ES-DE/es-core/src/components/BusyComponent.cpp

70 lines
2.3 KiB
C++

// SPDX-License-Identifier: MIT
//
// ES-DE
// BusyComponent.cpp
//
// Animated busy indicator.
//
#include "BusyComponent.h"
#include "components/AnimatedImageComponent.h"
#include "components/ImageComponent.h"
BusyComponent::BusyComponent()
: mBackground {":/graphics/frame.png"}
, mGrid {glm::ivec2 {5, 3}}
{
mAnimation = std::make_shared<AnimatedImageComponent>();
mText = std::make_shared<TextComponent>("WORKING...", Font::get(FONT_SIZE_MEDIUM),
mMenuColorPrimary);
// Col 0 = animation, col 1 = spacer, col 2 = text.
mGrid.setEntry(mAnimation, glm::ivec2 {1, 1}, false, true);
mGrid.setEntry(mText, glm::ivec2 {3, 1}, false, true);
addChild(&mBackground);
addChild(&mGrid);
}
void BusyComponent::onSizeChanged()
{
mGrid.setSize(glm::round(mSize));
if (mSize.x == 0.0f || mSize.y == 0.0f)
return;
const float middleSpacerWidth {0.01f * Renderer::getScreenWidth()};
const float textHeight {mText->getFont()->getLetterHeight()};
mText->setSize(0, textHeight);
const float textWidth {mText->getSize().x + (4.0f * Renderer::getScreenWidthModifier())};
mGrid.setColWidthPerc(1, textHeight / mSize.x); // Animation is square.
mGrid.setColWidthPerc(2, middleSpacerWidth / mSize.x);
mGrid.setColWidthPerc(3, textWidth / mSize.x);
mGrid.setRowHeightPerc(1, mText->getFont()->getLetterHeight() / mSize.y);
mBackground.setCornerSize({16.0f * Renderer::getScreenResolutionModifier(),
16.0f * Renderer::getScreenResolutionModifier()});
mBackground.fitTo(glm::vec2 {mGrid.getColWidth(1) + mGrid.getColWidth(2) + mGrid.getColWidth(3),
textHeight + (2.0f * Renderer::getScreenResolutionModifier())},
mAnimation->getPosition(), glm::vec2 {0.0f, 0.0f});
mBackground.setFrameColor(mMenuColorFrameBusyComponent);
AnimationFrame BUSY_ANIMATION_FRAMES[] {
{":/graphics/busy_0.svg", 300},
{":/graphics/busy_1.svg", 300},
{":/graphics/busy_2.svg", 300},
{":/graphics/busy_3.svg", 300},
};
const AnimationDef animationDef {BUSY_ANIMATION_FRAMES, 4, mMenuColorBusyComponent, true};
mAnimation->load(&animationDef);
}
void BusyComponent::reset()
{
// mAnimation->reset();
}