Commit graph

38 commits

Author SHA1 Message Date
Leon Styhre 2c2e624160 Changed the opacity data type and functions from unsigned char to float. 2022-02-11 22:10:25 +01:00
Leon Styhre a443f86235 Removed a huge amount of unnecessary Window* function arguments. 2022-01-19 18:01:54 +01:00
Leon Styhre 8a6652552f Set the clang-format option SpaceBeforeCpp11BracedList to true. 2022-01-16 12:09:55 +01:00
Leon Styhre 796951bf44 Fixed an issue in TextEditComponent when clearing really long strings. 2021-12-27 19:52:45 +01:00
Leon Styhre 4227a609a2 Made the window corners slightly more rounded. 2021-12-06 18:58:51 +01:00
Leon Styhre fc08a83fa0 TextEditComponent will now return an empty string if only whitespace characters were entered. 2021-09-21 22:18:18 +02:00
Leon Styhre 63767347f2 Fixed numerous compiler warnings reported by the -Wall and -Wpedantic flags. 2021-09-19 14:37:10 +02:00
Leon Styhre 0b6d987263 Fixed lots of compiler warnings reported by the -Wall and -Wpedantic flags. 2021-09-18 09:53:26 +02:00
Leon Styhre bbaf2739d4 Added a blinking cursor to TextEditComponent.
Also fixed a text field sizing bug and made a small padding adjustment.
2021-09-17 21:40:48 +02:00
Leon Styhre 7b5d673050 Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
2021-08-17 18:41:45 +02:00
Leon Styhre 1fb0ccef0d Replaced the internal Vector2f data type and functions with the GLM library equivalent. 2021-08-16 18:25:01 +02:00
Leon Styhre 722468129e Replaced all internal matrix data types and functions with the GLM library equivalents.
Also changed some vectors.
2021-08-15 19:30:31 +02:00
Leon Styhre 23fdc00044 Formatted the es-core source tree using clang-format. 2021-07-07 20:31:46 +02:00
Leon Styhre 3abbb3c85c Updated TextEditComponent to scale properly on high resolution diplays.
Also changed to SVG graphic files for the text input box frame in order to look smoother at higher resolutions.
2021-01-15 18:53:38 +01:00
Leon Styhre debf072a0e Rewrote some code from C to C++ 2020-12-16 23:59:00 +01:00
Leon Styhre f4e24bdd56 Fixed an issue where the cursor would end up outside text fields for long strings. 2020-09-18 18:16:12 +02:00
Leon Styhre 8fefc9232c Reorganized all resources to a subdirectory structure and added the CMake install prefix to the resource search path.
CMAKE_INSTALL_PREFIX and CMAKE_INSTALL_DATAROOTDIR are now used to resolve the resource path. As of this commit, there are only two paths where resources are searched, under the user home directory and under this install prefix directory (which defaults to /usr/local/share/emulationstation/resources but can be set to for instance /opt/share/emulationstation/resources using the appropriate CMake flags).
2020-06-21 19:35:43 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre 4098c64468 Implemented shoulder- and triggerbutton navigation to TextEditComponent (i.e. text edit quickjumps). 2020-06-13 21:55:58 +02:00
Leon Styhre 4a38271f6a Expanded the help system to (hopefully) the whole application, removed the completely broken command line scraper and fixed some bugs related to the game collections. 2020-06-09 20:03:31 +02:00
Leon Styhre b7d4274c6e Added save confirmation dialogs to the text edit components, reorganized the scraper menu slightly and fixed a bug when toggling the screensaver. 2020-06-07 10:57:49 +02:00
Leon Styhre a104b653ae Mapped button Y to backspace in TextEditComponent. 2020-06-06 22:26:35 +02:00
Leon Styhre 709e6b996e Code cleanup and code documentation. Only cosmetic changes in this commit. 2020-06-06 16:48:05 +02:00
Tomas Jakobsson 489d7de096 Eliminate drawRect that takes int's and make sure everything uses the float version properly, this way everything is rounded the same way
Only round the transforms when setting them on the GPU, to make sure everything is rounded the same, but only at the final moment
2019-08-31 17:58:36 +02:00
John Rassa fc58af98fd support for color gradients in drawRect and ImageComponent 2019-08-29 19:47:16 -04:00
Tomas Jakobsson 9de16045c9 whitespace cleanup
fix faulty line endings
silence warnings on windows
2019-08-25 17:23:02 +02:00
Tomas Jakobsson a02a747c50 Redid the entire Renderer
Made all components render using triangle strips
2019-08-25 15:45:22 +02:00
Rael Gugelmin Cunha 464b0992ad Work with dpad and analogs 2018-11-15 14:38:20 -02:00
Tomas Jakobsson bd0c6beed5 Silence warnings 2017-11-18 23:20:09 +01:00
Tomas Jakobsson ae5f9a0342 Move StringUtil to utils subfolder
Added utils/FileSystemUtils which will replace some boost::filesystem functions in the future
2017-11-16 19:18:20 +01:00
Tomas Jakobsson 232f36f866 Implement StringUtil which has stolen some functions from Font and added unicode2Chars 2017-11-10 19:54:03 +01:00
Tomas Jakobsson a8fc560749 Header inclusion cleanup 2017-11-02 19:16:01 +01:00
Tomas Jakobsson 73a2f6b716 Replace Eigen with "inhouse" vector and matrix math 2017-10-28 22:25:01 +02:00
dirk-de-bugger b851f91bd3 Fix initial text positioning and improve keyboard handling in TextEditComponent 2017-02-20 21:24:52 +01:00
Alec Lofquist c870caee03 Fix newlines messing up cursor offset.
Fix an uninitialized value in TextEditComponent.
2014-10-18 15:46:14 -05:00
Aloshi 531fb50e01 Fixed text editing for multi-byte characters. 2014-08-30 15:37:51 -05:00
Aloshi 2b22e1fe0b Rewrote font code to use multiple textures.
Will corrupt after playing a game.
2014-07-27 16:44:02 -05:00
Aloshi dbdbcde6cd Renamed folders to match their projects properly. 2014-06-20 20:03:05 -05:00
Renamed from core/src/components/TextEditComponent.cpp (Browse further)