mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-25 15:45:38 +00:00
164 lines
6.8 KiB
C++
164 lines
6.8 KiB
C++
// SPDX-License-Identifier: MIT
|
|
//
|
|
// EmulationStation Desktop Edition
|
|
// PlatformId.cpp
|
|
//
|
|
// Index of all supported systems/platforms.
|
|
//
|
|
|
|
#include "PlatformId.h"
|
|
|
|
#include <string.h>
|
|
#include <vector>
|
|
|
|
namespace PlatformIds
|
|
{
|
|
// clang-format off
|
|
std::vector<std::string> platformNames {
|
|
"unknown", // Nothing set.
|
|
|
|
"3do", // 3DO
|
|
"ags", // Adventure Game Studio game engine
|
|
"amiga", // Commodore Amiga
|
|
"amigacd32", // Commodore Amiga CD32
|
|
"amstradcpc", // Amstrad CPC
|
|
"android", // Google Android
|
|
"apple2", // Apple II
|
|
"apple2gs", // Apple IIGS
|
|
"arcade", // Arcade
|
|
"astrocade", // Bally Astrocade
|
|
"atari2600", // Atari 2600
|
|
"atari5200", // Atari 5200
|
|
"atari7800", // Atari 7800
|
|
"atari800", // Atari 800
|
|
"atarijaguar", // Atari Jaguar
|
|
"atarijaguarcd", // Atari Jaguar CD
|
|
"atarilynx", // Atari Lynx
|
|
"atarist", // Atari ST/STE/Falcon
|
|
"atarixe", // Atari XE
|
|
"atomiswave", // Atomiswave
|
|
"bbcmicro", // BBC Micro
|
|
"c64", // Commodore 64
|
|
"cavestory", // Cave Story (NXEngine)
|
|
"cdimono1", // Philips CD-i
|
|
"cdtv", // Commodore CDTV
|
|
"channelf", // Fairchild Channel F
|
|
"coco", // Tandy Color Computer
|
|
"colecovision", // ColecoVision
|
|
"daphne", // Daphne Arcade Laserdisc Emulator
|
|
"dos", // DOS (PC)
|
|
"dragon32", // Dragon 32
|
|
"dreamcast", // Sega Dreamcast
|
|
"famicom", // Nintendo Family Computer
|
|
"fds", // Nintendo Famicom Disk System
|
|
"gameandwatch", // Nintendo Game and Watch
|
|
"gamegear", // Sega Game Gear
|
|
"gb", // Nintendo Game Boy
|
|
"gba", // Nintendo Game Boy Advance
|
|
"gbc", // Nintendo Game Boy Color
|
|
"gc", // Nintendo GameCube
|
|
"genesis", // Sega Genesis
|
|
"gx4000", // Amstrad GX4000
|
|
"intellivision", // Mattel Electronics Intellivision
|
|
"love", // ChaiLove game engine
|
|
"lutro", // Lutro game engine
|
|
"macintosh", // Apple Macintosh
|
|
"mastersystem", // Sega Master System
|
|
"megadrive", // Sega Mega Drive
|
|
"mess", // Multi Emulator Super System
|
|
"moonlight", // Moonlight game streaming
|
|
"moto", // Thomson MO/TO series
|
|
"msx", // MSX
|
|
"msx2", // MSX2
|
|
"msxturbor", // MSX Turbo R
|
|
"n3ds", // Nintendo 3DS
|
|
"n64", // Nintendo 64
|
|
"naomi", // Sega NAOMI
|
|
"nds", // Nintendo DS
|
|
"neogeo", // SNK Neo Geo
|
|
"neogeocd", // SNK Neo Geo CD
|
|
"nes", // Nintendo Entertainment System
|
|
"ngp", // SNK Neo Geo Pocket
|
|
"ngpc", // SNK Neo Geo Pocket Color
|
|
"odyssey2", // Magnavox Odyssey2
|
|
"openbor", // OpenBOR game engine
|
|
"oric", // Tangerine Computer Systems Oric
|
|
"palm", // Palm OS
|
|
"pc", // IBM PC
|
|
"pc88", // NEC PC-8800 series
|
|
"pc98", // NEC PC-9800 series
|
|
"pcengine", // NEC PC Engine / TurboGrafx-16
|
|
"pcenginecd", // NEC PC Engine CD / TurboGrafx-CD
|
|
"pcfx", // NEC PC-FX
|
|
"pokemini", // Nintendo Pokémon Mini
|
|
"ps2", // Sony PlayStation 2
|
|
"ps3", // Sony PlayStation 3
|
|
"ps4", // Sony PlayStation 4
|
|
"psp", // Sony PlayStation Portable
|
|
"psvita", // Sony PlayStation Vita
|
|
"psx", // Sony PlayStation 1
|
|
"residualvm", // ResidualVM game engine
|
|
"samcoupe", // SAM Coupé
|
|
"satellaview", // Nintendo Satellaview
|
|
"saturn", // Sega Saturn
|
|
"scummvm", // ScummVM game engine
|
|
"sega32x", // Sega Mega Drive 32X
|
|
"segacd", // Sega CD
|
|
"sg-1000", // Sega SG-1000
|
|
"snes", // Nintendo SNES (Super Nintendo)
|
|
"solarus", // Solarus game engine
|
|
"spectravideo", // Spectravideo
|
|
"steam", // Valve Steam
|
|
"stratagus", // Stratagus game engine
|
|
"sufami", // Bandai SuFami Turbo
|
|
"supergrafx", // NEC SuperGrafx
|
|
"switch", // Nintendo Switch
|
|
"ti99", // Texas Instruments TI-99
|
|
"tic80", // TIC-80 game engine
|
|
"trs-80", // Tandy TRS-80
|
|
"uzebox", // Uzebox
|
|
"vectrex", // Vectrex
|
|
"vic20", // Commodore VIC-20
|
|
"videopac", // Philips Videopac G7000 (Magnavox Odyssey2)
|
|
"virtualboy", // Nintendo Virtual Boy
|
|
"wii", // Nintendo Wii
|
|
"wiiu", // Nintendo Wii U
|
|
"wonderswan", // Bandai WonderSwan
|
|
"wonderswancolor", // Bandai WonderSwan Color
|
|
"x1", // Sharp X1
|
|
"x68000", // Sharp X68000
|
|
"xbox", // Microsoft Xbox
|
|
"xbox360", // Microsoft Xbox 360
|
|
"zmachine", // Infocom Z-machine
|
|
"zx81", // Sinclair ZX81
|
|
"zxspectrum", // Sinclair ZX Spectrum
|
|
|
|
"ignore", // Do not allow scraping for this system.
|
|
"invalid"
|
|
};
|
|
// clang-format on
|
|
|
|
PlatformId getPlatformId(const std::string& str)
|
|
{
|
|
if (str == "")
|
|
return PLATFORM_UNKNOWN;
|
|
|
|
for (unsigned int i = 1; i < PLATFORM_COUNT; ++i) {
|
|
if (platformNames[i] == str)
|
|
return (PlatformId)i;
|
|
}
|
|
|
|
return PLATFORM_UNKNOWN;
|
|
}
|
|
|
|
const std::string getPlatformName(PlatformId id)
|
|
{
|
|
if (id > platformNames.size() - 1)
|
|
return "unknown";
|
|
|
|
// Return the platform name.
|
|
return platformNames[id];
|
|
}
|
|
|
|
} // namespace PlatformIds
|