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4.1 KiB
4.1 KiB
EmulationStation Desktop Edition (ES-DE) - Release roadmap
This roadmap is under constant review so expect it to change from time to time.
A more detailed breakdown can be found on the Kanban board, and for previous releases the Changelog contains all relevant details.
v1.0
- New gamelist sorting and media handling logic
- Overhaul of the menu system
- Scraping of additional image types as well as videos
- OpenGL shader support for blurred backgrounds, scanline rendering etc.
- Navigation sound support
- A comprehensive theme set bundled with the application
- Ports for Windows, macOS and BSD Unix
- Preconfigured systems configuration files for all supported operating systems
- A detailed user guide
v1.1
- Mix image generation based on screenshots, 3D boxes and marquee files (as in Skyscraper)
- Ability to display game media in full screen from the gamelist view
- Proper game launching screen
- New FFmpeg-based video player
- Better method to find installed emulators and cores
- Move to the SDL2 GameController API
- Different button graphics and names applied depending on controller type (Xbox, PlayStation or SNES style)
v1.2
- Support for pre-defined alternative emulators and cores (configured in es_systems.xml)
- Badges highlighting things like favorite games, completed games etc. (will require theme support)
- Virtual (on-screen) keyboard
- Support for the Raspberry Pi 4 (Raspberry Pi OS)
- Improve fullscreen support and make game launching more seamless, remove the temporary fullscreen hacks
- Add GLM library dependency for matrix and vector operations, decommission the built-in functions
- AppImage and AUR releases on Linux
v2.0 (in progress)
- New theme engine with generalized views (only System and Gamelist) and theme variants support
- Multiple new components (carousel support for the Gamelist view, grid component etc.)
- Support for Tate mode, i.e. vertical screen orientation for arcade cabinets and similar
- Lottie animation (vector graphics) and GIF animation support
- OpenGL ES 3.0 renderer for use on the Raspberry Pi
- Replace the OpenGL fixed function pipeline renderer with a shader-based renderer
- Replace NanoSVG with a more capable SVG rendering library
- Improve text and font functions, e.g. dynamic texture allocation and faster and cleaner text wrapping
- Improve the performance of the GLSL shader post-processing
v2.1
- Theme downloader
- Theme engine composite element support for enabling advanced and finely controlled layouts
- Theme engine element animation support (storyboards)
- New texture/cache manager with improved memory management and performance
- Better and more accurate RAM and VRAM usage statistics
- Scraping of game manuals and maps plus a viewer for these (with PDF and raster image support)
- Support for additional scraper services
- Checksum support for the scraper for exact searches and for determining when to overwrite files
- RetroAchievements.org integration
v2.2
- Removal of legacy theme support
- Background music
- Proper audio mixer
- Reorganize the menus, possibly adding basic/advanced modes
- Reduced amount of gamelist reloading to retain cached textures and improve overall performance
- Add "time played" counter per game, similar to how it works in Steam
- Replace the built-in Unicode functions and lookup tables with those of the ICU library
- Add text kerning support using the HarfBuzz library
v2.3
- Vulkan renderer for all supported operating systems
- Use of MoltenVK to get Metal support on macOS
- Localization/multi-language support
- Bulk metadata editor
- Scrollbar component for the gamelist view which can be used by themes
- Simple file browsing component
- Web proxy support for the scraper
- Improve multi-threading
v2.4
- Touch screen support
- Animated menu elements like switches and tick boxes
- Migration tools for importing game metadata and media from other frontend applications
- Audit tools to clean up orphaned gamelist entries, media files etc.
- Auto-import tools for Steam, Lutris etc.
- Replace the abandoned FreeImage library