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ES-DE: fixed loading bar and texts colors [skip ci]
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parent
7a62a5bae2
commit
0267e6fd63
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@ -1,22 +1,9 @@
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diff -au1r emulationstation-de/es-core/src/Window.cpp emulationstation-de/es-core/src/Window.cpp
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diff -au1r emulationstation-de/es-core/src/Window.cpp emulationstation-de/es-core/src/Window.cpp
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--- emulationstation-de/es-core/src/Window.cpp 2023-08-23 13:12:15.625292630 +0200
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--- emulationstation-de/es-core/src/Window.cpp 2023-08-29 14:14:17.208301836 +0200
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+++ emulationstation-de/es-core/src/Window.cpp 2023-08-23 14:04:13.393435463 +0200
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+++ emulationstation-de/es-core/src/Window.cpp 2023-08-29 14:12:37.307334069 +0200
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@@ -140,7 +140,7 @@
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mSplashTextScanning = std::unique_ptr<TextCache>(
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@@ -181,3 +181,3 @@
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- mDefaultFonts.at(1)->buildTextCache("Searching for games...", 0.0f, 0.0f, 0x777777FF));
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progressBarRect.barPosY += borderThickness;
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+ mDefaultFonts.at(1)->buildTextCache("Searching for games...", 0.0f, 0.0f, 0xC858E6FF));
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- progressBarRect.color = 0x79010FFF;
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mSplashTextPopulating = std::unique_ptr<TextCache>(
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- mDefaultFonts.at(1)->buildTextCache("Loading systems...", 0.0f, 0.0f, 0x777777FF));
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+ mDefaultFonts.at(1)->buildTextCache("Loading systems...", 0.0f, 0.0f, 0xC858E6FF));
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mSplashTextReloading = std::unique_ptr<TextCache>(
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- mDefaultFonts.at(1)->buildTextCache("Reloading...", 0.0f, 0.0f, 0x777777FF));
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+ mDefaultFonts.at(1)->buildTextCache("Reloading...", 0.0f, 0.0f, 0xC858E6FF));
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@@ -165,3 +165,3 @@
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progressBarRect.barPosY = mSplashTextPositions.y + (progressBarRect.barHeight * 2.0f);
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- progressBarRect.color = 0x777777FF;
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+ progressBarRect.color = 0xC858E6FF;
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+ progressBarRect.color = 0xC858E6FF;
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mProgressBarRectangles.emplace_back(progressBarRect);
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mProgressBarRectangles.emplace_back(progressBarRect);
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@@ -978 +978,2 @@
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}
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+
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