Aloshi
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9c86241cf8
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Simple resizing for GuiImages using SDL_gfx.
Added multithreaded image loading for the GuiImage class.
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2012-08-09 16:19:07 -05:00 |
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Aloshi
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b56094fe3d
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If LinLibertine.ttf can't be found, fall back to a system font.
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2012-08-01 21:37:07 -05:00 |
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Aloshi
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d736aba22c
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Now with folders! Folders will appear as a green entry in the games list. BUTTON2 can be used to 'go back.' If you're updating, you'll need to delete ~/.es_input.cfg to map BUTTON2.
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2012-07-27 11:58:27 -05:00 |
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Aloshi
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77f82134bb
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Updated the README, and removed a hat debug message.
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2012-07-23 21:15:09 -05:00 |
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Aloshi
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3b44f51a9b
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Fixed hats.
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2012-07-23 21:10:05 -05:00 |
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Aloshi
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6c5edd3284
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Lots of cleaning up to improve user friendliness. Config files are now loaded from the $HOME variable - es_systems.cfg and es_input.cfg.
An example system config file will be created at runtime if one does not exist.
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2012-07-23 18:53:33 -05:00 |
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Aloshi
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59ca4f301a
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Axis support at last!
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2012-07-23 12:27:38 -05:00 |
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Aloshi
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646cda75a6
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Added joystick hat support. Began work on axis support (config should accept axes now, but my controller seems to be breaking).
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2012-07-22 17:03:54 -05:00 |
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Aloshi
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b3fb58ebdb
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An input configuration GUI was added, which allows a user to map an SDL Joystick's buttons to InputManager buttons.
This config file is saved/loaded from ./input.cfg.
Coming soon - axis support!
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2012-07-22 16:15:55 -05:00 |
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Aloshi
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f368a1f4cd
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Browsing multiple systems is now possible! Just press left or right.
Also, config files can have comments (lines that start wih #).
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2012-07-21 15:57:53 -05:00 |
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Aloshi
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bbfe35a36d
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Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress!
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2012-07-21 14:06:24 -05:00 |
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Aloshi
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42a39c52e6
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Added InputManager; GuiComponents can register themselves to receive input events.
Added text rendering to Renderer, which uses SDL_ttf. Using LinLibertine_R.ttf font (GPL).
A lot more - soon I should have the "skeleton" done.
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2012-07-19 20:08:29 -05:00 |
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