mirror of
https://github.com/RetroDECK/ES-DE.git
synced 2024-11-24 15:15:38 +00:00
244 lines
7.7 KiB
C++
244 lines
7.7 KiB
C++
// SPDX-License-Identifier: MIT
|
|
//
|
|
// EmulationStation Desktop Edition
|
|
// TextureResource.cpp
|
|
//
|
|
// Handles OpenGL textures.
|
|
//
|
|
|
|
#include "resources/TextureResource.h"
|
|
|
|
#include "utils/FileSystemUtil.h"
|
|
#include "resources/TextureData.h"
|
|
|
|
TextureDataManager TextureResource::sTextureDataManager;
|
|
std::map< TextureResource::TextureKeyType,
|
|
std::weak_ptr<TextureResource>> TextureResource::sTextureMap;
|
|
std::set<TextureResource*> TextureResource::sAllTextures;
|
|
|
|
TextureResource::TextureResource(
|
|
const std::string& path,
|
|
bool tile,
|
|
bool dynamic)
|
|
: mTextureData(nullptr),
|
|
mForceLoad(false)
|
|
{
|
|
// Create a texture data object for this texture.
|
|
if (!path.empty()) {
|
|
// If there is a path then the 'dynamic' flag tells us whether to use the texture
|
|
// data manager to manage loading/unloading of this texture.
|
|
std::shared_ptr<TextureData> data;
|
|
if (dynamic) {
|
|
data = sTextureDataManager.add(this, tile);
|
|
data->initFromPath(path);
|
|
// Force the texture manager to load it using a blocking load.
|
|
sTextureDataManager.load(data, true);
|
|
}
|
|
else {
|
|
mTextureData = std::shared_ptr<TextureData>(new TextureData(tile));
|
|
data = mTextureData;
|
|
data->initFromPath(path);
|
|
// Load it so we can read the width/height.
|
|
data->load();
|
|
}
|
|
|
|
mSize = Vector2i(static_cast<int>(data->width()), static_cast<int>(data->height()));
|
|
mSourceSize = Vector2f(data->sourceWidth(), data->sourceHeight());
|
|
}
|
|
else {
|
|
// Create a texture managed by this class because it cannot be dynamically
|
|
// loaded and unloaded. This would normally be a video texture, where the player
|
|
// reserves a texture to later be used for the video rendering.
|
|
mTextureData = std::shared_ptr<TextureData>(new TextureData(tile));
|
|
mSize = Vector2i(0, 0);
|
|
}
|
|
sAllTextures.insert(this);
|
|
}
|
|
|
|
TextureResource::~TextureResource()
|
|
{
|
|
if (mTextureData == nullptr)
|
|
sTextureDataManager.remove(this);
|
|
|
|
sAllTextures.erase(sAllTextures.find(this));
|
|
}
|
|
|
|
void TextureResource::initFromPixels(const unsigned char* dataRGBA, size_t width, size_t height)
|
|
{
|
|
// This is only valid if we have a local texture data object.
|
|
assert(mTextureData != nullptr);
|
|
mTextureData->releaseVRAM();
|
|
mTextureData->releaseRAM();
|
|
mTextureData->initFromRGBA(dataRGBA, width, height);
|
|
// Cache the image dimensions.
|
|
mSize = Vector2i(static_cast<int>(width), static_cast<int>(height));
|
|
mSourceSize = Vector2f(mTextureData->sourceWidth(), mTextureData->sourceHeight());
|
|
}
|
|
|
|
void TextureResource::initFromMemory(const char* data, size_t length)
|
|
{
|
|
// This is only valid if we have a local texture data object.
|
|
assert(mTextureData != nullptr);
|
|
mTextureData->releaseVRAM();
|
|
mTextureData->releaseRAM();
|
|
mTextureData->initImageFromMemory((const unsigned char*)data, length);
|
|
// Get the size from the texture data.
|
|
mSize = Vector2i(static_cast<int>(mTextureData->width()),
|
|
static_cast<int>(mTextureData->height()));
|
|
mSourceSize = Vector2f(mTextureData->sourceWidth(), mTextureData->sourceHeight());
|
|
}
|
|
|
|
void TextureResource::manualUnload(std::string path, bool tile)
|
|
{
|
|
const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(path);
|
|
|
|
TextureKeyType key(canonicalPath, tile);
|
|
auto foundTexture = sTextureMap.find(key);
|
|
|
|
if (foundTexture != sTextureMap.cend()) {
|
|
sTextureMap.erase(foundTexture);
|
|
}
|
|
}
|
|
|
|
const Vector2i TextureResource::getSize() const
|
|
{
|
|
return mSize;
|
|
}
|
|
|
|
bool TextureResource::isTiled() const
|
|
{
|
|
if (mTextureData != nullptr)
|
|
return mTextureData->tiled();
|
|
std::shared_ptr<TextureData> data = sTextureDataManager.get(this);
|
|
return data->tiled();
|
|
}
|
|
|
|
bool TextureResource::bind()
|
|
{
|
|
if (mTextureData != nullptr) {
|
|
mTextureData->uploadAndBind();
|
|
return true;
|
|
}
|
|
else {
|
|
return sTextureDataManager.bind(this);
|
|
}
|
|
}
|
|
|
|
std::shared_ptr<TextureResource> TextureResource::get(const std::string& path, bool tile,
|
|
bool forceLoad, bool dynamic)
|
|
{
|
|
std::shared_ptr<ResourceManager>& rm = ResourceManager::getInstance();
|
|
|
|
const std::string canonicalPath = Utils::FileSystem::getCanonicalPath(path);
|
|
if (canonicalPath.empty()) {
|
|
std::shared_ptr<TextureResource> tex(new TextureResource("", tile, false));
|
|
// Make sure we get properly deinitialized even though we do nothing on reinitialization.
|
|
rm->addReloadable(tex);
|
|
return tex;
|
|
}
|
|
|
|
TextureKeyType key(canonicalPath, tile);
|
|
auto foundTexture = sTextureMap.find(key);
|
|
|
|
if (foundTexture != sTextureMap.cend()) {
|
|
if (!foundTexture->second.expired())
|
|
return foundTexture->second.lock();
|
|
}
|
|
|
|
// Need to create it.
|
|
std::shared_ptr<TextureResource> tex;
|
|
tex = std::shared_ptr<TextureResource>(new TextureResource(key.first, tile, dynamic));
|
|
std::shared_ptr<TextureData> data = sTextureDataManager.get(tex.get());
|
|
|
|
// Is it an SVG?
|
|
if (key.first.substr(key.first.size() - 4, std::string::npos) != ".svg") {
|
|
// Probably not. Add it to our map. We don't add SVGs because 2 SVGs might be
|
|
// rasterized at different sizes.
|
|
sTextureMap[key] = std::weak_ptr<TextureResource>(tex);
|
|
}
|
|
|
|
// Add it to the reloadable list.
|
|
rm->addReloadable(tex);
|
|
|
|
// Force load it if necessary. Note that it may get dumped from VRAM if we run low.
|
|
if (forceLoad) {
|
|
tex->mForceLoad = forceLoad;
|
|
data->load();
|
|
}
|
|
|
|
return tex;
|
|
}
|
|
|
|
// For scalable source images in textures we want to set the resolution to rasterize at.
|
|
void TextureResource::rasterizeAt(size_t width, size_t height)
|
|
{
|
|
std::shared_ptr<TextureData> data;
|
|
if (mTextureData != nullptr)
|
|
data = mTextureData;
|
|
else
|
|
data = sTextureDataManager.get(this);
|
|
mSourceSize = Vector2f(static_cast<float>(width), static_cast<float>(height));
|
|
data->setSourceSize(static_cast<float>(width), static_cast<float>(height));
|
|
if (mForceLoad || (mTextureData != nullptr))
|
|
data->load();
|
|
}
|
|
|
|
Vector2f TextureResource::getSourceImageSize() const
|
|
{
|
|
return mSourceSize;
|
|
}
|
|
|
|
bool TextureResource::isInitialized() const
|
|
{
|
|
return true;
|
|
}
|
|
|
|
size_t TextureResource::getTotalMemUsage()
|
|
{
|
|
size_t total = 0;
|
|
// Count up all textures that manage their own texture data.
|
|
for (auto tex : sAllTextures) {
|
|
if (tex->mTextureData != nullptr)
|
|
total += tex->mTextureData->getVRAMUsage();
|
|
}
|
|
// Now get the committed memory from the manager.
|
|
total += sTextureDataManager.getCommittedSize();
|
|
// And the size of the loading queue.
|
|
total += sTextureDataManager.getQueueSize();
|
|
return total;
|
|
}
|
|
|
|
size_t TextureResource::getTotalTextureSize()
|
|
{
|
|
size_t total = 0;
|
|
// Count up all textures that manage their own texture data.
|
|
for (auto tex : sAllTextures) {
|
|
if (tex->mTextureData != nullptr)
|
|
total += tex->getSize().x() * tex->getSize().y() * 4;
|
|
}
|
|
// Now get the total memory from the manager.
|
|
total += sTextureDataManager.getTotalSize();
|
|
return total;
|
|
}
|
|
|
|
void TextureResource::unload(std::shared_ptr<ResourceManager>& /*rm*/)
|
|
{
|
|
// Release the texture's resources.
|
|
std::shared_ptr<TextureData> data;
|
|
if (mTextureData == nullptr)
|
|
data = sTextureDataManager.get(this);
|
|
else
|
|
data = mTextureData;
|
|
|
|
data->releaseVRAM();
|
|
data->releaseRAM();
|
|
}
|
|
|
|
void TextureResource::reload(std::shared_ptr<ResourceManager>& /*rm*/)
|
|
{
|
|
// For dynamically loaded textures the texture manager will load them on demand.
|
|
// For manually loaded textures we have to reload them here.
|
|
if (mTextureData)
|
|
mTextureData->load();
|
|
}
|