Leon Styhre
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3d3d951842
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Renamed alwaysRasterize to forceRasterization.
Also removed an unnecessary function call in ImageComponent.
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2021-10-26 18:22:41 +02:00 |
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Leon Styhre
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7ed0267f5b
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Made a large optimization to the SVG rasterization logic.
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2021-10-25 18:39:58 +02:00 |
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Leon Styhre
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6cee6d2732
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Fixed multiple image scaling and rasterization issues.
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2021-10-23 15:45:44 +02:00 |
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Leon Styhre
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081fbc5665
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Made an optimization for SVG graphics to avoid a lot of unnecessary re-rasterizations.
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2021-09-27 20:59:33 +02:00 |
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Leon Styhre
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6e882dd564
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Added support for upscaling bitmap images using linear filtering.
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2021-08-19 20:16:42 +02:00 |
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Leon Styhre
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7b5d673050
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Replaced the internal Vector2i data type and functions with the GLM library equivalent.
Also applied some code formatting changes for braced lists using clang-format.
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2021-08-17 18:41:45 +02:00 |
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Leon Styhre
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1fb0ccef0d
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Replaced the internal Vector2f data type and functions with the GLM library equivalent.
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2021-08-16 18:25:01 +02:00 |
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Leon Styhre
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23fdc00044
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Formatted the es-core source tree using clang-format.
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2021-07-07 20:31:46 +02:00 |
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Leon Styhre
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651b7a4d02
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Fixed an issue with an endless loop when attempting to load a corrupt image file.
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2021-07-02 20:33:50 +02:00 |
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Leon Styhre
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aeb74055d0
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Added a function to ImageComponent to crop fully transparent areas around an image.
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2021-06-12 21:08:35 +02:00 |
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Leon Styhre
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0bc707a828
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Added support for scaling textures during load for raster files.
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2021-01-15 18:39:19 +01:00 |
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Leon Styhre
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1148f941a9
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Added support for scaling SVG graphics files directly when loading them.
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2021-01-14 22:25:44 +01:00 |
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Leon Styhre
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debf072a0e
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Rewrote some code from C to C++
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2020-12-16 23:59:00 +01:00 |
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Leon Styhre
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0b6dce687e
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Changed to C++ casts throughout the application.
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2020-11-17 23:06:54 +01:00 |
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Leon Styhre
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2b189f9d19
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Fixed an issue where the game image would sometimes not refresh after scraping.
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2020-11-14 17:18:00 +01:00 |
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Leon Styhre
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8db04c5fcb
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Added SPDX license identifiers to all source files.
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2020-09-21 19:17:34 +02:00 |
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Leon Styhre
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7b76aa005f
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Fixed a large memory leak when reloading the system view.
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2020-08-15 09:28:47 +02:00 |
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Leon Styhre
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c9a3dbc82e
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Several changes related to VRAM usage and GPU statistics.
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2020-08-08 15:14:33 +02:00 |
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Leon Styhre
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67aa6b3dbd
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Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
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2020-06-21 14:25:28 +02:00 |
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Tomas Jakobsson
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3d3fb2c277
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Switched over the last functions in Utils.cpp to Utils::String, step 3 of 5 in the quest to remove boost::filesystem
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2018-01-27 18:04:28 +01:00 |
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Tomas Jakobsson
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ed2eb3d4d0
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Move more functionality from Util.cpp to utils/StringUtil.cpp in the quest too remove the need for boost
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2018-01-27 02:12:16 +01:00 |
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Tomas Jakobsson
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bd0c6beed5
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Silence warnings
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2017-11-18 23:20:09 +01:00 |
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Tomas Jakobsson
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9fbe95daa3
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iterator -> const_iterator
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2017-11-12 00:05:19 +01:00 |
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Tomas Jakobsson
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a8fc560749
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Header inclusion cleanup
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2017-11-02 19:16:01 +01:00 |
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Tomas Jakobsson
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73a2f6b716
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Replace Eigen with "inhouse" vector and matrix math
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2017-10-28 22:25:01 +02:00 |
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fieldofcows
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6872f47277
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Fix WSOD by loading textures on demand in a separate thread when a user configurable texture memory threshold is reached
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2017-01-29 22:46:22 +00:00 |
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Aloshi
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dbdbcde6cd
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Renamed folders to match their projects properly.
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2014-06-20 20:03:05 -05:00 |
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