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145 lines
6.3 KiB
Markdown
145 lines
6.3 KiB
Markdown
Themes
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======
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EmulationStation allows each system to have its own "theme." A theme is a collection of display settings and images defined in an XML document.
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ES will check two places for a theme: first, the system's search directory for theme.xml. Then, if that's not found, $HOME/.emulationstation/es_theme.xml will be used.
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Almost all positions, dimensions, origins, etc. work in percentages - that is, they are a decimal between 0 and 1, representing the percentage of the screen on that axis to use. This ensures that themes look similar at every resolution.
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Colors are hex values, either 6 or 8 characters, defined as RRGGBB or RRGGBBAA. If alpha is not included, a default value of FF will be assumed (not transparent).
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Example
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=======
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Here's a simple theme that defines some colors and displays a background:
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```
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<theme>
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<listPrimaryColor>0000FF</listPrimaryColor>
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<listSecondaryColor>00FF00</listSecondaryColor>
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<component>
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<type>image</type>
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<path>./theme/background.png</path>
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<pos>0 0</pos>
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<dim>1 1</dim>
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<origin>0 0</origin>
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</component>
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</theme>
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```
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All themes must be enclosed in a `<theme>` tag.
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Components
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==========
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A theme is made up of components, which have various types. At the moment, the only type is `image`. Components are rendered in the order they are defined - that means you'll want to define the background first, a header image second, etc.
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The "image" component
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=====================
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Used to display an image.
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`<path>` - path to the image file. Most common file types are supported, and . and ~ are properly expanded.
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`<pos>` - the position, as two screen percentages, at which to display the image.
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`<dim>` - the dimensions, as two screen percentages, that the image will be resized to. Make one axis 0 to keep the aspect ratio.
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`<origin>` - the point on the image that `<pos>` defines, as an image percentage. "0.5 0.5", the center of the image, by default.
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`<tiled />` - if present, the image is tiled instead of resized.
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Display tags
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============
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Display tags define some "meta" display attributes about your theme. Display tags must be at the root of the `<theme>` tree - for example, they can't be inside a component tag. They are not required.
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**Game list attributes:**
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`<listPrimaryColor>` - the hex font color to use for games on the GuiGameList.
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`<listSecondaryColor>` - the hex font color to use for folders on the GuiGameList.
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`<descColor>` - the hex font color to use for the description on the GuiGameList.
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`<listSelectorColor>` - the hex color to use for the "selector bar" on the GuiGameList. Default is `000000FF`.
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`<listSelectedColor>` - the hex color to use for selected text on the GuiGameList. Default is the value of `<listPrimaryColor>`.
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`<listLeftAlign />` - if present, the games list names will be left aligned to the value of `<listOffsetX>` (default 0.5).
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`<hideHeader />` - if present, the system name header won't be displayed (useful for replacing it with an image). If you're making a complete custom theme, you probably want to use this.
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`<hideDividers />` - if present, the divider between games on the detailed GuiGameList won't be displayed.
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`<listOffsetX>` - the percentage to offset the list by. Default is 0.5 (half the screen). **Will also move the selector bar**.
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`<listTextOffsetX>` - the percentage to offset the text in the list by. Default is 0.005. Only works in combination with `<listLeftAlign />`.
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~~`<gameImageOffsetY>` - the percentage to offset the displayed game image by. Default is the height of the header font.~~
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**Game image attributes:**
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`<gameImagePos>` - two values for the position of the game art, in the form of `[x] [y]`, as a percentage. Default is `$infoWidth/2 $headerHeight`.
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`<gameImageDim>` - two values for the dimensions of the game art, in the form of `[width] [height]`, as a percentage of the screen. Default is `$infoWidth/2 0` (width fits within the info column). The image will only be resized if at least one axis is nonzero *and* exceeded by the image's size. You should always leave at least one axis as zero to preserve the aspect ratio.
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`<gameImageOrigin>` - two values for the origin of the game art, in the form of `[x] [y]`, as a percentage. Default is `0.5 0` (top-center of the image).
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`<gameImageNotFound>` - path to the image to display if a game's image is missing. '.' and '~' are expanded.
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**Fast Select box attributes:**
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`<fastSelectColor>` - the hex color to use for the letter display on the Fast Select box.
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`<boxBackground>` - path to a background image file. ~ and . are expanded.
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`<boxBackgroundTiled />` - if present, the background will be tiled instead of stretched.
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`<boxHorizontal>` - path to the "left" border image file. It will be flipped for the right border. ~ and . are expanded.
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`<boxHorizontalTiled />` - if present, the horizontal image will be tiled instead of stretched downwards.
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`<boxVertical>` - path to the "top" border image file. It will be flipped for the bottom border. ~ and . are expanded.
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`<boxVerticalTiled />` - if present, the vertical image will be tiled instead of stretched to the right.
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`<boxCorner>` - path to the "top left corner" image file. It will be flipped for the top right, bottom right, and bottom left corners. ~ and . are expanded.
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Audio
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=====
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Themes can also define menu sounds. These tags go in the root of the `<theme>` tree, just like Display tags. Sounds should be in the .wav format. The relative path operator (.) and home operator (~) are properly expanded.
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`<menuScrollSound>` - path to the sound to play when the game list or fast select menu is scrolling.
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`<menuSelectSound>` - path to the sound to play when the user selects something from the game list.
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`<menuBackSound>` - path to the sound to play when the user "goes up" from a folder in the game list.
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`<menuOpenSound>` - path to the sound to play when the user opens a menu (either the "main menu" or the fast select menu).
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List of variables
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=================
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Variables can be used in position and dimension definitions. They can be added, subtracted, multiplied, and divided. Parenthesis are valid. They are a percentage of the screen.
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For example, if you wanted to place an image that covered the left half of the screen, up to the game list, you could use `<dim>$infoWidth 1</dim>`.
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`$headerHeight` - height of the system name header.
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`$infoWidth` - where the left of the game list begins. Will follow `<listOffsetX>`.
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-Aloshi
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http://www.aloshi.com
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