ES-DE/src/guis/GuiMsgBox.cpp
Aloshi 6f64e647b9 GuiScraperMulti now reports the number of games scraped.
Added proper horizontal padding to GuiMsgBox.
2014-03-28 20:58:45 -05:00

103 lines
3.4 KiB
C++

#include "GuiMsgBox.h"
#include "../Renderer.h"
#include "../components/TextComponent.h"
#include "../components/ButtonComponent.h"
#include "../components/MenuComponent.h" // for makeButtonGrid
#include "../Util.h"
#define HORIZONTAL_PADDING_PX 20
GuiMsgBox::GuiMsgBox(Window* window, const std::string& text,
const std::string& name1, const std::function<void()>& func1,
const std::string& name2, const std::function<void()>& func2,
const std::string& name3, const std::function<void()>& func3) : GuiComponent(window),
mBackground(window, ":/frame.png"), mGrid(window, Eigen::Vector2i(1, 2))
{
float width = Renderer::getScreenWidth() * 0.6f; // max width
float minWidth = Renderer::getScreenWidth() * 0.3f; // minimum width
mMsg = std::make_shared<TextComponent>(mWindow, text, Font::get(FONT_SIZE_MEDIUM), 0x777777FF, TextComponent::ALIGN_CENTER);
mGrid.setEntry(mMsg, Eigen::Vector2i(0, 0), false, false);
// create the buttons
mButtons.push_back(std::make_shared<ButtonComponent>(mWindow, name1, name1, std::bind(&GuiMsgBox::deleteMeAndCall, this, func1)));
if(!name2.empty())
mButtons.push_back(std::make_shared<ButtonComponent>(mWindow, name2, name3, std::bind(&GuiMsgBox::deleteMeAndCall, this, func2)));
if(!name3.empty())
mButtons.push_back(std::make_shared<ButtonComponent>(mWindow, name3, name3, std::bind(&GuiMsgBox::deleteMeAndCall, this, func3)));
// set accelerator automatically (button to press when "b" is pressed)
if(mButtons.size() == 1)
{
mAcceleratorFunc = mButtons.front()->getPressedFunc();
}else{
for(auto it = mButtons.begin(); it != mButtons.end(); it++)
{
if(strToUpper((*it)->getText()) == "OK" || strToUpper((*it)->getText()) == "NO")
{
mAcceleratorFunc = (*it)->getPressedFunc();
break;
}
}
}
// put the buttons into a ComponentGrid
mButtonGrid = makeButtonGrid(mWindow, mButtons);
mGrid.setEntry(mButtonGrid, Eigen::Vector2i(0, 1), true, false, Eigen::Vector2i(1, 1), GridFlags::BORDER_TOP);
// decide final width
if(mMsg->getSize().x() < width && mButtonGrid->getSize().x() < width)
{
// mMsg and buttons are narrower than width
width = std::max(mButtonGrid->getSize().x(), mMsg->getSize().x());
width = std::max(width, minWidth);
}
// now that we know width, we can find height
mMsg->setSize(width, 0); // mMsg->getSize.y() now returns the proper length
const float msgHeight = std::max(Font::get(FONT_SIZE_LARGE)->getHeight(), mMsg->getSize().y());
setSize(width + HORIZONTAL_PADDING_PX*2, msgHeight + mButtonGrid->getSize().y());
// center for good measure
setPosition((Renderer::getScreenWidth() - mSize.x()) / 2.0f, (Renderer::getScreenHeight() - mSize.y()) / 2.0f);
addChild(&mBackground);
addChild(&mGrid);
}
bool GuiMsgBox::input(InputConfig* config, Input input)
{
if(mAcceleratorFunc && config->isMappedTo("b", input) && input.value != 0)
{
mAcceleratorFunc();
return true;
}
return GuiComponent::input(config, input);
}
void GuiMsgBox::onSizeChanged()
{
mGrid.setSize(mSize);
mGrid.setRowHeightPerc(1, mButtonGrid->getSize().y() / mSize.y());
// update messagebox size
mMsg->setSize(mSize.x() - HORIZONTAL_PADDING_PX*2, mGrid.getRowHeight(0));
mGrid.onSizeChanged();
mBackground.fitTo(mSize, Eigen::Vector3f::Zero(), Eigen::Vector2f(-32, -32));
}
void GuiMsgBox::deleteMeAndCall(const std::function<void()>& func)
{
if(func)
func();
delete this;
}
std::vector<HelpPrompt> GuiMsgBox::getHelpPrompts()
{
return mGrid.getHelpPrompts();
}