Commit graph

13 commits

Author SHA1 Message Date
Leon Styhre 59d5e1b5b8 Changed the color channel mix for grayscale conversions. 2022-12-13 22:45:05 +01:00
Leon Styhre 6037e80bf1 Added color shift support to VideoComponent. 2022-12-12 21:51:27 +01:00
Leon Styhre 1517826b23 Fixed an issue where lowered saturation would not work correctly when combined with scanline rendering. 2022-12-12 20:24:16 +01:00
Leon Styhre 5de2855d60 Added theme support for defining color saturation for the image, video and animation components. 2022-03-17 19:33:09 +01:00
Leon Styhre f859fd828d Cleaned up the GLSL shader files and related code. 2022-03-15 00:14:06 +01:00
Leon Styhre a7db474a64 Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre 5ac6bcb902 Added opacity support to the scanline shader. 2022-02-15 22:13:11 +01:00
Leon Styhre d986fc7eaa Standardized the header section of the GLSL files and shell scripts. 2021-05-14 18:52:38 +02:00
Leon Styhre 01112408f6 Minor cosmetic GLSL shader code cleanup. 2021-05-14 15:22:14 +02:00
Leon Styhre fddf099a74 Cosmetic code cleanup of some GLSL shader code. 2021-05-14 15:12:53 +02:00
Leon Styhre c38e087b28 Fixed an issue where some pragma directives crashed the GLSL shader compiler on Windows. 2020-11-29 22:42:05 +01:00
Leon Styhre 3643c08caf Updates to the OpenGL shader handling. 2020-09-12 12:14:48 +02:00
Leon Styhre fd10aba815 Updated the GLSL shader logic and added a postprocessing function. 2020-09-04 18:59:19 +02:00