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5ae029cd89
Sped up image rendering a bit. Added a framerate display - uncomment the #define DRAWFRAMERATE line in GuiGameList.cpp to see it.
24 lines
1.3 KiB
Plaintext
24 lines
1.3 KiB
Plaintext
August 9
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-Removed multithreaded image loading
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-Improved GuiImage rendering speed by adding additional processing at load time (SDL_DisplayFormat)
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-Began work on the GuiTheme class, allowing custom theming with an XML file
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August 8
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-Added automatic resizing of images using SDL_gfx
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-Experimenting with multithreaded image loading for the GuiImage class
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-Removed warning if an unknown variable is found in a systems config file (useful for additional utilities)
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August 7
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-gamelist.xml files are now read from each system's individual search directory.
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-The switch --gamelist-only was added. Use it to skip automatic searching and only use files defined in gamelist.xml.
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-A gamelist.xml file can now specify a file that wasn't previously found by the automatic search.
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-Fixed alphabetizing uppercase and lowercase letters differently (woops!)
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-When loading the system config file, if a system doesn't contain any games, it will be automatically deleted.
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August 4
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-Moved configuration files to $HOME/.emulationstation/
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-Renderer::loadFonts() will now fall back to /usr/share/fonts/truetype/ttf-dejavu/DejaVuSans.ttf if LinLibertine.ttf is not found.
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-All folders should now be sorted alphabetically
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-Added Menu button
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-Added menu consisting of bash commands for "Restart" and "Shutdown"
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