RetroDECK/.github/workflows/build-configurator.yml

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name: Configurator Build
on:
push:
branches: [feat/godot-configurator]
tags:
- "v*"
pull_request:
branches: [feat/godot-configurator]
workflow_dispatch:
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
with:
lfs: true
- name : exportGame
uses: firebelley/godot-export@v5.2.1
with:
cache: true
godot_executable_download_url: https://download.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_linux.x86_64.zip
godot_export_templates_download_url: https://download.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_export_templates.tpz
relative_project_path: ./tools/configurator
relative_export_path: ../../
archive_output: true
archive_root_folder: true
export_as_pack: true
- name: Upload Linux artifact
uses: actions/upload-artifact@v4
with:
name: Godot Linux Configurator
path: /home/runner/work/linux.zip
- name: create release
uses: ncipollo/release-action@v1.12.0
with:
token: ${{ secrets.GITHUB_TOKEN }}
generateReleaseNotes: true
tag: ${{ github.ref_name }}
artifacts: ${{ steps.export.outputs.archive_directory }}/*
- name: Upload Linux Release Asset
id: upload-linux-release-asset
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: linux.zip
asset_name: Godot_Linux.zip
asset_content_type: application/zip