mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-28 00:55:39 +00:00
156 lines
4.4 KiB
C++
156 lines
4.4 KiB
C++
// SPDX-License-Identifier: MIT
|
|
//
|
|
// EmulationStation Desktop Edition
|
|
// AudioManager.cpp
|
|
//
|
|
// Low-level audio functions (using SDL2).
|
|
//
|
|
|
|
#include "AudioManager.h"
|
|
|
|
#include "Log.h"
|
|
#include "Settings.h"
|
|
#include "Sound.h"
|
|
|
|
#include <SDL2/SDL.h>
|
|
|
|
std::vector<std::shared_ptr<Sound>> AudioManager::sSoundVector;
|
|
SDL_AudioSpec AudioManager::sAudioFormat;
|
|
std::shared_ptr<AudioManager> AudioManager::sInstance;
|
|
|
|
void AudioManager::mixAudio(void* /*unused*/, Uint8* stream, int len)
|
|
{
|
|
bool stillPlaying = false;
|
|
|
|
// Initialize the buffer to "silence".
|
|
SDL_memset(stream, 0, len);
|
|
|
|
// Iterate through all our samples.
|
|
std::vector<std::shared_ptr<Sound>>::const_iterator soundIt = sSoundVector.cbegin();
|
|
while (soundIt != sSoundVector.cend()) {
|
|
std::shared_ptr<Sound> sound = *soundIt;
|
|
if (sound->isPlaying()) {
|
|
// Calculate rest length of current sample.
|
|
Uint32 restLength = (sound->getLength() - sound->getPosition());
|
|
if (restLength > static_cast<Uint32>(len)) {
|
|
// If stream length is smaller than sample length, clip it.
|
|
restLength = len;
|
|
}
|
|
// Mix sample into stream.
|
|
SDL_MixAudio(stream, &(sound->getData()[sound->getPosition()]),
|
|
restLength, SDL_MIX_MAXVOLUME);
|
|
if (sound->getPosition() + restLength < sound->getLength()) {
|
|
//sample hasn't ended yet
|
|
stillPlaying = true;
|
|
}
|
|
// Set new sound position. if this is at or beyond the end of the sample,
|
|
// it will stop automatically.
|
|
sound->setPosition(sound->getPosition() + restLength);
|
|
}
|
|
// Advance to next sound.
|
|
++soundIt;
|
|
}
|
|
|
|
// We have processed all samples. check if some will still be playing.
|
|
if (!stillPlaying) {
|
|
// No. pause audio till a Sound::play() wakes us up.
|
|
SDL_PauseAudio(1);
|
|
}
|
|
}
|
|
|
|
AudioManager::AudioManager()
|
|
{
|
|
init();
|
|
}
|
|
|
|
AudioManager::~AudioManager()
|
|
{
|
|
deinit();
|
|
}
|
|
|
|
std::shared_ptr<AudioManager>& AudioManager::getInstance()
|
|
{
|
|
// Check if an AudioManager instance is already created, if not create one.
|
|
if (sInstance == nullptr && Settings::getInstance()->getBool("NavigationSounds")) {
|
|
sInstance = std::shared_ptr<AudioManager>(new AudioManager);
|
|
}
|
|
return sInstance;
|
|
}
|
|
|
|
void AudioManager::init()
|
|
{
|
|
if (SDL_InitSubSystem(SDL_INIT_AUDIO) != 0) {
|
|
LOG(LogError) << "Error initializing SDL audio!\n" << SDL_GetError();
|
|
return;
|
|
}
|
|
|
|
// Stop playing all Sounds.
|
|
for (unsigned int i = 0; i < sSoundVector.size(); i++) {
|
|
if (sSoundVector.at(i)->isPlaying())
|
|
sSoundVector[i]->stop();
|
|
}
|
|
|
|
// Set up format and callback. Play 16-bit stereo audio at 44.1Khz.
|
|
sAudioFormat.freq = 44100;
|
|
sAudioFormat.format = AUDIO_S16;
|
|
sAudioFormat.channels = 2;
|
|
sAudioFormat.samples = 4096;
|
|
sAudioFormat.callback = mixAudio;
|
|
sAudioFormat.userdata = nullptr;
|
|
|
|
// Open the audio device and pause.
|
|
if (SDL_OpenAudio(&sAudioFormat, nullptr) < 0) {
|
|
LOG(LogError) << "AudioManager - Unable to open SDL audio: " <<
|
|
SDL_GetError() << std::endl;
|
|
}
|
|
}
|
|
|
|
void AudioManager::deinit()
|
|
{
|
|
// Stop all playback.
|
|
stop();
|
|
// Completely tear down SDL audio. else SDL hogs audio resources and
|
|
// emulators might fail to start...
|
|
SDL_CloseAudio();
|
|
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
|
sInstance = nullptr;
|
|
}
|
|
|
|
void AudioManager::registerSound(std::shared_ptr<Sound>& sound)
|
|
{
|
|
getInstance();
|
|
sSoundVector.push_back(sound);
|
|
}
|
|
|
|
void AudioManager::unregisterSound(std::shared_ptr<Sound>& sound)
|
|
{
|
|
getInstance();
|
|
for (unsigned int i = 0; i < sSoundVector.size(); i++) {
|
|
if (sSoundVector.at(i) == sound) {
|
|
sSoundVector[i]->stop();
|
|
sSoundVector.erase(sSoundVector.cbegin() + i);
|
|
return;
|
|
}
|
|
}
|
|
LOG(LogError) << "AudioManager - tried to unregister a sound that wasn't registered!";
|
|
}
|
|
|
|
void AudioManager::play()
|
|
{
|
|
getInstance();
|
|
|
|
// Unpause audio, the mixer will figure out if samples need to be played...
|
|
SDL_PauseAudio(0);
|
|
}
|
|
|
|
void AudioManager::stop()
|
|
{
|
|
// Stop playing all Sounds.
|
|
for (unsigned int i = 0; i < sSoundVector.size(); i++) {
|
|
if (sSoundVector.at(i)->isPlaying())
|
|
sSoundVector[i]->stop();
|
|
}
|
|
// Pause audio.
|
|
SDL_PauseAudio(1);
|
|
}
|