ES-DE/resources/systems/android/es_find_rules.xml
XargonWan 76ed6199cb
feat/update-noruntime (#11)
* Documentation update

* Added the NooDS RetroArch core as an alternative emulator for the gba and nds systems

* Documentation update

* Updated the archive/el_GR.po file

* Fixed an issue where MD5 hashes were calculated when using the single-game scraper

* Refactored the helpsystem code and added support for using an arbitrary amount of helpsystem elements

* Removed the obsolete HelpStyle code

* Fixed some Clang compiler warnings

* Added 'thumbstickclick' as a supported 'entries' property value for the helpsystem element

* Documentation update

* Added 'lr' and 'ltrt' as supported 'entries' property values for the helpsystem element

* Documentation update

* Made it possible to set per-element icon overrides for the helpsystem element

* Fixed an issue where the helpsystem icons were sometimes not getting updated

* Fixed an issue where the default helpsystem element was not displayed if there was no theme configuration for it

* Eliminated some unnecessary helpsystem updates

* Changed a code comment

* Added 'imageSize', 'imageMaxSize', 'imageCropSize' and 'imageCropPos' properties to the video element

* Documentation update

* Added support for a 'none' value to the helpsystem element scope property

* Documentation update

* Rewrote the logic for the 'none' value for the helpsystem element scope property

* Added 'rotation' and 'rotationOrigin' properties to the helpsystem element

* Documentation update

* Added an 'entryLayout' property to the helpsystem element

* Added support for a 'none' value to the video element imageType property

* Documentation update

* Added a 'fadeInType' property to the video element

* Documentation update

* Added a clock element and a corresponding menu entry

* Documentation update

* Adjusted the default position for the clock

* Fixed an issue where applying rounded corners caused rendering artfifacts if the texture did not use premultiplied alpha

* Added a BackgroundComponent to replace NinePatchComponent for rendering menu and popup backgrounds

* Rewrote most components to use BackgroundComponent instead of NinePatchComponent

* Removed the obsolete frame.png and frame.svg graphics resource files

* Increased the background blur slightly when a menu is open

* Removed an unused variable

* Small adjustment to the GuiInfoPopup corner roundness

* Made the menu and launch screen scale up at the same speed regardless of the display refresh rate

* Documentation update

* (Linux) Added support for the Flatpak release of Ruffle

* Added the .ruf file extension to the flash system

* Fixed an issue where the DateTimeComponent gamelist fadeout didn't work correctly

* Changed the rendering order so that the clock is rendered above the textlist quick scrolling overlay

* Added an option to completely disable the game launch screen

* Added a screensaver-game-select custom event

* Added game-select and system-select custom events and a corresponding 'Browsing custom events' menu option

* (Linux) Changed the AppImage find rule for Mandarine to mandarine-qt*.AppImage

* Documentation update

* Made a HelpComponent function private instead of public

* (iOS) Fixed a build issue

* Added support for building against ICU 76.1 and later

* Added a SystemStatus class to poll Bluetooth, Wi-Fi, cellular and battery information from the operating system

* Fixed an issue where the wrong SystemStatus Wi-Fi debug info was shown

* (Android) Changed system status polling to run on the main thread

* (Windows) Fixed a typo that caused a build error

* (Linux) Fixed an issue where the battery was not detected

* (macOS) Fixed an issue where the battery capacity was not calculated correctly

* (Windows) Fixed a linker error due to two missing libraries

* (Linux) Added the BlueZ library as a dependency

* (Linux) Added the BlueZ library as a dependency

* Added a CMake find module for BlueZ

* (Linux) Fixed a CMake find module name mismatch for BlueZ

* Changed the CMake configuration to only check for the BlueZ library on Linux and not on FreeBSD

* Changed a CMake configuration comment

* OCD commit

* (Linux) Added support for checking for multiple Bluetooth adapters

* Disabled system status polling on FreeBSD and Haiku

* Added clamping to the battery capacity to work around buggy OS drivers

* Added system status indicator icons

* Added a system status component

* (Android) Fixed an issue where there was a PLACEHOLDER entry present for the consolearcade system in the es_systems.xml file

* Added menu options to toggle the system status indicators

* Fixed some issues with the system status indicators

* Fixed an issue where the battery text was not updated correctly when changing its menu option

* Documentation update

* (macOS) Added a NSBluetoothAlwaysUsageDescription key to the Info.plist file

* Fixed an issue where the battery percentage text was sometimes shown when it shouldn't have been

* Fixed an issue where some theme properties did not load correctly for the clock element

* Reorganized the positions of the systemstatus and clock elements in ThemeData

* (linear-es-de) Added configuration for the systemstatus and clock elements

* Made a small adjustment to the systemstatus element's default position

* (linear-es-de) Small adjustment to the position of the systemstatus element

* Changed SystemStatusComponent to use a height property instead of a size property

* (linear-es-de) Updated the theme config to use a height property for the systemstatus element

* Documentation update

* (linear-es-de) Relocated the configuration for the systemstatus and clock elements

* Removed the backgroundMargins and lineSpacing properties for the clock element and added backgroundColorEnd, backgroundGradientType and backgroundPadding

* (linear-es-de) Removed an obsolete property for the clock element

* (modern-es-de) Added systemstatus and clock configuration

* (slate-es-de) Added systemstatus and clock configuration

* Fixed a rendering issue when combining rotation and background padding for the clock element

* Added backgroundColor, backgroundColorEnd, backgroundGradientType, backgroundPadding and backgroundCornerRadius properties to the helpsystem element

* Added 'rotation' and 'rotationOrigin' properties to the systemstatus element

* Documentation update

* Added libgallium to the TSAN_suppressions file

* Added a compensation for a strange helpsystem sizing issue when drawing the element background

* Fixed an issue where the override for the 'battery_low' systemstatus icon did not work

* Added two sorting flags to make the translation update script generate identical output across different machines

* Changed the .po update script to not use fuzzy matching

* Added a .continueignore entry to the .gitignore file

* Updated all .po files with the new translation messages

* Updated the en_US and en_GB translations

* Updated the sv_SE translations

* (Android) Added MAME4droid Current emulator entries for all systems where MAME4droid 2024 was supported

Also changed from MAME4droid 2024 to MAME4droid Current for all systems where only this emulator was supported

* (Linux) Added a find rule entry for the new PCSX2 binary name (pcsx2)

* (Linux) Added a find rule entry for the new DuckStation binary name (duckstation)

* Added the b2 RetroArch core as an alternative emulator for the bbcmicro system

* Documentation update

* Updated SDL to 2.32.2

* Updated the MAME index files to include ROMs up to MAME version 0.275

* Bundled the February 2025 release of the Mozilla TLS/SSL certificates

* Documentation update

* Updated the nl_NL translations

* Updated the ro_RO translations

* Updated the fr_FR translations

* Updated the pt_BR translations

* Updated the it_IT translations

* Updated the fr_FR translations

* Updated the ko_KR translations

* Updated the es_ES translations

* Updated the de_DE translations

* Updated the es_ES translations

* Updated the ro_RO translations

* Updated the ru_RU translations

* Updated the ja_JP translations

* Updated the zh_CN translations

* Updated the sv_SE translations

* Updated the ca_ES translations

* Added a 'scope' property to the systemstatus and clock elements

* Documentation update

* Updated the pl_PL translations

* (linear-es-de) Added system metadata translations for 15 languages

* Added support for the Vircon32 Virtual Console (vircon32) game system

* (linear-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (modern-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* (slate-es-de) Added support for the Vircon32 Virtual Console (vircon32) game system

* Documentation update

* Added the .m3u file extension to the sega32x, sega32xjp and sega32xna systems

* (Android) Added a find rule entry for the new Cemu package name

* Added A7800 standalone as an alternative emulator for the atari7800 system on Linux and Windows

* (Linux) Added XM6 TypeG Wine and XM6 TypeG Proton as alternative emulators for the x68000 system

Also added XM6 TypeG standalone as an alternative emulator for the x68000 system on Windows

* (Android) Added Azahar standalone as an alternative emulator for the n3ds system

* Documentation update

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the arcade system

Also added MFME standalone as an alternative emulator for the arcade system on Windows

* Added a %ROMRAWWIN% variable

* (Linux) Added support for the manually downloaded release of Mesen

* Added Mesen standalone as an alternative emulator for the colecovision, wonderswan and wonderswancolor systems on Linux and Windows

* Added Azahar standalone as an alternative emulator for the n3ds system on Linux and Windows

* Documentation update

* Made a small adjustment to the button_y_PS helpsystem button

* Updated the de_DE translations

* Updated the de_DE translations

* Updated the zh_TW translations

* Documentation update

* Fixed some segfaults that could occur during emergency shutdown

* Improved the cleanup on window deinit

* Fixed a crash on window deinit

* Fixed a rare issue where reloading the application could lead to a crash

* Optimized HelpComponent updates by caching the icons

* The HelpComponent icon cache is now cleared when pressing ctrl-r

* Added an 'entryRelativeScale' property to the helpsystem element

* Fixed a code comment typo

* Documentation update

* Updated the sv_SE translations

* (linear-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Split the backgroundPadding property into backgroundHorizontalPadding and backgroundVerticalPadding properties for the helpsystem, systemstatus and clock elements

* (slate-es-de) Updated to use the new backgroundHorizontalPadding and backgroundVerticalPadding properties for the systemstatus and clock elements

* Documentation update

* The LANG and LANGUAGE variables are now set explicitly to the UTF-8 character encoding on Linux, macOS and Android

* (modern-es-de) Adjusted the relative scale between the icons and text for the helpsystem element

* Added the bsnes-jg RetroArch core as an alternative emulator for the satellaview, sfc, snes, snesna and sufami systems

* (Windows) Fixed an issue where there could be double quotation marks added to the launch command under some special circumstances

* Enabled directories interpreted as files with MAME RetroArch for the apple2, apple2gs and fmtowns systems on Linux, macOS and Windows

* (Windows) Added back accidentally deleted MAME standalone entry for the apple2 system

* Documentation update

* (Windows) Made the hack to remove double quotation marks on game launch slightly less dangerous

* Simplified a number of HelpComponent function and variable names

* (Android) The launch sound is no longer played if the launch screen is set as disabled

* The launch sound is now always stopped when returning to ES-DE after a game launch

* The launch sound is no longer played if the launch screen is set as disabled when built with the DEINIT_ON_LAUNCH option

* Prevented the launch sound from getting stopped when running in the background on game launch

* Updated the de_DE translations

* Fixed an issue where the menus would sometimes contain fractional rows

* Updated the ko_KR translations

* (Android) Added SkyEmu standalone as an alternative emulator for the gb, gba, gbc and nds systems

* Documentation update

* Added support for the 8:7 display aspect ratio

* Added translations for the '8:7 vertical' message

* Documentation update

* Documentation update

* Fixed an issue where a double free in GuiLaunchScreen could cause an unclean application shutdown

* Updated the archive/el_GR.po file

* (Linux) Added MFME Wine and MFME Proton as alternative emulators for the mame system

Also added MFME standalone as an alternative emulator for the mame system on Windows

* (Linux) Added find rule entries for Lindbergh Loader

* Added initial support for the Microsoft Xbox One (xboxone) game system

* (linear-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (modern-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* (slate-es-de) Added support for the Microsoft Xbox One (xboxone) game system

* Documentation update

* Added support for the Sega Mark III (mark3) game system

* (linear-es-de) Added support for the Sega Mark III (mark3) game system

* (modern-es-de) Added support for the Sega Mark III (mark3) game system

* (slate-es-de) Added support for the Sega Mark III (mark3) game system

* Documentation update

* Added support for the Sony PlayStation 4 (ps4) game system on Linux, macOS and Windows

* Updated the archive/el_GR.po file

* Documentation update

* (Linux) Moved an emulator entry in es_find_rules.xml that was not sorted correctly

* (Android) Added a find rule entry for the Pizza Boy SC Basic emulator

* Added the CannonBall and Mr.Boom RetroArch cores as alternative emulators for the ports system

* Documentation update

* Updated the dummy ROMs archives with the latest systems

* Added RPCS3 Game Serial as an alternative emulator for the consolearcade and ps3 systems on Linux, macOS and Windows

* Documentation update

* (linear-es-de) Updated the system metadata for the mark3, vircon32 and xboxone systems

* (linear-es-de) Added zh_TW metadata translations for most systems

* (linear-es-de) Added zh_TW metadata translations for some systems

* (linear-es-de) Updated the system metadata for some systems

Also removed two obsolete system metadata files

* (linear-es-de) Updated some sv_SE system metadata entries

* Fixed an issue where the update_version_string.sh script would not update the Info.plist file correctly

* Bumped the version to 3.2.0

* Fixed a potential crash when disabling the help prompts

* Updated "update from upstream"script to fetch `stable-3.2`

* Added HelpStyle definition if def RETRODECK

* Removed HelpStyle (was introduced by RetroDECK)

* Added dependencies for ES-DE 3.2.0: dav1d, bluez, libvpx e icu

* fix(manifest): libvpx hash

* fix(manifest): update ICU source SHA256 hash

* fix(icu): change build system to simple and update build commands

* fix(icu): switch build system to autotools and update build directory structure

* fix(es-de): remove ICU dependency and update build options for ES-DE for statically linking it

* Documentation update

* feat(manifest): update runtime version to 6.8

* feat(automation): added the AppImage build job

* feat(build): install PipeWire development dependencies for ES-DE workflow

* feat(build): update dependencies for ES-DE workflow

* feat(workflow): add job to check and delete empty releases after builds

* fix(build): update release notes format in build workflow [skip ci]

* Triggering build

* feat(build): add Bluetooth development dependencies and improve AppImage naming

* feat(build): rename AppImage output for ES-DE to RetroDECK format

* feat(build): update script for RetroDECK AppImage creation

* feat(build): add bcm_host and brcmegl dependencies to build workflow

* feat(build): replace brcmegl with fuse in dependency installation

* Documentation update for the 3.2.0 release

* feat(manifest): reverted runtime version to 6.7 in application YAML

---------

Co-authored-by: Leon Styhre <leon.styhre@nw-soft.com>
2025-04-08 13:33:45 +09:00

467 lines
18 KiB
XML

<?xml version="1.0"?>
<!-- This is the ES-DE Frontend find rules configuration file for Android -->
<ruleList>
<emulator name="RETROARCH">
<rule type="androidpackage">
<!-- 64-bit and 32-bit releases from the retroarch.com website -->
<entry>com.retroarch.aarch64/com.retroarch.browser.retroactivity.RetroActivityFuture</entry>
<entry>com.retroarch.ra32/com.retroarch.browser.retroactivity.RetroActivityFuture</entry>
<!-- All other releases -->
<entry>com.retroarch/com.retroarch.browser.retroactivity.RetroActivityFuture</entry>
</rule>
</emulator>
<emulator name="2600-EMU">
<!-- Atari 2600 emulator 2600.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.A2600Emu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="AETHERSX2">
<!-- Sony PlayStation 2 emulator AetherSX2 -->
<rule type="androidpackage">
<entry>xyz.aethersx2.android/.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="AZAHAR">
<!-- Nintendo 3DS emulator Azahar -->
<rule type="androidpackage">
<entry>io.github.lime3ds.android/org.citra.citra_emu.activities.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="C64-EMU">
<!-- Commodore 8-bit computer emulator C64.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.C64Emu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="CEMU">
<!-- Nintendo Wii U emulator Cemu -->
<rule type="androidpackage">
<entry>info.cemu.cemu/info.cemu.cemu.emulation.EmulationActivity</entry>
<entry>info.cemu.Cemu/info.cemu.Cemu.emulation.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="CITRA">
<!-- Nintendo 3DS emulator Citra -->
<rule type="androidpackage">
<entry>org.citra.citra_emu/.activities.EmulationActivity</entry>
<entry>org.citra.citra_emu/.ui.main.MainActivity</entry>
</rule>
</emulator>
<emulator name="CITRA-CANARY">
<!-- Nintendo 3DS emulator Citra Canary -->
<rule type="androidpackage">
<entry>org.citra.citra_emu.canary/org.citra.citra_emu.activities.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="CITRA-MMJ">
<!-- Nintendo 3DS emulator Citra MMJ -->
<rule type="androidpackage">
<entry>org.citra.emu/.ui.EmulationActivity</entry>
<entry>com.antutu.ABenchMark/org.citra.emu.ui.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="COLEM">
<!-- Coleco ColecoVision and Adam emulator ColEm -->
<rule type="androidpackage">
<entry>com.fms.colem.deluxe/com.fms.emulib.TVActivity</entry>
<entry>com.fms.colem/com.fms.emulib.TVActivity</entry>
</rule>
</emulator>
<emulator name="DOLPHIN">
<!-- Nintendo GameCube and Wii emulator Dolphin -->
<rule type="androidpackage">
<entry>org.dolphinemu.dolphinemu/.ui.main.TvMainActivity</entry>
</rule>
</emulator>
<emulator name="DOLPHIN-MMJR">
<!-- Dolphin MMJR, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type="androidpackage">
<entry>org.mm.jr/org.dolphinemu.dolphinemu.ui.main.MainActivity</entry>
</rule>
</emulator>
<emulator name="DOLPHIN-MMJR2">
<!-- Dolphin MMJR2, fork of Nintendo GameCube and Wii emulator Dolphin -->
<rule type="androidpackage">
<entry>org.dolphinemu.mmjr/org.dolphinemu.dolphinemu.ui.main.MainActivity</entry>
</rule>
</emulator>
<emulator name="DROIDARCADIA">
<!-- Emerson Arcadia 2001 emulator DroidArcadia -->
<rule type="androidpackage">
<entry>com.amigan.droidarcadia/.MainActivity</entry>
</rule>
</emulator>
<emulator name="DRASTIC">
<!-- Nintendo DS emulator DraStic -->
<rule type="androidpackage">
<entry>com.dsemu.drastic/.DraSticActivity</entry>
</rule>
</emulator>
<emulator name="DUCKSTATION">
<!-- Sony PlayStation 1 emulator DuckStation -->
<rule type="androidpackage">
<entry>com.github.stenzek.duckstation/.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="EKA2L1">
<!-- Symbian and Nokia N-Gage emulator EKA2L1 -->
<rule type="androidpackage">
<entry>com.github.eka2l1/.emu.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="EPSXE">
<!-- Sony PlayStation 1 emulator ePSXe -->
<rule type="androidpackage">
<entry>com.epsxe.ePSXe/.ePSXe</entry>
</rule>
</emulator>
<emulator name="FLYCAST">
<!-- Sega Dreamcast emulator Flycast -->
<rule type="androidpackage">
<entry>com.flycast.emulator/com.flycast.emulator.MainActivity</entry>
<entry>com.flycast.emulator/com.reicast.emulator.MainActivity</entry>
</rule>
</emulator>
<emulator name="FMSX">
<!-- MSX home computer emulator fMSX -->
<rule type="androidpackage">
<entry>com.fms.fmsx.deluxe/com.fms.emulib.TVActivity</entry>
<entry>com.fms.fmsx/com.fms.emulib.TVActivity</entry>
</rule>
</emulator>
<emulator name="FPSE">
<!-- Sony PlayStation 1 emulator FPse -->
<rule type="androidpackage">
<entry>com.emulator.fpse/.Main</entry>
</rule>
</emulator>
<emulator name="FPSE-NG">
<!-- Sony PlayStation 1 emulator FPseNG -->
<rule type="androidpackage">
<entry>com.emulator.fpse64/.Main</entry>
</rule>
</emulator>
<emulator name="GBA-EMU">
<!-- Nintendo Game Boy Advance emulator GBA.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.GbaEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="GBC-EMU">
<!-- Nintendo Game Boy and Game Boy Color emulator GBC.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.GbcEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="INES">
<!-- Nintendo NES and Famicom emulator iNES -->
<rule type="androidpackage">
<entry>com.fms.ines.free/com.fms.emulib.TVActivity</entry>
</rule>
</emulator>
<emulator name="INFINITY">
<!-- PICO-8 Fantasy Console game engine Infinity -->
<rule type="androidpackage">
<entry>me.dt2dev.infinity/.SchemeActivity</entry>
</rule>
</emulator>
<emulator name="IRATAJAGUAR">
<!-- Atari Jaguar emulator IrataJaguar -->
<rule type="androidpackage">
<entry>ru.vastness.altmer.iratajaguar/.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="J2ME-LOADER">
<!-- Java 2 Micro Edition emulator J2ME Loader -->
<rule type="androidpackage">
<entry>ru.playsoftware.j2meloader/.MainActivity</entry>
</rule>
</emulator>
<emulator name="JL-MOD">
<!-- Java 2 Micro Edition emulator JL-Mod -->
<rule type="androidpackage">
<entry>ru.woesss.j2meloader/ru.playsoftware.j2meloader.MainActivity</entry>
</rule>
</emulator>
<emulator name="LIME3DS">
<!-- Nintendo 3DS emulator Lime3DS -->
<rule type="androidpackage">
<entry>io.github.lime3ds.android/.activities.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="LYNX-EMU">
<!-- Atari Lynx emulator Lynx.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.LynxEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="M64PLUS-FZ">
<!-- Nintendo 64 emulator M64Plus FZ -->
<rule type="androidpackage">
<entry>org.mupen64plusae.v3.fzurita.amazon/paulscode.android.mupen64plusae.SplashActivity</entry>
<entry>org.mupen64plusae.v3.fzurita.pro/paulscode.android.mupen64plusae.SplashActivity</entry>
<entry>org.mupen64plusae.v3.fzurita/paulscode.android.mupen64plusae.SplashActivity</entry>
</rule>
</emulator>
<emulator name="MAME4DROID-CURRENT">
<!-- Arcade emulator MAME4droid Current -->
<rule type="androidpackage">
<entry>com.seleuco.mame4d2024/com.seleuco.mame4droid.MAME4droid</entry>
</rule>
</emulator>
<emulator name="MAME4DROID">
<!-- Arcade emulator MAME4droid -->
<rule type="androidpackage">
<entry>com.seleuco.mame4droid/.MAME4droid</entry>
</rule>
</emulator>
<emulator name="MAME4DROID-2024">
<!-- Arcade emulator MAME4droid 2024 -->
<rule type="androidpackage">
<entry>com.seleuco.mame4d2024/com.seleuco.mame4droid.MAME4droid</entry>
</rule>
</emulator>
<emulator name="MANDARINE">
<!-- Nintendo 3DS emulator Mandarine -->
<rule type="androidpackage">
<entry>io.github.mandarine3ds.mandarine/.activities.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="MASTERGEAR">
<!-- Sega Game Gear, Master System and SG-1000 emulator MasterGear -->
<rule type="androidpackage">
<entry>com.fms.mg/com.fms.emulib.TVActivity</entry>
</rule>
</emulator>
<emulator name="MD-EMU">
<!-- Sega Mega Drive/Genesis emulator MD.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.MdEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="MELONDS">
<!-- Nintendo DS and DSi emulator melonDS -->
<rule type="androidpackage">
<entry>me.magnum.melonds/.ui.emulator.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="MELONDS-NIGHTLY">
<!-- Nintendo DS and DSi emulator melonDS (Nightly build) -->
<rule type="androidpackage">
<entry>me.magnum.melonds.nightly/me.magnum.melonds.ui.emulator.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="MSX-EMU">
<!-- MSX home computer and ColecoVision emulator MSX.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.MsxEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="MUPEN64PLUS-AE">
<!-- Nintendo 64 emulator Mupen64Plus AE -->
<rule type="androidpackage">
<entry>org.mupen64plusae.v3.alpha/paulscode.android.mupen64plusae.SplashActivity</entry>
</rule>
</emulator>
<emulator name="MY-BOY">
<!-- Nintendo Game Boy Advance emulator My Boy! -->
<rule type="androidpackage">
<entry>com.fastemulator.gba/.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="MY-OLDBOY">
<!-- Nintendo Game Boy and Game Boy Color emulator My OldBoy! -->
<rule type="androidpackage">
<entry>com.fastemulator.gbc/.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="NEO-EMU">
<!-- SNK Neo Geo emulator NEO.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.NeoEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="NES-EMU">
<!-- Nintendo NES and Famicom emulator NES.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.NesEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="NESOID">
<!-- Nintendo NES and Famicom emulator Nesoid -->
<rule type="androidpackage">
<entry>com.androidemu.nes/.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="NGP-EMU">
<!-- SNK Neo Geo Pocket emulator NGP.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.NgpEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="NOODS">
<!-- Nintendo DS and Game Boy Advance emulator NooDS -->
<rule type="androidpackage">
<entry>com.hydra.noods/.FileBrowser</entry>
</rule>
</emulator>
<emulator name="OPENBOR">
<!-- OpenBOR game engine -->
<rule type="androidpackage">
<entry>org.openbor.engine/.GameActivity</entry>
</rule>
</emulator>
<emulator name="PANDA3DS">
<!-- Nintendo 3DS emulator Panda3DS -->
<rule type="androidpackage">
<entry>com.panda3ds.pandroid/.app.MainActivity</entry>
</rule>
</emulator>
<emulator name="PCE-EMU">
<!-- NEC PC Engine/TurboGrafx-16 emulator PCE.emu -->
<rule type="androidpackage">
<entry>com.PceEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="PIZZA-BOY-GBA">
<!-- Nintendo Game Boy Advance emulator Pizza Boy GBA -->
<rule type="androidpackage">
<entry>it.dbtecno.pizzaboygbapro/it.dbtecno.pizzaboygbapro.MainActivity</entry>
<entry>it.dbtecno.pizzaboygba/it.dbtecno.pizzaboygba.MainActivity</entry>
</rule>
</emulator>
<emulator name="PIZZA-BOY-GBC">
<!-- Nintendo Game Boy and Game Boy Color emulator Pizza Boy GBC -->
<rule type="androidpackage">
<entry>it.dbtecno.pizzaboypro/it.dbtecno.pizzaboypro.MainActivity</entry>
<entry>it.dbtecno.pizzaboy/it.dbtecno.pizzaboy.MainActivity</entry>
</rule>
</emulator>
<emulator name="PIZZA-BOY-SC">
<!-- Sega multi-system emulator Pizza Boy SC -->
<rule type="androidpackage">
<entry>it.dbtecno.pizzaboyscpro/.MainActivity</entry>
<entry>it.dbtecno.pizzaboyscbasic/.MainActivity</entry>
</rule>
</emulator>
<emulator name="PLAY!">
<!-- Sony PlayStation 2 emulator Play! -->
<rule type="androidpackage">
<entry>com.virtualapplications.play/.MainActivity</entry>
</rule>
</emulator>
<emulator name="PPSSPP">
<!-- Sony PlayStation Portable emulator PPSSPP -->
<rule type="androidpackage">
<entry>org.ppsspp.ppssppgold/org.ppsspp.ppsspp.PpssppActivity</entry>
<entry>org.ppsspp.ppsspp/.PpssppActivity</entry>
</rule>
</emulator>
<emulator name="REAL3DOPLAYER">
<!-- 3DO Interactive Multiplayer emulator Real3DOPlayer -->
<rule type="androidpackage">
<entry>ru.vastness.altmer.real3doplayer/.EmulatorActivity</entry>
</rule>
</emulator>
<emulator name="REDREAM">
<!-- Sega Dreamcast emulator Redream -->
<rule type="androidpackage">
<entry>io.recompiled.redream/.MainActivity</entry>
</rule>
</emulator>
<emulator name="RUFFLE">
<!-- Adobe Flash player Ruffle -->
<rule type="androidpackage">
<entry>rs.ruffle/.PlayerActivity</entry>
</rule>
</emulator>
<emulator name="SATURN-EMU">
<!-- Sega Saturn emulator Saturn.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.SaturnEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="SCUMMVM">
<!-- ScummVM game engine -->
<rule type="androidpackage">
<entry>org.scummvm.scummvm.debug/org.scummvm.scummvm.SplashActivity</entry>
<entry>org.scummvm.scummvm/org.scummvm.scummvm.SplashActivity</entry>
</rule>
</emulator>
<emulator name="SKYEMU">
<!-- Nintendo Game Boy, Game Boy Color, Game Boy Advance and DS emulator SkyEmu -->
<rule type="androidpackage">
<entry>com.sky.SkyEmu/.EnhancedNativeActivity</entry>
</rule>
</emulator>
<emulator name="SKYLINE">
<!-- Nintendo Switch emulator Skyline -->
<rule type="androidpackage">
<entry>skyline.emu/emu.skyline.EmulationActivity</entry>
</rule>
</emulator>
<emulator name="SNES9X-EXPLUS">
<!-- Super Nintendo emulator Snes9x EX+ -->
<rule type="androidpackage">
<entry>com.explusalpha.Snes9xPlus/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="SPECCY">
<!-- Sinclair ZX Spectrum emulator Speccy -->
<rule type="androidpackage">
<entry>com.fms.speccy.deluxe/com.fms.emulib.TVActivity</entry>
<entry>com.fms.speccy/com.fms.emulib.TVActivity</entry>
</rule>
</emulator>
<emulator name="SWAN-EMU">
<!-- Bandai WonderSwan emulator Swan.emu -->
<rule type="androidpackage">
<entry>com.explusalpha.SwanEmu/com.imagine.BaseActivity</entry>
</rule>
</emulator>
<emulator name="SWF-PLAYER">
<!-- Adobe Flash player SWF Player -->
<rule type="androidpackage">
<entry>com.issess.flashplayerpro/com.issess.flashplayer.player.FlashPlayerActivity</entry>
<entry>com.issess.flashplayer/.player.FlashPlayerActivity</entry>
</rule>
</emulator>
<emulator name="VIRTUAL-VIRTUAL-BOY">
<!-- Nintendo Virtual Boy emulator Virtual Virtual Boy -->
<rule type="androidpackage">
<entry>com.simongellis.vvb/.MainActivity</entry>
</rule>
</emulator>
<emulator name="VISUAL-PINBALL">
<!-- Pinball simulator Visual Pinball -->
<rule type="androidpackage">
<entry>org.vpinball.app/.VpxLauncherActivity</entry>
</rule>
</emulator>
<emulator name="VITA3K">
<!-- Sony PlayStation Vita emulator Vita3K -->
<rule type="androidpackage">
<entry>org.vita3k.emulator/.Emulator</entry>
</rule>
</emulator>
<emulator name="WINLATOR-GLIBC">
<!-- Microsoft Windows emulator Winlator Cmod Glibc -->
<rule type="androidpackage">
<entry>com.winlator/.XServerDisplayActivity</entry>
</rule>
</emulator>
<emulator name="WINLATOR-PROOT">
<!-- Microsoft Windows emulator Winlator Cmod PRoot -->
<rule type="androidpackage">
<entry>com.cmodded.winlator/com.winlator.XServerDisplayActivity</entry>
</rule>
</emulator>
<emulator name="YABASANSHIRO-2">
<!-- Sega Saturn emulator Yaba Sanshiro 2 -->
<rule type="androidpackage">
<entry>org.devmiyax.yabasanshioro2.pro/org.uoyabause.android.Yabause</entry>
<entry>org.devmiyax.yabasanshioro2/org.uoyabause.android.Yabause</entry>
</rule>
</emulator>
</ruleList>