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37 lines
776 B
C++
37 lines
776 B
C++
#ifndef _GAMEDATA_H_
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#define _GAMEDATA_H_
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#include <string>
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#include "FileData.h"
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#include "MetaData.h"
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//This class holds information about a game: at the least, its name, system, and path. Additional information is optional and read by other classes.
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class GameData : public FileData
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{
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public:
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GameData(const std::string& path, const MetaDataList& metadata);
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const std::string& getName() const override;
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const std::string& getPath() const override;
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void incTimesPlayed();
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void lastPlayedNow();
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std::string getBashPath() const;
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std::string getBaseName() const;
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std::string getCleanName() const;
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bool isFolder() const override;
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MetaDataList* metadata();
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private:
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const std::string mPath;
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const std::string mBaseName;
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MetaDataList mMetaData;
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};
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#endif
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