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89 lines
2 KiB
C++
89 lines
2 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// SwitchComponent.cpp
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//
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// Basic on/off switch used in menus.
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//
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#include "SwitchComponent.h"
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#include "resources/Font.h"
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SwitchComponent::SwitchComponent(Window* window, bool state)
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: GuiComponent {window}
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, mImage {window}
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, mState {state}
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, mOriginalValue {state}
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, mColorOriginalValue {DEFAULT_COLORSHIFT}
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, mColorChangedValue {DEFAULT_COLORSHIFT}
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{
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mImage.setImage(":/graphics/off.svg");
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mImage.setResize(0, Font::get(FONT_SIZE_MEDIUM)->getLetterHeight());
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mSize = mImage.getSize();
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}
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bool SwitchComponent::input(InputConfig* config, Input input)
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{
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if (config->isMappedTo("a", input) && input.value) {
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// Ignore input if the component has been disabled.
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if (!mEnabled)
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return true;
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mState = !mState;
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onStateChanged();
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if (mToggleCallback)
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mToggleCallback();
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return true;
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}
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return false;
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}
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void SwitchComponent::render(const glm::mat4& parentTrans)
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{
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glm::mat4 trans {parentTrans * getTransform()};
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mImage.render(trans);
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renderChildren(trans);
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}
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void SwitchComponent::setState(bool state)
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{
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mState = state;
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onStateChanged();
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}
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std::string SwitchComponent::getValue() const { return mState ? "true" : "false"; }
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void SwitchComponent::setValue(const std::string& statestring)
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{
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if (statestring == "true")
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mState = true;
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else
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mState = false;
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mOriginalValue = mState;
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onStateChanged();
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}
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void SwitchComponent::onStateChanged()
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{
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mImage.setImage(mState ? ":/graphics/on.svg" : ":/graphics/off.svg");
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mImage.setResize(mSize);
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// Change the color of the switch to reflect the changes.
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if (mState == mOriginalValue)
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mImage.setColorShift(mColorOriginalValue);
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else
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mImage.setColorShift(mColorChangedValue);
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}
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std::vector<HelpPrompt> SwitchComponent::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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prompts.push_back(HelpPrompt("a", "toggle"));
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return prompts;
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}
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