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70 lines
2.3 KiB
C++
70 lines
2.3 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// ES-DE
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// BusyComponent.cpp
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//
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// Animated busy indicator.
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//
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#include "BusyComponent.h"
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#include "components/AnimatedImageComponent.h"
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#include "components/ImageComponent.h"
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BusyComponent::BusyComponent()
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: mBackground {":/graphics/frame.png"}
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, mGrid {glm::ivec2 {5, 3}}
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{
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mAnimation = std::make_shared<AnimatedImageComponent>();
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mText = std::make_shared<TextComponent>("WORKING...", Font::get(FONT_SIZE_MEDIUM),
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mMenuColorPrimary);
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// Col 0 = animation, col 1 = spacer, col 2 = text.
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mGrid.setEntry(mAnimation, glm::ivec2 {1, 1}, false, true);
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mGrid.setEntry(mText, glm::ivec2 {3, 1}, false, true);
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addChild(&mBackground);
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addChild(&mGrid);
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}
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void BusyComponent::onSizeChanged()
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{
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mGrid.setSize(glm::round(mSize));
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if (mSize.x == 0.0f || mSize.y == 0.0f)
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return;
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const float middleSpacerWidth {0.01f * Renderer::getScreenWidth()};
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const float textHeight {mText->getFont()->getLetterHeight()};
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mText->setSize(0, textHeight);
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const float textWidth {mText->getSize().x + (4.0f * Renderer::getScreenWidthModifier())};
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mGrid.setColWidthPerc(1, textHeight / mSize.x); // Animation is square.
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mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x);
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mGrid.setColWidthPerc(3, textWidth / mSize.x);
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mGrid.setRowHeightPerc(1, mText->getFont()->getLetterHeight() / mSize.y);
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mBackground.setCornerSize({16.0f * Renderer::getScreenResolutionModifier(),
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16.0f * Renderer::getScreenResolutionModifier()});
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mBackground.fitTo(glm::vec2 {mGrid.getColWidth(1) + mGrid.getColWidth(2) + mGrid.getColWidth(3),
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textHeight + (2.0f * Renderer::getScreenResolutionModifier())},
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mAnimation->getPosition(), glm::vec2 {0.0f, 0.0f});
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mBackground.setFrameColor(mMenuColorFrameBusyComponent);
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AnimationFrame BUSY_ANIMATION_FRAMES[] {
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{":/graphics/busy_0.svg", 300},
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{":/graphics/busy_1.svg", 300},
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{":/graphics/busy_2.svg", 300},
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{":/graphics/busy_3.svg", 300},
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};
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const AnimationDef animationDef {BUSY_ANIMATION_FRAMES, 4, mMenuColorBusyComponent, true};
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mAnimation->load(&animationDef);
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}
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void BusyComponent::reset()
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{
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// mAnimation->reset();
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}
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