Leon Styhre
f7c33ecd26
Some small changes to the audio code.
2020-12-23 15:32:10 +01:00
Leon Styhre
bde34ddffd
Further modernizations of the audio handling code.
2020-12-22 23:27:23 +01:00
Leon Styhre
214a7861f9
Modernized the audio handling code a bit.
2020-12-21 00:23:22 +01:00
Leon Styhre
46c178af1d
Added volume controls for navigation sounds and the video player.
2020-12-20 16:41:58 +01:00
Leon Styhre
2eb5125d0e
Some cosmetic code cleanup.
2020-10-18 19:45:26 +02:00
Leon Styhre
8db04c5fcb
Added SPDX license identifiers to all source files.
2020-09-21 19:17:34 +02:00
Leon Styhre
af5a48ed10
Removed unnecessary #ifdefs for the SDL2 include files.
2020-08-23 16:15:06 +02:00
Leon Styhre
b5485b4ca9
Changed log levels from numbers to text.
2020-07-26 23:30:45 +02:00
Leon Styhre
57d6dab2cc
Some cosmetic code changes.
2020-07-13 20:58:25 +02:00
Leon Styhre
9ba4f01a29
Deactivated the audio device settings and added a new setting for custom scripts.
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Also changed some other setting names.
2020-07-09 19:24:20 +02:00
Leon Styhre
d1f8c3e385
Changed 'launch string' to 'launch command' and the setting 'EnableSounds' to 'EnableNavigationSounds'.
2020-07-08 17:06:34 +02:00
Leon Styhre
76aa239855
Initial update to make the application build and run on Windows.
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Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre
5b17edde8b
Additional changes for SDL2 include files.
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Of course I had to miss some things..
2020-06-26 18:11:24 +02:00
Leon Styhre
eeae8033bd
Use SDL2 include files instead of those for SDL version 1.
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This resolves an irritating issue in the code editor where SDL2-specific functions could't be found. Not entirely sure about the SDL include file logic for other operating systems than Linux so the #ifdef directives may need to be updated further at a later date.
2020-06-26 18:03:55 +02:00
Leon Styhre
67aa6b3dbd
Huge code cleanup and code documentation update.
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Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre
3d6adf9ade
Implemented a much more elegant handling of navigation sounds
2020-05-15 18:21:24 +02:00
Tomas Jakobsson
bd0c6beed5
Silence warnings
2017-11-18 23:20:09 +01:00
Tomas Jakobsson
9fbe95daa3
iterator -> const_iterator
2017-11-12 00:05:19 +01:00
Tomas Jakobsson
a8fc560749
Header inclusion cleanup
2017-11-02 19:16:01 +01:00
Conn O'Griofa
98c170f829
AudioManager: don't initialize when unnecessary
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If navigation sounds are disabled, don't initialize AudioManager
unnecessarily.
2017-09-28 20:37:02 +01:00
Conn O'Griofa
c08c24e615
Remove explicit calls to AudioManager::init() and fix deinit() behaviour
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Ensure that deinit() removes the current sInstance so that the next call
to AudioManager::getInstance() will re-initialize audio correctly.
Remove explicit calls to AudioManager::init() and instead rely on
Sound::play() to initialize audio when needed.
2017-09-28 20:32:37 +01:00
pjft
4e5c1ce49e
Changes to mitigate white flashes ES navigation
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- Set default GL clear color to black, rather than white
- Revert changes to ImageComponent intialization that cause white flashes
- Increased ALSA buffer to prevent buffer underruns which stall CPU momentarily
- Improved carousel texture buffering based on navigation direction and speed
2017-05-17 20:53:30 +01:00
Aloshi
dbdbcde6cd
Renamed folders to match their projects properly.
2014-06-20 20:03:05 -05:00