RetroDECK/functions/configurator_functions.sh

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#!/bin/bash
find_empty_rom_folders() {
# This function will build an array of all the system subfolders in $roms_folder which are either empty or contain only systeminfo.txt for easy removal
if [[ -f "$godot_empty_roms_folders" ]]; then
rm -f "$godot_empty_roms_folders" # Godot data transfer temp files
fi
touch "$godot_empty_roms_folders"
empty_rom_folders_list=()
all_empty_folders=()
feat/single feature file (#887) * FEATURES: new branch init [skip ci] * FEATURES: structural changes [skip ci] * FEATURES: structural changes [skip ci] * FRAMEWORK: migrating easter_eggs into a reworked splash_screen function * FRAMEWORK: migrating update_rd_conf into a reworked function with features.json support * FRAMEWORK: variabilized features.json location * FEATURES: fixed an invalid value * FEATURES: added a sample jq to fetch all the resettable emulators for CLI * FEATURES: added a sample jq to fetch all the resettable emulators for CLI - fix * FEATURES: added more emulators and placeholders * FEATURES: added more systems and emulators * FEATURES: added more systems and emulators - fix * FEATURES: added more systems and emulators - fix2 * FEATURES: moved libretro cores in retroarch and added more presets * FEATURES: added the last missing presets * FEATURES: added the last missing presets - fix * FEATURES: json fmt * FEATURES: added more bioses * FEATURES: removed the bioses * FEATURES: migrated incompatible_presets * FEATURES: migrated deploy_helper_files and find_empty_rom_folders * FEATURES: migrated deploy_helper_files and find_empty_rom_folders * FEATURES: moved emulators outside system, added all the system pretty names * FEATURES: fixes due to the new structure * FEATURES: migrated pretty system names * FEATURES: migrated compression_targets * FEATURES: cleanup incompatible_presets * FEATURES: migrated zip_compressable_extensions * BIOS_FILE: creating a json (WIP) * FEATURES: fixed Japanese system names * FEATURES: fixed incompatible presets
2024-08-15 14:42:40 +00:00
# Extract helper file names using jq and populate the all_helper_files array
all_helper_files=($(jq -r '.helper_files | to_entries | .[] | .value.filename' "$features"))
for system in $(find "$roms_folder" -mindepth 1 -maxdepth 1 -type d -printf '%f\n')
do
local dir="$roms_folder/$system"
local files=$(ls -A1 "$dir")
local count=$(ls -A "$dir" | wc -l)
if [[ $count -eq 0 ]]; then
# Directory is empty
empty_rom_folders_list=("${empty_rom_folders_list[@]}" "false" "$(realpath $dir)")
all_empty_folders=("${all_empty_folders[@]}" "$(realpath $dir)")
echo "$(realpath $dir)" >> "$godot_empty_roms_folders" # Godot data transfer temp file
elif [[ $count -eq 1 ]] && [[ "$(basename "${files[0]}")" == "systeminfo.txt" ]]; then
# Directory contains only systeminfo.txt
empty_rom_folders_list=("${empty_rom_folders_list[@]}" "false" "$(realpath $dir)")
all_empty_folders=("${all_empty_folders[@]}" "$(realpath $dir)")
echo "$(realpath $dir)" >> "$godot_empty_roms_folders" # Godot data transfer temp file
elif [[ $count -eq 2 ]] && [[ "$files" =~ "systeminfo.txt" ]]; then
feat/single feature file (#887) * FEATURES: new branch init [skip ci] * FEATURES: structural changes [skip ci] * FEATURES: structural changes [skip ci] * FRAMEWORK: migrating easter_eggs into a reworked splash_screen function * FRAMEWORK: migrating update_rd_conf into a reworked function with features.json support * FRAMEWORK: variabilized features.json location * FEATURES: fixed an invalid value * FEATURES: added a sample jq to fetch all the resettable emulators for CLI * FEATURES: added a sample jq to fetch all the resettable emulators for CLI - fix * FEATURES: added more emulators and placeholders * FEATURES: added more systems and emulators * FEATURES: added more systems and emulators - fix * FEATURES: added more systems and emulators - fix2 * FEATURES: moved libretro cores in retroarch and added more presets * FEATURES: added the last missing presets * FEATURES: added the last missing presets - fix * FEATURES: json fmt * FEATURES: added more bioses * FEATURES: removed the bioses * FEATURES: migrated incompatible_presets * FEATURES: migrated deploy_helper_files and find_empty_rom_folders * FEATURES: migrated deploy_helper_files and find_empty_rom_folders * FEATURES: moved emulators outside system, added all the system pretty names * FEATURES: fixes due to the new structure * FEATURES: migrated pretty system names * FEATURES: migrated compression_targets * FEATURES: cleanup incompatible_presets * FEATURES: migrated zip_compressable_extensions * BIOS_FILE: creating a json (WIP) * FEATURES: fixed Japanese system names * FEATURES: fixed incompatible presets
2024-08-15 14:42:40 +00:00
contains_helper_file="false"
for helper_file in "${all_helper_files[@]}" # Compare helper file list to dir file list
do
if [[ "$files" =~ "$helper_file" ]]; then
contains_helper_file="true" # Helper file was found
break
fi
done
if [[ "$contains_helper_file" == "true" ]]; then
# Directory contains only systeminfo.txt and a helper file
empty_rom_folders_list=("${empty_rom_folders_list[@]}" "false" "$(realpath $dir)")
all_empty_folders=("${all_empty_folders[@]}" "$(realpath $dir)")
echo "$(realpath $dir)" >> "$godot_empty_roms_folders" # Godot data transfer temp file
fi
fi
done
}
feat/single feature file (#887) * FEATURES: new branch init [skip ci] * FEATURES: structural changes [skip ci] * FEATURES: structural changes [skip ci] * FRAMEWORK: migrating easter_eggs into a reworked splash_screen function * FRAMEWORK: migrating update_rd_conf into a reworked function with features.json support * FRAMEWORK: variabilized features.json location * FEATURES: fixed an invalid value * FEATURES: added a sample jq to fetch all the resettable emulators for CLI * FEATURES: added a sample jq to fetch all the resettable emulators for CLI - fix * FEATURES: added more emulators and placeholders * FEATURES: added more systems and emulators * FEATURES: added more systems and emulators - fix * FEATURES: added more systems and emulators - fix2 * FEATURES: moved libretro cores in retroarch and added more presets * FEATURES: added the last missing presets * FEATURES: added the last missing presets - fix * FEATURES: json fmt * FEATURES: added more bioses * FEATURES: removed the bioses * FEATURES: migrated incompatible_presets * FEATURES: migrated deploy_helper_files and find_empty_rom_folders * FEATURES: migrated deploy_helper_files and find_empty_rom_folders * FEATURES: moved emulators outside system, added all the system pretty names * FEATURES: fixes due to the new structure * FEATURES: migrated pretty system names * FEATURES: migrated compression_targets * FEATURES: cleanup incompatible_presets * FEATURES: migrated zip_compressable_extensions * BIOS_FILE: creating a json (WIP) * FEATURES: fixed Japanese system names * FEATURES: fixed incompatible presets
2024-08-15 14:42:40 +00:00
configurator_check_multifile_game_structure() {
local folder_games=($(find $roms_folder -maxdepth 2 -mindepth 2 -type d ! -name "*.m3u" ! -name "*.ps3"))
if [[ ${#folder_games[@]} -gt 1 ]]; then
echo "$(find $roms_folder -maxdepth 2 -mindepth 2 -type d ! -name "*.m3u" ! -name "*.ps3")" > $logs_folder/multi_file_games_"$(date +"%Y_%m_%d_%I_%M_%p").log"
rd_zenity --icon-name=net.retrodeck.retrodeck --info --no-wrap \
--window-icon="/app/share/icons/hicolor/scalable/apps/net.retrodeck.retrodeck.svg" \
--title "RetroDECK Configurator - Verify Multi-file Structure" \
--text="The following games were found to have the incorrect folder structure:\n\n$(find $roms_folder -maxdepth 2 -mindepth 2 -type d ! -name "*.m3u" ! -name "*.ps3")\n\nIncorrect folder structure can result in failure to launch games or saves being in the incorrect location.\n\nPlease see the RetroDECK wiki for more details!\n\nYou can find this list of games in ~/retrodeck/logs"
else
configurator_generic_dialog "RetroDECK Configurator - Verify Multi-file Structure" "No incorrect multi-file game folder structures found."
fi
configurator_welcome_dialog
}