mirror of
https://github.com/RetroDECK/ES-DE.git
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a02a747c50
Made all components render using triangle strips
168 lines
4.3 KiB
C++
168 lines
4.3 KiB
C++
#include "components/RatingComponent.h"
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#include "resources/TextureResource.h"
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#include "ThemeData.h"
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RatingComponent::RatingComponent(Window* window) : GuiComponent(window), mColorShift(0xFFFFFFFF)
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{
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mFilledTexture = TextureResource::get(":/star_filled.svg", true);
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mUnfilledTexture = TextureResource::get(":/star_unfilled.svg", true);
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mValue = 0.5f;
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mSize = Vector2f(64 * NUM_RATING_STARS, 64);
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updateVertices();
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updateColors();
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}
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void RatingComponent::setValue(const std::string& value)
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{
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if(value.empty())
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{
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mValue = 0.0f;
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}else{
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mValue = stof(value);
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if(mValue > 1.0f)
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mValue = 1.0f;
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else if(mValue < 0.0f)
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mValue = 0.0f;
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}
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updateVertices();
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}
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std::string RatingComponent::getValue() const
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{
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// do not use std::to_string here as it will use the current locale
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// and that sometimes encodes decimals as commas
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std::stringstream ss;
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ss << mValue;
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return ss.str();
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}
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void RatingComponent::setOpacity(unsigned char opacity)
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{
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mOpacity = opacity;
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mColorShift = (mColorShift >> 8 << 8) | mOpacity;
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updateColors();
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}
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void RatingComponent::setColorShift(unsigned int color)
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{
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mColorShift = color;
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// Grab the opacity from the color shift because we may need to apply it if
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// fading textures in
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mOpacity = color & 0xff;
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updateColors();
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}
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void RatingComponent::onSizeChanged()
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{
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if(mSize.y() == 0)
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mSize[1] = mSize.x() / NUM_RATING_STARS;
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else if(mSize.x() == 0)
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mSize[0] = mSize.y() * NUM_RATING_STARS;
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if(mSize.y() > 0)
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{
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size_t heightPx = (size_t)Math::round(mSize.y());
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if (mFilledTexture)
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mFilledTexture->rasterizeAt(heightPx, heightPx);
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if(mUnfilledTexture)
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mUnfilledTexture->rasterizeAt(heightPx, heightPx);
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}
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updateVertices();
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}
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void RatingComponent::updateVertices()
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{
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const float numStars = NUM_RATING_STARS;
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const float h = Math::round(getSize().y()); // is the same as a single star's width
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const float w = Math::round(h * mValue * numStars);
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const float fw = Math::round(h * numStars);
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const unsigned int color = Renderer::convertColor(mColorShift);
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mVertices[0] = { { 0.0f, 0.0f }, { 0.0f, 1.0f }, color };
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mVertices[1] = { { 0.0f, h }, { 0.0f, 0.0f }, color };
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mVertices[2] = { { w, 0.0f }, { mValue * numStars, 1.0f }, color };
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mVertices[3] = { { w, h }, { mValue * numStars, 0.0f }, color };
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mVertices[4] = { { 0.0f, 0.0f }, { 0.0f, 1.0f }, color };
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mVertices[5] = { { 0.0f, h }, { 0.0f, 0.0f }, color };
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mVertices[6] = { { fw, 0.0f }, { numStars, 1.0f }, color };
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mVertices[7] = { { fw, h }, { numStars, 0.0f }, color };
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}
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void RatingComponent::updateColors()
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{
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const unsigned int color = Renderer::convertColor(mColorShift);
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for(int i = 0; i < 8; ++i)
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mVertices[i].col = color;
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}
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void RatingComponent::render(const Transform4x4f& parentTrans)
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{
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Transform4x4f trans = parentTrans * getTransform();
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trans.round();
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Renderer::setMatrix(trans);
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mFilledTexture->bind();
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Renderer::drawTriangleStrips(&mVertices[0], 4);
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mUnfilledTexture->bind();
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Renderer::drawTriangleStrips(&mVertices[4], 4);
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renderChildren(trans);
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}
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bool RatingComponent::input(InputConfig* config, Input input)
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{
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if(config->isMappedTo("a", input) && input.value != 0)
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{
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mValue += 1.f / NUM_RATING_STARS;
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if(mValue > 1.0f)
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mValue = 0.0f;
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updateVertices();
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}
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return GuiComponent::input(config, input);
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}
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void RatingComponent::applyTheme(const std::shared_ptr<ThemeData>& theme, const std::string& view, const std::string& element, unsigned int properties)
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{
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GuiComponent::applyTheme(theme, view, element, properties);
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using namespace ThemeFlags;
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "rating");
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if(!elem)
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return;
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bool imgChanged = false;
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if(properties & PATH && elem->has("filledPath"))
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{
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mFilledTexture = TextureResource::get(elem->get<std::string>("filledPath"), true);
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imgChanged = true;
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}
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if(properties & PATH && elem->has("unfilledPath"))
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{
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mUnfilledTexture = TextureResource::get(elem->get<std::string>("unfilledPath"), true);
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imgChanged = true;
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}
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if(properties & COLOR && elem->has("color"))
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setColorShift(elem->get<unsigned int>("color"));
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if(imgChanged)
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onSizeChanged();
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}
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std::vector<HelpPrompt> RatingComponent::getHelpPrompts()
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{
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std::vector<HelpPrompt> prompts;
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prompts.push_back(HelpPrompt("a", "add star"));
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return prompts;
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}
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