Leon Styhre
|
081fbc5665
|
Made an optimization for SVG graphics to avoid a lot of unnecessary re-rasterizations.
|
2021-09-27 20:59:33 +02:00 |
|
Leon Styhre
|
6e882dd564
|
Added support for upscaling bitmap images using linear filtering.
|
2021-08-19 20:16:42 +02:00 |
|
Leon Styhre
|
7b5d673050
|
Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
|
2021-08-17 18:41:45 +02:00 |
|
Leon Styhre
|
1fb0ccef0d
|
Replaced the internal Vector2f data type and functions with the GLM library equivalent.
|
2021-08-16 18:25:01 +02:00 |
|
Leon Styhre
|
23fdc00044
|
Formatted the es-core source tree using clang-format.
|
2021-07-07 20:31:46 +02:00 |
|
Leon Styhre
|
651b7a4d02
|
Fixed an issue with an endless loop when attempting to load a corrupt image file.
|
2021-07-02 20:33:50 +02:00 |
|
Leon Styhre
|
aeb74055d0
|
Added a function to ImageComponent to crop fully transparent areas around an image.
|
2021-06-12 21:08:35 +02:00 |
|
Leon Styhre
|
0bc707a828
|
Added support for scaling textures during load for raster files.
|
2021-01-15 18:39:19 +01:00 |
|
Leon Styhre
|
1148f941a9
|
Added support for scaling SVG graphics files directly when loading them.
|
2021-01-14 22:25:44 +01:00 |
|
Leon Styhre
|
debf072a0e
|
Rewrote some code from C to C++
|
2020-12-16 23:59:00 +01:00 |
|
Leon Styhre
|
0b6dce687e
|
Changed to C++ casts throughout the application.
|
2020-11-17 23:06:54 +01:00 |
|
Leon Styhre
|
2b189f9d19
|
Fixed an issue where the game image would sometimes not refresh after scraping.
|
2020-11-14 17:18:00 +01:00 |
|
Leon Styhre
|
8db04c5fcb
|
Added SPDX license identifiers to all source files.
|
2020-09-21 19:17:34 +02:00 |
|
Leon Styhre
|
7b76aa005f
|
Fixed a large memory leak when reloading the system view.
|
2020-08-15 09:28:47 +02:00 |
|
Leon Styhre
|
c9a3dbc82e
|
Several changes related to VRAM usage and GPU statistics.
|
2020-08-08 15:14:33 +02:00 |
|
Leon Styhre
|
67aa6b3dbd
|
Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
|
2020-06-21 14:25:28 +02:00 |
|
Tomas Jakobsson
|
3d3fb2c277
|
Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
|
2018-01-27 18:04:28 +01:00 |
|
Tomas Jakobsson
|
ed2eb3d4d0
|
Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost
|
2018-01-27 02:12:16 +01:00 |
|
Tomas Jakobsson
|
bd0c6beed5
|
Silence warnings
|
2017-11-18 23:20:09 +01:00 |
|
Tomas Jakobsson
|
9fbe95daa3
|
iterator -> const_iterator
|
2017-11-12 00:05:19 +01:00 |
|
Tomas Jakobsson
|
a8fc560749
|
Header inclusion cleanup
|
2017-11-02 19:16:01 +01:00 |
|
Tomas Jakobsson
|
73a2f6b716
|
Replace Eigen with "inhouse" vector and matrix math
|
2017-10-28 22:25:01 +02:00 |
|
fieldofcows
|
6872f47277
|
Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
|
2017-01-29 22:46:22 +00:00 |
|
Aloshi
|
dbdbcde6cd
|
Renamed folders to match their projects properly.
|
2014-06-20 20:03:05 -05:00 |
|