ES-DE/es-core/src/resources
2022-10-11 18:11:36 +02:00
..
Font.cpp Fixed a heisenbug where letters would sometimes get rendered with ugly edge artifacts. 2022-10-11 18:07:56 +02:00
Font.h Implemented dynamic texture allocation to the font handling. 2022-10-10 20:32:35 +02:00
ResourceManager.cpp Some general code cleanup. 2022-09-08 18:56:02 +02:00
ResourceManager.h Large refactoring to improve thread safety and improve singleton pattern usage. 2022-01-04 21:21:26 +01:00
TextureData.cpp Some general code cleanup. 2022-09-08 18:56:02 +02:00
TextureData.h Mipmapping is now taken into consideration when calculating the VRAM usage. 2022-09-07 21:17:01 +02:00
TextureDataManager.cpp Some refactoring of the OpenGL renderer and TextureDataManager. 2022-10-11 18:11:36 +02:00
TextureDataManager.h Some refactoring of the OpenGL renderer and TextureDataManager. 2022-10-11 18:11:36 +02:00
TextureResource.cpp Added a tileSize property to the image element so that the size of each individual image in tiled textures can be defined. 2022-09-06 21:33:50 +02:00
TextureResource.h Added support for texture mipmapping with trilinear filtering. 2022-09-05 23:36:49 +02:00