mirror of
https://github.com/RetroDECK/ES-DE.git
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181 lines
5.2 KiB
C++
181 lines
5.2 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// ResourceManager.cpp
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//
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// Handles the application resources (fonts, graphics, sounds etc.).
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// Loading and unloading of these files are done here.
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//
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#include "ResourceManager.h"
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#include "utils/FileSystemUtil.h"
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#include "utils/StringUtil.h"
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#include "Log.h"
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#include "Platform.h"
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#include "Scripting.h"
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#include <fstream>
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auto array_deleter = [](unsigned char* p) { delete[] p; };
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auto nop_deleter = [](unsigned char* /*p*/) { };
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std::shared_ptr<ResourceManager> ResourceManager::sInstance = nullptr;
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ResourceManager::ResourceManager()
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{
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}
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std::shared_ptr<ResourceManager>& ResourceManager::getInstance()
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{
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if (!sInstance)
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sInstance = std::shared_ptr<ResourceManager>(new ResourceManager());
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return sInstance;
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}
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std::string ResourceManager::getResourcePath(const std::string& path,
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bool terminateOnFailure) const
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{
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// Check if this is a resource file.
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if ((path[0] == ':') && (path[1] == '/')) {
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// Check under the home directory.
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std::string testHome;
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testHome = Utils::FileSystem::getHomePath() + "/.emulationstation/resources/" + &path[2];
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if (Utils::FileSystem::exists(testHome))
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return testHome;
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// For macOS, check in the ../Resources directory relative to the executable directory.
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#if defined(__APPLE__)
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std::string applePackagePath =
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Utils::FileSystem::getExePath() + "/../Resources/resources/" + &path[2];
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if (Utils::FileSystem::exists(applePackagePath)) {
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return applePackagePath;
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}
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// Check under the data installation directory (Unix only).
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#elif defined(__unix__)
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std::string testDataPath;
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testDataPath = Utils::FileSystem::getProgramDataPath() + "/resources/" + &path[2];
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if (Utils::FileSystem::exists(testDataPath)) {
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return testDataPath;
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}
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#endif
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// Check under the ES executable directory.
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std::string testExePath = Utils::FileSystem::getExePath() + "/resources/" + &path[2];
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if (Utils::FileSystem::exists(testExePath)) {
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return testExePath;
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}
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// For missing resources, log an error and terminate the application. This should
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// indicate that we have a broken EmulationStation installation. If the argument
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// terminateOnFailure is set to false though, then skip this step.
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else {
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if (terminateOnFailure) {
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LOG(LogError) << "Program resource missing: " << path;
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LOG(LogError) << "Tried to find the resource in the following locations:";
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LOG(LogError) << testHome;
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#if defined(__APPLE__)
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LOG(LogError) << applePackagePath;
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#elif defined(__unix__)
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LOG(LogError) << testDataPath;
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#endif
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LOG(LogError) << testExePath;
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LOG(LogError) << "Has EmulationStation been properly installed?";
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Scripting::fireEvent("quit");
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emergencyShutdown();
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}
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else {
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return "";
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}
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}
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}
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// Not a resource, return unmodified path.
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return path;
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}
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const ResourceData ResourceManager::getFileData(const std::string& path) const
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{
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// Check if its a resource.
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const std::string respath = getResourcePath(path);
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if (Utils::FileSystem::exists(respath)) {
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ResourceData data = loadFile(respath);
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return data;
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}
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// If the file doesn't exist, return an "empty" ResourceData.
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ResourceData data = {nullptr, 0};
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return data;
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}
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ResourceData ResourceManager::loadFile(const std::string& path) const
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{
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#if defined(_WIN64)
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std::ifstream stream(Utils::String::stringToWideString(path).c_str(), std::ios::binary);
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#else
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std::ifstream stream(path, std::ios::binary);
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#endif
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stream.seekg(0, stream.end);
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size_t size = static_cast<size_t>(stream.tellg());
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stream.seekg(0, stream.beg);
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// Supply custom deleter to properly free array.
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std::shared_ptr<unsigned char> data(new unsigned char[size], array_deleter);
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stream.read(reinterpret_cast<char*>(data.get()), size);
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stream.close();
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ResourceData ret = {data, size};
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return ret;
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}
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bool ResourceManager::fileExists(const std::string& path) const
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{
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// If it exists as a resource file, return true.
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if (getResourcePath(path) != path)
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return true;
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return Utils::FileSystem::exists(path);
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}
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void ResourceManager::unloadAll()
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{
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auto iter = mReloadables.cbegin();
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while (iter != mReloadables.cend()) {
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if (!iter->expired()) {
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iter->lock()->unload(sInstance);
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iter++;
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}
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else {
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iter = mReloadables.erase(iter);
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}
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}
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}
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void ResourceManager::reloadAll()
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{
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auto iter = mReloadables.cbegin();
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while (iter != mReloadables.cend()) {
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if (!iter->expired()) {
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iter->lock()->reload(sInstance);
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iter++;
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}
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else {
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iter = mReloadables.erase(iter);
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}
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}
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}
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void ResourceManager::addReloadable(std::weak_ptr<IReloadable> reloadable)
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{
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mReloadables.push_back(reloadable);
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}
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