Leon Styhre
|
65d79edb54
|
Miniscule optimization in RendererOpenGL.
|
2022-03-16 20:26:13 +01:00 |
|
Leon Styhre
|
e5ed25ed5f
|
Removed an OpenGL initialization workaround that doesn't seem to be needed any longer.
|
2022-03-15 17:44:15 +01:00 |
|
Leon Styhre
|
2fe11bd827
|
A few fixes for the Emscripten WebAssembly build.
|
2022-03-15 17:17:56 +01:00 |
|
Leon Styhre
|
29501af68f
|
Changed some variables names and debug logging info for the OpenGL renderer.
Also simplified a pixel conversion in the core.glsl shader.
|
2022-03-15 17:14:55 +01:00 |
|
Leon Styhre
|
06a037d8cf
|
Shader flags are now sent as bit masks instead of via discreet values.
Also changed the shader flags to enums.
|
2022-03-14 22:30:24 +01:00 |
|
Leon Styhre
|
6ff0ff1c47
|
Renamed Renderer_GL21 and Shader_GL21 to RendererOpenGL and ShaderOpenGL.
|
2022-03-14 20:14:18 +01:00 |
|