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52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// BadgesComponent.h
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//
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// Game badges icons.
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// Used by gamelist views.
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//
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#ifndef ES_APP_COMPONENTS_BADGES_COMPONENT_H
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#define ES_APP_COMPONENTS_BADGES_COMPONENT_H
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#include "FlexboxComponent.h"
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#include "GuiComponent.h"
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#include "ImageComponent.h"
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#include "renderers/Renderer.h"
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#define NUM_SLOTS 4
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#define SLOT_FAVORITE "favorite"
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#define SLOT_COMPLETED "completed"
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#define SLOT_KIDS "kidgame"
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#define SLOT_BROKEN "broken"
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#define SLOT_ALTERNATIVE_EMULATOR "altemu"
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class TextureResource;
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class BadgesComponent : public FlexboxComponent
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{
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public:
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BadgesComponent(Window *window);
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~BadgesComponent() noexcept;
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std::string getValue() const override;
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// Should be a list of strings.
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void setValue(const std::string &value) override;
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virtual void applyTheme(const std::shared_ptr<ThemeData> &theme,
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const std::string &view,
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const std::string &element,
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unsigned int properties) override;
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virtual std::vector<HelpPrompt> getHelpPrompts() override;
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private:
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static const std::vector<std::string> mSlots;
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static std::map<std::string, std::string> mBadgeIcons;
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static std::map<std::string, ImageComponent> mImageComponents;
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static std::vector<BadgesComponent *> mInstances;
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};
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#endif // ES_APP_COMPONENTS_BADGES_COMPONENT_H
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