ES-DE/CONTRIBUTING.md
2020-08-19 21:50:27 +02:00

3.8 KiB

Contributing to EmulationStation Desktop Edition

Help needed:

There are many cards in the Kanban backlog that would be nice to implement. And for this, code contributions are very welcome. There may be a bug or two as well that needs fixing ;)

Apart from code commits, help is especially needed for thorough testing of the software and for working on the rbsimple-DE theme.

It's impossible for me to test every game system (rbsimple-DE has support for more than a 100 different systems!) so it would be especially useful to hear about any issues with starting games using the default es_systems.cfg configuration file and also if there are any problems with scraping for certain systems.

In general, a review of the es_systems.cfg_unix, es_systems.cfg_macos and es_systems.cfg_windows files including the supported file extensions would be great!

As for rbsimple-DE there are quite some missing graphic files and other customizations for a number of game systems.
Check out MISSING.md for more details of what needs to be added or updated.

Coding style:

The coding style for EmulationStation-DE is mostly a combination of the Linux Kernel style (although that's C it's close enough to C++ as far as I'm concerned) and Google's C++ guidelines. Google is not a very nice company, but they write nice code.

Please refer to these documents here:

https://www.kernel.org/doc/html/v4.10/process/coding-style.html
https://google.github.io/styleguide/cppguide.html

Some key points:

  • Column width (line length) is 100 characters
  • Indentation is 4 spaces, don't use tabs as they can be interpreted differently!
  • Line break is Unix-style (line feed only, no carriage return)
  • Do not leave trailing whitespaces at the end of the lines (a good source code editor should have a setting to automatically trim these for you)
  • When breaking up long lines into multiple lines, consider what could be useful data to grep for so you don't break in the middle of such a string
  • Comments always in C++ style, i.e. // instead of /* */
  • Comments should be proper sentences, starting with a capital letter and ending with a dot
  • Use K&R placements of braces, read the Linux Kernel coding style document for clarifications
  • Always use spaces between keywords and opening brackets, i.e. if (), for (), while () etc.
  • Indentation of switch/case statements is optional, but it's usually easier to read the code with indentations in place
  • Use std::string instead of char * or char [] unless there is a specific reason requiring the latter
  • If the arguments (and initializer list) for a function or class exceeds 4 items, arrange them vertically to make the code easier to read
  • Always declare one variable per line, never combine multiple declarations of the same type
  • Name local variables with the first word in small letters and the proceeding words starting with capital letters, e.g. myExampleVariable
  • Name member variables starting with a small 'm', e.g. mMyMemberVariable
  • Use the same naming convention for functions as for local variables, e.g. someFunction()
  • Inline functions makes perfect sense to use, but don't overdo it by using them for functions that won't be called very frequently
  • Never put more than one statement on a single line (there are some exceptions though like lambda expressions and some switch statements)
  • Avoid overoptimizations, especially if it sacrifices readability, makes the code hard to expand on or is error prone
  • For the rest, check the code and have fun! :)

Building and configuring:

Please refer to the INSTALL.md file for details on everything related to building and configuring EmulationStation Desktop Edition.