Commit graph

23 commits

Author SHA1 Message Date
Leon Styhre f7c33ecd26 Some small changes to the audio code. 2020-12-23 15:32:10 +01:00
Leon Styhre bde34ddffd Further modernizations of the audio handling code. 2020-12-22 23:27:23 +01:00
Leon Styhre 214a7861f9 Modernized the audio handling code a bit. 2020-12-21 00:23:22 +01:00
Leon Styhre 46c178af1d Added volume controls for navigation sounds and the video player. 2020-12-20 16:41:58 +01:00
Leon Styhre 2eb5125d0e Some cosmetic code cleanup. 2020-10-18 19:45:26 +02:00
Leon Styhre 8db04c5fcb Added SPDX license identifiers to all source files. 2020-09-21 19:17:34 +02:00
Leon Styhre af5a48ed10 Removed unnecessary #ifdefs for the SDL2 include files. 2020-08-23 16:15:06 +02:00
Leon Styhre b5485b4ca9 Changed log levels from numbers to text. 2020-07-26 23:30:45 +02:00
Leon Styhre 57d6dab2cc Some cosmetic code changes. 2020-07-13 20:58:25 +02:00
Leon Styhre 9ba4f01a29 Deactivated the audio device settings and added a new setting for custom scripts.
Also changed some other setting names.
2020-07-09 19:24:20 +02:00
Leon Styhre d1f8c3e385 Changed 'launch string' to 'launch command' and the setting 'EnableSounds' to 'EnableNavigationSounds'. 2020-07-08 17:06:34 +02:00
Leon Styhre 76aa239855 Initial update to make the application build and run on Windows.
Much more work will be needed to get the Windows port working properly.
2020-07-03 20:23:51 +02:00
Leon Styhre 5b17edde8b Additional changes for SDL2 include files.
Of course I had to miss some things..
2020-06-26 18:11:24 +02:00
Leon Styhre eeae8033bd Use SDL2 include files instead of those for SDL version 1.
This resolves an irritating issue in the code editor where SDL2-specific functions could't be found. Not entirely sure about the SDL include file logic for other operating systems than Linux so the #ifdef directives may need to be updated further at a later date.
2020-06-26 18:03:55 +02:00
Leon Styhre 67aa6b3dbd Huge code cleanup and code documentation update.
Includes lots of conversions from tabs to spaces. Only cosmetic code changes in this commit.
2020-06-21 14:25:28 +02:00
Leon Styhre 3d6adf9ade Implemented a much more elegant handling of navigation sounds 2020-05-15 18:21:24 +02:00
Tomas Jakobsson bd0c6beed5 Silence warnings 2017-11-18 23:20:09 +01:00
Tomas Jakobsson 9fbe95daa3 iterator -> const_iterator 2017-11-12 00:05:19 +01:00
Tomas Jakobsson a8fc560749 Header inclusion cleanup 2017-11-02 19:16:01 +01:00
Conn O'Griofa 98c170f829 AudioManager: don't initialize when unnecessary
If navigation sounds are disabled, don't initialize AudioManager
unnecessarily.
2017-09-28 20:37:02 +01:00
Conn O'Griofa c08c24e615 Remove explicit calls to AudioManager::init() and fix deinit() behaviour
Ensure that deinit() removes the current sInstance so that the next call
to AudioManager::getInstance() will re-initialize audio correctly.

Remove explicit calls to AudioManager::init() and instead rely on
Sound::play() to initialize audio when needed.
2017-09-28 20:32:37 +01:00
pjft 4e5c1ce49e Changes to mitigate white flashes ES navigation
- Set default GL clear color to black, rather than white
- Revert changes to ImageComponent intialization that cause white flashes
- Increased ALSA buffer to prevent buffer underruns which stall CPU momentarily
- Improved carousel texture buffering based on navigation direction and speed
2017-05-17 20:53:30 +01:00
Aloshi dbdbcde6cd Renamed folders to match their projects properly. 2014-06-20 20:03:05 -05:00
Renamed from core/src/AudioManager.cpp (Browse further)