ES-DE/es-app/src/scrapers/GamesDBScraper.h

30 lines
1.3 KiB
C++

#pragma once
#ifndef ES_APP_SCRAPERS_GAMES_DB_SCRAPER_H
#define ES_APP_SCRAPERS_GAMES_DB_SCRAPER_H
#include "scrapers/Scraper.h"
namespace pugi { class xml_document; }
void thegamesdb_generate_scraper_requests(const ScraperSearchParams& params, std::queue< std::unique_ptr<ScraperRequest> >& requests,
std::vector<ScraperSearchResult>& results);
class TheGamesDBRequest : public ScraperHttpRequest
{
public:
// ctor for a GetGameList request
TheGamesDBRequest(std::queue< std::unique_ptr<ScraperRequest> >& requestsWrite, std::vector<ScraperSearchResult>& resultsWrite, const std::string& url) : ScraperHttpRequest(resultsWrite, url), mRequestQueue(&requestsWrite) {}
// ctor for a GetGame request
TheGamesDBRequest(std::vector<ScraperSearchResult>& resultsWrite, const std::string& url) : ScraperHttpRequest(resultsWrite, url), mRequestQueue(nullptr) {}
protected:
void process(const std::unique_ptr<HttpReq>& req, std::vector<ScraperSearchResult>& results) override;
void processList(const pugi::xml_document& xmldoc, std::vector<ScraperSearchResult>& results);
void processGame(const pugi::xml_document& xmldoc, std::vector<ScraperSearchResult>& results);
bool isGameRequest() { return !mRequestQueue; }
std::queue< std::unique_ptr<ScraperRequest> >* mRequestQueue;
};
#endif // ES_APP_SCRAPERS_GAMES_DB_SCRAPER_H