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https://github.com/RetroDECK/ES-DE.git
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90 lines
2.7 KiB
C++
90 lines
2.7 KiB
C++
#include "GuiInputConfig.h"
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#include "../Window.h"
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#include "../Renderer.h"
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#include "../Font.h"
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#include "GuiGameList.h"
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#include "../Log.h"
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static int inputCount = 10;
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static std::string inputName[10] = { "Up", "Down", "Left", "Right", "A", "B", "Menu", "Select", "PageUp", "PageDown" };
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static std::string inputDispName[10] = { "Up", "Down", "Left", "Right", "Accept", "Back", "Menu", "Jump to Letter", "Page Up", "Page Down" };
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GuiInputConfig::GuiInputConfig(Window* window, InputConfig* target) : Gui(window), mTargetConfig(target)
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{
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mCurInputId = 0;
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LOG(LogInfo) << "Configuring device " << target->getDeviceId();
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}
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void GuiInputConfig::update(int deltaTime)
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{
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}
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void GuiInputConfig::input(InputConfig* config, Input input)
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{
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if(config != mTargetConfig || input.value == 0)
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return;
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if(mCurInputId >= inputCount)
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{
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//done
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if(input.type == TYPE_BUTTON || input.type == TYPE_KEY)
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{
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if(mTargetConfig->getPlayerNum() < mWindow->getInputManager()->getNumPlayers() - 1)
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{
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mWindow->pushGui(new GuiInputConfig(mWindow, mWindow->getInputManager()->getInputConfigByPlayer(mTargetConfig->getPlayerNum() + 1)));
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}else{
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mWindow->getInputManager()->writeConfig();
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GuiGameList::create(mWindow);
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}
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delete this;
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}
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}else{
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if(config->getMappedTo(input).size() > 0)
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{
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mErrorMsg = "Already mapped!";
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return;
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}
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input.configured = true;
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LOG(LogInfo) << " [" << input.string() << "] -> " << inputName[mCurInputId];
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config->mapInput(inputName[mCurInputId], input);
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mCurInputId++;
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mErrorMsg = "";
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//if the controller doesn't have enough buttons for Page Up/Page Down, skip to done
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if(mWindow->getInputManager()->getButtonCountByDevice(config->getDeviceId()) <= 4 && mCurInputId >= 8)
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{
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mCurInputId = inputCount;
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}
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}
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}
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void GuiInputConfig::render()
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{
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Font* font = Renderer::getDefaultFont(Renderer::MEDIUM);
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std::stringstream stream;
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stream << "PLAYER " << mTargetConfig->getPlayerNum() + 1 << ", press...";
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Renderer::drawText(stream.str(), 10, 10, 0x000000FF, font);
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int y = 14 + font->getHeight();
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for(int i = 0; i < mCurInputId; i++)
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{
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Renderer::drawText(inputDispName[i], 10, y, 0x00CC00FF, font);
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y += font->getHeight() + 5;
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}
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if(mCurInputId >= inputCount)
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{
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Renderer::drawCenteredText("Basic config done!", 0, (int)(Renderer::getScreenHeight() * 0.6), 0x00CC00FF, font);
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Renderer::drawCenteredText("Press any button to continue.", 0, (int)(Renderer::getScreenHeight() * 0.6) + font->getHeight() + 4, 0x000000FF, font);
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}else{
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Renderer::drawText(inputDispName[mCurInputId], 10, y, 0x000000FF, font);
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}
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if(!mErrorMsg.empty())
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Renderer::drawCenteredText(mErrorMsg, 0, Renderer::getScreenHeight() - font->getHeight() - 10, 0xFF0000FF, font);
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}
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