Commit graph

2455 commits

Author SHA1 Message Date
XargonWan b61c5d4a1d Added RetroDECK cases under custom ifdef to not interfere with the rest of the code 2024-09-25 10:40:05 +09:00
XargonWan 8f5e052c9e Trying to fix the version not showing correctly -fix2 2024-09-23 21:09:28 +09:00
XargonWan a0abe7c7b9 Revert "Trying to fix the version not showing correctly"
This reverts commit 0ca70180cf.
2024-09-23 20:51:40 +09:00
XargonWan 0ca70180cf Trying to fix the version not showing correctly 2024-09-19 11:20:30 +09:00
XargonWan 1167c4be41
feat/update 3.1.0 (#7)
* Added initial text shaping support

* Fixed some font issues

* (Windows) Added initial text shaping support

* (macOS) Added initial text shaping support

* Disabled building of HarfBuzz-subset on Windows and macOS

* (Android) Added initial text shaping support

* Added the nl_NL locale to locale/languages

* Changed the font VRAM usage calculation to actually only include texture data

* Moved the HarfBuzz segment building to a separate function

Also implemented segment caching and fixed an issue where missing glyphs were not handled correctly

* Moved the text shaping to a separate function

* Fixed a text shaping issue when there was a font change for the last character of a string

* Added support for the pl_PL locale

* Changed two font calculation functions to use shaped text

Also consolidated the HarfBuzz segment creation and shaping into a single function

* Added a hack to make shaped text wrap somehow correctly

* Changed the text shaping function to return the segment vector

* Text shaping segments are no longer created by space characters

* RTL text segments are now flagged as such

* Fixed an issue where text was not correctly centered after line breaks

* Reverted some font changes that were not needed after all

* Changed to having HarfBuzz set the horizontal glyph advance

* Fixed another failure mode for the wrapText shaped text hack

* Added a precaution to prevent crashes in case of broken fonts being used

* Made accurate text layout work correctly using HarfBuzz

* Removed the offensive wrapText hacks and added some optimizations

Also changed the three dots to an actual ellipsis Unicode character when abbreviating text

* Reverted a change in TextComponent as it caused unforeseen issues

* Changed Font::shapeText() to pass the segments vector by reference

* Removed a temporary member variable in Font and replaced it with proper argument passing

* Fixed a regression where text shaping stopped working

* Added sharing of glyph atlas entries between shaped glyph entries that need the same texture

* Added support for the ar_EG locale

* Some font-related code and comments cleanup

* Fixed a source file header typo

* Documentation update

* Removed a lot of unnecessary text processing

* Added the ICU library as a dependency

* (Android) Added the ICU library as a dependency

* (macOS) Added the ICU library as a dependency

* (Windows) Added the ICU library as a dependency

* (Windows) Fixed an MSVC compiler warning

* Replaced all built-in Unicode case conversion logic and lookup tables with facilities from the ICU library

* Documentation update

* Updated the pl_PL translations

* Added a menu title font size adjustment for the pl_PL translations

* Removed support for NetBSD and OpenBSD

* Changed a code comment that referred to BSD Unix

* Documentation update

* Silenced some Clang compiler warnings

* Added experimental support for building on Haiku

* (Haiku) Added a ScreenScraper platform identifier

* (Haiku) Added support for the Sony PlayStation Portable (psp) game system

* (Haiku) Added support for the ScummVM Game Engine (scummvm) game system

* Documentation update

* Updated the pl_PL translations

* Changed ScreenSaver to use TextComponent instead of using Font facilities directly

* Changed Window to use TextComponent instead of using Font facilities directly

* Changed ButtonComponent to use TextComponent instead of using Font facilities directly

* Changed SliderComponent to use TextComponent instead of using Font facilities directly

* Reverted ButtonComponent and SliderComponent to render the debug overlays themselves

* Changed DateTimeEditComponent to use TextComponent instead of using Font facilities directly

* Minor code cleanup

* Changed TextEditComponent to use TextComponent instead of using Font facilities directly

* Changed Font::buildTextCache() and Font::renderTextCache() to protected functions

* Changed a compiler silencing option to only apply to Clang

* (Haiku) Updated CMake configuration to make ES-DE build on Haiku Nightly (but no longer on R1/beta4)

* Documentation update

* (Haiku) Added find rule configuration for RetroArch

Also added a single core for testing purposes

* Removed direct use of Font::wrapText() from OptionListComponent, TextEditComponent and TextListComponent

* Removed direct use of Font::wrapText() from TextComponent

* Fixed an issue where ComponentList could generate elements with negative widths

* Added an assertion to GuiComponent::setSize() to check for negative mSize values

* DateTimeEditComponent no longer renders the debug overlay unless there is a string to display

* (FreeBSD) Added support for building with DEINIT_ON_LAUNCH

* (FreeBSD) Added the man page to the CPack configuration

* (FreeBSD) Added support for rebooting and powering off from inside ES-DE

* (FreeBSD) Added fallback method to locate binary

* Added layout and line wrapping support for shaped text and for mixing of LTR and RTL scripts

* Fixed a special line wrapping scenario where a trailing space should be removed

* (Windows) Fixed some MSVC compiler warnings

* Fixed some Clang compiler warnings

* Fixed an issue where theme names in the theme downloader could get abbreviated

* Added support for the ca_AD locale

* Documentation update

* (Android) Fonts and locales are now copied earlier than the other assets as HarfBuzz and libintl need them earlier in the startup process

* Documentation update

* Added support for the de_DE locale

* (Android) Added a new default find rule entry for Flycast as its application ID has been changed

* Documentation update

* Fixed an issue where text shaping could be permanently disabled after editing text

* Fixed a potential issue where globally disabling text shaping could cause space detection to fail

* Added a check for whether a text element has a width defined when the container property is set

* (Android) Changed ePSXe to use %ROM% instead of %ROMSAF%

* (Haiku) Added support for the PDF viewer

* Updated the el_GR.po, es_ES.po, fr_FR.po, it_IT.po, ja_JP.po, ru_RU.po and zh_CN.po locale files

* Documentation update

* (Haiku) Added correct installation directories to the CMake configuration

* (Haiku) Changed to correct installation directories

* (Haiku) Added support for the correct system resource directories

* (Haiku) Made sure es-pdf-convert is found under all circumstances

* Updated the fr_FR translations

* Updated the es_ES translations

* Updated the it_IT translations

* Added a menu title font size adjustment for the it_IT translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Fixed an issue where scraping using TheGamesDB would crash the application

* Added an extra check in OptionListComponent to avoid potential crashes

* Removed support for the ca_AD locale

* Added a code comment clarification in FileSystemUtil

* Updated the pl_PL translations

* Some minor code modernization in MameNames

* Fixed an issue where returning from a game would sometimes make the helpsystem use the dimmed theme properties

* (Haiku) Added a resource file

* Added a menu title font size adjustment for the de_DE translations

* (Haiku) Added support for some game systems

* (Haiku) Added a HaikuPorts recipe

* (Haiku) Fixed an URI issue in the HaikuPorts recipe

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Updated the it_IT translations

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Added configuration for a number of game systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Added basic configuration support and menu entries for theme localization

* Changed a theme loading debug message

* (linear-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* (modern-es-de) Fixed an issue where the system logo for saturnjp was incorrectly showing the western variant

* Updated the it_IT translations

* Added support for using language variables in the theme configuration

* Added localization support to DateTimeComponent

* Added translations for the automatic collection names when used as theme system variables

* Added localization support for the theme game counter

* Added theme contextual hinting to the custom collection summary text in CollectionSystemsManager

Also added translation support for a string that was previously missed

* Added localization support to the label entries in capabilities.xml

* Fixed a regression where horizontal text containers would sometimes not work correctly

* Fixed an issue where text elements defined as gamecount using the systemdata property could not scroll horizontally

* Added support for including theme files from within the colorScheme and fontSize tag pairs

* Added translations for the automatic collection names (short name versions) when used as theme system variables

* Fixed an incorrect code comment in CollectionSystemsManager

* Added translations for the name and fullname systemdata properties for the text element

* Added translation support for the metadata property for the text element

* Updated all locale (.po) files with the theme engine localization additions

* (linear-es-de) Added translations for en_US, en_GB and sv_SE

* Documentation update

* Updated the fr_FR translations

* (linear-es-de) Added translations for fr_FR

* Updated the ja_JP translations

* Updated the zh_CN translations

* (modern-es-de) Added translations for en_US, en_GB, fr_FR and sv_SE

* Updated the es_ES translations

* Updated the ro_RO translations

* (linear-es-de) Added translations for es_ES

* (linear-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for en_US, en_GB and sv_SE

* (linear-es-de) Updated the es_ES translations

* (modern-es-de) Updated the fr_FR translations

* (linear-es-de) Some minor translation changes

* (modern-es-de) Added translations for ro_RO

* (slate-es-de) Added translations for ro_RO

* Updated the it_IT translations

* Updated the pt_BR translations

* (linear-es-de) Added translations for it_IT

* (modern-es-de) Decreased the helpsystem entry spacing

* (modern-es-de) Added translations for es_ES and it_IT

* (slate-es-de) Added translations for es_ES, fr_FR and it_IT

* (linear-es-de) Added translations for pt_BR

* (modern-es-de) Added translations for pt_BR

* (slate-es-de) Added translations for pt_BR

* (Haiku) Added support for the c64, plus4 and vic20 systems

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Updated SDL to 2.30.6 on Android, Windows, macOS and the Linux AppImage builds

* Added an ICU filter configuration file

* (macOS) Reduced the ICU library size via a data filter file

* (Windows) Reduced the ICU library size via a data filter file

* Updated the ru_RU translations

* (linear-es-de) Added translations for ru_RU

* (modern-es-de) Added translations for ru_RU

* (slate-es-de) Added translations for ru_RU

* Added a menu title font size adjustment for the ru_RU translations

* Removed an unnecessary element resize in ScrollableContainer

* Fixed a line breaking issue

* Added theme engine translations for 'unknown' metadata values for developer, publisher, genre and players

* Added theme engine translations for 'never' and 'unknown' date values

* (linear-es-de) Added translations for ja_JP and zh_CN

* (modern-es-de) Added translations for ja_JP and zh_CN

* (slate-es-de) Added translations for ja_JP and zh_CN

* Updated all locales with new theme engine translations

* Fixed an issue where the text element defaultValue property no longer worked correctly

* (modern-es-de) Added some capitalized default metadata values

* Documentation update

* pdated the el_GR translations

* (linear-es-de) Updated the system metadata

* (linear-es-de) Added sv_SE translations for all system hardware types

* Updated the de_DE translations

* Updated the pl_PL translations

* Bundled the July 2024 release of the Mozilla TLS/SSL certificates

* Updated the MAME index files to include ROMs up to MAME version 0.269

* (linear-es-de) Added translations for pl_PL

* Added the VirtualXT RetroArch core as an alternative emulator for the dos and pc systems

* Added the Stella 2023 RetroArch core as an alternative emulator for the atari2600 system

* Removed support for the ar_EG, de_DE, el_GR and nl_NL locales and moved their .po files to an archive directory

* Documentation update

* (modern-es-de) Added translations for pl_PL

* (slate-es-de) Added translations for pl_PL

* Updated SDL to 2.30.7 on Android, Windows, macOS and the Linux AppImage builds

* Updated the fr_FR translations

* Added support for the new Lime3DS binary names on Linux, macOS and Windows

* Added some missing find rules for Lime3DS

* (Windows) Added 'Shortcut' as an alternative emulator for the switch system

Also added the .lnk file extension

* Added jgenesis as an alternative emulator for the famicom, gamegear, gb, gbc, genesis, mastersystem, megacd, megacdjp, megadrive, megadrivejp, nes, segacd, sfc, snes and snesna systems on Linux and Windows

* Documentation update

* Added izapple2 standalone as an alternative emulator for the apple2 system on Linux and Windows

* (Android) Added support for the Microsoft Windows (windows) game system using the Winlator emulator

* (Android) Added Winlator PRoot Cmod standalone as an alternative emulator for the windows system

* Documentation update

* (Android) Added support for the PC Arcade Systems (pcarcade) and Taito Type X (type-x) game systems

* Bumped the version to 3.1.0

* (modern-es-de) Eliminated an annoying debug message

* (linear-es-de) Added some missing metadata files

* (linear-es-de) Added some missing sv_SE translations

* Updated the Winlator emulator names

* Documentation update

* Documentation update for the 3.1.0 release

* Updated latest_release.json for the 3.1.0 release

* Fixed a typo in the changelog

* Documentation update

* (Haiku) Updated the srcGitRev value in the HaikuPorts recipe

* Bumped the version to 3.1.1-alpha

* Video player resources are now completely freed up after finishing view transitions

* Changed a rounding in ScrollableContainer to slightly decrease the risk of glyphs getting cut off at the bottom of the container

* Added the Nanum Square Neo Korean font

* Added support for the ko_KR locale

* Fixed an issue where newly entered ScreenScraper username and password values were positioned incorrectly vertically in the account settings menu

* Documentation update

* Changed the position of the ko_KR language

* Changed the ja_JP position in the languages file

* Fixed an issue where attempting to view media for a game that had no downloaded media paused the playback of all static theme videos

* Documentation update

* Added support for the de_DE locale

* Updated the fr_FR translations

* Documentation update

* Updated the de_DE translations

---------

Co-authored-by: Leon Styhre <leon@leonstyhre.com>
2024-09-18 02:23:26 +02:00
XargonWan 76e2fd741f Restored lost collection settings 2024-09-04 21:03:37 +09:00
XargonWan 9442bd9dab Added GODOT Configurator to the main menu - fix 2024-08-19 21:10:39 +09:00
XargonWan 1d6ba05824 Added GODOT Configurator to the main menu 2024-08-19 20:46:48 +09:00
XargonWan 22a1f9f0ac ES-DE CONFIGURATIONS: added void openRetroDeckConfigurator(); 2024-08-05 22:08:25 +09:00
XargonWan cfe5e77b33 ES-DE CONFIGURATIONS: mimickiing what was done for Utilities menu 2024-08-05 21:36:03 +09:00
XargonWan f090d7df5c GuiMenu: fixed the ES-DE CONFIGURATIONS menu 2024-08-01 09:26:09 +09:00
XargonWan 79bda1d812 Grouping ES-DE configurations in a dedicated menu 2024-07-31 16:28:51 +09:00
XargonWan d6e1bf606c Updated to ES-DE 3.0.3 2024-06-15 19:23:32 +09:00
Leon Styhre 6cdafbd638 Documentation update for the 3.0.3 release 2024-06-14 17:36:56 +02:00
Leon Styhre e0b555e51d Bumped the version to 3.0.3 2024-06-09 21:54:49 +02:00
Leon Styhre 48c0dbb38b (Windows) Added XM6 Pro-68k standalone as an alternative emulator for the x68000 system 2024-06-09 21:30:03 +02:00
Leon Styhre 6b4243c32a SDL_HINT_APP_NAME is now explicitly set to 'ES-DE' to display the correct name in the OS sound settings and similar 2024-06-08 12:20:32 +02:00
Leon Styhre 1fdcc43644 (Windows) Fixed an issue where filenames containing multi-byte Unicode characters could not be used with the %INJECT% variable 2024-06-03 21:11:09 +02:00
Leon Styhre bdebe0133c Improved the %ROM% and %INJECT% variable logic and added support for Windows 2024-06-03 20:45:26 +02:00
Leon Styhre ca65fcbe8c Added support for combining a %ROM% variable with the %INJECT% variable 2024-06-03 20:25:33 +02:00
Leon Styhre 91330c9f3a Fixed an issue where transition animations could sometimes partially play when switching themes with a system selected for the gamelist on startup setting 2024-06-03 17:35:08 +02:00
Leon Styhre f7198516f5 (Android) Added %GAMEDIRRAW%, %ROMPATHRAW% and %ROMRAW% variables that can be used with the %EXTRA% and %EXTRAARRAY% variables 2024-05-31 22:24:48 +02:00
Leon Styhre b1f98a6dd7 Added ColEm standalone as an alternative emulator for the adam and colecovision systems on Linux and Windows 2024-05-25 12:48:41 +02:00
Leon Styhre da82106b9f (Linux, macOS, Windows) Added ACE-DL standalone as an alternative emulator for the amstradcpc system 2024-05-25 11:52:14 +02:00
Leon Styhre e86f058c81 (Android) The touch overlay is no longer reset by the onboarding configurator unless the 'Begin setup' button was pressed 2024-05-20 20:26:57 +02:00
Leon Styhre 05e641c04e (Android) Added experimental support for running ES-DE as the home app 2024-05-20 19:49:28 +02:00
Leon Styhre 5bad361121 Fixed an issue where adding trailing directory separators to the MediaDirectory setting could make the Orphaned data cleanup utility remove too many files 2024-05-20 19:44:07 +02:00
Leon Styhre e6653bc239 (Linux) Added a DEINIT_ON_LAUNCH build flag to support KMS/direct framebuffer access 2024-05-19 19:09:04 +02:00
Leon Styhre 4b03c48abc (Windows) Added WinArcadia standalone as an alternative emulator for the arcadia system 2024-05-17 21:57:06 +02:00
Leon Styhre e38236d0f7 (Linux, macOS and Windows) Added support for the new Lime3DS binary names 2024-05-16 17:08:41 +02:00
Leon Styhre c7f56190ee (macOS) Changed the minimum required OS version from 10.15 'Catalina' to 11 'Big Sur' 2024-05-16 17:06:07 +02:00
Leon Styhre 10d144a97e Documentation update for the 3.0.2 release 2024-05-13 17:22:58 +02:00
Leon Styhre 933177dad1 Windows carriage return characters are now filtered out when reading custom collection files and inject files 2024-05-11 20:12:30 +02:00
Leon Styhre 4cd4a8e6c0 Bumped the version to 3.0.2 2024-05-11 16:07:42 +02:00
Leon Styhre 684b7e2e6a Added size check to injected files instead of attempting to load them all into memory 2024-05-11 16:01:38 +02:00
Leon Styhre d8d58e6958 (Android) Added support for launching native apps and games 2024-05-11 15:42:51 +02:00
Leon Styhre c8e7f7156a (Android) Increased the maximum waiting time for the storage mount retry loop from 4 to 4.5 seconds 2024-05-06 17:19:24 +02:00
Leon Styhre b397df2559 Added support for building against libgit2 v1.8.0 and later 2024-05-05 20:45:11 +02:00
Leon Styhre b8554e4089 Added Lime3DS standalone as an alternative emulator for the n3ds system 2024-05-02 16:26:58 +02:00
Leon Styhre 0fdf83763d (Windows) Updated OpenSSL to 3.3.0 2024-04-17 17:32:04 +02:00
Leon Styhre 278ba90c14 Added support for marking themes as deprecated in the theme downloader 2024-04-16 21:05:04 +02:00
Leon Styhre a021fc22a9 Moved ApplicationVersion.h from es-app to es-core 2024-04-16 20:57:04 +02:00
Leon Styhre bcca5ca6e7 (Windows) Changed some log entries to use backslashes instead of forward slashes as directory separators 2024-04-10 22:45:33 +02:00
Leon Styhre 0c4db4156b (Windows) Converted forward slashes to backslashes for the legacy application data directory notification 2024-04-10 22:20:55 +02:00
Leon Styhre 177b5befef The game media directory is now created on application startup instead of when first starting the scraper 2024-04-10 22:03:50 +02:00
Leon Styhre 9cf9b942ee (Android) Added a 'Back button/back swipe exits app' menu option 2024-04-08 22:07:52 +02:00
Leon Styhre f839ced47b Improved multithreading for the network code 2024-04-08 19:26:08 +02:00
XargonWan 4951c57654 Merge branch 'master' of https://gitlab.com/es-de/emulationstation-de into update/3.1 2024-04-08 10:44:46 +09:00
Leon Styhre 1bfb01ee83 (Linux/Unix) Changed the application summary from 'Emulator Frontend' to 'Gaming Frontend' 2024-03-24 12:45:57 +01:00
Leon Styhre acecc5bea4 (Unix/Linux) Updated the man page 2024-03-24 12:42:20 +01:00