- Add the GridTileComponent which hold the image and its background
- Add base theming syntax for the ImageGrid and GridTIle
- Numerous refactoring/cleaning in ImageGridComponent
- Add the metadata from the detailed view to the grid view (minus the image, as it doesn't make sens in the grid view)
- Add a callback to the ImageGridComponent to update the metadata info panel when cursor changed
- Grid tile number of columns and rows is now controlled by the grid size, mMargin and mTileMaxSize
- Add a variable mSelectedTileMaxSize to control the size of the selected tile
- Update the render function to display the selected tile on top of the other
- Add the remove function to GridGameListView
- Enable the grid view in ViewController
- The grid view will not be available in the menu yet, but can be enable by tweaking es_settings.cfg
Replace boost::filesystem::is_directory
with Utils::FileSystem::isDirectory
Replace boost::filesystem::is_regular_file
with Utils::FileSystem::isRegularFile
Replace boost::filesystem::is_symlink
with Utils::FileSystem::isSymlink
Replace boost::filesystem::exists
with Utils::FileSystem::exists
Replace boost::filesystem::create_directory
with Utils::FileSystem::createDirectory
Replace boost::filesystem::remove
with Utils::FileSystem::removeFile
After profiling UI filtering and startup I determined that
getCleanMameName was responsible for the incredibly long load times when
loading/filtering Mame ROMS. This function was using a linear search
over a pre-sorted array to find a corresponding Mame ROM Name from the
ROM name. It now uses a binary search which improves UI load/filter
responsiveness by a couple orders of magnitude.
Single core performance on my i7 for 10,000 iterations was 2.01 secs vs
7.77e-4 secs
* Split out UIMode controller in separate class (in es-app).
* Fix passphrase input for wX360 controllers by ignoring hat-inputs
* Fix font fallback mechanism on rpi for non ascii characters using new Unicode2Chars() method.
* Fix UIMode not being saved due to popup window.