mirror of
https://github.com/RetroDECK/ES-DE.git
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562 lines
14 KiB
C++
562 lines
14 KiB
C++
#include "Font.h"
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#include <iostream>
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#include <algorithm>
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#include <vector>
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#include "../Renderer.h"
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#include <boost/filesystem.hpp>
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#include "../Log.h"
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FT_Library Font::sLibrary;
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bool Font::libraryInitialized = false;
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int Font::getDpiX() { return 96; }
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int Font::getDpiY() { return 96; }
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int Font::getSize() const { return mSize; }
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std::map< std::pair<std::string, int>, std::weak_ptr<Font> > Font::sFontMap;
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static std::string default_font_path = "";
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std::string Font::getDefaultPath()
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{
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if(!default_font_path.empty())
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return default_font_path;
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const int fontCount = 4;
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#ifdef WIN32
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std::string fonts[] = {"DejaVuSerif.ttf",
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"Arial.ttf",
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"Verdana.ttf",
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"Tahoma.ttf" };
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//build full font path
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TCHAR winDir[MAX_PATH];
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GetWindowsDirectory(winDir, MAX_PATH);
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#ifdef UNICODE
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char winDirChar[MAX_PATH*2];
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char DefChar = ' ';
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WideCharToMultiByte(CP_ACP, 0, winDir, -1, winDirChar, MAX_PATH, &DefChar, NULL);
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std::string fontPath(winDirChar);
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#else
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std::string fontPath(winDir);
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#endif
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fontPath += "\\Fonts\\";
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//prepend to font file names
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for(int i = 0; i < fontCount; i++)
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{
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fonts[i] = fontPath + fonts[i];
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}
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#else
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std::string fonts[] = {"/usr/share/fonts/truetype/ttf-dejavu/DejaVuSerif.ttf",
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"/usr/share/fonts/TTF/DejaVuSerif.ttf",
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"/usr/share/fonts/dejavu/DejaVuSerif.ttf",
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"font.ttf" };
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#endif
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for(int i = 0; i < fontCount; i++)
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{
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if(boost::filesystem::exists(fonts[i]))
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{
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default_font_path = fonts[i];
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return fonts[i];
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}
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}
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LOG(LogError) << "Error - could not find the default font!";
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return "";
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}
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void Font::initLibrary()
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{
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if(FT_Init_FreeType(&sLibrary))
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{
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LOG(LogError) << "Error initializing FreeType!";
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}else{
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libraryInitialized = true;
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}
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}
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Font::Font(int size, const std::string& path) : fontScale(1.0f), mSize(size), mPath(path)
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{
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reload(ResourceManager::getInstance());
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}
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Font::~Font()
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{
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deinit();
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}
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void Font::reload(std::shared_ptr<ResourceManager>& rm)
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{
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init(rm->getFileData(mPath));
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}
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void Font::unload(std::shared_ptr<ResourceManager>& rm)
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{
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deinit();
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}
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std::shared_ptr<Font> Font::get(int size, const std::string& path)
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{
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if(path.empty())
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{
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LOG(LogError) << "Tried to get font with no path!";
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return std::shared_ptr<Font>();
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}
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std::pair<std::string, int> def(path, size);
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auto foundFont = sFontMap.find(def);
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if(foundFont != sFontMap.end())
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{
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if(!foundFont->second.expired())
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return foundFont->second.lock();
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}
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std::shared_ptr<Font> font = std::shared_ptr<Font>(new Font(size, path));
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sFontMap[def] = std::weak_ptr<Font>(font);
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ResourceManager::getInstance()->addReloadable(font);
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return font;
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}
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void Font::init(ResourceData data)
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{
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if(!libraryInitialized)
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initLibrary();
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mMaxGlyphHeight = 0;
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buildAtlas(data);
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}
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void Font::deinit()
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{
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if(textureID)
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{
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glDeleteTextures(1, &textureID);
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textureID = 0;
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}
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}
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void Font::buildAtlas(ResourceData data)
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{
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if(FT_New_Memory_Face(sLibrary, data.ptr.get(), data.length, 0, &face))
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{
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LOG(LogError) << "Error creating font face!";
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return;
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}
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//FT_Set_Char_Size(face, 0, size * 64, getDpiX(), getDpiY());
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FT_Set_Pixel_Sizes(face, 0, mSize);
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//find the size we should use
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FT_GlyphSlot g = face->glyph;
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int w = 0;
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int h = 0;
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/*for(int i = 32; i < 128; i++)
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{
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if(FT_Load_Char(face, i, FT_LOAD_RENDER))
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{
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fprintf(stderr, "Loading character %c failed!\n", i);
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continue;
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}
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w += g->bitmap.width;
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h = std::max(h, g->bitmap.rows);
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}*/
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//the max size (GL_MAX_TEXTURE_SIZE) is like 3300
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w = 2048;
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h = 512;
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textureWidth = w;
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textureHeight = h;
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//create the texture
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glGenTextures(1, &textureID);
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glBindTexture(GL_TEXTURE_2D, textureID);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_ALPHA, GL_UNSIGNED_BYTE, NULL);
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//copy the glyphs into the texture
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int x = 0;
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int y = 0;
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int maxHeight = 0;
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for(int i = 32; i < 128; i++)
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{
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if(FT_Load_Char(face, i, FT_LOAD_RENDER))
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continue;
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//prints rendered texture to the console
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/*std::cout << "uploading at x: " << x << ", w: " << g->bitmap.width << " h: " << g->bitmap.rows << "\n";
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for(int k = 0; k < g->bitmap.rows; k++)
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{
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for(int j = 0; j < g->bitmap.width; j++)
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{
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if(g->bitmap.buffer[g->bitmap.width * k + j])
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std::cout << ".";
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else
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std::cout << " ";
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}
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std::cout << "\n";
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}*/
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if(x + g->bitmap.width >= textureWidth)
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{
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x = 0;
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y += maxHeight + 1; //leave one pixel of space between glyphs
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maxHeight = 0;
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}
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if(g->bitmap.rows > maxHeight)
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maxHeight = g->bitmap.rows;
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glTexSubImage2D(GL_TEXTURE_2D, 0, x, y, g->bitmap.width, g->bitmap.rows, GL_ALPHA, GL_UNSIGNED_BYTE, g->bitmap.buffer);
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charData[i].texX = x;
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charData[i].texY = y;
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charData[i].texW = g->bitmap.width;
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charData[i].texH = g->bitmap.rows;
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charData[i].advX = (float)g->metrics.horiAdvance / 64.0f;
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charData[i].advY = (float)g->metrics.vertAdvance / 64.0f;
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charData[i].bearingX = (float)g->metrics.horiBearingX / 64.0f;
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charData[i].bearingY = (float)g->metrics.horiBearingY / 64.0f;
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if(charData[i].texH > mMaxGlyphHeight)
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mMaxGlyphHeight = charData[i].texH;
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x += g->bitmap.width + 1; //leave one pixel of space between glyphs
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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FT_Done_Face(face);
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if((y + maxHeight) >= textureHeight)
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{
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//failed to create a proper font texture
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LOG(LogWarning) << "Font \"" << mPath << "\" with size " << mSize << " exceeded max texture size! Trying again...";
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//try a 3/4th smaller size and redo initialization
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fontScale *= 1.25f;
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mSize = (int)(mSize * (1.0f / fontScale));
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deinit();
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init(data);
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}
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}
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void Font::drawText(std::string text, const Eigen::Vector2f& offset, unsigned int color)
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{
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TextCache* cache = buildTextCache(text, offset[0], offset[1], color);
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renderTextCache(cache);
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delete cache;
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}
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void Font::renderTextCache(TextCache* cache)
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{
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if(!textureID)
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{
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LOG(LogError) << "Error - tried to draw with Font that has no texture loaded!";
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return;
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}
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if(cache == NULL)
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{
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LOG(LogError) << "Attempted to draw NULL TextCache!";
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return;
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}
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glBindTexture(GL_TEXTURE_2D, textureID);
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnableClientState(GL_VERTEX_ARRAY);
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_COLOR_ARRAY);
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glVertexPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), &cache->verts[0].pos);
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glTexCoordPointer(2, GL_FLOAT, sizeof(TextCache::Vertex), &cache->verts[0].tex);
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glColorPointer(4, GL_UNSIGNED_BYTE, 0, cache->colors);
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glDrawArrays(GL_TRIANGLES, 0, cache->vertCount);
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glDisableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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}
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Eigen::Vector2f Font::sizeText(std::string text) const
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{
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float lineWidth = 0.0f;
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float highestWidth = 0.0f;
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float y = (float)getHeight();
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for(unsigned int i = 0; i < text.length(); i++)
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{
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unsigned char letter = text[i];
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if(letter == '\n')
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{
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if(lineWidth > highestWidth)
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highestWidth = lineWidth;
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lineWidth = 0.0f;
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y += getHeight();
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}
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if(letter < 32 || letter >= 128)
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letter = 127;
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lineWidth += charData[letter].advX * fontScale;
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}
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if(lineWidth > highestWidth)
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highestWidth = lineWidth;
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return Eigen::Vector2f(highestWidth, y);
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}
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int Font::getHeight() const
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{
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return (int)(mMaxGlyphHeight * 1.5f * fontScale);
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}
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void Font::drawCenteredText(std::string text, float xOffset, float y, unsigned int color)
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{
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Eigen::Vector2f pos = sizeText(text);
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pos[0] = (Renderer::getScreenWidth() - pos.x());
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pos[0] = (pos.x() / 2) + (xOffset / 2);
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pos[1] = y;
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drawText(text, pos, color);
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}
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//this could probably be optimized
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//draws text and ensures it's never longer than xLen
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void Font::drawWrappedText(std::string text, const Eigen::Vector2f& offset, float xLen, unsigned int color)
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{
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text = wrapText(text, xLen);
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drawText(text, offset, color);
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}
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//the worst algorithm ever written
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//breaks up a normal string with newlines to make it fit xLen
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std::string Font::wrapText(std::string text, float xLen) const
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{
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std::string out;
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std::string line, word, temp;
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size_t space, newline;
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Eigen::Vector2f textSize;
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while(text.length() > 0 || !line.empty()) //while there's text or we still have text to render
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{
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space = text.find(' ', 0);
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if(space == std::string::npos)
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space = text.length() - 1;
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word = text.substr(0, space + 1);
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//check if the next word contains a newline
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newline = word.find('\n', 0);
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if(newline != std::string::npos)
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{
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//get everything up to the newline
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word = word.substr(0, newline);
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text.erase(0, newline + 1);
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}else{
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text.erase(0, space + 1);
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}
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temp = line + word;
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textSize = sizeText(temp);
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//if we're on the last word and it'll fit on the line, just add it to the line
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if((textSize.x() <= xLen && text.length() == 0) || newline != std::string::npos)
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{
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line = temp;
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word = "";
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}
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//if the next line will be too long or we're on the last of the text, render it
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if(textSize.x() > xLen || text.length() == 0 || newline != std::string::npos)
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{
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//output line now
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out += line + '\n';
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//move the word we skipped to the next line
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line = word;
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}else{
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//there's still space, continue building the line
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line = temp;
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}
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}
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if(!out.empty() && newline == std::string::npos) //chop off the last newline if we added one
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out.erase(out.length() - 1, 1);
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return out;
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}
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Eigen::Vector2f Font::sizeWrappedText(std::string text, float xLen) const
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{
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text = wrapText(text, xLen);
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return sizeText(text);
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}
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Eigen::Vector2f Font::getWrappedTextCursorOffset(std::string text, float xLen, int cursor) const
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{
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std::string wrappedText = wrapText(text, xLen);
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float lineWidth = 0.0f;
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float y = 0.0f;
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unsigned int stop = (unsigned int)cursor;
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unsigned int wrapOffset = 0;
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for(unsigned int i = 0; i < stop; i++)
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{
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unsigned char wrappedLetter = wrappedText[i + wrapOffset];
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unsigned char letter = text[i];
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if(wrappedLetter == '\n' && letter != '\n')
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{
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//this is where the wordwrap inserted a newline
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//reset lineWidth and increment y, but don't consume a cursor character
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lineWidth = 0.0f;
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y += getHeight();
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wrapOffset++;
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i--;
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continue;
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}
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if(letter == '\n')
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{
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lineWidth = 0.0f;
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y += getHeight();
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continue;
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}
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if(letter < 32 || letter >= 128)
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letter = 127;
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lineWidth += charData[letter].advX * fontScale;
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}
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return Eigen::Vector2f(lineWidth, y);
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}
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//=============================================================================================================
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//TextCache
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//=============================================================================================================
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TextCache* Font::buildTextCache(const std::string& text, float offsetX, float offsetY, unsigned int color)
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{
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if(!textureID)
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{
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LOG(LogError) << "Error - tried to build TextCache with Font that has no texture loaded!";
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return NULL;
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}
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const int triCount = text.length() * 2;
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const int vertCount = triCount * 3;
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TextCache::Vertex* vert = new TextCache::Vertex[vertCount];
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GLubyte* colors = new GLubyte[vertCount * 4];
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//texture atlas width/height
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float tw = (float)textureWidth;
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float th = (float)textureHeight;
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float x = offsetX;
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float y = offsetY + mMaxGlyphHeight * 1.1f * fontScale; //padding (another 0.5% is added to the bottom through the sizeText function)
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int charNum = 0;
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for(int i = 0; i < vertCount; i += 6, charNum++)
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{
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unsigned char letter = text[charNum];
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if(letter == '\n')
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{
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y += (float)getHeight();
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x = offsetX;
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memset(&vert[i], 0, 6 * sizeof(TextCache::Vertex));
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continue;
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}
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if(letter < 32 || letter >= 128)
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letter = 127; //print [X] if character is not standard ASCII
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//the glyph might not start at the cursor position, but needs to be shifted a bit
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const float glyphStartX = x + charData[letter].bearingX * fontScale;
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//order is bottom left, top right, top left
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vert[i + 0].pos << glyphStartX, y + (charData[letter].texH - charData[letter].bearingY) * fontScale;
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vert[i + 1].pos << glyphStartX + charData[letter].texW * fontScale, y - charData[letter].bearingY * fontScale;
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vert[i + 2].pos << glyphStartX, vert[i + 1].pos.y();
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Eigen::Vector2i charTexCoord(charData[letter].texX, charData[letter].texY);
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Eigen::Vector2i charTexSize(charData[letter].texW, charData[letter].texH);
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vert[i + 0].tex << charTexCoord.x() / tw, (charTexCoord.y() + charTexSize.y()) / th;
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vert[i + 1].tex << (charTexCoord.x() + charTexSize.x()) / tw, charTexCoord.y() / th;
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vert[i + 2].tex << vert[i + 0].tex.x(), vert[i + 1].tex.y();
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//next triangle (second half of the quad)
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vert[i + 3].pos = vert[i + 0].pos;
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vert[i + 4].pos = vert[i + 1].pos;
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vert[i + 5].pos[0] = vert[i + 1].pos.x();
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vert[i + 5].pos[1] = vert[i + 0].pos.y();
|
|
|
|
vert[i + 3].tex = vert[i + 0].tex;
|
|
vert[i + 4].tex = vert[i + 1].tex;
|
|
vert[i + 5].tex[0] = vert[i + 1].tex.x();
|
|
vert[i + 5].tex[1] = vert[i + 0].tex.y();
|
|
|
|
x += charData[letter].advX * fontScale;
|
|
}
|
|
|
|
TextCache::CacheMetrics metrics = { sizeText(text) };
|
|
TextCache* cache = new TextCache(vertCount, vert, colors, metrics);
|
|
if(color != 0x00000000)
|
|
cache->setColor(color);
|
|
|
|
return cache;
|
|
}
|
|
|
|
TextCache::TextCache(int verts, Vertex* v, GLubyte* c, const CacheMetrics& m) : vertCount(verts), verts(v), colors(c), metrics(m)
|
|
{
|
|
}
|
|
|
|
TextCache::~TextCache()
|
|
{
|
|
delete[] verts;
|
|
delete[] colors;
|
|
}
|
|
|
|
void TextCache::setColor(unsigned int color)
|
|
{
|
|
Renderer::buildGLColorArray(const_cast<GLubyte*>(colors), color, vertCount);
|
|
}
|