mirror of
https://github.com/RetroDECK/ES-DE.git
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431 lines
11 KiB
C++
431 lines
11 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// GuiComponent.cpp
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//
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// Basic GUI component handling such as placement, rotation, Z-order, rendering and animation.
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//
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#include "GuiComponent.h"
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#include "Log.h"
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#include "ThemeData.h"
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#include "Window.h"
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#include "animations/Animation.h"
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#include "renderers/Renderer.h"
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#include <algorithm>
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GuiComponent::GuiComponent()
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: mWindow {Window::getInstance()}
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, mParent {nullptr}
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, mThemeGameSelectorEntry {0}
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, mColor {0}
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, mColorShift {0}
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, mColorShiftEnd {0}
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, mColorOriginalValue {0}
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, mColorChangedValue {0}
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, mComponentThemeFlags {0}
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, mPosition {0.0f, 0.0f, 0.0f}
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, mOrigin {0.0f, 0.0f}
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, mRotationOrigin {0.5f, 0.5f}
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, mSize {0.0f, 0.0f}
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, mBrightness {0.0f}
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, mOpacity {1.0f}
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, mSaturation {1.0f}
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, mDimming {1.0f}
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, mThemeOpacity {1.0f}
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, mThemeSaturation {1.0f}
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, mRotation {0.0f}
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, mScale {1.0f}
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, mDefaultZIndex {0.0f}
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, mZIndex {0.0f}
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, mIsProcessing {false}
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, mVisible {true}
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, mEnabled {true}
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, mTransform {Renderer::getIdentity()}
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{
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for (unsigned char i = 0; i < MAX_ANIMATIONS; ++i)
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mAnimationMap[i] = nullptr;
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}
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GuiComponent::~GuiComponent()
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{
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mWindow->removeGui(this);
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cancelAllAnimations();
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if (mParent)
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mParent->removeChild(this);
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for (unsigned int i = 0; i < getChildCount(); ++i)
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getChild(i)->setParent(nullptr);
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}
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bool GuiComponent::input(InputConfig* config, Input input)
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{
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for (unsigned int i = 0; i < getChildCount(); ++i) {
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if (getChild(i)->input(config, input))
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return true;
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}
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return false;
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}
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void GuiComponent::updateSelf(int deltaTime)
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{
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for (unsigned char i = 0; i < MAX_ANIMATIONS; ++i)
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advanceAnimation(i, deltaTime);
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}
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void GuiComponent::updateChildren(int deltaTime)
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{
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for (unsigned int i = 0; i < getChildCount(); ++i)
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getChild(i)->update(deltaTime);
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}
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void GuiComponent::update(int deltaTime)
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{
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updateSelf(deltaTime);
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updateChildren(deltaTime);
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}
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void GuiComponent::render(const glm::mat4& parentTrans)
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{
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if (!isVisible())
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return;
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glm::mat4 trans {parentTrans * getTransform()};
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renderChildren(trans);
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}
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void GuiComponent::renderChildren(const glm::mat4& transform) const
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{
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for (unsigned int i = 0; i < getChildCount(); ++i)
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getChild(i)->render(transform);
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}
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void GuiComponent::setPosition(float x, float y, float z)
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{
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if (mPosition.x == x && mPosition.y == y && mPosition.z == z)
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return;
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mPosition = glm::vec3 {x, y, z};
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onPositionChanged();
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}
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void GuiComponent::setOrigin(float x, float y)
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{
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if (mOrigin.x == x && mOrigin.y == y)
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return;
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mOrigin = glm::vec2 {x, y};
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onOriginChanged();
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}
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void GuiComponent::setSize(const float w, const float h)
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{
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if (mSize.x == w && mSize.y == h)
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return;
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mSize = glm::vec2 {w, h};
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onSizeChanged();
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}
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const glm::vec2 GuiComponent::getCenter() const
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{
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return glm::vec2 {mPosition.x - (getSize().x * mOrigin.x) + getSize().x / 2.0f,
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mPosition.y - (getSize().y * mOrigin.y) + getSize().y / 2.0f};
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}
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void GuiComponent::addChild(GuiComponent* cmp)
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{
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mChildren.push_back(cmp);
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if (cmp->getParent())
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cmp->getParent()->removeChild(cmp);
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cmp->setParent(this);
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}
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void GuiComponent::removeChild(GuiComponent* cmp)
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{
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if (!cmp->getParent())
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return;
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if (cmp->getParent() != this) {
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LOG(LogError) << "Tried to remove child from incorrect parent!";
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}
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cmp->setParent(nullptr);
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for (auto i = mChildren.cbegin(); i != mChildren.cend(); ++i) {
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if (*i == cmp) {
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mChildren.erase(i);
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return;
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}
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}
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}
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void GuiComponent::sortChildren()
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{
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std::stable_sort(mChildren.begin(), mChildren.end(), [](GuiComponent* a, GuiComponent* b) {
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return b->getZIndex() > a->getZIndex();
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});
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}
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const int GuiComponent::getChildIndex() const
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{
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std::vector<GuiComponent*>::iterator it {
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std::find(getParent()->mChildren.begin(), getParent()->mChildren.end(), this)};
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if (it != getParent()->mChildren.end())
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return static_cast<int>(std::distance(getParent()->mChildren.begin(), it));
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else
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return -1;
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}
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void GuiComponent::setBrightness(float brightness)
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{
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if (mBrightness == brightness)
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return;
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mBrightness = brightness;
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
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(*it)->setBrightness(brightness);
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}
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void GuiComponent::setOpacity(float opacity)
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{
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if (mOpacity == opacity)
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return;
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mOpacity = opacity;
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
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(*it)->setOpacity(opacity);
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}
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void GuiComponent::setDimming(float dimming)
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{
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if (mDimming == dimming)
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return;
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mDimming = dimming;
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
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(*it)->setDimming(dimming);
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}
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const glm::mat4& GuiComponent::getTransform()
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{
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mTransform = Renderer::getIdentity();
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mTransform = glm::translate(mTransform, glm::round(mPosition));
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if (mScale != 1.0f)
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mTransform = glm::scale(mTransform, glm::vec3 {mScale});
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if (mRotation != 0.0f) {
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// Calculate offset as difference between origin and rotation origin.
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glm::vec2 rotationSize {getRotationSize()};
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float xOff {(mOrigin.x - mRotationOrigin.x) * rotationSize.x};
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float yOff {(mOrigin.y - mRotationOrigin.y) * rotationSize.y};
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// Transform to offset point.
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if (xOff != 0.0f || yOff != 0.0f)
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mTransform = glm::translate(mTransform, glm::vec3 {xOff * -1.0f, yOff * -1.0f, 0.0f});
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// Apply rotation transform.
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mTransform = glm::rotate(mTransform, mRotation, glm::vec3 {0.0f, 0.0f, 1.0f});
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// Transform back to original point.
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if (xOff != 0.0f || yOff != 0.0f)
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mTransform = glm::translate(mTransform, glm::vec3 {xOff, yOff, 0.0f});
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}
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mTransform = glm::translate(
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mTransform,
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glm::round(glm::vec3 {mOrigin.x * mSize.x * -1.0f, mOrigin.y * mSize.y * -1.0f, 0.0f}));
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return mTransform;
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}
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void GuiComponent::textInput(const std::string& text)
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{
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for (auto it = mChildren.cbegin(); it != mChildren.cend(); ++it)
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(*it)->textInput(text);
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}
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void GuiComponent::setAnimation(Animation* anim,
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int delay,
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std::function<void()> finishedCallback,
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bool reverse,
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unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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AnimationController* oldAnim {mAnimationMap[slot]};
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mAnimationMap[slot] = new AnimationController(anim, delay, finishedCallback, reverse);
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if (oldAnim)
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delete oldAnim;
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}
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const bool GuiComponent::stopAnimation(unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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if (mAnimationMap[slot]) {
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delete mAnimationMap[slot];
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mAnimationMap[slot] = nullptr;
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return true;
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}
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else {
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return false;
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}
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}
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const bool GuiComponent::cancelAnimation(unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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if (mAnimationMap[slot]) {
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mAnimationMap[slot]->removeFinishedCallback();
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delete mAnimationMap[slot];
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mAnimationMap[slot] = nullptr;
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return true;
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}
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else {
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return false;
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}
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}
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const bool GuiComponent::finishAnimation(unsigned char slot)
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{
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assert(slot < MAX_ANIMATIONS);
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AnimationController* anim {mAnimationMap[slot]};
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if (anim) {
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// Skip to animation's end.
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const bool done {anim->update(anim->getAnimation()->getDuration() - anim->getTime())};
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if (done) {
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mAnimationMap[slot] = nullptr;
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delete anim; // Will also call finishedCallback.
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}
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return true;
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}
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else {
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return false;
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}
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}
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const bool GuiComponent::advanceAnimation(unsigned char slot, unsigned int time)
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{
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assert(slot < MAX_ANIMATIONS);
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AnimationController* anim {mAnimationMap[slot]};
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if (anim) {
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bool done {anim->update(time)};
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if (done) {
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mAnimationMap[slot] = nullptr;
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delete anim; // Will also call finishedCallback.
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}
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return true;
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}
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else {
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return false;
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}
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}
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void GuiComponent::stopAllAnimations()
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{
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for (unsigned char i = 0; i < MAX_ANIMATIONS; ++i)
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stopAnimation(i);
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}
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void GuiComponent::cancelAllAnimations()
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{
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for (unsigned char i = 0; i < MAX_ANIMATIONS; ++i)
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cancelAnimation(i);
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}
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void GuiComponent::applyTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view,
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const std::string& element,
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unsigned int properties)
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{
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const glm::vec2 scale {getParent() ?
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getParent()->getSize() :
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glm::vec2 {Renderer::getScreenWidth(), Renderer::getScreenHeight()}};
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const ThemeData::ThemeElement* elem {theme->getElement(view, element, "")};
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if (!elem)
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return;
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using namespace ThemeFlags;
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if (properties & POSITION && elem->has("pos")) {
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glm::vec2 denormalized {elem->get<glm::vec2>("pos") * scale};
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setPosition(glm::vec3 {denormalized.x, denormalized.y, 0.0f});
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}
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if (properties & ThemeFlags::SIZE && elem->has("size"))
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setSize(elem->get<glm::vec2>("size") * scale);
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// Position + size also implies origin.
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if ((properties & ORIGIN || (properties & POSITION && properties & ThemeFlags::SIZE)) &&
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elem->has("origin")) {
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setOrigin(glm::clamp(elem->get<glm::vec2>("origin"), 0.0f, 1.0f));
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}
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if (properties & ThemeFlags::ROTATION) {
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if (elem->has("rotation"))
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setRotationDegrees(elem->get<float>("rotation"));
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if (elem->has("rotationOrigin"))
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setRotationOrigin(glm::clamp(elem->get<glm::vec2>("rotationOrigin"), 0.0f, 1.0f));
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}
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if (properties & ThemeFlags::Z_INDEX && elem->has("zIndex"))
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setZIndex(elem->get<float>("zIndex"));
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else
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setZIndex(getDefaultZIndex());
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if (properties & ThemeFlags::BRIGHTNESS && elem->has("brightness"))
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mBrightness = glm::clamp(elem->get<float>("brightness"), -2.0f, 2.0f);
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if (properties & ThemeFlags::OPACITY && elem->has("opacity"))
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mThemeOpacity = glm::clamp(elem->get<float>("opacity"), 0.0f, 1.0f);
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if (properties & ThemeFlags::VISIBLE && elem->has("visible") && !elem->get<bool>("visible"))
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mThemeOpacity = 0.0f;
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else
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setVisible(true);
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if (properties & ThemeFlags::SATURATION && elem->has("saturation"))
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mThemeSaturation = glm::clamp(elem->get<float>("saturation"), 0.0f, 1.0f);
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if (properties && elem->has("gameselector"))
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mThemeGameSelector = elem->get<std::string>("gameselector");
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if (properties && elem->has("gameselectorEntry"))
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mThemeGameSelectorEntry = elem->get<unsigned int>("gameselectorEntry");
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}
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void GuiComponent::updateHelpPrompts()
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{
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if (getParent()) {
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getParent()->updateHelpPrompts();
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return;
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}
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std::vector<HelpPrompt> prompts {getHelpPrompts()};
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if (mWindow->peekGui() == this)
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mWindow->setHelpPrompts(prompts, getHelpStyle());
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}
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void GuiComponent::onShow()
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{
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for (unsigned int i = 0; i < getChildCount(); ++i)
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getChild(i)->onShow();
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}
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void GuiComponent::onHide()
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{
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for (unsigned int i = 0; i < getChildCount(); ++i)
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getChild(i)->onHide();
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}
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