mirror of
https://github.com/RetroDECK/ES-DE.git
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1035 lines
46 KiB
C++
1035 lines
46 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// ES-DE
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// GuiMetaDataEd.cpp
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//
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// Game metadata edit user interface.
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// This interface is triggered from the GuiGamelistOptions menu.
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// The scraping interface is handled by GuiScraperSingle which calls GuiScraperSearch.
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//
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#include "guis/GuiMetaDataEd.h"
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#include "CollectionSystemsManager.h"
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#include "FileData.h"
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#include "FileFilterIndex.h"
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#include "GamelistFileParser.h"
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#include "MameNames.h"
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#include "SystemData.h"
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#include "Window.h"
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#include "components/ButtonComponent.h"
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#include "components/ComponentList.h"
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#include "components/DateTimeEditComponent.h"
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#include "components/MenuComponent.h"
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#include "components/RatingComponent.h"
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#include "components/SwitchComponent.h"
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#include "components/TextComponent.h"
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#include "guis/GuiMsgBox.h"
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#include "guis/GuiScraperSingle.h"
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#include "guis/GuiTextEditKeyboardPopup.h"
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#include "guis/GuiTextEditPopup.h"
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#include "resources/Font.h"
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#include "utils/StringUtil.h"
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#define TITLE_HEIGHT \
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(mTitle->getFont()->getLetterHeight() + (Renderer::getIsVerticalOrientation() ? \
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Renderer::getScreenWidth() * 0.060f : \
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Renderer::getScreenHeight() * 0.060f))
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GuiMetaDataEd::GuiMetaDataEd(MetaDataList* md,
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const std::vector<MetaDataDecl>& mdd,
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const ScraperSearchParams scraperParams,
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std::function<void()> saveCallback,
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std::function<void()> clearGameFunc,
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std::function<void()> deleteGameFunc)
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: mRenderer {Renderer::getInstance()}
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, mBackground {":/graphics/frame.svg"}
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, mGrid {glm::ivec2 {2, 6}}
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, mScraperParams {scraperParams}
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, mControllerBadges {BadgeComponent::getGameControllers()}
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, mMetaDataDecl {mdd}
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, mMetaData {md}
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, mSavedCallback {saveCallback}
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, mClearGameFunc {clearGameFunc}
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, mDeleteGameFunc {deleteGameFunc}
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, mIsCustomCollection {false}
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, mMediaFilesUpdated {false}
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, mSavedMediaAndAborted {false}
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, mInvalidEmulatorEntry {false}
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, mInvalidFolderLinkEntry {false}
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{
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if (ViewController::getInstance()->getState().getSystem()->isCustomCollection() ||
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ViewController::getInstance()->getState().getSystem()->getThemeFolder() ==
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"custom-collections")
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mIsCustomCollection = true;
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// Remove the last "unknown" controller entry.
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if (mControllerBadges.size() > 1)
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mControllerBadges.pop_back();
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addChild(&mBackground);
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addChild(&mGrid);
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mTitle = std::make_shared<TextComponent>("EDIT METADATA", Font::get(FONT_SIZE_LARGE),
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mMenuColorTitle, ALIGN_CENTER);
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mGrid.setEntry(mTitle, glm::ivec2 {0, 0}, false, true, glm::ivec2 {2, 2});
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// Extract possible subfolders from the path.
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std::string folderPath {
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Utils::String::replace(Utils::FileSystem::getParent(scraperParams.game->getPath()),
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scraperParams.system->getSystemEnvData()->mStartPath, "")};
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if (folderPath.size() >= 2) {
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folderPath.erase(0, 1);
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#if defined(_WIN64)
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folderPath.push_back('\\');
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folderPath = Utils::String::replace(folderPath, "/", "\\");
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#else
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folderPath.push_back('/');
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#endif
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}
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mSubtitle = std::make_shared<TextComponent>(
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folderPath + Utils::FileSystem::getFileName(scraperParams.game->getPath()) + " [" +
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Utils::String::toUpper(scraperParams.system->getName()) + "]" +
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(scraperParams.game->getType() == FOLDER ? " " + ViewController::FOLDER_CHAR : ""),
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Font::get(FONT_SIZE_SMALL), mMenuColorPrimary, ALIGN_CENTER);
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mGrid.setEntry(mSubtitle, glm::ivec2 {0, 2}, false, true, glm::ivec2 {2, 1});
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mList = std::make_shared<ComponentList>();
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mList->setRowHeight(std::round(Font::get(FONT_SIZE_SMALL)->getHeight()));
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mGrid.setEntry(mList, glm::ivec2 {0, 4}, true, true, glm::ivec2 {2, 1});
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// Set up scroll indicators.
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mScrollUp = std::make_shared<ImageComponent>();
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mScrollDown = std::make_shared<ImageComponent>();
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mScrollUp->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
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mScrollUp->setOrigin(0.0f, -0.35f);
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mScrollDown->setResize(0.0f, mTitle->getFont()->getLetterHeight() / 2.0f);
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mScrollDown->setOrigin(0.0f, 0.35f);
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mScrollIndicator = std::make_shared<ScrollIndicatorComponent>(mList, mScrollUp, mScrollDown);
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mGrid.setEntry(mScrollUp, glm::ivec2 {1, 0}, false, false, glm::ivec2 {1, 1});
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mGrid.setEntry(mScrollDown, glm::ivec2 {1, 1}, false, false, glm::ivec2 {1, 1});
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// Populate list.
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for (auto it = mdd.cbegin(); it != mdd.cend(); ++it) {
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std::shared_ptr<GuiComponent> ed;
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std::string currentKey {it->key};
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std::string originalValue {mMetaData->get(it->key)};
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std::string gamePath;
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// Only display the custom collections sortname entry if we're editing the game
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// from within a custom collection.
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if (currentKey == "collectionsortname" && !mIsCustomCollection)
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continue;
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// Don't add statistics.
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if (it->isStatistic)
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continue;
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// Don't show the alternative emulator entry if the corresponding option has been disabled.
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if (!Settings::getInstance()->getBool("AlternativeEmulatorPerGame") &&
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it->type == MD_ALT_EMULATOR) {
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ed = std::make_shared<TextComponent>("", Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT),
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mMenuColorPrimary, ALIGN_RIGHT);
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assert(ed);
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ed->setValue(mMetaData->get(it->key));
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mEditors.push_back(ed);
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continue;
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}
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// It's very important to put the element with the help prompt as the last row
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// entry instead of for instance the spacer. That is so because ComponentList
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// always looks for the help prompt at the back of the element stack.
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ComponentListRow row;
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auto lbl = std::make_shared<TextComponent>(Utils::String::toUpper(it->displayName),
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Font::get(FONT_SIZE_SMALL), mMenuColorPrimary);
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row.addElement(lbl, true); // Label.
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switch (it->type) {
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case MD_BOOL: {
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ed = std::make_shared<SwitchComponent>();
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// Make the switches slightly smaller.
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ed->setSize(glm::ceil(ed->getSize() * 0.9f));
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ed->setChangedColor(mMenuColorBlue);
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row.addElement(ed, false, true);
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break;
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}
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case MD_RATING: {
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auto spacer = std::make_shared<GuiComponent>();
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spacer->setSize(mRenderer->getScreenWidth() * 0.0025f, 0.0f);
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row.addElement(spacer, false);
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ed = std::make_shared<RatingComponent>(true, true);
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ed->setChangedColor(mMenuColorBlue);
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const float height {lbl->getSize().y * 0.71f};
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ed->setSize(0.0f, height);
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row.addElement(ed, false, true);
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// Pass input to the actual RatingComponent instead of the spacer.
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row.inputHandler = std::bind(&GuiComponent::input, ed.get(), std::placeholders::_1,
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std::placeholders::_2);
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break;
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}
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case MD_DATE: {
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auto spacer = std::make_shared<GuiComponent>();
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spacer->setSize(mRenderer->getScreenWidth() * 0.0025f, 0.0f);
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row.addElement(spacer, false);
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ed = std::make_shared<DateTimeEditComponent>(true);
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ed->setOriginalColor(mMenuColorPrimary);
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ed->setChangedColor(mMenuColorBlue);
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row.addElement(ed, false);
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// Pass input to the actual DateTimeEditComponent instead of the spacer.
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row.inputHandler = std::bind(&GuiComponent::input, ed.get(), std::placeholders::_1,
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std::placeholders::_2);
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break;
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}
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case MD_CONTROLLER: {
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ed =
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std::make_shared<TextComponent>("", Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT),
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mMenuColorPrimary, ALIGN_RIGHT);
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row.addElement(ed, true);
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auto spacer = std::make_shared<GuiComponent>();
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spacer->setSize(mRenderer->getScreenWidth() * 0.005f, 0.0f);
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row.addElement(spacer, false);
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auto bracket = std::make_shared<ImageComponent>();
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bracket->setResize(glm::vec2 {0.0f, lbl->getFont()->getLetterHeight()});
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bracket->setImage(":/graphics/arrow.svg");
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bracket->setColorShift(mMenuColorPrimary);
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row.addElement(bracket, false);
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const std::string title {it->displayPrompt};
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// OK callback (apply new value to ed).
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auto updateVal = [ed, originalValue](const std::string& newVal) {
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ed->setValue(newVal);
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if (newVal == BadgeComponent::getDisplayName(originalValue))
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ed->setColor(mMenuColorPrimary);
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else
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ed->setColor(mMenuColorBlue);
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};
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row.makeAcceptInputHandler([this, title, ed, updateVal] {
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GuiSettings* s {new GuiSettings(title)};
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for (auto controller : mControllerBadges) {
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std::string selectedLabel {ed->getValue()};
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std::string label;
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ComponentListRow row;
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std::shared_ptr<TextComponent> labelText {std::make_shared<TextComponent>(
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label, Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary)};
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labelText->setSelectable(true);
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labelText->setValue(controller.displayName);
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label = controller.displayName;
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row.addElement(labelText, true);
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row.makeAcceptInputHandler([s, updateVal, controller] {
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updateVal(controller.displayName);
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delete s;
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});
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// Select the row that corresponds to the selected label.
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if (selectedLabel == label)
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s->addRow(row, true);
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else
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s->addRow(row, false);
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}
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// If a value is set, then display "Clear entry" as the last entry.
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if (ed->getValue() != "") {
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ComponentListRow row;
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std::shared_ptr<TextComponent> clearText {std::make_shared<TextComponent>(
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ViewController::CROSSEDCIRCLE_CHAR + " CLEAR ENTRY",
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Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary)};
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clearText->setSelectable(true);
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row.addElement(clearText, true);
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row.makeAcceptInputHandler([s, ed] {
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ed->setValue("");
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delete s;
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});
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s->addRow(row, false);
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}
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const float aspectValue {1.778f / mRenderer->getScreenAspectRatio()};
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const float maxWidthModifier {
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glm::clamp(0.64f * aspectValue, 0.42f,
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(mRenderer->getIsVerticalOrientation() ? 0.95f : 0.92f))};
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const float maxWidth {mRenderer->getScreenWidth() * maxWidthModifier};
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s->setMenuSize(glm::vec2 {maxWidth, s->getMenuSize().y});
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s->setMenuPosition(
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glm::vec3 {(s->getSize().x - maxWidth) / 2.0f, mPosition.y, mPosition.z});
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mWindow->pushGui(s);
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});
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break;
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}
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case MD_ALT_EMULATOR: {
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mInvalidEmulatorEntry = false;
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ed =
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std::make_shared<TextComponent>("", Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT),
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mMenuColorPrimary, ALIGN_RIGHT);
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row.addElement(ed, true);
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auto spacer = std::make_shared<GuiComponent>();
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spacer->setSize(mRenderer->getScreenWidth() * 0.005f, 0.0f);
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row.addElement(spacer, false);
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auto bracket = std::make_shared<ImageComponent>();
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bracket->setResize(glm::vec2 {0.0f, lbl->getFont()->getLetterHeight()});
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bracket->setImage(":/graphics/arrow.svg");
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bracket->setColorShift(mMenuColorPrimary);
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row.addElement(bracket, false);
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const std::string title {mRenderer->getIsVerticalOrientation() ? "select emulator" :
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it->displayPrompt};
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// OK callback (apply new value to ed).
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auto updateVal = [this, ed, originalValue](const std::string& newVal) {
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ed->setValue(newVal);
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if (newVal == originalValue) {
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ed->setColor(mMenuColorPrimary);
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}
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else {
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ed->setColor(mMenuColorBlue);
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mInvalidEmulatorEntry = false;
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}
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};
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if (originalValue != "" &&
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scraperParams.system->getLaunchCommandFromLabel(originalValue) == "") {
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LOG(LogWarning)
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<< "GuiMetaDataEd: Invalid alternative emulator \"" << originalValue
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<< "\" configured for game \"" << mScraperParams.game->getName() << "\"";
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mInvalidEmulatorEntry = true;
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}
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if (scraperParams.system->getSystemEnvData()->mLaunchCommands.size() == 1) {
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lbl->setOpacity(DISABLED_OPACITY);
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bracket->setOpacity(DISABLED_OPACITY);
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}
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if (mInvalidEmulatorEntry ||
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scraperParams.system->getSystemEnvData()->mLaunchCommands.size() > 1) {
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row.makeAcceptInputHandler([this, title, scraperParams, ed, updateVal,
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originalValue] {
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const bool singleEntry {
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scraperParams.system->getSystemEnvData()->mLaunchCommands.size() == 1};
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if (!mInvalidEmulatorEntry && ed->getValue() == "" && singleEntry)
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return;
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GuiSettings* s {nullptr};
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if (mInvalidEmulatorEntry && singleEntry)
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s = new GuiSettings("CLEAR INVALID ENTRY");
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else
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s = new GuiSettings(title);
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std::vector<std::pair<std::string, std::string>> launchCommands {
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scraperParams.system->getSystemEnvData()->mLaunchCommands};
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if (ed->getValue() != "" && mInvalidEmulatorEntry && singleEntry)
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launchCommands.push_back(std::make_pair(
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"", ViewController::EXCLAMATION_CHAR + " " + originalValue));
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else if (ed->getValue() != "")
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launchCommands.push_back(std::make_pair(
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"", ViewController::CROSSEDCIRCLE_CHAR + " CLEAR ENTRY"));
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for (auto entry : launchCommands) {
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if (mInvalidEmulatorEntry && singleEntry &&
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entry.second !=
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ViewController::EXCLAMATION_CHAR + " " + originalValue)
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continue;
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std::string selectedLabel {ed->getValue()};
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std::string label;
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ComponentListRow row;
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if (entry.second == "")
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continue;
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else
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label = entry.second;
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std::shared_ptr<TextComponent> labelText {
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std::make_shared<TextComponent>(label, Font::get(FONT_SIZE_MEDIUM),
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mMenuColorPrimary)};
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labelText->setSelectable(true);
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if (scraperParams.system->getAlternativeEmulator() == "" &&
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scraperParams.system->getSystemEnvData()
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->mLaunchCommands.front()
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.second == label)
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labelText->setValue(labelText->getValue().append(" [SYSTEM-WIDE]"));
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if (scraperParams.system->getAlternativeEmulator() == label)
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labelText->setValue(labelText->getValue().append(" [SYSTEM-WIDE]"));
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row.addElement(labelText, true);
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row.makeAcceptInputHandler(
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[this, s, updateVal, entry, selectedLabel, launchCommands] {
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if (entry.second == launchCommands.back().second &&
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launchCommands.back().first == "") {
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updateVal("");
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}
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else if (entry.second != selectedLabel) {
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updateVal(entry.second);
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}
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mInvalidEmulatorEntry = false;
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delete s;
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});
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// Select the row that corresponds to the selected label.
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if (selectedLabel == label)
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s->addRow(row, true);
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else
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s->addRow(row, false);
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}
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const float aspectValue {1.778f / mRenderer->getScreenAspectRatio()};
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const float maxWidthModifier {
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glm::clamp(0.64f * aspectValue, 0.42f,
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(mRenderer->getIsVerticalOrientation() ? 0.95f : 0.92f))};
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const float maxWidth {static_cast<float>(mRenderer->getScreenWidth()) *
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maxWidthModifier};
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s->setMenuSize(glm::vec2 {maxWidth, s->getMenuSize().y});
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s->setMenuPosition(glm::vec3 {(s->getSize().x - maxWidth) / 2.0f,
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mPosition.y, mPosition.z});
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mWindow->pushGui(s);
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});
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}
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else {
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lbl->setOpacity(DISABLED_OPACITY);
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bracket->setOpacity(DISABLED_OPACITY);
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}
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break;
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}
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case MD_FOLDER_LINK: {
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ed =
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std::make_shared<TextComponent>("", Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT),
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mMenuColorPrimary, ALIGN_RIGHT);
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row.addElement(ed, true);
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auto spacer = std::make_shared<GuiComponent>();
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spacer->setSize(mRenderer->getScreenWidth() * 0.005f, 0.0f);
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row.addElement(spacer, false);
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auto bracket = std::make_shared<ImageComponent>();
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bracket->setResize(glm::vec2 {0.0f, lbl->getFont()->getLetterHeight()});
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bracket->setImage(":/graphics/arrow.svg");
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bracket->setColorShift(mMenuColorPrimary);
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row.addElement(bracket, false);
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const std::string title {it->displayPrompt};
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std::vector<FileData*> children;
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if (originalValue != "")
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mInvalidFolderLinkEntry = true;
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for (auto child : scraperParams.game->getChildrenRecursive()) {
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if (child->getType() == GAME && child->getCountAsGame() &&
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!child->getHidden()) {
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children.emplace_back(child);
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std::string filePath {child->getPath()};
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filePath = Utils::String::replace(filePath,
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scraperParams.game->getPath() + "/", "");
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if (Utils::String::replace(filePath, scraperParams.game->getPath() + "/",
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"") == originalValue)
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mInvalidFolderLinkEntry = false;
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}
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}
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#if defined(__unix__)
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std::sort(std::begin(children), std::end(children),
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[](FileData* a, FileData* b) { return a->getPath() < b->getPath(); });
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#else
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std::sort(std::begin(children), std::end(children), [](FileData* a, FileData* b) {
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return Utils::String::toUpper(a->getPath()) <
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Utils::String::toUpper(b->getPath());
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});
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#endif
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|
|
// OK callback (apply new value to ed).
|
|
auto updateVal = [this, ed, originalValue,
|
|
scraperParams](const std::string& newVal) {
|
|
mInvalidFolderLinkEntry = false;
|
|
ed->setValue(newVal);
|
|
if (newVal == originalValue)
|
|
ed->setColor(mMenuColorPrimary);
|
|
else
|
|
ed->setColor(mMenuColorBlue);
|
|
};
|
|
|
|
row.makeAcceptInputHandler([this, children, title, ed, updateVal, scraperParams] {
|
|
GuiSettings* s {new GuiSettings(title)};
|
|
|
|
for (auto child : children) {
|
|
std::string selectedLabel {ed->getValue()};
|
|
std::string label;
|
|
ComponentListRow row;
|
|
|
|
std::string filePath {child->getPath()};
|
|
filePath = Utils::String::replace(filePath,
|
|
scraperParams.game->getPath() + "/", "");
|
|
|
|
std::shared_ptr<TextComponent> labelText {std::make_shared<TextComponent>(
|
|
label, Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary)};
|
|
labelText->setSelectable(true);
|
|
labelText->setValue(filePath);
|
|
|
|
label = filePath;
|
|
|
|
row.addElement(labelText, true);
|
|
|
|
row.makeAcceptInputHandler([s, updateVal, filePath] {
|
|
updateVal(filePath);
|
|
delete s;
|
|
});
|
|
|
|
// Select the row that corresponds to the selected label.
|
|
if (selectedLabel == label)
|
|
s->addRow(row, true);
|
|
else
|
|
s->addRow(row, false);
|
|
}
|
|
|
|
// If a value is set, then display "Clear entry" as the last entry.
|
|
if (ed->getValue() != "") {
|
|
ComponentListRow row;
|
|
std::shared_ptr<TextComponent> clearText {std::make_shared<TextComponent>(
|
|
ViewController::CROSSEDCIRCLE_CHAR + " CLEAR ENTRY",
|
|
Font::get(FONT_SIZE_MEDIUM), mMenuColorPrimary)};
|
|
clearText->setSelectable(true);
|
|
row.addElement(clearText, true);
|
|
row.makeAcceptInputHandler([this, s, ed] {
|
|
mInvalidFolderLinkEntry = false;
|
|
ed->setValue("");
|
|
delete s;
|
|
});
|
|
s->addRow(row, false);
|
|
}
|
|
|
|
const float aspectValue {1.778f / mRenderer->getScreenAspectRatio()};
|
|
const float maxWidthModifier {
|
|
glm::clamp(0.64f * aspectValue, 0.42f,
|
|
(mRenderer->getIsVerticalOrientation() ? 0.95f : 0.92f))};
|
|
const float maxWidth {mRenderer->getScreenWidth() * maxWidthModifier};
|
|
|
|
s->setMenuSize(glm::vec2 {maxWidth, s->getMenuSize().y});
|
|
s->setMenuPosition(
|
|
glm::vec3 {(s->getSize().x - maxWidth) / 2.0f, mPosition.y, mPosition.z});
|
|
mWindow->pushGui(s);
|
|
});
|
|
break;
|
|
}
|
|
case MD_MULTILINE_STRING:
|
|
default: {
|
|
// MD_STRING.
|
|
ed =
|
|
std::make_shared<TextComponent>("", Font::get(FONT_SIZE_SMALL, FONT_PATH_LIGHT),
|
|
mMenuColorPrimary, ALIGN_RIGHT);
|
|
row.addElement(ed, true);
|
|
|
|
auto spacer = std::make_shared<GuiComponent>();
|
|
spacer->setSize(mRenderer->getScreenWidth() * 0.005f, 0.0f);
|
|
row.addElement(spacer, false);
|
|
|
|
auto bracket = std::make_shared<ImageComponent>();
|
|
bracket->setResize(glm::vec2 {0.0f, lbl->getFont()->getLetterHeight()});
|
|
bracket->setImage(":/graphics/arrow.svg");
|
|
bracket->setColorShift(mMenuColorPrimary);
|
|
row.addElement(bracket, false);
|
|
|
|
bool multiLine {it->type == MD_MULTILINE_STRING};
|
|
const std::string title {it->displayPrompt};
|
|
|
|
gamePath = Utils::FileSystem::getStem(scraperParams.game->getPath());
|
|
|
|
// OK callback (apply new value to ed).
|
|
auto updateVal = [ed, currentKey, originalValue, gamePath,
|
|
scraperParams](const std::string& newVal) {
|
|
// If the user has entered a blank game name, then set the name to the ROM
|
|
// filename (minus the extension).
|
|
if (currentKey == "name" && newVal == "") {
|
|
if (scraperParams.game->isArcadeGame()) {
|
|
ed->setValue(MameNames::getInstance().getCleanName(
|
|
scraperParams.game->getCleanName()));
|
|
}
|
|
else {
|
|
// For the special case where a directory has a supported file extension
|
|
// and is therefore interpreted as a file, exclude the extension.
|
|
if (scraperParams.game->getType() == GAME &&
|
|
Utils::FileSystem::isDirectory(scraperParams.game->getFullPath()))
|
|
ed->setValue(Utils::FileSystem::getStem(gamePath));
|
|
else
|
|
ed->setValue(gamePath);
|
|
}
|
|
if (gamePath == originalValue)
|
|
ed->setColor(mMenuColorPrimary);
|
|
else
|
|
ed->setColor(mMenuColorBlue);
|
|
}
|
|
else if (newVal == "" &&
|
|
(currentKey == "developer" || currentKey == "publisher" ||
|
|
currentKey == "genre" || currentKey == "players")) {
|
|
ed->setValue("unknown");
|
|
if (originalValue == "unknown")
|
|
ed->setColor(mMenuColorPrimary);
|
|
else
|
|
ed->setColor(mMenuColorBlue);
|
|
}
|
|
else {
|
|
ed->setValue(newVal);
|
|
if (newVal == originalValue)
|
|
ed->setColor(mMenuColorPrimary);
|
|
else
|
|
ed->setColor(mMenuColorBlue);
|
|
}
|
|
};
|
|
|
|
if (Settings::getInstance()->getBool("VirtualKeyboard")) {
|
|
row.makeAcceptInputHandler([this, title, ed, updateVal, multiLine] {
|
|
const float verticalPosition {
|
|
mRenderer->getIsVerticalOrientation() ? mPosition.y : 0.0f};
|
|
mWindow->pushGui(new GuiTextEditKeyboardPopup(
|
|
getHelpStyle(), verticalPosition, title, ed->getValue(), updateVal,
|
|
multiLine, "apply", "APPLY CHANGES?", "", ""));
|
|
});
|
|
}
|
|
else {
|
|
row.makeAcceptInputHandler([this, title, ed, updateVal, multiLine] {
|
|
mWindow->pushGui(new GuiTextEditPopup(getHelpStyle(), title, ed->getValue(),
|
|
updateVal, multiLine, "APPLY",
|
|
"APPLY CHANGES?"));
|
|
});
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
assert(ed);
|
|
mList->addRow(row);
|
|
|
|
if (it->type == MD_ALT_EMULATOR && mInvalidEmulatorEntry) {
|
|
ed->setValue(ViewController::EXCLAMATION_CHAR + " " + originalValue);
|
|
}
|
|
else if (it->type == MD_FOLDER_LINK && mInvalidFolderLinkEntry) {
|
|
ed->setValue(ViewController::EXCLAMATION_CHAR + " " + originalValue);
|
|
}
|
|
else if (it->type == MD_CONTROLLER && mMetaData->get(it->key) != "") {
|
|
std::string displayName {BadgeComponent::getDisplayName(mMetaData->get(it->key))};
|
|
if (displayName != "unknown")
|
|
ed->setValue(displayName);
|
|
else
|
|
ed->setValue(ViewController::EXCLAMATION_CHAR + " " + mMetaData->get(it->key));
|
|
}
|
|
else {
|
|
ed->setValue(mMetaData->get(it->key));
|
|
}
|
|
|
|
mEditors.push_back(ed);
|
|
}
|
|
|
|
std::vector<std::shared_ptr<ButtonComponent>> buttons;
|
|
|
|
if (!scraperParams.system->hasPlatformId(PlatformIds::PLATFORM_IGNORE))
|
|
buttons.push_back(std::make_shared<ButtonComponent>(
|
|
"SCRAPE", "scrape", std::bind(&GuiMetaDataEd::fetch, this)));
|
|
|
|
buttons.push_back(std::make_shared<ButtonComponent>("SAVE", "save metadata", [&] {
|
|
save();
|
|
delete this;
|
|
}));
|
|
buttons.push_back(
|
|
std::make_shared<ButtonComponent>("CANCEL", "cancel changes", [&] { delete this; }));
|
|
if (scraperParams.game->getType() == FOLDER) {
|
|
if (mClearGameFunc) {
|
|
auto clearSelf = [&] {
|
|
mClearGameFunc();
|
|
delete this;
|
|
};
|
|
auto clearSelfBtnFunc = [this, clearSelf] {
|
|
mWindow->pushGui(new GuiMsgBox(getHelpStyle(),
|
|
"THIS WILL DELETE ANY MEDIA FILES AND\n"
|
|
"THE GAMELIST.XML ENTRY FOR THIS FOLDER,\n"
|
|
"BUT NEITHER THE FOLDER ITSELF OR ANY\n"
|
|
"CONTENT INSIDE IT WILL BE REMOVED\n"
|
|
"ARE YOU SURE?",
|
|
"YES", clearSelf, "NO", nullptr));
|
|
};
|
|
buttons.push_back(
|
|
std::make_shared<ButtonComponent>("CLEAR", "clear folder", clearSelfBtnFunc));
|
|
}
|
|
}
|
|
else {
|
|
if (mClearGameFunc) {
|
|
auto clearSelf = [&] {
|
|
mClearGameFunc();
|
|
delete this;
|
|
};
|
|
auto clearSelfBtnFunc = [this, clearSelf] {
|
|
mWindow->pushGui(new GuiMsgBox(getHelpStyle(),
|
|
"THIS WILL DELETE ANY MEDIA FILES\n"
|
|
"AND THE GAMELIST.XML ENTRY FOR\n"
|
|
"THIS GAME, BUT THE GAME FILE\n"
|
|
"ITSELF WILL NOT BE REMOVED\n"
|
|
"ARE YOU SURE?",
|
|
"YES", clearSelf, "NO", nullptr));
|
|
};
|
|
buttons.push_back(
|
|
std::make_shared<ButtonComponent>("CLEAR", "clear file", clearSelfBtnFunc));
|
|
}
|
|
|
|
// For the special case where a directory has a supported file extension and is therefore
|
|
// interpreted as a file, don't add the delete button.
|
|
if (mDeleteGameFunc && !Utils::FileSystem::isDirectory(scraperParams.game->getPath())) {
|
|
auto deleteFilesAndSelf = [&] {
|
|
mDeleteGameFunc();
|
|
delete this;
|
|
};
|
|
auto deleteGameBtnFunc = [this, deleteFilesAndSelf] {
|
|
mWindow->pushGui(new GuiMsgBox(getHelpStyle(),
|
|
"THIS WILL DELETE THE GAME\n"
|
|
"FILE, ANY MEDIA FILES AND\n"
|
|
"THE GAMELIST.XML ENTRY\n"
|
|
"ARE YOU SURE?",
|
|
"YES", deleteFilesAndSelf, "NO", nullptr));
|
|
};
|
|
buttons.push_back(
|
|
std::make_shared<ButtonComponent>("DELETE", "delete game", deleteGameBtnFunc));
|
|
}
|
|
}
|
|
|
|
mButtons = MenuComponent::makeButtonGrid(buttons);
|
|
mGrid.setEntry(mButtons, glm::ivec2 {0, 5}, true, false, glm::ivec2 {2, 1});
|
|
|
|
// Resize + center.
|
|
float width {std::min(mRenderer->getScreenHeight() * 1.05f,
|
|
mRenderer->getScreenWidth() *
|
|
(mRenderer->getIsVerticalOrientation() ? 0.95f : 0.90f))};
|
|
|
|
// Set height explicitly to ten rows for the component list.
|
|
float height {mList->getRowHeight() * 10.0f + mTitle->getSize().y + mSubtitle->getSize().y +
|
|
mButtons->getSize().y};
|
|
|
|
setSize(width, height);
|
|
}
|
|
|
|
void GuiMetaDataEd::onSizeChanged()
|
|
{
|
|
const float titleSubtitleSpacing {mSize.y * 0.03f};
|
|
|
|
mGrid.setRowHeightPerc(0, TITLE_HEIGHT / mSize.y / 2.0f);
|
|
mGrid.setRowHeightPerc(1, TITLE_HEIGHT / mSize.y / 2.0f);
|
|
mGrid.setRowHeightPerc(2, titleSubtitleSpacing / mSize.y);
|
|
mGrid.setRowHeightPerc(3, (titleSubtitleSpacing * 1.2f) / mSize.y);
|
|
mGrid.setRowHeightPerc(4, ((mList->getRowHeight() * 10.0f) + 2.0f) / mSize.y);
|
|
|
|
mGrid.setColWidthPerc(1, 0.055f);
|
|
|
|
mGrid.setSize(mSize);
|
|
mBackground.fitTo(mSize);
|
|
|
|
setPosition((mRenderer->getScreenWidth() - mSize.x) / 2.0f,
|
|
(mRenderer->getScreenHeight() - mSize.y) / 2.0f);
|
|
|
|
// Add some extra margins to the file/folder name.
|
|
const float newSizeX {mSize.x * 0.96f};
|
|
mSubtitle->setSize(newSizeX, mSubtitle->getSize().y);
|
|
mSubtitle->setPosition((mSize.x - newSizeX) / 2.0f, mSubtitle->getPosition().y);
|
|
}
|
|
|
|
void GuiMetaDataEd::save()
|
|
{
|
|
// Remove game from index.
|
|
mScraperParams.system->getIndex()->removeFromIndex(mScraperParams.game);
|
|
|
|
// We need this to handle the special situation where the user sets a game to hidden while
|
|
// ShowHiddenGames is set to false, meaning it will immediately disappear from the gamelist.
|
|
bool showHiddenGames {Settings::getInstance()->getBool("ShowHiddenGames")};
|
|
bool hideGameWhileHidden {false};
|
|
bool setGameAsCounted {false};
|
|
int offset {0};
|
|
|
|
for (unsigned int i = 0; i < mEditors.size(); ++i) {
|
|
// The offset is needed to make the editor and metadata fields match up if we're
|
|
// skipping the custom collections sortname field (which we do if not editing the
|
|
// game from within a custom collection gamelist).
|
|
if (mMetaDataDecl.at(i).key == "collectionsortname" && !mIsCustomCollection)
|
|
offset = 1;
|
|
|
|
if (mMetaDataDecl.at(i + offset).isStatistic)
|
|
continue;
|
|
|
|
const std::string& key {mMetaDataDecl.at(i + offset).key};
|
|
|
|
if (key == "altemulator" && mInvalidEmulatorEntry == true)
|
|
continue;
|
|
|
|
if (key == "folderlink" && mInvalidFolderLinkEntry)
|
|
continue;
|
|
|
|
if (key == "controller" && mEditors.at(i)->getValue() != "") {
|
|
std::string shortName = BadgeComponent::getShortName(mEditors.at(i)->getValue());
|
|
if (shortName != "unknown")
|
|
mMetaData->set(key, shortName);
|
|
continue;
|
|
}
|
|
|
|
if (!showHiddenGames && key == "hidden" &&
|
|
mEditors.at(i)->getValue() != mMetaData->get("hidden"))
|
|
hideGameWhileHidden = true;
|
|
|
|
// Check whether the flag to count the entry as a game was set to enabled.
|
|
if (key == "nogamecount" && mEditors.at(i)->getValue() != mMetaData->get("nogamecount") &&
|
|
mMetaData->get("nogamecount") == "true") {
|
|
setGameAsCounted = true;
|
|
}
|
|
|
|
mMetaData->set(key, mEditors.at(i)->getValue());
|
|
}
|
|
|
|
// If hidden games are not shown and the hide flag was set for the entry, then write the
|
|
// metadata immediately regardless of the SaveGamelistsMode setting. Otherwise the file
|
|
// will never be written as the game will be filtered from the gamelist. This solution is
|
|
// not really good as the gamelist will be written twice, but it's a very special and
|
|
// hopefully rare situation.
|
|
if (hideGameWhileHidden)
|
|
GamelistFileParser::updateGamelist(mScraperParams.system);
|
|
|
|
// Enter game in index.
|
|
if (mScraperParams.game->getType() == GAME)
|
|
mScraperParams.system->getIndex()->addToIndex(mScraperParams.game);
|
|
|
|
// If it's a folder that has been updated, we need to manually sort the gamelist
|
|
// as CollectionSystemsManager ignores folders.
|
|
if (mScraperParams.game->getType() == FOLDER)
|
|
mScraperParams.system->sortSystem(false);
|
|
|
|
if (mSavedCallback && !mSavedMediaAndAborted)
|
|
mSavedCallback();
|
|
|
|
if (hideGameWhileHidden) {
|
|
std::vector<FileData*> hideGames;
|
|
// If a folder was hidden there may be children inside that we also need to hide.
|
|
if (mScraperParams.game->getType() == FOLDER) {
|
|
for (FileData* child : mScraperParams.game->getChildrenRecursive()) {
|
|
if (!child->getHidden())
|
|
child->metadata.set("hidden", "true");
|
|
hideGames.push_back(child);
|
|
}
|
|
}
|
|
else {
|
|
hideGames.push_back(mScraperParams.game);
|
|
}
|
|
for (FileData* hideGame : hideGames) {
|
|
if (hideGame->getType() == GAME) {
|
|
// Update disabled auto collections when hiding a game, as otherwise these could
|
|
// get invalid gamelist cursor positions. A cursor pointing to a removed game
|
|
// would crash the application upon enabling the collections.
|
|
CollectionSystemsManager::getInstance()->refreshCollectionSystems(hideGame, true);
|
|
// Remove the game from the index of all systems.
|
|
for (SystemData* sys : SystemData::sSystemVector) {
|
|
std::vector<FileData*> children;
|
|
for (FileData* child : sys->getRootFolder()->getChildrenRecursive())
|
|
children.push_back(child->getSourceFileData());
|
|
if (std::find(children.begin(), children.end(), hideGame) != children.end()) {
|
|
sys->getIndex()->removeFromIndex(hideGame);
|
|
// Reload the gamelist as well as the view style may need to change.
|
|
ViewController::getInstance()->reloadGamelistView(sys);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
else {
|
|
// Update all collections where the game is present.
|
|
CollectionSystemsManager::getInstance()->refreshCollectionSystems(mScraperParams.game);
|
|
}
|
|
|
|
// If game counting was re-enabled for the game, then reactivate it in any custom collections
|
|
// where it may exist.
|
|
if (setGameAsCounted)
|
|
CollectionSystemsManager::getInstance()->reactivateCustomCollectionEntry(
|
|
mScraperParams.game);
|
|
|
|
mScraperParams.system->onMetaDataSavePoint();
|
|
|
|
// If hidden games are not shown and the hide flag was set for the entry, we also need
|
|
// to re-sort the gamelist as we may need to remove the parent folder if all the entries
|
|
// within this folder are now hidden.
|
|
if (hideGameWhileHidden)
|
|
mScraperParams.system->sortSystem(true);
|
|
|
|
// Make sure that the cached background is updated to reflect any possible visible
|
|
// changes to the gamelist (e.g. the game name).
|
|
mWindow->invalidateCachedBackground();
|
|
}
|
|
|
|
void GuiMetaDataEd::fetch()
|
|
{
|
|
GuiScraperSingle* scr {new GuiScraperSingle(
|
|
mScraperParams, std::bind(&GuiMetaDataEd::fetchDone, this, std::placeholders::_1),
|
|
mSavedMediaAndAborted)};
|
|
mWindow->pushGui(scr);
|
|
}
|
|
|
|
void GuiMetaDataEd::fetchDone(const ScraperSearchResult& result)
|
|
{
|
|
// Clone the mMetaData object.
|
|
MetaDataList* metadata {new MetaDataList(*mMetaData)};
|
|
|
|
mMediaFilesUpdated = result.savedNewMedia;
|
|
int offset {0};
|
|
|
|
// Check if any values were manually changed before starting the scraping.
|
|
// If so, it's these values we should compare against when scraping, not
|
|
// the values previously saved for the game.
|
|
for (unsigned int i = 0; i < mEditors.size(); ++i) {
|
|
if (mMetaDataDecl.at(i).key == "collectionsortname" && !mIsCustomCollection)
|
|
offset = 1;
|
|
|
|
const std::string& key {mMetaDataDecl.at(i + offset).key};
|
|
|
|
if (metadata->get(key) != mEditors[i]->getValue())
|
|
metadata->set(key, mEditors[i]->getValue());
|
|
}
|
|
|
|
GuiScraperSearch::saveMetadata(result, *metadata, mScraperParams.game);
|
|
|
|
offset = 0;
|
|
|
|
// Update the list with the scraped metadata values.
|
|
for (unsigned int i {0}; i < mEditors.size(); ++i) {
|
|
if (mMetaDataDecl.at(i).key == "collectionsortname" && !mIsCustomCollection)
|
|
offset = 1;
|
|
|
|
const std::string& key {mMetaDataDecl.at(i + offset).key};
|
|
|
|
if (key == "controller" && metadata->get(key) != "") {
|
|
std::string displayName = BadgeComponent::getDisplayName(metadata->get(key));
|
|
if (displayName != "unknown")
|
|
metadata->set(key, displayName);
|
|
}
|
|
|
|
if (mEditors.at(i)->getValue() != metadata->get(key)) {
|
|
if (key == "rating")
|
|
mEditors.at(i)->setOriginalColor(mMenuColorRed);
|
|
else
|
|
mEditors.at(i)->setColor(mMenuColorRed);
|
|
}
|
|
// Save all the keys that should be scraped.
|
|
if (mMetaDataDecl.at(i + offset).shouldScrape)
|
|
mEditors.at(i)->setValue(metadata->get(key));
|
|
}
|
|
|
|
delete metadata;
|
|
}
|
|
|
|
void GuiMetaDataEd::close()
|
|
{
|
|
// Find out if the user made any changes.
|
|
bool metadataUpdated {false};
|
|
int offset {0};
|
|
|
|
for (unsigned int i = 0; i < mEditors.size(); ++i) {
|
|
if (mMetaDataDecl.at(i).key == "collectionsortname" && !mIsCustomCollection)
|
|
offset = 1;
|
|
|
|
const std::string& key {mMetaDataDecl.at(i + offset).key};
|
|
|
|
if (key == "altemulator" && mInvalidEmulatorEntry)
|
|
continue;
|
|
|
|
if (key == "folderlink" && mInvalidFolderLinkEntry)
|
|
continue;
|
|
|
|
std::string mMetaDataValue {mMetaData->get(key)};
|
|
std::string mEditorsValue {mEditors.at(i)->getValue()};
|
|
|
|
if (key == "controller" && mEditors.at(i)->getValue() != "") {
|
|
std::string shortName = BadgeComponent::getShortName(mEditors.at(i)->getValue());
|
|
if (shortName == "unknown" || mMetaDataValue == shortName)
|
|
continue;
|
|
}
|
|
|
|
if (mMetaDataValue != mEditorsValue) {
|
|
metadataUpdated = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
std::function<void()> closeFunc;
|
|
closeFunc = [this] {
|
|
if (mMediaFilesUpdated || mSavedMediaAndAborted) {
|
|
// Always reload the gamelist if media files were updated, even if the user
|
|
// chose to not save any metadata changes or aborted the scraping. Also manually
|
|
// unload the game image and marquee, as otherwise they would not get updated
|
|
// until the user scrolls up and down the gamelist.
|
|
TextureResource::manualUnload(mScraperParams.game->getImagePath(), false);
|
|
TextureResource::manualUnload(mScraperParams.game->getMarqueePath(), false);
|
|
ViewController::getInstance()->reloadGamelistView(mScraperParams.system);
|
|
// Update all collections where the game is present.
|
|
CollectionSystemsManager::getInstance()->refreshCollectionSystems(mScraperParams.game);
|
|
mWindow->invalidateCachedBackground();
|
|
}
|
|
delete this;
|
|
};
|
|
|
|
if (metadataUpdated) {
|
|
// Changes were made, ask if the user wants to save them.
|
|
mWindow->pushGui(new GuiMsgBox(
|
|
getHelpStyle(), "SAVE CHANGES?", "YES",
|
|
[this, closeFunc] {
|
|
save();
|
|
closeFunc();
|
|
},
|
|
"NO", closeFunc, "", nullptr, nullptr, true));
|
|
}
|
|
else {
|
|
// Always save if the media files have been changed (i.e. newly scraped images).
|
|
if (mMediaFilesUpdated)
|
|
save();
|
|
closeFunc();
|
|
}
|
|
}
|
|
|
|
bool GuiMetaDataEd::input(InputConfig* config, Input input)
|
|
{
|
|
if (GuiComponent::input(config, input))
|
|
return true;
|
|
|
|
if (input.value != 0 && (config->isMappedTo("b", input))) {
|
|
close();
|
|
return true;
|
|
}
|
|
|
|
if (input.value != 0 && (config->isMappedTo("y", input))) {
|
|
fetch();
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
std::vector<HelpPrompt> GuiMetaDataEd::getHelpPrompts()
|
|
{
|
|
std::vector<HelpPrompt> prompts {mGrid.getHelpPrompts()};
|
|
prompts.push_back(HelpPrompt("y", "scrape"));
|
|
prompts.push_back(HelpPrompt("b", "back"));
|
|
return prompts;
|
|
}
|