Leon Styhre
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7e923cb9b6
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Some refactoring of the OpenGL renderer and TextureDataManager.
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2022-10-11 18:11:36 +02:00 |
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Leon Styhre
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d74966a3c4
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Fixed a heisenbug where letters would sometimes get rendered with ugly edge artifacts.
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2022-10-11 18:07:56 +02:00 |
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Leon Styhre
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241a0119ef
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Fixed a crash in the Font::wrapText function.
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2022-10-10 21:12:49 +02:00 |
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Leon Styhre
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610ac9adb3
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Implemented dynamic texture allocation to the font handling.
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2022-10-10 20:32:35 +02:00 |
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Leon Styhre
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0232635504
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Refactoring/cleanup.
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2022-10-09 19:13:54 +02:00 |
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Leon Styhre
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0757156caf
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Improved error handling for unloadable font files.
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2022-10-09 18:01:30 +02:00 |
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Leon Styhre
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fdcd4a4a9d
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(Windows) Fixed an MSVC compiler warning.
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2022-10-08 11:22:46 +02:00 |
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Leon Styhre
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d927135034
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Fixed an issue where line breaks were included in single-line text entries.
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2022-10-08 10:00:40 +02:00 |
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Leon Styhre
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508ea87963
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Rewrite of the text wrapping code to work with languages which generally lack spaces, like Japanese.
Also implemented massive performance improvements to the text wrapping code.
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2022-10-08 09:33:57 +02:00 |
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Leon Styhre
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f048d06b95
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Fixed a text abbreviation issue.
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2022-09-28 17:21:02 +02:00 |
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Leon Styhre
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15e30bc0ca
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Increased the minimum VRAM limit from 80 MiB to 128 MiB.
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2022-09-27 17:43:27 +02:00 |
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Leon Styhre
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0736192417
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Fixed a text abbreviation issue.
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2022-09-24 16:45:18 +02:00 |
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Leon Styhre
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2742424ca2
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Some general code cleanup.
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2022-09-08 18:56:02 +02:00 |
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Leon Styhre
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b9303e5494
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Mipmapping is now taken into consideration when calculating the VRAM usage.
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2022-09-07 21:17:01 +02:00 |
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Leon Styhre
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8361c4f15c
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Moved the Alignment enumerator from Font to GuiComponent.
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2022-09-07 19:54:55 +02:00 |
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Leon Styhre
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b4b709b589
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Added a tileSize property to the image element so that the size of each individual image in tiled textures can be defined.
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2022-09-06 21:33:50 +02:00 |
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Leon Styhre
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b6dc0bd72c
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Removed the font texture linear magnification support as it caused various rendering artifacts.
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2022-09-06 00:51:16 +02:00 |
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Leon Styhre
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9d46625739
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Added support for texture mipmapping with trilinear filtering.
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2022-09-05 23:36:49 +02:00 |
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Leon Styhre
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01d410867c
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Moved back the wide SVG images size compensation from TextureData to ImageComponent.
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2022-09-05 23:00:47 +02:00 |
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Leon Styhre
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b079421205
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Changed it so that only fonts of a certain minimum size gets linear texture magnification applied.
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2022-09-05 22:36:33 +02:00 |
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Leon Styhre
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e8c74450a0
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Enabled linear interpolation for all font rendering regardless of resolution.
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2022-09-05 00:11:53 +02:00 |
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Leon Styhre
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ce50c1121b
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Enabled linear interpolation for font texture magnification when running on display resolutions at or above approximately 1920x1080.
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2022-09-02 21:30:16 +02:00 |
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Leon Styhre
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9b1fb95865
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Enabled linear interpolation for font texture minifications.
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2022-09-02 21:03:19 +02:00 |
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Leon Styhre
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039c27fa8e
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Added support for sizing SVG images arbitrarily (overriding the image aspect ratio by stretching and squashing).
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2022-09-02 20:48:45 +02:00 |
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Leon Styhre
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7b279a7c73
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Made SVG rasterizations slightly more accurate.
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2022-08-31 21:17:13 +02:00 |
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Leon Styhre
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6126016289
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Cleaned up some font-related code.
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2022-08-30 19:31:57 +02:00 |
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Leon Styhre
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2c86e4f99e
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Removed the deprecated SVG force rasterization flag from the cache manager.
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2022-08-28 20:21:58 +02:00 |
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Leon Styhre
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48a9571609
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Refactored RatingComponent to improve rendering accuracy and performance.
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2022-08-28 20:11:20 +02:00 |
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Leon Styhre
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5dae37f558
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Added support for caching SVG images.
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2022-08-23 22:24:24 +02:00 |
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Leon Styhre
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047d080346
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Fixed a small text abbreviation issue.
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2022-08-21 21:24:46 +02:00 |
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Leon Styhre
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e2fb03dbf3
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Fixed an issue where the tile property for the image element did not work correctly with SVG images.
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2022-08-21 19:06:51 +02:00 |
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Leon Styhre
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ce217c48a4
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Added support for vertical abbreviations of multiline text entries.
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2022-08-21 16:33:29 +02:00 |
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Leon Styhre
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67488467c3
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(Linux) The data installation directory is now excluded for themes and resources when built as an AppImage.
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2022-08-20 11:30:15 +02:00 |
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Leon Styhre
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225a602a74
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If the same raster image is used with different interpolation methods then these are now cached separately.
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2022-08-16 22:37:36 +02:00 |
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Leon Styhre
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967b98008b
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Fixed an issue where raster graphic images could get scaled incorrectly.
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2022-08-16 21:04:39 +02:00 |
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Leon Styhre
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899ace3eb6
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Added a manualUnloadAll function to TextureResource.
Also converted some variables to static inline and cleand up some code.
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2022-08-14 21:31:02 +02:00 |
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Leon Styhre
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fdf63a9ad0
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Fixed an issue where the 'quit' custom event would not trigger on application shutdown.
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2022-05-18 22:57:03 +02:00 |
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Leon Styhre
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53ad5a3152
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Fixed an issue where the texture buffer sometimes couldn't fit Chinese characters.
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2022-05-09 20:12:08 +02:00 |
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Leon Styhre
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f990d91841
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Reverted the previous commit.
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2022-05-04 00:42:28 +02:00 |
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Leon Styhre
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f86ab2ea89
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Increased the font texture size slightly.
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2022-05-03 23:35:47 +02:00 |
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Leon Styhre
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91460495be
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Added size restrictions to fonts and textures to avoid crashes caused by invalid theme configuration.
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2022-04-10 11:53:44 +02:00 |
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Leon Styhre
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c4cae406e9
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Fixed a font loading crash caused by an insufficient font texture size.
Also added a preventive measure for similar crashes in the future and made some general cleanup of the font code.
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2022-04-02 11:59:52 +02:00 |
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Leon Styhre
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06a037d8cf
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Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
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2022-03-14 22:30:24 +01:00 |
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Leon Styhre
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f0c35d8509
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Refactored the rendering code into proper classes.
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2022-03-14 19:51:48 +01:00 |
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Leon Styhre
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a7db474a64
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Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
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2022-03-13 23:52:32 +01:00 |
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Leon Styhre
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32251e0264
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Fixed multiple issues with the shader post-processing.
Also removed an unnecessary parameter for the createTexture() function.
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2022-03-12 14:22:27 +01:00 |
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Leon Styhre
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755b2c9f50
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Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
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2022-03-11 23:51:41 +01:00 |
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Leon Styhre
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63af859618
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Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
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2022-03-11 23:17:04 +01:00 |
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Leon Styhre
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ed540359c5
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Updated GIFAnimComponent to a fully working state.
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2022-03-05 20:56:47 +01:00 |
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Leon Styhre
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35970dd95d
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(Windows) Fixed a few MSVC compiler warnings.
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2022-02-11 23:45:25 +01:00 |
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