mirror of
https://github.com/RetroDECK/ES-DE.git
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167 lines
4.4 KiB
C++
167 lines
4.4 KiB
C++
//
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// ISimpleGameListView.cpp
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//
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// Interface that defines a simple GameListView.
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//
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#include "views/gamelist/ISimpleGameListView.h"
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#include "views/UIModeController.h"
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#include "views/ViewController.h"
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#include "CollectionSystemManager.h"
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#include "Settings.h"
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#include "Sound.h"
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#include "SystemData.h"
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ISimpleGameListView::ISimpleGameListView(
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Window* window,
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FileData* root)
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: IGameListView(window, root),
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mHeaderText(window),
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mHeaderImage(window),
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mBackground(window)
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{
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mHeaderText.setText("Logo Text");
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mHeaderText.setSize(mSize.x(), 0);
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mHeaderText.setPosition(0, 0);
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mHeaderText.setHorizontalAlignment(ALIGN_CENTER);
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mHeaderText.setDefaultZIndex(50);
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mHeaderImage.setResize(0, mSize.y() * 0.185f);
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mHeaderImage.setOrigin(0.5f, 0.0f);
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mHeaderImage.setPosition(mSize.x() / 2, 0);
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mHeaderImage.setDefaultZIndex(50);
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mBackground.setResize(mSize.x(), mSize.y());
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mBackground.setDefaultZIndex(0);
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addChild(&mHeaderText);
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addChild(&mBackground);
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}
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void ISimpleGameListView::onThemeChanged(const std::shared_ptr<ThemeData>& theme)
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{
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using namespace ThemeFlags;
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mBackground.applyTheme(theme, getName(), "background", ALL);
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mHeaderImage.applyTheme(theme, getName(), "logo", ALL);
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mHeaderText.applyTheme(theme, getName(), "logoText", ALL);
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// Remove old theme extras.
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for (auto extra : mThemeExtras)
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{
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removeChild(extra);
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delete extra;
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}
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mThemeExtras.clear();
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// Add new theme extras.
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mThemeExtras = ThemeData::makeExtras(theme, getName(), mWindow);
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for (auto extra : mThemeExtras)
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addChild(extra);
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if (mHeaderImage.hasImage()) {
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removeChild(&mHeaderText);
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addChild(&mHeaderImage);
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}
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else {
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addChild(&mHeaderText);
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removeChild(&mHeaderImage);
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}
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}
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void ISimpleGameListView::onFileChanged(FileData* /*file*/, FileChangeType /*change*/)
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{
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// We could be tricky here to be efficient;
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// but this shouldn't happen very often so we'll just always repopulate.
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FileData* cursor = getCursor();
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if (!cursor->isPlaceHolder()) {
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populateList(cursor->getParent()->getChildrenListToDisplay());
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setCursor(cursor);
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}
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else
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{
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populateList(mRoot->getChildrenListToDisplay());
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setCursor(cursor);
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}
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}
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bool ISimpleGameListView::input(InputConfig* config, Input input)
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{
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std::shared_ptr<Sound> soundfile;
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if (input.value != 0) {
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if (config->isMappedTo("a", input)) {
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FileData* cursor = getCursor();
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if (cursor->getType() == GAME) {
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launch(cursor);
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}
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else {
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// It's a folder.
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if (cursor->getChildren().size() > 0) {
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navigationsounds.playThemeNavigationSound(SELECTSOUND);
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mCursorStack.push(cursor);
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populateList(cursor->getChildrenListToDisplay());
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FileData* cursor = getCursor();
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setCursor(cursor);
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}
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}
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return true;
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}
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else if (config->isMappedTo("b", input)) {
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if (mCursorStack.size()) {
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navigationsounds.playThemeNavigationSound(BACKSOUND);
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populateList(mCursorStack.top()->getParent()->getChildren());
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setCursor(mCursorStack.top());
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mCursorStack.pop();
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}
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else {
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navigationsounds.playThemeNavigationSound(BACKSOUND);
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onFocusLost();
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SystemData* systemToView = getCursor()->getSystem();
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if (systemToView->isCollection())
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{
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systemToView = CollectionSystemManager::get()->getSystemToView(systemToView);
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}
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ViewController::get()->goToSystemView(systemToView);
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}
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return true;
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}
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else if (config->isMappedLike(getQuickSystemSelectRightButton(), input)) {
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if (Settings::getInstance()->getBool("QuickSystemSelect")) {
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onFocusLost();
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ViewController::get()->goToNextGameList();
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return true;
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}
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}
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else if (config->isMappedLike(getQuickSystemSelectLeftButton(), input)) {
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if (Settings::getInstance()->getBool("QuickSystemSelect")) {
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onFocusLost();
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ViewController::get()->goToPrevGameList();
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return true;
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}
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}
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else if (config->isMappedTo("x", input)) {
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if (mRoot->getSystem()->isGameSystem()) {
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// Go to random system game.
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navigationsounds.playThemeNavigationSound(SCROLLSOUND);
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FileData* randomGame = getCursor()->getSystem()->getRandomGame();
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if (randomGame)
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setCursor(randomGame);
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return true;
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}
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}
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else if (config->isMappedTo("y", input) &&
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!UIModeController::getInstance()->isUIModeKid()) {
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if (mRoot->getSystem()->isGameSystem()) {
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navigationsounds.playThemeNavigationSound(FAVORITESOUND);
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if (CollectionSystemManager::get()->toggleGameInCollection(getCursor()))
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return true;
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}
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}
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}
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return IGameListView::input(config, input);
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}
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