Jools Wills
e95eb4eea6
bump version to 2.1.4rp
2017-02-02 00:20:17 +00:00
Jools Wills
bbeb51e43d
Merge pull request #88 from fieldofcows/wsod_fix_pr
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Fix WSOD by loading textures on demand in a separate thread when a us…
2017-02-01 21:23:22 +00:00
fieldofcows
6872f47277
Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
2017-01-29 22:46:22 +00:00
Jools Wills
388bbae43b
Merge pull request #87 from RetroPie/revert-86-wsod_fix_pr
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Revert "Fix WSOD by loading textures on demand in a separate thread when a us…"
2017-01-28 02:25:32 +00:00
Jools Wills
03687180cb
Revert "Fix WSOD by loading textures on demand in a separate thread when a us…"
2017-01-28 02:24:40 +00:00
Jools Wills
c02900cfd7
bumped version to 2.1.3
2017-01-28 00:31:34 +00:00
Jools Wills
ba12923af5
Merge pull request #86 from fieldofcows/wsod_fix_pr
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Fix WSOD by loading textures on demand in a separate thread when a us…
2017-01-27 23:22:57 +00:00
fieldofcows
4544732242
Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
2017-01-22 23:32:07 +00:00
Jools Wills
1836db5be1
Merge pull request #84 from sselph/master
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Remove TheArchive scraper
2017-01-19 19:33:56 +00:00
Steven Selph
df9f5b8c3f
Remove TheArchive scraper
2017-01-18 21:43:50 -05:00
Jools Wills
5593a23bc7
Merge pull request #83 from jrassa/no-splash
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Added a --no-splash option for disabling the ES logo
2017-01-12 20:25:09 +00:00
John Rassa
e974cd9d43
Added a --no-splash option for disableing the ES logo
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fix indentation
2017-01-12 19:55:36 +00:00
Jools Wills
d6b726cc34
return es error code
2016-12-30 21:35:10 +00:00
Jools Wills
56971d54a5
bump version to 2.1.2
2016-12-20 18:01:07 +00:00
Jools Wills
74d1bb4ca1
Merge pull request #78 from verybadsoldier/only_save_gamelist_diffs
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Instant Shutdown by only writing changes to gamelist.xml
2016-12-20 17:58:32 +00:00
Jools Wills
747a78bd45
bump version number to 2.1.1rp
2016-12-20 14:49:43 +00:00
Jools Wills
9ad911c18d
fixes crash when saving meta data - #79
2016-12-20 14:46:55 +00:00
verybadsoldier
44ea23ae6a
when saving gamelist.xml only save metadata that has been changed (to speed things up)
2016-12-19 17:11:30 +01:00
Jools Wills
a97a8a3090
check for libMali.so in additional locations
2016-12-15 17:57:20 +00:00
Jools Wills
e2bb889d01
bumped version number to 2.1.0rp
2016-12-12 17:04:20 +00:00
Jools Wills
8786fec325
Merge pull request #77 from fieldofcows/video_view
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Add video view to allow video preview of games in gamelist
2016-12-12 17:01:16 +00:00
fieldofcows
25e1067794
Add video view that is based on detail view but allows themes to include a video preview of the selected game along with a marquee image
2016-12-12 09:34:01 +00:00
Jools Wills
79cce69771
Merge pull request #76 from joolswills/input_confirmation
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added confirmation to "CONFIGURE INPUT". fixes #75
2016-12-03 17:15:59 +00:00
Jools Wills
3ccc380c2b
added confirmation to "CONFIGURE INPUT". fixes #75
2016-12-03 02:22:59 +00:00
Jools Wills
556462dd09
Merge pull request #73 from joolswills/scroll_tiers
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emulationstation - add additional scroll speed tier, and slow down fastest speed
2016-12-02 22:37:28 +00:00
Jools Wills
4d27443f33
emulationstation - add additional scroll speed tier, and slow down fastest speed
2016-11-30 18:15:13 +00:00
Jools Wills
1c343c999b
show "CONFIGURATION" instead of "X GAMES AVAILABLE" for the retropie menu
2016-11-08 19:38:10 +00:00
Jools Wills
25478d045e
Merge pull request #67 from verybadsoldier/no_sleep_when_processing
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This should fix scraper getting stuck when screen dim kicks in...
2016-10-19 03:36:57 +01:00
verybadsoldier
329730cc3e
Decoupled screensaver and sleep mode: background jobs will only prevent sleep mode but screen saver (dimming) will still be active.
2016-09-17 17:08:52 +02:00
vbs
b1daeafe24
Added flag for GUI components to indicate activate background processing.
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ES won't enter sleep mode if any component has the processing flag set.
(In sleep mode no more calls to update() on any components are invoked)
2016-09-17 10:34:02 +02:00
Jools Wills
5b74b877ef
Revert "restore cursor on exit"
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This reverts commit 8fe0202c2e
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Better to do this in the RP ES launch script
2016-09-12 19:11:25 +01:00
Jools Wills
8fe0202c2e
restore cursor on exit
2016-09-12 19:04:39 +01:00
Jools Wills
77ad01c12c
Merge pull request #65 from jacobfk20/MetadataSaveOptimization
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Fix for long exit times while saving metadata
2016-09-03 22:56:25 +01:00
Jacob Karleskint
0213bef499
Checks if game has metadata
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Adds a function to metadata "isDefault()" which will return true if all
metadata is still set to default values and false if any values are not
set to default
When saving, a game that has no metadata would also not be saved in the
gamelist xml. so now it will just ignore looking for that game instead
of looping through every node until it reaches the end of the tree.
2016-09-03 15:45:52 -05:00
Joseph Mann
cdd819e041
Fix linux (fedora) compilation issues
2016-08-31 12:17:38 +01:00
Jools Wills
2f0e1fa9ef
Merge pull request #59 from unclealex72/master
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Vastly improve loading time of EmulationStation
2016-08-15 01:04:35 +01:00
Jools Wills
3354b8f1b1
Merge pull request #60 from RetroPie/revert-58-xpad_trigger
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Revert "workaround for analogue trigger configuration - eg with xpad."
2016-08-14 20:25:12 +01:00
Jools Wills
3eba889bdf
Revert "workaround for analogue trigger configuration - eg with xpad."
2016-08-14 20:24:39 +01:00
Jools Wills
684ab17e95
Merge pull request #58 from joolswills/xpad_trigger
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workaround for analogue trigger configuration - eg with xpad.
2016-08-13 13:16:01 +01:00
Jools Wills
c5b74947a0
workaround for analogue trigger configuration - eg with xpad.
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Unlike other axis, they don't default to 0, but instead start at -32768 and go to +32767 when pressed. This confuses the
current ES code axis code. As a workaround, we get the initial value and if it is -32767, we add 32767 and divide by two. This gives it
a range that can be handled with the current code (from 0 to 32767). Note on my X11 machine, I had to plug the joystick in after ES
was loaded or it get 0 as the initial axis value for the triggers. This seems ok on the RPI though, so possible some SDL issue.
With this change on a 360 controller the triggers should be correctly detected as +2 and +5 without seeing two presses for each trigger press.
2016-08-13 01:49:44 +01:00
Alex Jones
454a18f9ec
Trust the gamelist by not checking whether files exist and also improve the algorithm for parsing the gamelist.
2016-08-10 17:48:56 +01:00
Jools Wills
fa513e4c2d
cosmetic - spaces -> tabs to match rest of file
2016-08-10 02:48:04 +01:00
Alex Jones
0ab75f8996
Add eclipse files to .gitignore
2016-08-03 19:09:59 +01:00
Jools Wills
d14195e4a0
Merge pull request #55 from mbroncano/master
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Fixes libGL problem
2016-07-23 12:10:27 +01:00
M. Broncano
f3cf36fd94
Fixes libGL problem
2016-07-23 04:11:44 +00:00
Jools Wills
60c1d0a1f9
Merge pull request #54 from joolswills/rename_buttons
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rename buttons to avoid confusion (bottom -> shoulder / top -> trigger).
2016-07-05 19:53:20 +01:00
Jools Wills
203f9f48ff
Merge pull request #47 from zigurana/svg_update_clean
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SVG renderer update
2016-07-04 01:07:20 +01:00
Jools Wills
c791e3d90f
Merge pull request #53 from kwtaylor/master
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Fix pageup/pagedown by reloading input config after onfinish
2016-07-04 01:02:23 +01:00
Jools Wills
a78c9721be
rename buttons to avoid confusion (bottom -> shoulder / top -> trigger).
2016-07-04 00:29:53 +01:00
Ken Taylor
ab8409da41
Always reload input config after running onfinish script
2016-07-01 22:14:41 -07:00