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237 lines
5.9 KiB
C++
237 lines
5.9 KiB
C++
// SPDX-License-Identifier: MIT
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//
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// EmulationStation Desktop Edition
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// Sound.cpp
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//
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// Higher-level audio functions.
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// Reading theme sound setings, playing audio samples etc.
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//
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#include "Sound.h"
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#include "resources/ResourceManager.h"
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#include "AudioManager.h"
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#include "Log.h"
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#include "Settings.h"
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#include "ThemeData.h"
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NavigationSounds* NavigationSounds::sInstance = nullptr;
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std::map<std::string, std::shared_ptr<Sound>> Sound::sMap;
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std::shared_ptr<Sound> Sound::get(const std::string& path)
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{
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auto it = sMap.find(path);
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if (it != sMap.cend())
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return it->second;
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std::shared_ptr<Sound> sound = std::shared_ptr<Sound>(new Sound(path));
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AudioManager::getInstance()->registerSound(sound);
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sMap[path] = sound;
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return sound;
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}
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std::shared_ptr<Sound> Sound::getFromTheme(const std::shared_ptr<ThemeData>& theme,
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const std::string& view, const std::string& element)
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{
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LOG(LogDebug) << "Sound::getFromTheme(): Looking for navigation sound tag <sound name=\"" <<
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element << "\">";
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const ThemeData::ThemeElement* elem = theme->getElement(view, element, "sound");
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if (!elem || !elem->has("path")) {
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LOG(LogDebug) << "Sound::getFromTheme(): " << "Tag not found, using fallback sound file";
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return get(ResourceManager::getInstance()->
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getResourcePath(":/sounds/" + element + ".wav"));
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}
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LOG(LogDebug) << "Sound::getFromTheme(): Tag found, ready to load theme sound file";
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return get(elem->get<std::string>("path"));
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}
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NavigationSounds* NavigationSounds::getInstance()
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{
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if (sInstance == nullptr)
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sInstance = new NavigationSounds();
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return sInstance;
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}
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void NavigationSounds::deinit()
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{
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if (sInstance)
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delete sInstance;
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sInstance = nullptr;
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}
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void NavigationSounds::loadThemeNavigationSounds(const std::shared_ptr<ThemeData>& theme)
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{
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navigationSounds.push_back(Sound::getFromTheme(theme, "all", "systembrowse"));
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navigationSounds.push_back(Sound::getFromTheme(theme, "all", "quicksysselect"));
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navigationSounds.push_back(Sound::getFromTheme(theme, "all", "select"));
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navigationSounds.push_back(Sound::getFromTheme(theme, "all", "back"));
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navigationSounds.push_back(Sound::getFromTheme(theme, "all", "scroll"));
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navigationSounds.push_back(Sound::getFromTheme(theme, "all", "favorite"));
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navigationSounds.push_back(Sound::getFromTheme(theme, "all", "launch"));
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}
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void NavigationSounds::playThemeNavigationSound(NavigationSoundsID soundID)
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{
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NavigationSounds::getInstance()->navigationSounds[soundID]->play();
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}
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bool NavigationSounds::isPlayingThemeNavigationSound(NavigationSoundsID soundID)
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{
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return NavigationSounds::getInstance()->navigationSounds[soundID]->isPlaying();
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}
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Sound::Sound(
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const std::string& path)
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: mSampleData(nullptr),
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mSamplePos(0),
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mSampleLength(0),
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playing(false)
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{
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loadFile(path);
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}
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Sound::~Sound()
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{
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deinit();
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}
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void Sound::loadFile(const std::string& path)
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{
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mPath = path;
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init();
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}
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void Sound::init()
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{
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if (mSampleData != nullptr)
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deinit();
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if (mPath.empty())
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return;
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// Load WAV file via SDL.
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SDL_AudioSpec wave;
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Uint8* data = nullptr;
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Uint32 dlen = 0;
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if (SDL_LoadWAV(mPath.c_str(), &wave, &data, &dlen) == nullptr) {
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LOG(LogError) << "Failed to load theme navigation sound file:";
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LOG(LogError) << SDL_GetError();
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return;
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}
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// Build conversion buffer.
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SDL_AudioCVT cvt;
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SDL_BuildAudioCVT(&cvt, wave.format, wave.channels, wave.freq, AUDIO_S16, 2, 44100);
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// Copy data to conversion buffer.
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cvt.len = dlen;
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cvt.buf = new Uint8[cvt.len * cvt.len_mult];
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memcpy(cvt.buf, data, dlen);
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// Convert buffer to stereo, 16bit, 44.1kHz.
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if (SDL_ConvertAudio(&cvt) < 0) {
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LOG(LogError) << "Error converting sound \"" << mPath <<
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"\" to 44.1kHz, 16bit, stereo format: " << SDL_GetError();
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delete[] cvt.buf;
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}
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else {
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// Worked. set up member data.
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SDL_LockAudio();
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mSampleData = cvt.buf;
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mSampleLength = cvt.len_cvt;
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mSamplePos = 0;
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mSampleFormat.channels = 2;
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mSampleFormat.freq = 44100;
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mSampleFormat.format = AUDIO_S16;
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SDL_UnlockAudio();
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}
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// Free WAV data now.
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SDL_FreeWAV(data);
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}
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void Sound::deinit()
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{
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playing = false;
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if (mSampleData != nullptr) {
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SDL_LockAudio();
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delete[] mSampleData;
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mSampleData = nullptr;
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mSampleLength = 0;
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mSamplePos = 0;
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SDL_UnlockAudio();
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}
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}
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void Sound::play()
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{
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if (mSampleData == nullptr)
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return;
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if (!Settings::getInstance()->getBool("NavigationSounds"))
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return;
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AudioManager::getInstance();
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SDL_LockAudio();
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if (playing)
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// Replay from start. rewind the sample to the beginning.
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mSamplePos = 0;
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else
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// Flag our sample as playing.
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playing = true;
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SDL_UnlockAudio();
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// Tell the AudioManager to start playing samples.
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AudioManager::getInstance()->play();
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}
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bool Sound::isPlaying() const
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{
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return playing;
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}
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void Sound::stop()
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{
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// Flag our sample as not playing and rewind its position.
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SDL_LockAudio();
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playing = false;
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mSamplePos = 0;
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SDL_UnlockAudio();
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}
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const Uint8* Sound::getData() const
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{
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return mSampleData;
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}
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Uint32 Sound::getPosition() const
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{
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return mSamplePos;
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}
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void Sound::setPosition(Uint32 newPosition)
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{
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mSamplePos = newPosition;
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if (mSamplePos >= mSampleLength) {
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// Got to or beyond the end of the sample. stop playing.
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playing = false;
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mSamplePos = 0;
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}
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}
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Uint32 Sound::getLength() const
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{
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return mSampleLength;
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}
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Uint32 Sound::getLengthMS() const
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{
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// 44100 samples per second, 2 channels (stereo).
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// I have no idea why the *0.75 is necessary, but otherwise it's inaccurate.
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return static_cast<Uint32>((mSampleLength / 44100.0f / 2.0f * 0.75f) * 1000);
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}
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