Commit graph

5813 commits

Author SHA1 Message Date
Aloshi 561e4a7f44 Renderer now uses an int for colors instead of mixing SDL_Color and ints. GuiList now scrolls. 2012-07-21 15:16:07 -05:00
Aloshi bdc7246ee5 Updated readme. 2012-07-21 14:36:28 -05:00
Aloshi a801ad7505 Fix for the "stuck enter key" bug (now SDL's key repeat is disabled on game launch then re-eanbled on termination). 2012-07-21 14:16:53 -05:00
Aloshi bbfe35a36d Systems can be defined in the systems.cfg file (currently in the same directory as the executable). Games can now be launched with the enter key. Progress! 2012-07-21 14:06:24 -05:00
Aloshi ba1e5147af Merge branch 'master' of https://github.com/Aloshi/EmulationStation 2012-07-20 12:11:53 -05:00
Aloshi 3df40182b1 Now searching a test directory for files matching an extension and displaying them. 2012-07-20 11:14:09 -05:00
Aloshi 810597c6d9 Update README.md 2012-07-19 20:29:46 -05:00
Aloshi b96ee8c627 Updated the README to have a little information on dependencies. 2012-07-19 20:24:24 -05:00
Aloshi 42a39c52e6 Added InputManager; GuiComponents can register themselves to receive input events.
Added text rendering to Renderer, which uses SDL_ttf. Using LinLibertine_R.ttf font (GPL).
A lot more - soon I should have the "skeleton" done.
2012-07-19 20:08:29 -05:00
Aloshi 1177fde6c3 More work on the skeleton of the program. 2012-07-19 11:13:27 -05:00
Alec Lofquist 30ada8a9b3 Fixed Makefile's clean command and Renderer linking error. 2012-07-18 22:18:50 -05:00
Aloshi cf77599950 Began writing the skeleton for the program. 2012-07-18 20:14:17 -05:00
Aloshi c0e9683f45 Initial commit 2012-07-18 14:28:26 -07:00