Commit graph

1002 commits

Author SHA1 Message Date
Jools Wills e95eb4eea6 bump version to 2.1.4rp 2017-02-02 00:20:17 +00:00
Jools Wills bbeb51e43d Merge pull request #88 from fieldofcows/wsod_fix_pr
Fix WSOD by loading textures on demand in a separate thread when a us…
2017-02-01 21:23:22 +00:00
fieldofcows 6872f47277 Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached 2017-01-29 22:46:22 +00:00
Jools Wills 388bbae43b Merge pull request #87 from RetroPie/revert-86-wsod_fix_pr
Revert "Fix WSOD by loading textures on demand in a separate thread when a us…"
2017-01-28 02:25:32 +00:00
Jools Wills 03687180cb Revert "Fix WSOD by loading textures on demand in a separate thread when a us…" 2017-01-28 02:24:40 +00:00
Jools Wills c02900cfd7 bumped version to 2.1.3 2017-01-28 00:31:34 +00:00
Jools Wills ba12923af5 Merge pull request #86 from fieldofcows/wsod_fix_pr
Fix WSOD by loading textures on demand in a separate thread when a us…
2017-01-27 23:22:57 +00:00
fieldofcows 4544732242 Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached 2017-01-22 23:32:07 +00:00
Jools Wills 1836db5be1 Merge pull request #84 from sselph/master
Remove TheArchive scraper
2017-01-19 19:33:56 +00:00
Steven Selph df9f5b8c3f Remove TheArchive scraper 2017-01-18 21:43:50 -05:00
Jools Wills 5593a23bc7 Merge pull request #83 from jrassa/no-splash
Added a --no-splash option for disabling the ES logo
2017-01-12 20:25:09 +00:00
John Rassa e974cd9d43 Added a --no-splash option for disableing the ES logo
fix indentation
2017-01-12 19:55:36 +00:00
Jools Wills d6b726cc34 return es error code 2016-12-30 21:35:10 +00:00
Jools Wills 56971d54a5 bump version to 2.1.2 2016-12-20 18:01:07 +00:00
Jools Wills 74d1bb4ca1 Merge pull request #78 from verybadsoldier/only_save_gamelist_diffs
Instant Shutdown by only writing changes to gamelist.xml
2016-12-20 17:58:32 +00:00
Jools Wills 747a78bd45 bump version number to 2.1.1rp 2016-12-20 14:49:43 +00:00
Jools Wills 9ad911c18d fixes crash when saving meta data - #79 2016-12-20 14:46:55 +00:00
verybadsoldier 44ea23ae6a when saving gamelist.xml only save metadata that has been changed (to speed things up) 2016-12-19 17:11:30 +01:00
Jools Wills a97a8a3090 check for libMali.so in additional locations 2016-12-15 17:57:20 +00:00
Jools Wills e2bb889d01 bumped version number to 2.1.0rp 2016-12-12 17:04:20 +00:00
Jools Wills 8786fec325 Merge pull request #77 from fieldofcows/video_view
Add video view to allow video preview of games in gamelist
2016-12-12 17:01:16 +00:00
fieldofcows 25e1067794 Add video view that is based on detail view but allows themes to include a video preview of the selected game along with a marquee image 2016-12-12 09:34:01 +00:00
Jools Wills 79cce69771 Merge pull request #76 from joolswills/input_confirmation
added confirmation to "CONFIGURE INPUT". fixes #75
2016-12-03 17:15:59 +00:00
Jools Wills 3ccc380c2b added confirmation to "CONFIGURE INPUT". fixes #75 2016-12-03 02:22:59 +00:00
Jools Wills 556462dd09 Merge pull request #73 from joolswills/scroll_tiers
emulationstation - add additional scroll speed tier, and slow down fastest speed
2016-12-02 22:37:28 +00:00
Jools Wills 4d27443f33 emulationstation - add additional scroll speed tier, and slow down fastest speed 2016-11-30 18:15:13 +00:00
Jools Wills 1c343c999b show "CONFIGURATION" instead of "X GAMES AVAILABLE" for the retropie menu 2016-11-08 19:38:10 +00:00
Jools Wills 25478d045e Merge pull request #67 from verybadsoldier/no_sleep_when_processing
This should fix scraper getting stuck when screen dim kicks in...
2016-10-19 03:36:57 +01:00
verybadsoldier 329730cc3e Decoupled screensaver and sleep mode: background jobs will only prevent sleep mode but screen saver (dimming) will still be active. 2016-09-17 17:08:52 +02:00
vbs b1daeafe24 Added flag for GUI components to indicate activate background processing.
ES won't enter sleep mode if any component has the processing flag set.
(In sleep mode no more calls to update() on any components are invoked)
2016-09-17 10:34:02 +02:00
Jools Wills 5b74b877ef Revert "restore cursor on exit"
This reverts commit 8fe0202c2e.

Better to do this in the RP ES launch script
2016-09-12 19:11:25 +01:00
Jools Wills 8fe0202c2e restore cursor on exit 2016-09-12 19:04:39 +01:00
Jools Wills 77ad01c12c Merge pull request #65 from jacobfk20/MetadataSaveOptimization
Fix for long exit times while saving metadata
2016-09-03 22:56:25 +01:00
Jacob Karleskint 0213bef499 Checks if game has metadata
Adds a function to metadata "isDefault()" which will return true if all
metadata is still set to default values and false if any values are not
set to default

When saving, a game that has no metadata would also not be saved in the
gamelist xml. so now it will just ignore looking for that game instead
of looping through every node until it reaches the end of the tree.
2016-09-03 15:45:52 -05:00
Joseph Mann cdd819e041 Fix linux (fedora) compilation issues 2016-08-31 12:17:38 +01:00
Jools Wills 2f0e1fa9ef Merge pull request #59 from unclealex72/master
Vastly improve loading time of EmulationStation
2016-08-15 01:04:35 +01:00
Jools Wills 3354b8f1b1 Merge pull request #60 from RetroPie/revert-58-xpad_trigger
Revert "workaround for analogue trigger configuration - eg with xpad."
2016-08-14 20:25:12 +01:00
Jools Wills 3eba889bdf Revert "workaround for analogue trigger configuration - eg with xpad." 2016-08-14 20:24:39 +01:00
Jools Wills 684ab17e95 Merge pull request #58 from joolswills/xpad_trigger
workaround for analogue trigger configuration - eg with xpad.
2016-08-13 13:16:01 +01:00
Jools Wills c5b74947a0 workaround for analogue trigger configuration - eg with xpad.
Unlike other axis, they don't default to 0, but instead start at -32768 and go to +32767 when pressed. This confuses the
current ES code axis code. As a workaround, we get the initial value and if it is -32767, we add 32767 and divide by two. This gives it
a range that can be handled with the current code (from 0 to 32767). Note on my X11 machine, I had to plug the joystick in after ES
was loaded or it get 0 as the initial axis value for the triggers. This seems ok on the RPI though, so possible some SDL issue.

With this change on a 360 controller the triggers should be correctly detected as +2 and +5 without seeing two presses for each trigger press.
2016-08-13 01:49:44 +01:00
Alex Jones 454a18f9ec Trust the gamelist by not checking whether files exist and also improve the algorithm for parsing the gamelist. 2016-08-10 17:48:56 +01:00
Jools Wills fa513e4c2d cosmetic - spaces -> tabs to match rest of file 2016-08-10 02:48:04 +01:00
Alex Jones 0ab75f8996 Add eclipse files to .gitignore 2016-08-03 19:09:59 +01:00
Jools Wills d14195e4a0 Merge pull request #55 from mbroncano/master
Fixes libGL problem
2016-07-23 12:10:27 +01:00
M. Broncano f3cf36fd94 Fixes libGL problem 2016-07-23 04:11:44 +00:00
Jools Wills 60c1d0a1f9 Merge pull request #54 from joolswills/rename_buttons
rename buttons to avoid confusion (bottom -> shoulder / top -> trigger).
2016-07-05 19:53:20 +01:00
Jools Wills 203f9f48ff Merge pull request #47 from zigurana/svg_update_clean
SVG renderer update
2016-07-04 01:07:20 +01:00
Jools Wills c791e3d90f Merge pull request #53 from kwtaylor/master
Fix pageup/pagedown by reloading input config after onfinish
2016-07-04 01:02:23 +01:00
Jools Wills a78c9721be rename buttons to avoid confusion (bottom -> shoulder / top -> trigger). 2016-07-04 00:29:53 +01:00
Ken Taylor ab8409da41 Always reload input config after running onfinish script 2016-07-01 22:14:41 -07:00