ES-DE/es-core/src/components/BadgesComponent.h

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// SPDX-License-Identifier: MIT
//
// EmulationStation Desktop Edition
// BadgesComponent.h
//
// Game badges icons.
// Used by gamelist views.
//
#ifndef ES_APP_COMPONENTS_BADGES_COMPONENT_H
#define ES_APP_COMPONENTS_BADGES_COMPONENT_H
#include "FlexboxComponent.h"
#include "GuiComponent.h"
#include "ImageComponent.h"
#include "renderers/Renderer.h"
#define NUM_SLOTS 4
#define SLOT_FAVORITE "favorite"
#define SLOT_COMPLETED "completed"
#define SLOT_KIDS "kidgame"
#define SLOT_BROKEN "broken"
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#define SLOT_ALTERNATIVE_EMULATOR "altemu"
class TextureResource;
class BadgesComponent : public FlexboxComponent
{
public:
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BadgesComponent(Window *window);
~BadgesComponent() noexcept;
std::string getValue() const override;
// Should be a list of strings.
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void setValue(const std::string &value) override;
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virtual void applyTheme(const std::shared_ptr<ThemeData> &theme,
const std::string &view,
const std::string &element,
unsigned int properties) override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
private:
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static const std::vector<std::string> mSlots;
static std::map<std::string, std::string> mBadgeIcons;
static std::map<std::string, ImageComponent> mImageComponents;
static std::vector<BadgesComponent *> mInstances;
};
#endif // ES_APP_COMPONENTS_BADGES_COMPONENT_H