Commit graph

174 commits

Author SHA1 Message Date
Leon Styhre 7e923cb9b6 Some refactoring of the OpenGL renderer and TextureDataManager. 2022-10-11 18:11:36 +02:00
Leon Styhre d74966a3c4 Fixed a heisenbug where letters would sometimes get rendered with ugly edge artifacts. 2022-10-11 18:07:56 +02:00
Leon Styhre 241a0119ef Fixed a crash in the Font::wrapText function. 2022-10-10 21:12:49 +02:00
Leon Styhre 610ac9adb3 Implemented dynamic texture allocation to the font handling. 2022-10-10 20:32:35 +02:00
Leon Styhre 0232635504 Refactoring/cleanup. 2022-10-09 19:13:54 +02:00
Leon Styhre 0757156caf Improved error handling for unloadable font files. 2022-10-09 18:01:30 +02:00
Leon Styhre fdcd4a4a9d (Windows) Fixed an MSVC compiler warning. 2022-10-08 11:22:46 +02:00
Leon Styhre d927135034 Fixed an issue where line breaks were included in single-line text entries. 2022-10-08 10:00:40 +02:00
Leon Styhre 508ea87963 Rewrite of the text wrapping code to work with languages which generally lack spaces, like Japanese.
Also implemented massive performance improvements to the text wrapping code.
2022-10-08 09:33:57 +02:00
Leon Styhre f048d06b95 Fixed a text abbreviation issue. 2022-09-28 17:21:02 +02:00
Leon Styhre 15e30bc0ca Increased the minimum VRAM limit from 80 MiB to 128 MiB. 2022-09-27 17:43:27 +02:00
Leon Styhre 0736192417 Fixed a text abbreviation issue. 2022-09-24 16:45:18 +02:00
Leon Styhre 2742424ca2 Some general code cleanup. 2022-09-08 18:56:02 +02:00
Leon Styhre b9303e5494 Mipmapping is now taken into consideration when calculating the VRAM usage. 2022-09-07 21:17:01 +02:00
Leon Styhre 8361c4f15c Moved the Alignment enumerator from Font to GuiComponent. 2022-09-07 19:54:55 +02:00
Leon Styhre b4b709b589 Added a tileSize property to the image element so that the size of each individual image in tiled textures can be defined. 2022-09-06 21:33:50 +02:00
Leon Styhre b6dc0bd72c Removed the font texture linear magnification support as it caused various rendering artifacts. 2022-09-06 00:51:16 +02:00
Leon Styhre 9d46625739 Added support for texture mipmapping with trilinear filtering. 2022-09-05 23:36:49 +02:00
Leon Styhre 01d410867c Moved back the wide SVG images size compensation from TextureData to ImageComponent. 2022-09-05 23:00:47 +02:00
Leon Styhre b079421205 Changed it so that only fonts of a certain minimum size gets linear texture magnification applied. 2022-09-05 22:36:33 +02:00
Leon Styhre e8c74450a0 Enabled linear interpolation for all font rendering regardless of resolution. 2022-09-05 00:11:53 +02:00
Leon Styhre ce50c1121b Enabled linear interpolation for font texture magnification when running on display resolutions at or above approximately 1920x1080. 2022-09-02 21:30:16 +02:00
Leon Styhre 9b1fb95865 Enabled linear interpolation for font texture minifications. 2022-09-02 21:03:19 +02:00
Leon Styhre 039c27fa8e Added support for sizing SVG images arbitrarily (overriding the image aspect ratio by stretching and squashing). 2022-09-02 20:48:45 +02:00
Leon Styhre 7b279a7c73 Made SVG rasterizations slightly more accurate. 2022-08-31 21:17:13 +02:00
Leon Styhre 6126016289 Cleaned up some font-related code. 2022-08-30 19:31:57 +02:00
Leon Styhre 2c86e4f99e Removed the deprecated SVG force rasterization flag from the cache manager. 2022-08-28 20:21:58 +02:00
Leon Styhre 48a9571609 Refactored RatingComponent to improve rendering accuracy and performance. 2022-08-28 20:11:20 +02:00
Leon Styhre 5dae37f558 Added support for caching SVG images. 2022-08-23 22:24:24 +02:00
Leon Styhre 047d080346 Fixed a small text abbreviation issue. 2022-08-21 21:24:46 +02:00
Leon Styhre e2fb03dbf3 Fixed an issue where the tile property for the image element did not work correctly with SVG images. 2022-08-21 19:06:51 +02:00
Leon Styhre ce217c48a4 Added support for vertical abbreviations of multiline text entries. 2022-08-21 16:33:29 +02:00
Leon Styhre 67488467c3 (Linux) The data installation directory is now excluded for themes and resources when built as an AppImage. 2022-08-20 11:30:15 +02:00
Leon Styhre 225a602a74 If the same raster image is used with different interpolation methods then these are now cached separately. 2022-08-16 22:37:36 +02:00
Leon Styhre 967b98008b Fixed an issue where raster graphic images could get scaled incorrectly. 2022-08-16 21:04:39 +02:00
Leon Styhre 899ace3eb6 Added a manualUnloadAll function to TextureResource.
Also converted some variables to static inline and cleand up some code.
2022-08-14 21:31:02 +02:00
Leon Styhre fdf63a9ad0 Fixed an issue where the 'quit' custom event would not trigger on application shutdown. 2022-05-18 22:57:03 +02:00
Leon Styhre 53ad5a3152 Fixed an issue where the texture buffer sometimes couldn't fit Chinese characters. 2022-05-09 20:12:08 +02:00
Leon Styhre f990d91841 Reverted the previous commit. 2022-05-04 00:42:28 +02:00
Leon Styhre f86ab2ea89 Increased the font texture size slightly. 2022-05-03 23:35:47 +02:00
Leon Styhre 91460495be Added size restrictions to fonts and textures to avoid crashes caused by invalid theme configuration. 2022-04-10 11:53:44 +02:00
Leon Styhre c4cae406e9 Fixed a font loading crash caused by an insufficient font texture size.
Also added a preventive measure for similar crashes in the future and made some general cleanup of the font code.
2022-04-02 11:59:52 +02:00
Leon Styhre 06a037d8cf Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
2022-03-14 22:30:24 +01:00
Leon Styhre f0c35d8509 Refactored the rendering code into proper classes. 2022-03-14 19:51:48 +01:00
Leon Styhre a7db474a64 Unified the OpenGL and OpenGL ES renderers and removed the fixed function pipeline.
Also made some other rendering optimizations and cleaned up some code.
2022-03-13 23:52:32 +01:00
Leon Styhre 32251e0264 Fixed multiple issues with the shader post-processing.
Also removed an unnecessary parameter for the createTexture() function.
2022-03-12 14:22:27 +01:00
Leon Styhre 755b2c9f50 Changed some render variables to more verbose names.
Also fixed an issue with fade transitions for legacy themes.
2022-03-11 23:51:41 +01:00
Leon Styhre 63af859618 Modernized the OpenGL renderer and replaced most fixed function pipeline code with shaders.
Also greatly improved the shader post processing performance and added component dimming support.
2022-03-11 23:17:04 +01:00
Leon Styhre ed540359c5 Updated GIFAnimComponent to a fully working state. 2022-03-05 20:56:47 +01:00
Leon Styhre 35970dd95d (Windows) Fixed a few MSVC compiler warnings. 2022-02-11 23:45:25 +01:00