ES-DE/tools/create_AppImage_SteamDeck.sh
Leon Styhre f522c67a5c The automatic popup of the device virtual keyboard is now always disabled if the SDL release is 2.28.0 or higher
Also removed the custom SDL patch for the Linux AppImage builds that prevented the popup keyboard from being displayed, and also added logging of the SDL version to es_log.txt on application startup
2023-06-25 14:33:06 +02:00

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#!/usr/bin/bash
# SPDX-License-Identifier: MIT
#
# EmulationStation Desktop Edition
# create_AppImage_SteamDeck.sh
#
# Runs the complete process of building a Linux AppImage specific to the Valve Steam Deck.
# The SDL library is also built and included in the AppImage.
#
# This script has only been tested on Ubuntu 20.04 LTS and 22.04 LTS.
#
# How many CPU threads to use for the compilation.
JOBS=4
SDL_RELEASE_TAG=release-2.28.0
SDL_SHARED_LIBRARY=libSDL2-2.0.so.0.2800.0
echo "Building Steam Deck AppImage..."
if [ ! -f .clang-format ]; then
echo "You need to run this script from the root of the repository."
exit
fi
if [ ! -f appimagetool-x86_64.AppImage ]; then
echo -e "Can't find appimagetool-x86_64.AppImage, downloading the latest version...\n"
wget "https://github.com/AppImage/AppImageKit/releases/download/continuous/appimagetool-x86_64.AppImage"
fi
chmod a+x appimagetool-x86_64.AppImage
if [ ! -f linuxdeploy-x86_64.AppImage ]; then
echo -e "Can't find linuxdeploy-x86_64.AppImage, downloading the latest version...\n"
wget "https://github.com/linuxdeploy/linuxdeploy/releases/download/continuous/linuxdeploy-x86_64.AppImage"
fi
chmod a+x linuxdeploy-x86_64.AppImage
if [ ! -f external/SDL/build/${SDL_SHARED_LIBRARY} ]; then
echo
echo "Building the SDL library..."
cd external
rm -rf SDL
git clone https://github.com/libsdl-org/SDL.git
cd SDL
git checkout $SDL_RELEASE_TAG
mkdir build
cd build
cmake -DCMAKE_BUILD_TYPE=Release -S .. -B .
if [ $(grep PKG_PIPEWIRE_VERSION:INTERNAL= CMakeCache.txt) = "PKG_PIPEWIRE_VERSION:INTERNAL=" ]; then
echo
echo -e "The SDL library is not configured with PipeWire support, aborting."
exit
fi
make -j${JOBS}
cd ../../..
else
echo
echo -e "The SDL library has already been built, skipping this step\n"
fi
rm -rf ./AppDir
mkdir AppDir
rm -f CMakeCache.txt
cmake -DAPPIMAGE_BUILD=on -DSTEAM_DECK=on .
make clean
make -j${JOBS}
make install DESTDIR=AppDir
cd AppDir
ln -s usr/bin/emulationstation AppRun
ln -s usr/share/pixmaps/emulationstation.svg .
ln -s usr/share/applications/org.es_de.emulationstation-de.desktop .
ln -s emulationstation.svg .DirIcon
cd usr/bin
ln -s ../share/emulationstation/resources .
ln -s ../share/emulationstation/themes .
cd ../../..
./linuxdeploy-x86_64.AppImage -l /lib/x86_64-linux-gnu/libOpenGL.so.0 -l /lib/x86_64-linux-gnu/libGLdispatch.so.0 -l /lib/x86_64-linux-gnu/libgio-2.0.so.0 --appdir AppDir
cp external/SDL/build/${SDL_SHARED_LIBRARY} AppDir/usr/lib/libSDL2-2.0.so.0
./appimagetool-x86_64.AppImage AppDir
mv EmulationStation_Desktop_Edition-x86_64.AppImage EmulationStation-DE-x64_SteamDeck.AppImage
echo -e "\nCreated AppImage EmulationStation-DE-x64_SteamDeck.AppImage"