Leon Styhre
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7e923cb9b6
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Some refactoring of the OpenGL renderer and TextureDataManager.
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2022-10-11 18:11:36 +02:00 |
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Leon Styhre
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9937476e18
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Replaced some mutex locks with atomic variables.
Also removed an SDL audio issue workaround from AudioManager.
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2021-11-16 17:49:05 +01:00 |
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Leon Styhre
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23fdc00044
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Formatted the es-core source tree using clang-format.
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2021-07-07 20:31:46 +02:00 |
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Leon Styhre
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f3f86c6e20
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Changed to unique_ptr for the threading in VideoFFmpegComponent and TextureDataManager.
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2021-05-12 22:49:24 +02:00 |
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Leon Styhre
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8db04c5fcb
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
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Leon Styhre
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7b76aa005f
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Fixed a large memory leak when reloading the system view.
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2020-08-15 09:28:47 +02:00 |
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Leon Styhre
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67aa6b3dbd
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Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
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2020-06-21 14:25:28 +02:00 |
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Tomas Jakobsson
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9fbe95daa3
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iterator -> const_iterator
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2017-11-12 00:05:19 +01:00 |
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Tomas Jakobsson
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a8fc560749
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Header inclusion cleanup
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2017-11-02 19:16:01 +01:00 |
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Tomas Jakobsson
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44e3e39083
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Add pragma once and ifndef header guards to all headers
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2017-10-31 18:12:50 +01:00 |
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fieldofcows
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6872f47277
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Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
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2017-01-29 22:46:22 +00:00 |
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