ES-DE/es-core/src/components/SwitchComponent.h

34 lines
864 B
C++

#pragma once
#ifndef ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
#define ES_CORE_COMPONENTS_SWITCH_COMPONENT_H
#include "GuiComponent.h"
#include "components/ImageComponent.h"
// A very simple "on/off" switch.
// Should hopefully be switched to use images instead of text in the future.
class SwitchComponent : public GuiComponent
{
public:
SwitchComponent(Window* window, bool state = false);
bool input(InputConfig* config, Input input) override;
void render(const Transform4x4f& parentTrans) override;
void onSizeChanged() override;
bool getState() const;
void setState(bool state);
std::string getValue() const;
void setValue(const std::string& statestring) override;
virtual std::vector<HelpPrompt> getHelpPrompts() override;
private:
void onStateChanged();
ImageComponent mImage;
bool mState;
};
#endif // ES_CORE_COMPONENTS_SWITCH_COMPONENT_H