Cooker merged with feat/godot (#948)

* Log file refactor

* Log full path?

* Ooops!

* Reftactored logging and threading

* URL

* Desktop Mode

* Hide logo

* Godot Configurator (#940)

* Feat/godot (#929)

* On branch cooker
 Changes to be committed:
	modified:   ../config/retrodeck/reference_lists/features.json
	modified:   configurator.sh
	modified:   configurator/TabContainer.gd
	modified:   configurator/assets/themes/accesible_theme.tres
	modified:   configurator/assets/themes/modern_theme.tres
	modified:   configurator/assets/themes/retro_theme.tres
	modified:   configurator/main.tscn
	modified:   configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Signal test

* s

* Oops Data Recovery

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Sliding Rekku

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/Rekku.gd
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn

* Using less tabs?

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Generic Save experiment
 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Let it flow

 On branch feat/godot
 Changes to be committed:
	new file:   .github/workflows/build-godot.yml
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* On branch feat/godot
 Changes to be committed:
	modified:   .github/workflows/build-godot.yml

* FLow 2.0

* Flow 2.1

* Flow 2.2

* Flow 2.3

* Flow 2.4

* Flow 2.5

* Flow 2.6

* Flow 2.7

* Flow 2.8

* Flow 2.9

* Flow 2.9

* Flow 2.91

* Flow 2.92

* Emualtor==System

* FFS revert!

* Progress on Cores at last!

* Progress on Cores at lastgit add .!

* Functions

* Bios change

* Removed need for BIOS tmp file for Godot

* Rotten the core!

* Push TEst

* fixed duplicate

* fixed duplicate

* Tidied Bios reading

* Rekku assistant

* Icons and System Tab work

* Generic buttons please

* Generic buttons pleases

* Generic buttons please2

* Rekku gets the saw

* Dialogues

* Fixed link to json file

* Feat/godot (#927)

* Tidied parameter code

* Tricky bios dialogue!

* Mini change

* Tidying icons

* And then there were 5!

* Time to Cook

* INITOOL: added

* SET_SETTING_VALUE: edited to use initool

* Revert "SET_SETTING_VALUE: edited to use initool"

This reverts commit b56916c2b0.

* Revert "INITOOL: added"

This reverts commit 127bcdb6cd.

* POST_UPDATE: update_rd_conf to include steam_sync

* INJECT_FRAMEWORK: added force args [skip ci]

* Progress buttons

* Reset!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

* Feedback changes and 16 bit icons

* Launch button change

* On branch feat/godot
 Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

* On branch feat/godot (#935)

Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

Co-authored-by: Rekku <rekku@retrodeck.net>

* Log file refactor

* Log full path?

* Ooops!

* Fix for functions wrapper (#937)

* On branch feat/godot
 Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

* Log file refactor

* Log full path?

* Ooops!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>

* POST_UPDATE: even on PR [skip ci]

* RETRODECK: You know? till now we never quit retrodeck in the end! [skip ci]

* FRAMEWORK: added the possibility to run a game from cli

* RUN_GAME: system name prettyfied

* RUN_GAME: added retroarch cores

* FEATURES: added more launch args

* RUN_GAME: fixed retroarch

* RUN_GAME: various fixes, time up

* FEATURES: fixed libetro with libretro [skip ci]

* RUN_GAME: emulator and system can now be passed as optional arguments

* Reftactored logging and threading

* URL

* Desktop Mode

* Hide logo

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

* Feat/godot (#942)

* Feat/godot (#929)

* On branch cooker
 Changes to be committed:
	modified:   ../config/retrodeck/reference_lists/features.json
	modified:   configurator.sh
	modified:   configurator/TabContainer.gd
	modified:   configurator/assets/themes/accesible_theme.tres
	modified:   configurator/assets/themes/modern_theme.tres
	modified:   configurator/assets/themes/retro_theme.tres
	modified:   configurator/main.tscn
	modified:   configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Signal test

* s

* Oops Data Recovery

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Sliding Rekku

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/Rekku.gd
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn

* Using less tabs?

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Generic Save experiment
 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Let it flow

 On branch feat/godot
 Changes to be committed:
	new file:   .github/workflows/build-godot.yml
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* On branch feat/godot
 Changes to be committed:
	modified:   .github/workflows/build-godot.yml

* FLow 2.0

* Flow 2.1

* Flow 2.2

* Flow 2.3

* Flow 2.4

* Flow 2.5

* Flow 2.6

* Flow 2.7

* Flow 2.8

* Flow 2.9

* Flow 2.9

* Flow 2.91

* Flow 2.92

* Emualtor==System

* FFS revert!

* Progress on Cores at last!

* Progress on Cores at lastgit add .!

* Functions

* Bios change

* Removed need for BIOS tmp file for Godot

* Rotten the core!

* Push TEst

* fixed duplicate

* fixed duplicate

* Tidied Bios reading

* Rekku assistant

* Icons and System Tab work

* Generic buttons please

* Generic buttons pleases

* Generic buttons please2

* Rekku gets the saw

* Dialogues

* Fixed link to json file

* Feat/godot (#927)

* Tidied parameter code

* Tricky bios dialogue!

* Mini change

* Tidying icons

* And then there were 5!

* Time to Cook

* INITOOL: added

* SET_SETTING_VALUE: edited to use initool

* Revert "SET_SETTING_VALUE: edited to use initool"

This reverts commit b56916c2b0.

* Revert "INITOOL: added"

This reverts commit 127bcdb6cd.

* POST_UPDATE: update_rd_conf to include steam_sync

* INJECT_FRAMEWORK: added force args [skip ci]

* Progress buttons

* Reset!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

* Feedback changes and 16 bit icons

* Launch button change

* On branch feat/godot
 Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

* On branch feat/godot (#935)

Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

Co-authored-by: Rekku <rekku@retrodeck.net>

* Log file refactor

* Log full path?

* Ooops!

* Fix for functions wrapper (#937)

* On branch feat/godot
 Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

* Log file refactor

* Log full path?

* Ooops!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>

* POST_UPDATE: even on PR [skip ci]

* RETRODECK: You know? till now we never quit retrodeck in the end! [skip ci]

* FRAMEWORK: added the possibility to run a game from cli

* RUN_GAME: system name prettyfied

* RUN_GAME: added retroarch cores

* FEATURES: added more launch args

* RUN_GAME: fixed retroarch

* RUN_GAME: various fixes, time up

* FEATURES: fixed libetro with libretro [skip ci]

* RUN_GAME: emulator and system can now be passed as optional arguments

* Reftactored logging and threading

* URL

* Desktop Mode

* Hide logo

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

* Custom Buttons and firmware

* Gaming Mode?

* Settings

* Sounds

* Backup with progress

* Better buttons?

* cfg parser

* cfg parser update 1

* Beta Global setting

* Tidying Up

* What a state!

* Configs

* Font preferences

* Generic mulitples

* Reset Orange!

* Rage against the machine!

* What a state!

* State <> null

* State != null

* New State?

* Bored state

* Wine state

* Reset RD

* Gloabls TAB

* Pre merge

* Change to layout

* L and R chang. Fix faulty json

* META Rekku

* Dialogue or Dialog?

* Signals

* More Meta

* Fonts in all areas!

* More button fungit add .!

* Rekku says what about me!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>
This commit is contained in:
MonkeyX 2024-09-24 10:10:40 +01:00 committed by GitHub
parent ce93560723
commit 61d1aeb88b
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
35 changed files with 2091 additions and 1558 deletions

View file

@ -16,6 +16,7 @@ borders_folder=/home/deck/retrodeck/borders
sdcard=/run/media/mmcblk0p1 sdcard=/run/media/mmcblk0p1
[options] [options]
power_user_warning=true power_user_warning=true
desktop_mode_warning=true desktop_mode_warning=true
low_space_warning=true low_space_warning=true
@ -30,6 +31,9 @@ default_user=
developer_options=false developer_options=false
kiroi_ponzu=false kiroi_ponzu=false
akai_ponzu=false akai_ponzu=false
sound_effects=true
volume_effects=10
font=1
[cheevos] [cheevos]
duckstation=false duckstation=false

View file

@ -1,15 +0,0 @@
extends Control
var rekku_state = false
func _input(event):
if event.is_action_released("rekku_hide"):
#self.visible = !self.visible
if rekku_state == false:
self.visible = true
rekku_state = true
%SplitContainer.split_offset=-300
elif event.is_action_released("rekku_hide") and rekku_state == true:
rekku_state = false
self.visible = false
%SplitContainer.split_offset=0

View file

@ -1,71 +0,0 @@
extends TabContainer
var icon_width: int = 32
@onready var tcount: int = get_tab_count()-1
var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
func _ready():
focusFirstFocusableChild() #grab focus on first element to enable controller focusing
%TabContainer.add_theme_icon_override("decrement",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png"))
%TabContainer.add_theme_icon_override("decrement_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0763.png"))
%TabContainer.add_theme_icon_override("increment",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png"))
%TabContainer.add_theme_icon_override("increment_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0764.png"))
set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/map-globe.png"))
set_tab_icon_max_width(0,icon_width)
set_tab_icon(1, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-windows.png"))
set_tab_icon_max_width(1,icon_width)
set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png"))
set_tab_icon_max_width(2,icon_width)
set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
set_tab_icon_max_width(3,icon_width)
set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
set_tab_icon_max_width(4,icon_width)
#%TK_GRAPHICS.name="BOB"
connect_focus_signals(self)
func connect_focus_signals(node):
for child in node.get_children():
if child is Button:
child.focus_entered.connect(_on_Button_focus_entered.bind(child))
elif child is Control:
connect_focus_signals(child)
func _on_Button_focus_entered(button: Button):
if button:
%AudioStreamPlayer2D.play()
func _input(event):
if (event.is_action_pressed("next_tab")):
%r1_button.texture_normal = %r1_button.texture_pressed
if current_tab == tcount:
current_tab = 0
else:
self.select_next_available()
focusFirstFocusableChild()
else:
%r1_button.texture_normal = r1_button_texture
if (event.is_action_pressed("previous_tab")):
%l1_button.texture_normal = %l1_button.texture_pressed
if current_tab == 0:
current_tab = tcount
else:
self.select_previous_available()
focusFirstFocusableChild()
else:
%l1_button.texture_normal = l1_button_texture
func focusFirstFocusableChild():
var children = findElements(get_current_tab_control(), "Control")
for n: Control in children:
if (n.focus_mode == FOCUS_ALL):
n.grab_focus.call_deferred()
break
func findElements(node: Node, className: String, result: Array = []) -> Array:
if node.is_class(className):
result.push_back(node)
for child in node.get_children():
result = findElements(child, className, result)
return result

View file

@ -1,16 +0,0 @@
[gd_resource type="Theme" load_steps=5 format=3 uid="uid://co27jgr76wvcl"]
[ext_resource type="FontFile" uid="uid://c8lbo5ljgtaaa" path="res://assets/fonts/OpenDyslexic3/OpenDyslexic3-Regular.ttf" id="1_d8f12"]
[ext_resource type="Texture2D" uid="uid://buod4n6hw4i2m" path="res://assets/icons/pixelitos/vcs-normal.svg" id="1_pvl23"]
[ext_resource type="Texture2D" uid="uid://cn0tfnnihjvy7" path="res://assets/icons/pixelitos/vcs-grey.svg" id="2_ud3yg"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ghisc"]
bg_color = Color(0.6, 0.168627, 0.6, 0.372549)
[resource]
default_font = ExtResource("1_d8f12")
Button/styles/focus = SubResource("StyleBoxFlat_ghisc")
CheckBox/constants/check_v_offset = 0
CheckBox/constants/h_separation = 0
CheckBox/icons/checked = ExtResource("1_pvl23")
CheckBox/icons/unchecked = ExtResource("2_ud3yg")

View file

@ -1,14 +1,65 @@
[gd_resource type="Theme" load_steps=4 format=3 uid="uid://hhc60cllcg47"] [gd_resource type="Theme" load_steps=7 format=3 uid="uid://hhc60cllcg47"]
[ext_resource type="Texture2D" uid="uid://buod4n6hw4i2m" path="res://assets/icons/pixelitos/vcs-normal.svg" id="1_pvl23"] [ext_resource type="Texture2D" uid="uid://buod4n6hw4i2m" path="res://assets/icons/pixelitos/vcs-normal.svg" id="1_pvl23"]
[ext_resource type="Texture2D" uid="uid://cn0tfnnihjvy7" path="res://assets/icons/pixelitos/vcs-grey.svg" id="2_ud3yg"] [ext_resource type="Texture2D" uid="uid://cn0tfnnihjvy7" path="res://assets/icons/pixelitos/vcs-grey.svg" id="2_ud3yg"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ghisc"] [sub_resource type="StyleBoxFlat" id="StyleBoxFlat_md22p"]
bg_color = Color(0.6, 0.168627, 0.6, 0.372549) bg_color = Color(0.580392, 0.419608, 0.921569, 1)
border_width_left = 15
border_width_top = 15
border_width_right = 15
border_width_bottom = 15
border_color = Color(0.843137, 0.137255, 0.909804, 1)
border_blend = true
corner_radius_top_left = 25
corner_radius_top_right = 25
corner_radius_bottom_right = 25
corner_radius_bottom_left = 25
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_kr58o"]
bg_color = Color(0.580392, 0.419608, 0.921569, 1)
border_width_left = 15
border_width_top = 15
border_width_right = 15
border_width_bottom = 15
border_color = Color(0.136826, 0.136826, 0.136826, 1)
border_blend = true
corner_radius_top_left = 25
corner_radius_top_right = 25
corner_radius_bottom_right = 25
corner_radius_bottom_left = 25
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_0ahfc"]
bg_color = Color(0.454524, 0.454524, 0.454524, 1)
border_width_left = 10
border_width_top = 10
border_width_right = 10
border_width_bottom = 10
border_color = Color(0.101961, 0.623529, 1, 1)
border_blend = true
corner_radius_top_left = 25
corner_radius_top_right = 25
corner_radius_bottom_right = 25
corner_radius_bottom_left = 25
corner_detail = 7
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_o8sf1"]
bg_color = Color(0.101961, 0.623529, 1, 1)
border_width_left = 15
border_width_top = 14
border_width_right = 15
border_width_bottom = 15
border_blend = true
corner_radius_top_left = 25
corner_radius_top_right = 25
corner_radius_bottom_right = 25
corner_radius_bottom_left = 25
[resource] [resource]
Button/styles/focus = SubResource("StyleBoxFlat_ghisc") Button/constants/align_to_largest_stylebox = 1
CheckBox/constants/check_v_offset = 0 Button/styles/focus = SubResource("StyleBoxFlat_md22p")
CheckBox/constants/h_separation = 0 Button/styles/hover = SubResource("StyleBoxFlat_kr58o")
Button/styles/normal = SubResource("StyleBoxFlat_0ahfc")
Button/styles/pressed = SubResource("StyleBoxFlat_o8sf1")
CheckBox/icons/checked = ExtResource("1_pvl23") CheckBox/icons/checked = ExtResource("1_pvl23")
CheckBox/icons/unchecked = ExtResource("2_ud3yg") CheckBox/icons/unchecked = ExtResource("2_ud3yg")

View file

@ -1,16 +0,0 @@
[gd_resource type="Theme" load_steps=5 format=3 uid="uid://dcyix4kssqal2"]
[ext_resource type="Texture2D" uid="uid://buod4n6hw4i2m" path="res://assets/icons/pixelitos/vcs-normal.svg" id="1_pvl23"]
[ext_resource type="FontFile" uid="uid://1x3s2oon2g64" path="res://assets/fonts/akrobat/Akrobat-Regular.otf" id="1_qs1qb"]
[ext_resource type="Texture2D" uid="uid://cn0tfnnihjvy7" path="res://assets/icons/pixelitos/vcs-grey.svg" id="2_ud3yg"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ghisc"]
bg_color = Color(0.6, 0.168627, 0.6, 0.372549)
[resource]
default_font = ExtResource("1_qs1qb")
Button/styles/focus = SubResource("StyleBoxFlat_ghisc")
CheckBox/constants/check_v_offset = 0
CheckBox/constants/h_separation = 0
CheckBox/icons/checked = ExtResource("1_pvl23")
CheckBox/icons/unchecked = ExtResource("2_ud3yg")

View file

@ -1,16 +0,0 @@
[gd_resource type="Theme" load_steps=5 format=3 uid="uid://3ljv5xgd4c1u"]
[ext_resource type="FontFile" uid="uid://q405aelgnmvo" path="res://assets/fonts/munro/munro.ttf" id="1_kirwi"]
[ext_resource type="Texture2D" uid="uid://buod4n6hw4i2m" path="res://assets/icons/pixelitos/vcs-normal.svg" id="1_pvl23"]
[ext_resource type="Texture2D" uid="uid://cn0tfnnihjvy7" path="res://assets/icons/pixelitos/vcs-grey.svg" id="2_ud3yg"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_ghisc"]
bg_color = Color(0.6, 0.168627, 0.6, 0.372549)
[resource]
default_font = ExtResource("1_kirwi")
Button/styles/focus = SubResource("StyleBoxFlat_ghisc")
CheckBox/constants/check_v_offset = 0
CheckBox/constants/h_separation = 0
CheckBox/icons/checked = ExtResource("1_pvl23")
CheckBox/icons/unchecked = ExtResource("2_ud3yg")

View file

@ -23,13 +23,10 @@ func _ready():
if bios_type == 1: #Basic BIOS button pressed if bios_type == 1: #Basic BIOS button pressed
var parameters = ["check_bios_files","basic"] var parameters = ["check_bios_files","basic"]
await run_thread_command(class_functions.wrapper_command, parameters, console) bios_result = await class_functions.run_thread_command(class_functions.wrapper_command, parameters, console)
class_functions.log_parameters[2] = class_functions.log_text + "Exit code: " + str(bios_result["exit_code"])
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
else: #Assume advanced BIOS button pressed else: #Assume advanced BIOS button pressed
var parameters = ["check_bios_files"] var parameters = ["check_bios_files"]
class_functions.execute_command(class_functions.wrapper_command, parameters, false) bios_result = await class_functions.run_thread_command(class_functions.wrapper_command, parameters, console)
await run_thread_command(class_functions.wrapper_command, parameters, console)
var bios_list = bios_result["output"] var bios_list = bios_result["output"]
var bios_lines = bios_list.split("\n") var bios_lines = bios_list.split("\n")
for line in bios_lines: for line in bios_lines:
@ -40,6 +37,3 @@ func _ready():
if table_line.get_index() % 2 == 1: if table_line.get_index() % 2 == 1:
table_line.set_custom_bg_color(i,Color(0.15, 0.15, 0.15, 1),false) table_line.set_custom_bg_color(i,Color(0.15, 0.15, 0.15, 1),false)
table_line.set_custom_color(i,Color(1,1,1,1)) table_line.set_custom_color(i,Color(1,1,1,1))
func run_thread_command(command: String, parameters: Array, console: bool) -> void:
bios_result = await class_functions.run_command_in_thread(command, parameters, console)

View file

@ -1,21 +0,0 @@
[gd_scene format=3 uid="uid://b0ts52bsu7cpb"]
[node name="PopupContent" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="RichTextLabel" type="RichTextLabel" parent="."]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
focus_mode = 2
scroll_following = true
context_menu_enabled = true
selection_enabled = true

View file

@ -1,16 +1,16 @@
extends Control extends Control
var content = null var content = null
@onready var custom_theme: Theme = get_tree().current_scene.custom_theme
#@onready var button_off = get_node(current_scene.%l1_button)# .current_scene.l1_button #@onready var button_off = get_node(current_scene.%l1_button)# .current_scene.l1_button
@onready var lbhide: TextureButton = get_tree().current_scene.get_node("%l1_button") @onready var lbhide: Panel = get_tree().current_scene.get_node("%l1_box")
@onready var rbhide: TextureButton = get_tree().current_scene.get_node("%r1_button") @onready var rbhide: Panel = get_tree().current_scene.get_node("%r1_box")
@onready var bios_type:int = get_tree().current_scene.bios_type @onready var bios_type:int = get_tree().current_scene.bios_type
@onready var custom_theme: Theme = get_tree().current_scene.custom_theme
func _ready(): func _ready():
$".".theme = custom_theme
lbhide.visible=false lbhide.visible=false
rbhide.visible=false rbhide.visible=false
$".".theme = custom_theme
# TODO this alowes copy and paste from RTB in logs? # TODO this alowes copy and paste from RTB in logs?
if (content != null and bios_type > 0): if (content != null and bios_type > 0):
$Panel/MarginContainer/VBoxContainer/ContentContainer/MarginContainer.add_child(content) $Panel/MarginContainer/VBoxContainer/ContentContainer/MarginContainer.add_child(content)
@ -27,6 +27,6 @@ func set_content(new_content):
func set_title(new_title): func set_title(new_title):
$Panel/MarginContainer/VBoxContainer/MarginContainer/HBoxContainer/Label.text = new_title $Panel/MarginContainer/VBoxContainer/MarginContainer/HBoxContainer/Label.text = new_title
func set_display_text(new_display_text): func set_display_text(new_display_text):
$Panel/MarginContainer/VBoxContainer/ContentContainer/MarginContainer/RichTextLabel.text=new_display_text $Panel/MarginContainer/VBoxContainer/ContentContainer/MarginContainer/LineEdit.text=new_display_text
func _on_back_pressed(): func _on_back_pressed():
queue_free() queue_free()

View file

@ -63,10 +63,7 @@ theme_override_constants/margin_top = 6
theme_override_constants/margin_right = 10 theme_override_constants/margin_right = 10
theme_override_constants/margin_bottom = 6 theme_override_constants/margin_bottom = 6
[node name="RichTextLabel" type="RichTextLabel" parent="Panel/MarginContainer/VBoxContainer/ContentContainer/MarginContainer"] [node name="LineEdit" type="TextEdit" parent="Panel/MarginContainer/VBoxContainer/ContentContainer/MarginContainer"]
layout_mode = 2 layout_mode = 2
focus_mode = 2 editable = false
scroll_following = true
context_menu_enabled = true
shortcut_keys_enabled = false shortcut_keys_enabled = false
selection_enabled = true

View file

@ -1,8 +1,8 @@
extends Control extends Control
@onready var custom_theme: Theme = get_tree().current_scene.custom_theme
var command: String var command: String
var parameters: Array var parameters: Array
@onready var custom_theme: Theme = get_tree().current_scene.custom_theme
func _ready(): func _ready():
$".".theme = custom_theme $".".theme = custom_theme

View file

@ -1,14 +0,0 @@
extends RichTextLabel
@onready var helper_text_node = self
func _ready():
# Connect the signal that gets fired on every focus change
get_viewport().connect("gui_focus_changed", _on_focus_changed)
func _on_focus_changed(selected_element:Control) -> void:
if selected_element != null and selected_element.has_meta("description"):
helper_text_node.text = selected_element.get_meta("description")
else:
helper_text_node.text = "Hey, there's no description"
#helper_text_node.text = "That stupid Monkey almost deleted me.\n\n\nPlease save me!!!!!!!!"

View file

@ -1,81 +0,0 @@
keys,en,it,de,sv,ua,ja,zh
TK_SYSTEM,"System","Sistema","System","System","Cистема","システム","系统"
TK_GAME_SETTINGS,"Game Settings","Impostazioni di Gioco","Spieleinstellungen","Spelinställningar","Ігрові Налаштування","ゲーム設定","游戏设定"
TK_QRESUME,"Quick Resume","Quick Resume","Schnellfortsetzung","Snabb Återupptagning","Швидкий Запуск","クイックリジューム","快速恢复"
TK_ADVANCED,"Advanced","Avanzate","Erweitert","Avancerat","Розширені","アドバンスド","高级/进阶"
TK_REWIND,"Rewind","Riavvolgimento","Zurückspulen","Tillbakaspolning","Перемотка","巻き戻し","倒带"
TK_CONFIRMEXIT,"Quit Confirmation","Conferma per Uscire","Beenden Bestätigen","Avlutningsbekräftelse","Підтвердження Виходу","確認終了","退出确认"
TK_CHEATS,"Cheats","Trucchi","Cheats","Fusk","Чіти","チート","作弊"
TK_SOON,"(coming soon)","(in arrivo)","(bald verfügbar)","(kommer snart)","(незабаром)","(近日公開)","(即将到来)"
TK_GRAPHICS,"Graphics","Grafica","Grafik","Grafik","Графіка","グラフィック","画质"
TK_CONTROLS,"Controls","Controlli","Steuerung","Kontroller","Управління","コントロール","控制"
TK_TOOLS,"Tools","Strumenti","Werkzeuge","Verktyg","Інструменти","ツール","工具"
TK_NETWORK,"Network","Rete","Netzwerk","Nätverk","Мережа","ネットワーク","kai qi"
TK_TROUBLESHOOT,"Troubleshoot","Risoluzione Problemi","Fehlerbehebung","Felsökning","Несправності","トラブルシューティング","排错"
TK_TROUBLESHOOTLBL,"Troubleshoot","Risoluzione Problemi","Fehlerbehebung","Felsökning","Усунення Несправностей","トラブルシューティング","排错"
TK_CONFIGURATOR,"Configurator","Configurator","Configurator","Configurator","Конфігуратор","確認","设置"
TK_ABOUT,"About","Informazioni","Über","Om","Про Нас","アバウト","关于"
TK_DECORATIONS,"Decorations","Decorazioni","Dekorationen","Dekorationer","Декорації","装飾","装饰"
TK_BORDERS,"Borders","Bordi","Ränder","Ramar","Фони","ボーダー","边框"
TK_WSCREEN,"Widescreen","Widescreen","Breitbild","Bredbild","Широкий Екран","ワイドスクリーン","宽屏"
TK_SHADERS,"Shaders","Shader","Shaders","Shaders","Шейдери","シェーダ","着色器"
TK_EXTRA,"Extra","Extra","Extra","Extra","Додатково","エクストラ","额外"
TK_MODS,"Mods","Mod","Mods","Moddar","Модифікації","改造","游戏模组"
TK_TATE,"TATE Mode","TATE Mode","TATE-Mode","TATE Läge","Режим TATE","垂直スクリーンモード","垂屏模式"
TK_STEAMCONTEMP,"Steam: Controller Templates","Template dei Controller di Steam","Steam: Controller-Vorlagen","Steam: Kontroller Mallar","Steam: Шаблони Контролерів","Steamコントローラーテンプレート","Steam控制器模板"
TK_INSTALL,"Install","Installa","Installieren","Installera","Встановити","インストール","安装"
TK_BTNLAYOUT,"Button Layout","Layout Pulsanti","Tastenbelegung","Knapp Layout","Розташування Кнопок","ボタンのレイアウト","按键布局"
TK_BTNCLASSIC,"Classic","Classico","Klassik","Klassisk","Класичний","クラッシク","经典"
TK_BTNNINTENDO,"Nintendo","Nintendo","Nintendo","Nintendo","Nintendo","ニンテンドー","任天堂"
TK_HOTKEYSOUND,"Hotkey Activation Sound","Suono su Attivazione Hotkey","Hotkey Aktivierungssound","Hotkey Aktiveringsljud","Звук Гарячих Клавіш","ホットキー起動音","热键激活音效"
TK_SCAN,"Scan","Scansiona","Scan","Skanna","Сканувати","スキャン","扫描"
TK_PS3SCAN,"PlayStation 3 Games","Giochi PlayStation 3","PlayStation 3 Spiele","PlayStation 3 Spel","Ігри для PlayStation 3","プレステ3ゲーム","PlayStation3游戏"
TK_SCUMMVMSCAN,"ScummVM Games","Giochi ScummVM","ScummVM Spiele","ScummVM Spel","Ігри ScummVM","ScummVMゲーム","ScummVM游戏"
TK_MULTIFILE,"Multi-File Structure","Struttura Multi-File","Mehrfachdateistruktur","Flerfilsstruktur","Багатофайлова Структура","マルチファイル構造","多文件结构"
TK_3DSDECRYPT,"3DS Game Decrypter","Decrittatore Giochi 3DS","3DS Spielentcrypter","3DS Spelavkrypterare","Дешифратор Ігор 3DS","3DS ゲームデクリプタ","3DS游戏解密"
TK_BIOS,"BIOS","BIOS","BIOS","BIOS","BIOS","BIOS","BIOS"
TK_GENTOOLS,"General Tools","Strumenti Generali","Allgemeine Werkzeuge","Allmänt","Загальні Інструменти","一般的なツール","一般工具"
TK_EMUOPEN,"Open Emulator...","Apri Emulatore...","Öffne Emulator...","Öppna Emulator...","Відкрити Емулятор...","エミュレータを開く...","打开模拟器..."
TK_GRIDINSTALL,"Install RetroDECK Steam Grids","Installa le Steam Grids di RetroDECK","RetroDECK Steam Grids Installieren","Installera RetroDECK Steam Grids","Встановити RetroDECK Steam Grids","RetroDECK Steam Gridsをインストール","安装RetroDECK Steam Grids"
TK_PS3FWINSTALL,"Install PS3 Firmware","Installa il Firmware PS3","Installiere PS3 Firmware","Installera PS3 Firmware","Встановити Прошивку PS3","PS3ファームウェアをインストール","安装PS3固件"
TK_FAVSTEAM,"Show Favorites as Steam Games","Mostra Giochi Preferiti su Steam","Favoriten als Steam-Spiele anzeigen","Visa Favoriter som Spel i Steam","Показати Улюблені як Ігри в Steam","お気に入りを Steam ゲームとして表示","显示收藏夹为Steam游戏"
TK_FILETOOLS,"File Maniuplation","Manipolazione File","Datei Werkzeuge","Filhantering","Маніпуляції з Файлами","ファイル操作","文件操作"
TK_USBTOOL,"USB Transfer Tool","Strumento di Trasferimento USB","USB Transfer Tool","USB Överföringsverktyg","Інструмент для Передачі Даних USB","USB転送ツール","USB传输工具"
TK_BACKUPBTN,"Backup User Data","Backup Dati Utente","Benutzerdaten Sichern","Backup av Användardata","Резервне Копіювання Даних Користувача","ユーザデータバックアップ","备份用户数据"
TK_COMPRESSGAMES,"Compress Games","Comprimi Giochi","Spiele Komprimieren","Komprimera Spel","Стиснути Ігри","ゲームを圧縮","压缩游戏"
TK_MOVEFILES,"Move User Files","Sposta File Utente","Benutzerdateien Verschieben","Flytta Användarfiler","Перемістити Файли Користувача","ユーザーファイルを移動","移动用户文件"
TK_CHEEVOS,"Retro Achievements","Retro Achievements","Retro Achievements","Retro Achievements","Retro Achievements","レトロ実績","Retro成就"
TK_CHEEVOSUNAME,"Username:","Nome Utente:","Benutzername:","Användarnamn:","Ім'я користувача:","ユーザー名:","用户名:"
TK_CHEEVOSPWD,"Password:","Password:","Passwort:","Lösenord:","Пароль:","パスワード:","密码:"
TK_CHEEVOSHARDCORE,"Hardcore Mode","Modalità Hardcore","Hardcore Modus","Hardcore Läge","Хардкорний Режим","ハードコアモード","硬核模式"
TK_CHEEVOSTROPHYBTN,"Show Throphies","Mostra Trofei","Trophäen Anzeigen","Visa Troféer","Показати Трофеї","トロフィーを表示","显示奖杯"
TK_LOGIN,"Login","Login","Login","Logga In","Увійти","ログイン","登录"
TK_NETPLAY,"Netplay","Netplay","Netplay","Netplay","Netplay","ネットプレイ","网战"
TK_NETPLAYID,"Netplay ID:","ID Netplay:","Netplay ID:","Netplay ID:","Netplay ID:","ネットプレイID","网战ID"
TK_NETPLAYADDRESS,"Address:","Indirizzo:","Adresse:","Address:","Адреса:","アドレス:","地址:"
TK_NETPLAYCONNECT,"Connect","Connetti","Verbinden","Anslut","Підключитися","接続","连接"
TK_DATAMNG,"Data Management","Gestione Dati","Datenverwaltung","Datahantering","Управління Даними","データ管理","数据管理"
TK_SAVESSYNC,"Synchronize Saves","Sincronizzazione Salvataggi","Spielstände Synchronisieren","Synkronisera Sparfiler","Синхронізувати Збереження","保存データを同期","同步存档"
TK_FTPBTN,"Start sFTP Server","Avvia Server sFTP","Starte sFTP Server","Starta sFTP Server","Запустити Сервер sFTP","sFTPサーバーを起動","开启sFTP服务器"
TK_CHECKCONN,"Check Connection","Controllo Connessione","Verbindung Überprüfen","Kontrollera Anslutning","Перевірити Підключення","接続を確認","检查连接"
TK_LOGSBTN,"Show Logs","Mostra Log","Logs Anzeigen","Visa Loggar","Показати Логи","ログを表示","显示日志"
TK_RESET,"Reset","Reset","Reset","Återställ","Скинути","リセット","重置"
TK_RESETSINGLE,"Single Emulator...","Emulatore Singolo...","Einzelner Emulator...","En Emulator...","Один Емулятор...","単一エミュレータ...","单独模拟器..."
TK_RESETALL,"All Emulators","Tutti gli Emulatori","Alle Emulatoren","Alla Emulatorer","Всі Емулятори","全エミュレータ","所有模拟器"
TK_RESETFULL,"Full RetroDECK Reset","Reset RetroDECK Completo","Vollständiges Zurücksetzen von RetroDECK","Återställ Hela RetroDECK","Повне Скидання RetroDECK","RetroDECKを完全リセット","完全重置RetroDECK"
TK_UPDATENOTIF,"Update Notification","Notifica gli Aggiornamenti","Update-Benachrichtigung","Uppdaterings-notifikation","Сповіщення про Оновлення","アップデート通知","更新通知"
TK_EASTEREGGS,"Show Easter Eggs","Mostra Easter Eggs","Easter Eggs anzeigen","Visa Easter Eggs","Показувати Пасхальні Яйця","イースターエッグを表示","显示彩蛋"
TK_MULTIUSR,"Multi-User Mode","Modalità Multi-Utente","Multi-User Mode","Flerspelarläge","Багатокористувацький Режим","マルチユーザーモード","多用户模式"
TK_OFF,"Off","Off","Aus","Av","Вимк","オフ","关闭"
TK_STEAMUSR,"Steam Users","Utenti Steam","Steam Benutzer","Steam Användare","Користувачі Steam","Steamユーザー","Steam用户"
TK_CUSTOMUSR,"Custom Users","Utenti Personalizzati","Benutzerdefinierte Benutzer","Anpassade Användare","Кастомні Користувачі","カスタムユーザー","自定义用户"
TK_MUSIC,"Menu Music","Musica del Menu","Menu Hintergrundmusik","Meny Musik","Музика Меню","メニュー音楽","菜单音乐"
TK_ABOUTHEADER,"About RetroDECK","A Proposito di RetroDECK","Über RetroDECK","Om RetroDECK","Про RetroDECK","RetroDECKについて","关于RetroDECK"
TK_WEBSITE,"Website","Sito Web","Website","Hemsida","Веб-сайт","公式サイト","网站"
TK_CHANGELOG,"Version History","Storico Versioni","Versions History","Versionshistorik","Історія Версій","バージョン履歴","版本历史"
TK_WIKI,"Wiki","Wiki","Wiki","Wiki","Wiki","Wiki","维基"
TK_CREDITS,"Credits","Crediti","Credits","Tillskrivningar","Автори","クレジット","鸣谢"
TK_DONATE,"Donate","Donazione","Spenden","Donera","Пожертвувати","寄付","捐赠"
TK_CONTACTUS,"Reach Us","Contattaci","Kontakiere Uns","Kontakta Oss","Зв'язатися з Нами","連絡","联系我们"
TK_LICENSES,"Licenses","Licenze","Lizenzen","Licenser","Ліцензії","ライセンス","许可"
TK_ON,"On","On","An","På","Увімк","オン","开启"
1 keys en it de sv ua ja zh
2 TK_SYSTEM System Sistema System System Cистема システム 系统
3 TK_GAME_SETTINGS Game Settings Impostazioni di Gioco Spieleinstellungen Spelinställningar Ігрові Налаштування ゲーム設定 游戏设定
4 TK_QRESUME Quick Resume Quick Resume Schnellfortsetzung Snabb Återupptagning Швидкий Запуск クイックリジューム 快速恢复
5 TK_ADVANCED Advanced Avanzate Erweitert Avancerat Розширені アドバンスド 高级/进阶
6 TK_REWIND Rewind Riavvolgimento Zurückspulen Tillbakaspolning Перемотка 巻き戻し 倒带
7 TK_CONFIRMEXIT Quit Confirmation Conferma per Uscire Beenden Bestätigen Avlutningsbekräftelse Підтвердження Виходу 確認終了 退出确认
8 TK_CHEATS Cheats Trucchi Cheats Fusk Чіти チート 作弊
9 TK_SOON (coming soon) (in arrivo) (bald verfügbar) (kommer snart) (незабаром) (近日公開) (即将到来)
10 TK_GRAPHICS Graphics Grafica Grafik Grafik Графіка グラフィック 画质
11 TK_CONTROLS Controls Controlli Steuerung Kontroller Управління コントロール 控制
12 TK_TOOLS Tools Strumenti Werkzeuge Verktyg Інструменти ツール 工具
13 TK_NETWORK Network Rete Netzwerk Nätverk Мережа ネットワーク kai qi
14 TK_TROUBLESHOOT Troubleshoot Risoluzione Problemi Fehlerbehebung Felsökning Несправності トラブルシューティング 排错
15 TK_TROUBLESHOOTLBL Troubleshoot Risoluzione Problemi Fehlerbehebung Felsökning Усунення Несправностей トラブルシューティング 排错
16 TK_CONFIGURATOR Configurator Configurator Configurator Configurator Конфігуратор 確認 设置
17 TK_ABOUT About Informazioni Über Om Про Нас アバウト 关于
18 TK_DECORATIONS Decorations Decorazioni Dekorationen Dekorationer Декорації 装飾 装饰
19 TK_BORDERS Borders Bordi Ränder Ramar Фони ボーダー 边框
20 TK_WSCREEN Widescreen Widescreen Breitbild Bredbild Широкий Екран ワイドスクリーン 宽屏
21 TK_SHADERS Shaders Shader Shaders Shaders Шейдери シェーダ 着色器
22 TK_EXTRA Extra Extra Extra Extra Додатково エクストラ 额外
23 TK_MODS Mods Mod Mods Moddar Модифікації 改造 游戏模组
24 TK_TATE TATE Mode TATE Mode TATE-Mode TATE Läge Режим TATE 垂直スクリーンモード 垂屏模式
25 TK_STEAMCONTEMP Steam: Controller Templates Template dei Controller di Steam Steam: Controller-Vorlagen Steam: Kontroller Mallar Steam: Шаблони Контролерів Steam:コントローラーテンプレート Steam:控制器模板
26 TK_INSTALL Install Installa Installieren Installera Встановити インストール 安装
27 TK_BTNLAYOUT Button Layout Layout Pulsanti Tastenbelegung Knapp Layout Розташування Кнопок ボタンのレイアウト 按键布局
28 TK_BTNCLASSIC Classic Classico Klassik Klassisk Класичний クラッシク 经典
29 TK_BTNNINTENDO Nintendo Nintendo Nintendo Nintendo Nintendo ニンテンドー 任天堂
30 TK_HOTKEYSOUND Hotkey Activation Sound Suono su Attivazione Hotkey Hotkey Aktivierungssound Hotkey Aktiveringsljud Звук Гарячих Клавіш ホットキー起動音 热键激活音效
31 TK_SCAN Scan Scansiona Scan Skanna Сканувати スキャン 扫描
32 TK_PS3SCAN PlayStation 3 Games Giochi PlayStation 3 PlayStation 3 Spiele PlayStation 3 Spel Ігри для PlayStation 3 プレステ3ゲーム PlayStation3游戏
33 TK_SCUMMVMSCAN ScummVM Games Giochi ScummVM ScummVM Spiele ScummVM Spel Ігри ScummVM ScummVMゲーム ScummVM游戏
34 TK_MULTIFILE Multi-File Structure Struttura Multi-File Mehrfachdateistruktur Flerfilsstruktur Багатофайлова Структура マルチファイル構造 多文件结构
35 TK_3DSDECRYPT 3DS Game Decrypter Decrittatore Giochi 3DS 3DS Spielentcrypter 3DS Spelavkrypterare Дешифратор Ігор 3DS 3DS ゲームデクリプタ 3DS游戏解密
36 TK_BIOS BIOS BIOS BIOS BIOS BIOS BIOS BIOS
37 TK_GENTOOLS General Tools Strumenti Generali Allgemeine Werkzeuge Allmänt Загальні Інструменти 一般的なツール 一般工具
38 TK_EMUOPEN Open Emulator... Apri Emulatore... Öffne Emulator... Öppna Emulator... Відкрити Емулятор... エミュレータを開く... 打开模拟器...
39 TK_GRIDINSTALL Install RetroDECK Steam Grids Installa le Steam Grids di RetroDECK RetroDECK Steam Grids Installieren Installera RetroDECK Steam Grids Встановити RetroDECK Steam Grids RetroDECK Steam Gridsをインストール 安装RetroDECK Steam Grids
40 TK_PS3FWINSTALL Install PS3 Firmware Installa il Firmware PS3 Installiere PS3 Firmware Installera PS3 Firmware Встановити Прошивку PS3 PS3ファームウェアをインストール 安装PS3固件
41 TK_FAVSTEAM Show Favorites as Steam Games Mostra Giochi Preferiti su Steam Favoriten als Steam-Spiele anzeigen Visa Favoriter som Spel i Steam Показати Улюблені як Ігри в Steam お気に入りを Steam ゲームとして表示 显示收藏夹为Steam游戏
42 TK_FILETOOLS File Maniuplation Manipolazione File Datei Werkzeuge Filhantering Маніпуляції з Файлами ファイル操作 文件操作
43 TK_USBTOOL USB Transfer Tool Strumento di Trasferimento USB USB Transfer Tool USB Överföringsverktyg Інструмент для Передачі Даних USB USB転送ツール USB传输工具
44 TK_BACKUPBTN Backup User Data Backup Dati Utente Benutzerdaten Sichern Backup av Användardata Резервне Копіювання Даних Користувача ユーザデータバックアップ 备份用户数据
45 TK_COMPRESSGAMES Compress Games Comprimi Giochi Spiele Komprimieren Komprimera Spel Стиснути Ігри ゲームを圧縮 压缩游戏
46 TK_MOVEFILES Move User Files Sposta File Utente Benutzerdateien Verschieben Flytta Användarfiler Перемістити Файли Користувача ユーザーファイルを移動 移动用户文件
47 TK_CHEEVOS Retro Achievements Retro Achievements Retro Achievements Retro Achievements Retro Achievements レトロ実績 Retro成就
48 TK_CHEEVOSUNAME Username: Nome Utente: Benutzername: Användarnamn: Ім'я користувача: ユーザー名: 用户名:
49 TK_CHEEVOSPWD Password: Password: Passwort: Lösenord: Пароль: パスワード: 密码:
50 TK_CHEEVOSHARDCORE Hardcore Mode Modalità Hardcore Hardcore Modus Hardcore Läge Хардкорний Режим ハードコアモード 硬核模式
51 TK_CHEEVOSTROPHYBTN Show Throphies Mostra Trofei Trophäen Anzeigen Visa Troféer Показати Трофеї トロフィーを表示 显示奖杯
52 TK_LOGIN Login Login Login Logga In Увійти ログイン 登录
53 TK_NETPLAY Netplay Netplay Netplay Netplay Netplay ネットプレイ 网战
54 TK_NETPLAYID Netplay ID: ID Netplay: Netplay ID: Netplay ID: Netplay ID: ネットプレイID: 网战ID:
55 TK_NETPLAYADDRESS Address: Indirizzo: Adresse: Address: Адреса: アドレス: 地址:
56 TK_NETPLAYCONNECT Connect Connetti Verbinden Anslut Підключитися 接続 连接
57 TK_DATAMNG Data Management Gestione Dati Datenverwaltung Datahantering Управління Даними データ管理 数据管理
58 TK_SAVESSYNC Synchronize Saves Sincronizzazione Salvataggi Spielstände Synchronisieren Synkronisera Sparfiler Синхронізувати Збереження 保存データを同期 同步存档
59 TK_FTPBTN Start sFTP Server Avvia Server sFTP Starte sFTP Server Starta sFTP Server Запустити Сервер sFTP sFTPサーバーを起動 开启sFTP服务器
60 TK_CHECKCONN Check Connection Controllo Connessione Verbindung Überprüfen Kontrollera Anslutning Перевірити Підключення 接続を確認 检查连接
61 TK_LOGSBTN Show Logs Mostra Log Logs Anzeigen Visa Loggar Показати Логи ログを表示 显示日志
62 TK_RESET Reset Reset Reset Återställ Скинути リセット 重置
63 TK_RESETSINGLE Single Emulator... Emulatore Singolo... Einzelner Emulator... En Emulator... Один Емулятор... 単一エミュレータ... 单独模拟器...
64 TK_RESETALL All Emulators Tutti gli Emulatori Alle Emulatoren Alla Emulatorer Всі Емулятори 全エミュレータ 所有模拟器
65 TK_RESETFULL Full RetroDECK Reset Reset RetroDECK Completo Vollständiges Zurücksetzen von RetroDECK Återställ Hela RetroDECK Повне Скидання RetroDECK RetroDECKを完全リセット 完全重置RetroDECK
66 TK_UPDATENOTIF Update Notification Notifica gli Aggiornamenti Update-Benachrichtigung Uppdaterings-notifikation Сповіщення про Оновлення アップデート通知 更新通知
67 TK_EASTEREGGS Show Easter Eggs Mostra Easter Eggs Easter Eggs anzeigen Visa Easter Eggs Показувати Пасхальні Яйця イースターエッグを表示 显示彩蛋
68 TK_MULTIUSR Multi-User Mode Modalità Multi-Utente Multi-User Mode Flerspelarläge Багатокористувацький Режим マルチユーザーモード 多用户模式
69 TK_OFF Off Off Aus Av Вимк オフ 关闭
70 TK_STEAMUSR Steam Users Utenti Steam Steam Benutzer Steam Användare Користувачі Steam Steamユーザー Steam用户
71 TK_CUSTOMUSR Custom Users Utenti Personalizzati Benutzerdefinierte Benutzer Anpassade Användare Кастомні Користувачі カスタムユーザー 自定义用户
72 TK_MUSIC Menu Music Musica del Menu Menu Hintergrundmusik Meny Musik Музика Меню メニュー音楽 菜单音乐
73 TK_ABOUTHEADER About RetroDECK A Proposito di RetroDECK Über RetroDECK Om RetroDECK Про RetroDECK RetroDECKについて 关于RetroDECK
74 TK_WEBSITE Website Sito Web Website Hemsida Веб-сайт 公式サイト 网站
75 TK_CHANGELOG Version History Storico Versioni Versions History Versionshistorik Історія Версій バージョン履歴 版本历史
76 TK_WIKI Wiki Wiki Wiki Wiki Wiki Wiki 维基
77 TK_CREDITS Credits Crediti Credits Tillskrivningar Автори クレジット 鸣谢
78 TK_DONATE Donate Donazione Spenden Donera Пожертвувати 寄付 捐赠
79 TK_CONTACTUS Reach Us Contattaci Kontakiere Uns Kontakta Oss Зв'язатися з Нами 連絡 联系我们
80 TK_LICENSES Licenses Licenze Lizenzen Licenser Ліцензії ライセンス 许可
81 TK_ON On On An Увімк オン 开启

View file

@ -1,17 +0,0 @@
[remap]
importer="csv_translation"
type="Translation"
uid="uid://cwb782o5jh5lx"
[deps]
files=["res://locales/interface.en.translation", "res://locales/interface.it.translation", "res://locales/interface.de.translation", "res://locales/interface.sv.translation", "res://locales/interface.ua.translation", "res://locales/interface.ja.translation", "res://locales/interface.zh.translation"]
source_file="res://locales/interface.csv"
dest_files=["res://locales/interface.en.translation", "res://locales/interface.it.translation", "res://locales/interface.de.translation", "res://locales/interface.sv.translation", "res://locales/interface.ua.translation", "res://locales/interface.ja.translation", "res://locales/interface.zh.translation"]
[params]
compress=true
delimiter=0

View file

@ -1,281 +0,0 @@
#todo
# add cores as class/ Like eumlator but one level lower
extends Control
@onready var bios_type:int
var log_results: Dictionary
var theme_option: OptionButton
#signal signal_theme_changed
var custom_theme: Theme = $".".theme
var log_option: OptionButton
var tab_container: TabContainer
var anim_logo: AnimatedSprite2D
var a_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0042.png")
var b_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0043.png")
var app_data := AppData.new()
func _ready():
_get_nodes()
_connect_signals()
_play_main_animations()
#%locale_option.selected = class_functions.map_locale_id(OS.get_locale_language())
#class_functions.logger()
%rd_title.text += class_functions.read_cfg()
class_functions.log_parameters[2] = class_functions.log_text + "started configurator"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
print (class_functions.rd_log)
#var log_file = class_functions.import_text_file(rd_logs +"/retrodeck.log")
#for id in config.paths:
# var path_data = config.paths[id]
# print (id)
# set current startup tab to match IDE
tab_container.current_tab = 0
#add_child(class_functions) # Needed for threaded results Not need autoload?
var children = findElements(self, "Control")
for n: Control in children: #iterate the children
if (n.focus_mode == FOCUS_ALL):
n.mouse_entered.connect(_on_control_mouse_entered.bind(n)) #grab focus on mouse hover
if (n.is_class("BaseButton") and n.disabled == true): #if button-like control and disabled
n.self_modulate.a = 0.5 #make it half transparent
combine_tkeys()
func _input(event):
if Input.is_action_pressed("quit1") and Input.is_action_pressed("quit2"):
_exit()
if Input.is_action_pressed("back_button"):
%b_button.texture_normal = %b_button.texture_pressed
elif Input.is_action_pressed("action_button"):
%a_button.texture_normal = %a_button.texture_pressed
else:
%a_button.texture_normal = a_button_texture
%b_button.texture_normal = b_button_texture
if event.is_action_pressed("quit"):
_exit()
func _exit():
class_functions.log_parameters[2] = class_functions.log_text + "exited configurator"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
get_tree().quit()
func _get_nodes() -> void:
theme_option = get_node("%theme_optionbutton")
tab_container = get_node("%TabContainer")
anim_logo = get_node("%logo_animated")
log_option = get_node("%logs_button")
func _connect_signals() -> void:
#signal_theme_changed.connect(_conf_theme)
theme_option.item_selected.connect(_conf_theme)
#signal_theme_changed.emit(theme_option.item_selected)
log_option.item_selected.connect(_load_log)
%borders_button.pressed.connect(_hide_show_buttons.bind(%borders_button,%borders_gridcontainer,%decorations_gridcontainer))
%button_layout.pressed.connect(_hide_show_buttons.bind(%button_layout,%borders_gridcontainer,%decorations_gridcontainer))
%decorations_save.pressed.connect(_hide_show_buttons.bind(%decorations_save,%decorations_save.get_parent(),null))
%decorations_button.pressed.connect(_hide_show_containers.bind(%decorations_button, %decorations_gridcontainer))
%systems_button.pressed.connect(_hide_show_containers.bind(%systems_button, %systems_gridcontainer))
%save_resume_button.pressed.connect(_hide_show_containers.bind(%decorations_button,%systems_gridcontainer))
func _load_log(index: int) -> void:
var log_content:String
match index:
1:
class_functions.log_parameters[2] = class_functions.log_text + "Loading RetroDeck log"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/retrodeck.log")
load_popup("RetroDeck Log", "res://components/logs_view/logs_popup_content.tscn", log_content)
2:
class_functions.log_parameters[2] = class_functions.log_text + "Loading ES-DE log"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/ES-DE/es_log.txt")
load_popup("ES-DE Log", "res://components/logs_view/logs_popup_content.tscn",log_content)
3:
class_functions.log_parameters[2] = class_functions.log_text + "Loading RetroArch log"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/retroarch/logs/log.txt")
load_popup("Retroarch Log", "res://components/logs_view/logs_popup_content.tscn",log_content)
func _play_main_animations() -> void:
anim_logo.play()
func _hide_show_containers(button: Button, grid_container: GridContainer) -> void:
match button.name:
"decorations_button", "systems_button":
grid_container.visible = true
if button.toggle_mode:
button.toggle_mode=false
grid_container.visible = false
else:
button.toggle_mode=true
# TODO Pass GridContainer(might need 2?) as above
# TODO load existing settings or default to enable all
func _hide_show_buttons(button: Button, buttons_gridcontainer: GridContainer, hidden_gridcontainer: GridContainer) -> void:
match button.name:
"borders_button", "button_layout":
buttons_gridcontainer.visible = true
if button.toggle_mode == false:
for i in range(buttons_gridcontainer.get_child_count()):
var child = buttons_gridcontainer.get_child(i)
child.button_pressed=true
for i in range(hidden_gridcontainer.get_child_count()):
var child = hidden_gridcontainer.get_child(i)
if child is Button and child != button:
child.visible=false
elif button.toggle_mode == true and %borders_gridcontainer.visible == true:
print (button.name, "SAVE NOW? TODO") # TODO SHOW ALL AGAIN?
buttons_gridcontainer.visible = false
#button.toggle_mode = false
for i in range(hidden_gridcontainer.get_child_count()):
var child = hidden_gridcontainer.get_child(i)
if child is Button:
child.visible=true
child.toggle_mode = false
button.toggle_mode = true
func _conf_theme(index: int) -> void:
match index:
1:
class_functions.log_parameters[2] = class_functions.log_text + "Set theme to index " + str(index)
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
custom_theme = preload("res://res/pixel_ui_theme/RetroDECKTheme.tres")
2:
class_functions.log_parameters[2] = class_functions.log_text + "Set theme to index " + str(index)
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
custom_theme = preload("res://assets/themes/retro_theme.tres")
3:
class_functions.log_parameters[2] = class_functions.log_text + "Set theme to index " + str(index)
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
custom_theme = preload("res://assets/themes/modern_theme.tres")
4:
class_functions.log_parameters[2] = class_functions.log_text + "Set theme to index " + str(index)
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
custom_theme = preload("res://assets/themes/accesible_theme.tres")
$".".theme = custom_theme
_play_main_animations()
func findElements(node: Node, className: String, result: Array = []) -> Array:
if node.is_class(className):
result.push_back(node)
for child in node.get_children():
result = findElements(child, className, result)
return result
func _on_control_mouse_entered(control: Node):
control.grab_focus()
func load_popup(title:String, content_path:String, display_text: String):
var popup = load("res://components/popup.tscn").instantiate() as Control
popup.set_title(title)
popup.set_content(content_path)
popup.set_display_text(display_text)
$Background.add_child(popup)
func _on_quickresume_advanced_pressed():
load_popup("Quick Resume Advanced", "res://components/popups_content/popup_content_test.tscn","")
func _on_bios_button_pressed():
_play_main_animations()
bios_type = 1
class_functions.log_parameters[2] = class_functions.log_text + "Bios_Check"
log_results = class_functions.execute_command(class_functions.wrapper_command, class_functions.log_parameters, false)
load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
bios_type = 0
func _on_bios_button_expert_pressed():
_play_main_animations()
bios_type = 2
class_functions.log_parameters[2] = class_functions.log_text + "Advanced_Bios_Check"
log_results = class_functions.execute_command(class_functions.wrapper_command, class_functions.log_parameters, false)
class_functions.log_parameters[2] = class_functions.log_text + "Exit code: " + str(log_results["exit_code"])
load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
bios_type = 0
func _on_exit_button_pressed():
_play_main_animations()
_exit()
func _on_locale_selected(index):
match index:
0:
TranslationServer.set_locale("en")
_:
TranslationServer.set_locale("en")
combine_tkeys()
"""
1:
TranslationServer.set_locale("it")
2:
TranslationServer.set_locale("de")
3:
TranslationServer.set_locale("sv")
4:
TranslationServer.set_locale("ua")
5:
TranslationServer.set_locale("ja")
6:
TranslationServer.set_locale("zh")
"""
func combine_tkeys(): #More as a test
pass
#%cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON") # switched to access as a unique name as easier to refactor
#$Background/MarginContainer/TabContainer/TK_SYSTEM/ScrollContainer/VBoxContainer/HBoxContainer/GridContainer/cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON")
#%tate_mode.text = tr("TK_TATE") + " " + tr("TK_SOON")
#%hotkey_sound.text = tr("TK_HOTKEYSOUND") + " " + tr("TK_SOON")
#$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/cheevos_container/cheevos_advanced_container/cheevos_hardcore.text = tr("TK_CHEEVOSHARDCORE") + " " + tr("TK_SOON")
#$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/data_mng_container/saves_sync.text = tr("TK_SAVESSYNC") + " " + tr("TK_SOON")
#$Background/MarginContainer/TabContainer/TK_CONFIGURATOR/ScrollContainer/VBoxContainer/system_container/easter_eggs.text = tr("TK_EASTEREGGS") + " " + tr("TK_SOON")
func display_json_data() -> void:
app_data = data_handler.app_data
#data_handler.add_emulator()
#data_handler.modify_emulator_test()
if app_data:
var website_data: Link = app_data.about_links["rd_web"]
print (website_data.name,"-",website_data.url,"-",website_data.description,"-",website_data.url)
#print (app_data.about_links["rd_web"]["name"])
var core_data: Core = app_data.cores["gambatte_libetro"]
print (core_data.name)
for property: CoreProperty in core_data.properties:
print("Cheevos: ", property.cheevos)
print("Cheevos Hardcore: ", property.cheevos_hardcore)
print("Quick Resume: ", property.quick_resume)
print("Rewind: ", property.rewind)
print("Borders: ", property.borders)
print("Widescreen: ", property.widescreen)
print("ABXY_button:", property.abxy_button)
for key in app_data.emulators.keys():
var emulator = app_data.emulators[key]
# Display the properties of each emulator
print("System Name: ", emulator.name)
print("Description: ", emulator.description)
#print("System: ", emulator.systen)
print("Help URL: ", emulator.url)
print("Properties:")
for property: EmulatorProperty in emulator.properties:
print("Cheevos: ", property.cheevos)
print("Borders: ", property.borders)
print("ABXY_button:", property.abxy_button)
print("multi_user_config_dir: ", property.multi_user_config_dir)
for key in app_data.cores.keys():
var core = app_data.cores[key]
print("Core Name: ", core.name)
print("Description: ", core.description)
print("Properties:")
for property: CoreProperty in core.properties:
print("Cheevos: ", property.cheevos)
print("Cheevos Hardcore: ", property.cheevos_hardcore)
print("Quick Resume: ", property.quick_resume)
print("Rewind: ", property.rewind)
print("Borders: ", property.borders)
print("Widescreen: ", property.widescreen)
print("ABXY_button:", property.abxy_button)
else:
print ("No emulators")

File diff suppressed because it is too large Load diff

View file

@ -27,9 +27,7 @@ data_handler="*res://scripts/data_handler.gd"
window/size/viewport_width=1280 window/size/viewport_width=1280
window/size/viewport_height=800 window/size/viewport_height=800
window/size/transparent=true
window/stretch/mode="canvas_items" window/stretch/mode="canvas_items"
window/per_pixel_transparency/allowed=true
[filesystem] [filesystem]
@ -66,6 +64,11 @@ rekku_hide={
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":72,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":true,"meta_pressed":false,"pressed":false,"keycode":72,"physical_keycode":0,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
info={
"deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":2,"pressure":0.0,"pressed":true,"script":null)
]
}
quit={ quit={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":15,"pressure":0.0,"pressed":false,"script":null) "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":15,"pressure":0.0,"pressed":false,"script":null)
@ -100,22 +103,20 @@ action_button={
quit1={ quit1={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null) "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":6,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194306,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
quit2={ quit2={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":7,"pressure":0.0,"pressed":true,"script":null) "events": [Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":7,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":4,"pressure":0.0,"pressed":true,"script":null) , Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"button_index":4,"pressure":0.0,"pressed":true,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":4194305,"key_label":0,"unicode":0,"location":0,"echo":false,"script":null)
] ]
} }
[internationalization] [internationalization]
locale/translation_remaps={ locale/translation_remaps={}
"res://res/pixel_ui_theme/8x8_ui_elements.png": PackedStringArray("res://res/pixel_ui_theme/8x8_ui_elements_de.png:de", "res://res/pixel_ui_theme/8x8_ui_elements_sv.png:sv"),
"res://res/pixel_ui_theme/8x8_ui_elements2x.png": PackedStringArray("res://res/pixel_ui_theme/8x8_ui_elements2x_de.png:de", "res://res/pixel_ui_theme/8x8_ui_elements2x_sv.png:sv")
}
locale/translations=PackedStringArray("res://locales/interface.en.translation", "res://locales/interface.it.translation", "res://locales/interface.de.translation", "res://locales/interface.sv.translation", "res://locales/interface.ua.translation", "res://locales/interface.zh.translation", "res://locales/interface.ja.translation")
[rendering] [rendering]

View file

@ -1,4 +1,4 @@
[gd_resource type="Theme" load_steps=132 format=4 uid="uid://bq8dsxeo34sl"] [gd_resource type="Theme" load_steps=129 format=4 uid="uid://bq8dsxeo34sl"]
[ext_resource type="Texture2D" uid="uid://dx0u5hiwxfgu5" path="res://res/pixel_ui_theme/8x8_ui_elements.png" id="1_ak8qr"] [ext_resource type="Texture2D" uid="uid://dx0u5hiwxfgu5" path="res://res/pixel_ui_theme/8x8_ui_elements.png" id="1_ak8qr"]
[ext_resource type="Texture2D" uid="uid://c4vntk8yri4yw" path="res://res/pixel_ui_theme/8x8_ui_elements2x.png" id="2_jrpaj"] [ext_resource type="Texture2D" uid="uid://c4vntk8yri4yw" path="res://res/pixel_ui_theme/8x8_ui_elements2x.png" id="2_jrpaj"]
@ -1087,7 +1087,7 @@ cache/0/16/0/glyphs/95/uv_rect = Rect2(92, 148, 6, 1)
cache/0/16/0/glyphs/95/texture_idx = 0 cache/0/16/0/glyphs/95/texture_idx = 0
cache/0/16/0/kerning_overrides/16/0 = Vector2(0, 0) cache/0/16/0/kerning_overrides/16/0 = Vector2(0, 0)
[sub_resource type="Image" id="Image_62emc"] [sub_resource type="Image" id="Image_tqsvy"]
data = { data = {
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"format": "Lum8", "format": "Lum8",
@ -1097,9 +1097,9 @@ data = {
} }
[sub_resource type="ImageTexture" id="447"] [sub_resource type="ImageTexture" id="447"]
image = SubResource("Image_62emc") image = SubResource("Image_tqsvy")
[sub_resource type="Image" id="Image_43yh4"] [sub_resource type="Image" id="Image_7jqkq"]
data = { data = {
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"format": "LumAlpha8", "format": "LumAlpha8",
@ -1109,7 +1109,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="53"] [sub_resource type="ImageTexture" id="53"]
image = SubResource("Image_43yh4") image = SubResource("Image_7jqkq")
[sub_resource type="StyleBoxTexture" id="54"] [sub_resource type="StyleBoxTexture" id="54"]
content_margin_left = 6.0 content_margin_left = 6.0
@ -1123,7 +1123,7 @@ expand_margin_right = 2.0
expand_margin_bottom = 2.0 expand_margin_bottom = 2.0
region_rect = Rect2(0, 0, 16, 16) region_rect = Rect2(0, 0, 16, 16)
[sub_resource type="Image" id="Image_g8qbb"] [sub_resource type="Image" id="Image_t35s3"]
data = { data = {
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"format": "RGBA8", "format": "RGBA8",
@ -1133,7 +1133,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="56"] [sub_resource type="ImageTexture" id="56"]
image = SubResource("Image_g8qbb") image = SubResource("Image_t35s3")
[sub_resource type="StyleBoxTexture" id="57"] [sub_resource type="StyleBoxTexture" id="57"]
content_margin_left = 6.0 content_margin_left = 6.0
@ -1147,7 +1147,7 @@ expand_margin_right = 2.0
expand_margin_bottom = 2.0 expand_margin_bottom = 2.0
region_rect = Rect2(0, 0, 16, 16) region_rect = Rect2(0, 0, 16, 16)
[sub_resource type="Image" id="Image_8hsq5"] [sub_resource type="Image" id="Image_l4ovu"]
data = { data = {
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"format": "RGBA8", "format": "RGBA8",
@ -1157,7 +1157,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="59"] [sub_resource type="ImageTexture" id="59"]
image = SubResource("Image_8hsq5") image = SubResource("Image_l4ovu")
[sub_resource type="StyleBoxTexture" id="60"] [sub_resource type="StyleBoxTexture" id="60"]
content_margin_left = 6.0 content_margin_left = 6.0
@ -1175,7 +1175,7 @@ expand_margin_right = 2.0
expand_margin_bottom = 2.0 expand_margin_bottom = 2.0
region_rect = Rect2(0, 0, 16, 16) region_rect = Rect2(0, 0, 16, 16)
[sub_resource type="Image" id="Image_xq8h4"] [sub_resource type="Image" id="Image_4qxng"]
data = { data = {
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"format": "RGBA8", "format": "RGBA8",
@ -1185,7 +1185,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="62"] [sub_resource type="ImageTexture" id="62"]
image = SubResource("Image_xq8h4") image = SubResource("Image_4qxng")
[sub_resource type="StyleBoxTexture" id="63"] [sub_resource type="StyleBoxTexture" id="63"]
content_margin_left = 6.0 content_margin_left = 6.0
@ -1199,7 +1199,7 @@ expand_margin_right = 2.0
expand_margin_bottom = 2.0 expand_margin_bottom = 2.0
region_rect = Rect2(0, 0, 16, 16) region_rect = Rect2(0, 0, 16, 16)
[sub_resource type="Image" id="Image_33w4k"] [sub_resource type="Image" id="Image_yrid1"]
data = { data = {
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"format": "RGBA8", "format": "RGBA8",
@ -1209,7 +1209,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="65"] [sub_resource type="ImageTexture" id="65"]
image = SubResource("Image_33w4k") image = SubResource("Image_yrid1")
[sub_resource type="StyleBoxTexture" id="66"] [sub_resource type="StyleBoxTexture" id="66"]
content_margin_left = 6.0 content_margin_left = 6.0
@ -1223,7 +1223,7 @@ expand_margin_right = 2.0
expand_margin_bottom = 2.0 expand_margin_bottom = 2.0
region_rect = Rect2(0, 0, 16, 16) region_rect = Rect2(0, 0, 16, 16)
[sub_resource type="Image" id="Image_dg6qs"] [sub_resource type="Image" id="Image_dvad3"]
data = { data = {
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"format": "RGBA8", "format": "RGBA8",
@ -1233,9 +1233,9 @@ data = {
} }
[sub_resource type="ImageTexture" id="425"] [sub_resource type="ImageTexture" id="425"]
image = SubResource("Image_dg6qs") image = SubResource("Image_dvad3")
[sub_resource type="Image" id="Image_d8gug"] [sub_resource type="Image" id="Image_cdkbg"]
data = { data = {
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"format": "LumAlpha8", "format": "LumAlpha8",
@ -1245,9 +1245,9 @@ data = {
} }
[sub_resource type="ImageTexture" id="427"] [sub_resource type="ImageTexture" id="427"]
image = SubResource("Image_d8gug") image = SubResource("Image_cdkbg")
[sub_resource type="Image" id="Image_r7rto"] [sub_resource type="Image" id="Image_4x7uj"]
data = { data = {
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"format": "LumAlpha8", "format": "LumAlpha8",
@ -1257,9 +1257,9 @@ data = {
} }
[sub_resource type="ImageTexture" id="429"] [sub_resource type="ImageTexture" id="429"]
image = SubResource("Image_r7rto") image = SubResource("Image_4x7uj")
[sub_resource type="Image" id="Image_emksd"] [sub_resource type="Image" id="Image_nvr8u"]
data = { data = {
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"format": "LumAlpha8", "format": "LumAlpha8",
@ -1269,9 +1269,9 @@ data = {
} }
[sub_resource type="ImageTexture" id="431"] [sub_resource type="ImageTexture" id="431"]
image = SubResource("Image_emksd") image = SubResource("Image_nvr8u")
[sub_resource type="Image" id="Image_kxpah"] [sub_resource type="Image" id="Image_s2x2e"]
data = { data = {
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"format": "RGBA8", "format": "RGBA8",
@ -1281,7 +1281,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="433"] [sub_resource type="ImageTexture" id="433"]
image = SubResource("Image_kxpah") image = SubResource("Image_s2x2e")
[sub_resource type="StyleBoxTexture" id="StyleBoxTexture_g6bu4"] [sub_resource type="StyleBoxTexture" id="StyleBoxTexture_g6bu4"]
texture = ExtResource("1_ak8qr") texture = ExtResource("1_ak8qr")
@ -1347,69 +1347,6 @@ border_width_top = 1
border_color = Color(0.2, 0.2, 0.2, 1) border_color = Color(0.2, 0.2, 0.2, 1)
anti_aliasing = false anti_aliasing = false
[sub_resource type="AtlasTexture" id="250"]
atlas = ExtResource("1_ak8qr")
region = Rect2(96, 64, 16, 16)
[sub_resource type="AtlasTexture" id="251"]
atlas = ExtResource("1_ak8qr")
region = Rect2(96, 96, 16, 16)
[sub_resource type="AtlasTexture" id="252"]
atlas = ExtResource("1_ak8qr")
region = Rect2(96, 80, 16, 16)
[sub_resource type="Image" id="Image_nr33g"]
data = {
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"format": "RGBA8",
"height": 16,
"mipmaps": false,
"width": 4
}
[sub_resource type="ImageTexture" id="29"]
image = SubResource("Image_nr33g")
[sub_resource type="StyleBoxTexture" id="4"]
content_margin_left = 6.0
content_margin_top = 3.0
content_margin_right = 6.0
content_margin_bottom = 3.0
texture = ExtResource("1_ak8qr")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
axis_stretch_horizontal = 2
region_rect = Rect2(0, 40, 8, 8)
[sub_resource type="StyleBoxTexture" id="248"]
content_margin_left = 6.0
content_margin_top = 3.0
content_margin_right = 6.0
content_margin_bottom = 3.0
texture = ExtResource("1_ak8qr")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
axis_stretch_horizontal = 2
region_rect = Rect2(32, 40, 8, 8)
[sub_resource type="StyleBoxTexture" id="249"]
content_margin_left = 6.0
content_margin_top = 3.0
content_margin_right = 6.0
content_margin_bottom = 3.0
texture = ExtResource("1_ak8qr")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
axis_stretch_horizontal = 2
region_rect = Rect2(16, 40, 8, 8)
[sub_resource type="StyleBoxTexture" id="461"] [sub_resource type="StyleBoxTexture" id="461"]
texture = ExtResource("1_ak8qr") texture = ExtResource("1_ak8qr")
texture_margin_left = 2.0 texture_margin_left = 2.0
@ -1440,7 +1377,7 @@ bg_color = Color(0.490196, 0.490196, 0.490196, 1)
corner_detail = 1 corner_detail = 1
anti_aliasing = false anti_aliasing = false
[sub_resource type="Image" id="Image_67hak"] [sub_resource type="Image" id="Image_1die0"]
data = { data = {
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"format": "LumAlpha8", "format": "LumAlpha8",
@ -1450,7 +1387,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="49"] [sub_resource type="ImageTexture" id="49"]
image = SubResource("Image_67hak") image = SubResource("Image_1die0")
[sub_resource type="StyleBoxTexture" id="127"] [sub_resource type="StyleBoxTexture" id="127"]
content_margin_left = 4.0 content_margin_left = 4.0
@ -2271,7 +2208,7 @@ texture_margin_right = 2.0
texture_margin_bottom = 2.0 texture_margin_bottom = 2.0
region_rect = Rect2(72, 64, 8, 8) region_rect = Rect2(72, 64, 8, 8)
[sub_resource type="Image" id="Image_22qm6"] [sub_resource type="Image" id="Image_hc0ng"]
data = { data = {
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"format": "RGBA8", "format": "RGBA8",
@ -2281,7 +2218,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="199"] [sub_resource type="ImageTexture" id="199"]
image = SubResource("Image_22qm6") image = SubResource("Image_hc0ng")
[sub_resource type="StyleBoxTexture" id="200"] [sub_resource type="StyleBoxTexture" id="200"]
texture = SubResource("199") texture = SubResource("199")
@ -2305,7 +2242,7 @@ texture_margin_right = 2.0
texture_margin_bottom = 2.0 texture_margin_bottom = 2.0
region_rect = Rect2(64, 64, 8, 8) region_rect = Rect2(64, 64, 8, 8)
[sub_resource type="Image" id="Image_mwlj8"] [sub_resource type="Image" id="Image_b58s8"]
data = { data = {
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"format": "RGB8", "format": "RGB8",
@ -2315,7 +2252,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="204"] [sub_resource type="ImageTexture" id="204"]
image = SubResource("Image_mwlj8") image = SubResource("Image_b58s8")
[sub_resource type="StyleBoxTexture" id="205"] [sub_resource type="StyleBoxTexture" id="205"]
texture = SubResource("204") texture = SubResource("204")
@ -2428,7 +2365,7 @@ axis_stretch_horizontal = 2
axis_stretch_vertical = 2 axis_stretch_vertical = 2
region_rect = Rect2(80, 0, 16, 8) region_rect = Rect2(80, 0, 16, 8)
[sub_resource type="Image" id="Image_k0gxe"] [sub_resource type="Image" id="Image_grieo"]
data = { data = {
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"format": "LumAlpha8", "format": "LumAlpha8",
@ -2438,9 +2375,9 @@ data = {
} }
[sub_resource type="ImageTexture" id="306"] [sub_resource type="ImageTexture" id="306"]
image = SubResource("Image_k0gxe") image = SubResource("Image_grieo")
[sub_resource type="Image" id="Image_x5o30"] [sub_resource type="Image" id="Image_63mmi"]
data = { data = {
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"format": "LumAlpha8", "format": "LumAlpha8",
@ -2450,9 +2387,9 @@ data = {
} }
[sub_resource type="ImageTexture" id="308"] [sub_resource type="ImageTexture" id="308"]
image = SubResource("Image_x5o30") image = SubResource("Image_63mmi")
[sub_resource type="Image" id="Image_r2uaw"] [sub_resource type="Image" id="Image_ytg3x"]
data = { data = {
"data": PackedByteArray("AAAAAAAAAAAAAAAAAAAAAAAA/1n/FP8U/1kAAAAAAAAAAAAA/1n/FP8U/1kAAAAAAAAAAAAA/1n/FP8U/1kAAAAAAAAAAP9Z/xT/FP9ZAAAAAAAA/1n/FP8U/1kAAAAAAAD/Wf8U/xT/WQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA="), "data": PackedByteArray("AAAAAAAAAAAAAAAAAAAAAAAA/1n/FP8U/1kAAAAAAAAAAAAA/1n/FP8U/1kAAAAAAAAAAAAA/1n/FP8U/1kAAAAAAAAAAP9Z/xT/FP9ZAAAAAAAA/1n/FP8U/1kAAAAAAAD/Wf8U/xT/WQAAAAAAAAAAAAAAAAAAAAAAAAAAAAA="),
"format": "LumAlpha8", "format": "LumAlpha8",
@ -2462,9 +2399,9 @@ data = {
} }
[sub_resource type="ImageTexture" id="292"] [sub_resource type="ImageTexture" id="292"]
image = SubResource("Image_r2uaw") image = SubResource("Image_ytg3x")
[sub_resource type="Image" id="Image_mmk83"] [sub_resource type="Image" id="Image_nffbk"]
data = { data = {
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"format": "RGBA8", "format": "RGBA8",
@ -2474,7 +2411,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="39"] [sub_resource type="ImageTexture" id="39"]
image = SubResource("Image_mmk83") image = SubResource("Image_nffbk")
[sub_resource type="StyleBoxTexture" id="272"] [sub_resource type="StyleBoxTexture" id="272"]
content_margin_left = 0.0 content_margin_left = 0.0
@ -2534,7 +2471,7 @@ axis_stretch_horizontal = 2
axis_stretch_vertical = 2 axis_stretch_vertical = 2
region_rect = Rect2(24, 40, 8, 8) region_rect = Rect2(24, 40, 8, 8)
[sub_resource type="Image" id="Image_kak1t"] [sub_resource type="Image" id="Image_qd4uq"]
data = { data = {
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@ -2544,9 +2481,9 @@ data = {
} }
[sub_resource type="ImageTexture" id="334"] [sub_resource type="ImageTexture" id="334"]
image = SubResource("Image_kak1t") image = SubResource("Image_qd4uq")
[sub_resource type="Image" id="Image_ds41u"] [sub_resource type="Image" id="Image_gwa6g"]
data = { data = {
"data": PackedByteArray("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABNS1kHTUtZJ01LWVBNS1lmTUtZaE1LWWhNS1loTUtZaE1LWWhNS1loTUtZZk1LWVBNS1knTUtZBwAAAAAAAAAATUtZJzg3QLQgICT6Hh4i/x8fI/8fHyP/Hx8j/x8fI/8fHyP/Hx8j/x4eIv8gICT6ODdAtE1LWScAAAAAAAAAAE1LWVAgICT6ICAk/yIiJ/8jIyj/IyMo/yMjKP8jIyj/IyMo/yMjKP8iIif/ICAk/yAgJPpNS1lQAAAAAAAAAABNS1lmHh4i/yIiJ/8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yIiJ/8eHiL/TUtZZgAAAAAAAAAATUtZaB8fI/8jIyj/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8jIyj/Hx8j/01LWWgAAAAAAAAAAE1LWWgfHyP/IyMo/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/IyMo/x8fI/9NS1loAAAAAAAAAABNS1loHx8j/yMjKP8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yMjKP8fHyP/TUtZaAAAAAAAAAAATUtZaB8fI/8jIyj/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8jIyj/Hx8j/01LWWgAAAAAAAAAAE1LWWgfHyP/IyMo/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/IyMo/x8fI/9NS1loAAAAAAAAAABNS1loHx8j/yMjKP8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yMjKP8fHyP/TUtZaAAAAAAAAAAATUtZZh4eIv8iIif/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8iIif/Hh4i/01LWWYAAAAAAAAAAE1LWVAgICT6ICAk/yIiJ/8jIyj/IyMo/yMjKP8jIyj/IyMo/yMjKP8iIif/ICAk/yAgJPtNS1lQAAAAAAAAAABNS1knODZAtCAgJPseHiL/Hx8j/x8fI/8fHyP/Hx8j/x8fI/8fHyP/Hh4i/yAgJfo4NkC0TUtZJwAAAAAAAAAATUtZB01LWSdNS1lQTUtZZk1LWWhNS1loTUtZaE1LWWhNS1loTUtZaE1LWWZNS1lQTUtZJ01LWQcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=="), "data": PackedByteArray("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAABNS1kHTUtZJ01LWVBNS1lmTUtZaE1LWWhNS1loTUtZaE1LWWhNS1loTUtZZk1LWVBNS1knTUtZBwAAAAAAAAAATUtZJzg3QLQgICT6Hh4i/x8fI/8fHyP/Hx8j/x8fI/8fHyP/Hx8j/x4eIv8gICT6ODdAtE1LWScAAAAAAAAAAE1LWVAgICT6ICAk/yIiJ/8jIyj/IyMo/yMjKP8jIyj/IyMo/yMjKP8iIif/ICAk/yAgJPpNS1lQAAAAAAAAAABNS1lmHh4i/yIiJ/8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yIiJ/8eHiL/TUtZZgAAAAAAAAAATUtZaB8fI/8jIyj/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8jIyj/Hx8j/01LWWgAAAAAAAAAAE1LWWgfHyP/IyMo/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/IyMo/x8fI/9NS1loAAAAAAAAAABNS1loHx8j/yMjKP8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yMjKP8fHyP/TUtZaAAAAAAAAAAATUtZaB8fI/8jIyj/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8jIyj/Hx8j/01LWWgAAAAAAAAAAE1LWWgfHyP/IyMo/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/IyMo/x8fI/9NS1loAAAAAAAAAABNS1loHx8j/yMjKP8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yMjKP8fHyP/TUtZaAAAAAAAAAAATUtZZh4eIv8iIif/JSUq/yUlKv8lJSr/JSUq/yUlKv8lJSr/JSUq/yUlKv8iIif/Hh4i/01LWWYAAAAAAAAAAE1LWVAgICT6ICAk/yIiJ/8jIyj/IyMo/yMjKP8jIyj/IyMo/yMjKP8iIif/ICAk/yAgJPtNS1lQAAAAAAAAAABNS1knODZAtCAgJPseHiL/Hx8j/x8fI/8fHyP/Hx8j/x8fI/8fHyP/Hh4i/yAgJfo4NkC0TUtZJwAAAAAAAAAATUtZB01LWSdNS1lQTUtZZk1LWWhNS1loTUtZaE1LWWhNS1loTUtZaE1LWWZNS1lQTUtZJ01LWQcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=="),
"format": "RGBA8", "format": "RGBA8",
@ -2556,7 +2493,7 @@ data = {
} }
[sub_resource type="ImageTexture" id="336"] [sub_resource type="ImageTexture" id="336"]
image = SubResource("Image_ds41u") image = SubResource("Image_gwa6g")
[sub_resource type="AtlasTexture" id="359"] [sub_resource type="AtlasTexture" id="359"]
atlas = ExtResource("1_ak8qr") atlas = ExtResource("1_ak8qr")
@ -2632,7 +2569,19 @@ border_width_left = 1
border_color = Color(0.2, 0.2, 0.2, 1) border_color = Color(0.2, 0.2, 0.2, 1)
anti_aliasing = false anti_aliasing = false
[sub_resource type="Image" id="Image_1e2s7"] [sub_resource type="AtlasTexture" id="250"]
atlas = ExtResource("1_ak8qr")
region = Rect2(96, 64, 16, 16)
[sub_resource type="AtlasTexture" id="251"]
atlas = ExtResource("1_ak8qr")
region = Rect2(96, 96, 16, 16)
[sub_resource type="AtlasTexture" id="252"]
atlas = ExtResource("1_ak8qr")
region = Rect2(96, 80, 16, 16)
[sub_resource type="Image" id="Image_4nked"]
data = { data = {
"data": PackedByteArray("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIKCgnmNjY15mJiYeYGirQCMrLgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOFVfAE5OTjGCgoJ5jY2NeZiYmHlOTk4xTk5OMU5OTjE4VV8AOFVfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADhVXwBOTk4cTk5OMU5OTjFOTk4xAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=="), "data": PackedByteArray("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAIKCgnmNjY15mJiYeYGirQCMrLgAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAOFVfAE5OTjGCgoJ5jY2NeZiYmHlOTk4xTk5OMU5OTjE4VV8AOFVfAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAADhVXwBOTk4cTk5OMU5OTjFOTk4xAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA=="),
"format": "RGBA8", "format": "RGBA8",
@ -2642,7 +2591,33 @@ data = {
} }
[sub_resource type="ImageTexture" id="111"] [sub_resource type="ImageTexture" id="111"]
image = SubResource("Image_1e2s7") image = SubResource("Image_4nked")
[sub_resource type="StyleBoxTexture" id="4"]
content_margin_left = 6.0
content_margin_top = 3.0
content_margin_right = 6.0
content_margin_bottom = 3.0
texture = ExtResource("1_ak8qr")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
axis_stretch_horizontal = 2
region_rect = Rect2(0, 40, 8, 8)
[sub_resource type="StyleBoxTexture" id="249"]
content_margin_left = 6.0
content_margin_top = 3.0
content_margin_right = 6.0
content_margin_bottom = 3.0
texture = ExtResource("1_ak8qr")
texture_margin_left = 2.0
texture_margin_top = 2.0
texture_margin_right = 2.0
texture_margin_bottom = 2.0
axis_stretch_horizontal = 2
region_rect = Rect2(16, 40, 8, 8)
[sub_resource type="AtlasTexture" id="20"] [sub_resource type="AtlasTexture" id="20"]
atlas = ExtResource("3_0m6kw") atlas = ExtResource("3_0m6kw")
@ -2734,13 +2709,6 @@ HScrollBar/styles/grabber_pressed = SubResource("StyleBoxTexture_bfd3g")
HScrollBar/styles/scroll = SubResource("StyleBoxTexture_lsn07") HScrollBar/styles/scroll = SubResource("StyleBoxTexture_lsn07")
HScrollBar/styles/scroll_focus = SubResource("StyleBoxTexture_8681i") HScrollBar/styles/scroll_focus = SubResource("StyleBoxTexture_8681i")
HSeparator/styles/separator = SubResource("576") HSeparator/styles/separator = SubResource("576")
HSlider/icons/grabber = SubResource("250")
HSlider/icons/grabber_disabled = SubResource("251")
HSlider/icons/grabber_highlight = SubResource("252")
HSlider/icons/tick = SubResource("29")
HSlider/styles/grabber_area = SubResource("4")
HSlider/styles/grabber_area_highlight = SubResource("248")
HSlider/styles/slider = SubResource("249")
ItemList/colors/font_color = Color(0.866667, 0.866667, 0.866667, 1) ItemList/colors/font_color = Color(0.866667, 0.866667, 0.866667, 1)
ItemList/colors/font_color_selected = Color(1, 1, 1, 1) ItemList/colors/font_color_selected = Color(1, 1, 1, 1)
ItemList/colors/guide_color = Color(0.266667, 0.266667, 0.266667, 1) ItemList/colors/guide_color = Color(0.266667, 0.266667, 0.266667, 1)
@ -2823,12 +2791,7 @@ TabContainer/constants/label_valign_bg = 0
TabContainer/constants/label_valign_fg = 0 TabContainer/constants/label_valign_fg = 0
TabContainer/constants/side_margin = 0 TabContainer/constants/side_margin = 0
TabContainer/constants/top_margin = 0 TabContainer/constants/top_margin = 0
TabContainer/icons/decrement = null
TabContainer/icons/decrement_highlight = null
TabContainer/icons/increment = null
TabContainer/icons/increment_highlight = null
TabContainer/icons/menu = null TabContainer/icons/menu = null
TabContainer/icons/menu_highlight = null
TabContainer/styles/panel = SubResource("420") TabContainer/styles/panel = SubResource("420")
TabContainer/styles/tab_bg = SubResource("525") TabContainer/styles/tab_bg = SubResource("525")
TabContainer/styles/tab_disabled = SubResource("422") TabContainer/styles/tab_disabled = SubResource("422")

View file

@ -0,0 +1,26 @@
extends Control
func _input(event):
if event.is_action_released("rekku_hide"):
#self.visible = !self.visible
if class_functions.rekku_state == false:
self.visible = true
class_functions.rekku_state = true
%SplitContainer.split_offset=925
%pop_rtl.visible = false
%TabContainer.set_tab_title(0, "GLOBALS")
%TabContainer.set_tab_title(1, "SYSTEM")
%TabContainer.set_tab_title(2, "TOOLS")
%TabContainer.set_tab_title(3, "SETTINGS")
%TabContainer.set_tab_title(4, "ABOUT")
elif event.is_action_released("rekku_hide") and class_functions.rekku_state == true:
%TabContainer.set_tab_title(0, " GLOBALS ")
%TabContainer.set_tab_title(1, " SYSTEM ")
%TabContainer.set_tab_title(2, " TOOLS ")
%TabContainer.set_tab_title(3, " SETTINGS ")
%TabContainer.set_tab_title(4, " ABOUT ")
class_functions.rekku_state = false
%pop_rtl.visible = false
self.visible = false
%SplitContainer.split_offset=1280

View file

@ -1,103 +0,0 @@
extends Control
var app_data := AppData.new()
var current_system := Emulator.new()
var press_time: float = 0.0
var is_reset_pressed: bool = false
var reset_result: Dictionary
@export var PRESS_DURATION: float = 3.0
func _ready():
app_data = data_handler.app_data
_connect_signals()
func _process(delta: float) -> void:
if is_reset_pressed:
press_time += delta
%reset_progress.value = press_time / PRESS_DURATION * 100.0
if press_time >= PRESS_DURATION:
_do_complete()
press_time = 0.0
is_reset_pressed = false
%reset_progress.value = 0.0
func _connect_signals() -> void:
%retroarch_button.pressed.connect(_hide_show_buttons.bind(%retroarch_button,%system_gridcontainer, %action_gridcontainer))
%mame_button.pressed.connect(_hide_show_buttons.bind(%mame_button,%system_gridcontainer, %action_gridcontainer))
%ruffle_button.pressed.connect(_hide_show_buttons.bind(%ruffle_button,%system_gridcontainer, %action_gridcontainer))
%melonds_button.pressed.connect(_hide_show_buttons.bind(%melonds_button,%system_gridcontainer, %action_gridcontainer))
%pcsx2_button.pressed.connect(_hide_show_buttons.bind(%pcsx2_button,%system_gridcontainer, %action_gridcontainer))
%duckstation_button.pressed.connect(_hide_show_buttons.bind(%duckstation_button,%system_gridcontainer, %action_gridcontainer))
%ppsspp_button.pressed.connect(_hide_show_buttons.bind(%ppsspp_button,%system_gridcontainer, %action_gridcontainer))
%vita3k_button.pressed.connect(_hide_show_buttons.bind(%vita3k_button,%system_gridcontainer, %action_gridcontainer))
%rpcs3_button.pressed.connect(_hide_show_buttons.bind(%rpcs3_button,%system_gridcontainer, %action_gridcontainer))
%ryujinx_button.pressed.connect(_hide_show_buttons.bind(%ryujinx_button,%system_gridcontainer, %action_gridcontainer))
%dolphin_button.pressed.connect(_hide_show_buttons.bind(%dolphin_button,%system_gridcontainer, %action_gridcontainer))
%primehack_button.pressed.connect(_hide_show_buttons.bind(%primehack_button,%system_gridcontainer, %action_gridcontainer))
%cemu_button.pressed.connect(_hide_show_buttons.bind(%cemu_button,%system_gridcontainer, %action_gridcontainer))
%xemu_button.pressed.connect(_hide_show_buttons.bind(%xemu_button,%system_gridcontainer, %action_gridcontainer))
%esde_button.pressed.connect(_hide_show_buttons.bind(%esde_button,%system_gridcontainer, %action_gridcontainer))
%help_button.pressed.connect(_do_action.bind(%help_button))
#%launch_button.pressed.connect(_do_action.bind(%launch_button))
%launch_button.pressed.connect(_do_action.bind(%launch_button))
%reset_button.button_down.connect(_do_action.bind(%reset_button))
%reset_button.button_up.connect(_on_Button_released.bind(%reset_progress))
func _hide_show_buttons(button: Button, buttons_gridcontainer: GridContainer, hidden_gridcontainer: GridContainer) -> void:
current_system = app_data.emulators[button.text.to_lower()]
match button.name:
"retroarch_button", "mame_button", "ruffle_button", "melonds_button", "pcsx2_button", "duckstation_button", \
"ppsspp_button", "vita3k_button", "rpcs3_button", "ryujinx_button", "dolphin_button", "primehack_button", \
"cemu_button", "xemu_button", "esde_button":
%reset_button.text="RESET"
hidden_gridcontainer.visible = true
if button.toggle_mode == false:
for i in range(buttons_gridcontainer.get_child_count()):
var child = buttons_gridcontainer.get_child(i)
if child is Button and child != button:
child.visible=false
elif button.toggle_mode == true and hidden_gridcontainer.visible == true:
hidden_gridcontainer.visible = false
for i in range(buttons_gridcontainer.get_child_count()):
var child = buttons_gridcontainer.get_child(i)
if child is Button:
child.visible=true
child.toggle_mode = false
if hidden_gridcontainer.visible == true:
button.toggle_mode = true
func _on_Button_released(progress: ProgressBar) -> void:
is_reset_pressed = false
%reset_progress.visible = false
press_time = 0.0
progress.value = 0.0
func _do_action(button: Button) -> void:
match [button.name, current_system.name]:
["help_button", current_system.name]:
class_functions.log_parameters[2] = class_functions.log_text + "Launching " + current_system.name + " Help"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
class_functions.launch_help(current_system.url)
["launch_button", current_system.name]:
class_functions.log_parameters[2] = class_functions.log_text + "Launching " + current_system.name
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
var launch = class_functions.execute_command(current_system.launch,[], false)
class_functions.log_parameters[2] = class_functions.log_text + "Exit Code: " + str(launch["exit_code"])
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
["reset_button", current_system.name]:
is_reset_pressed = true
%reset_progress.visible = true
func _do_complete() ->void:
if is_reset_pressed:
var parameters = ["prepare_component","reset",current_system.name]
%reset_button.text = "RESETTING-NOW"
class_functions.log_parameters[2] = class_functions.log_text + "Resetting " + current_system.name
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
await run_thread_command(class_functions.wrapper_command,parameters, false)
class_functions.log_parameters[2] = class_functions.log_text + "Exit Code: " + str(reset_result["exit_code"])
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
%reset_button.text = "RESET COMPLETED"
func run_thread_command(command: String, parameters: Array, console: bool) -> void:
reset_result = await class_functions.run_command_in_thread(command, parameters, console)

View file

@ -0,0 +1,58 @@
extends MarginContainer
var rd_web_button:= Button.new()
var rd_changelog_button:= Button.new()
var rd_wiki_button:= Button.new()
var rd_credits_button:= Button.new()
var rd_donate_button:= Button.new()
var rd_contactus_button:= Button.new()
var rd_licenses_button:= Button.new()
var app_data:= AppData.new()
var button_array: Array = [rd_web_button, rd_changelog_button, rd_wiki_button, rd_credits_button, rd_donate_button, rd_contactus_button, rd_licenses_button]
var web_id: Array = ["rd_web", "rd_changelog", "rd_wiki", "rd_credits", "rd_donate", "rd_contactus", "rd_licenses"]
func _ready():
#tk_about = class_functions.import_csv_data("res://tk_about.txt")
app_data = data_handler.app_data
_connect_signals()
create_buttons()
func _connect_signals() -> void:
for i in button_array.size():
button_array[i].pressed.connect(_about_button_pressed.bind(web_id[i], button_array[i]))
func _about_button_pressed(id: String, button: Button) -> void:
var tmp_txt = button.text
if class_functions.desktop_mode != "gamescope":
class_functions.logger("i","Loading website for " + id)
class_functions.launch_help(button.get_meta("url"))
else:
button.text = "Help only in Desktop Mode"
await class_functions.wait(3.0)
button.text = tmp_txt
func create_buttons() -> void:
for i in button_array.size():
var button = button_array[i]
%GridContainer.add_child(button)
var id = web_id[i]
if id in app_data.about_links:
var web_data: Link = app_data.about_links[id]
_setup_button(button, web_data)
func _setup_button(button: Button, web_data: Link) -> void:
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
button.size_flags_vertical = Control.SIZE_EXPAND_FILL
button.text = web_data.name
var vect2 = Vector2(200,100)
button.custom_minimum_size = vect2
#button.tooltip_text = web_data.description
button.icon = ResourceLoader.load(web_data.icon)
button.set_meta("url", web_data.url)
button.set_meta("description", web_data.description)
button.icon_alignment = HORIZONTAL_ALIGNMENT_LEFT
button.vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER
button.add_theme_constant_override("icon_max_width", 64)
button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
button.alignment = HORIZONTAL_ALIGNMENT_CENTER
button.vertical_icon_alignment = VERTICAL_ALIGNMENT_TOP

View file

@ -0,0 +1,85 @@
extends TabContainer
var icon_width: int = 32
@onready var tcount: int = get_tab_count()-2
func _ready():
focusFirstFocusableChild() #grab focus on first element to enable controller focusing
#%TabContainer.add_theme_icon_override("decrement",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png"))
#%TabContainer.add_theme_icon_override("decrement_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0763.png"))
#%TabContainer.add_theme_icon_override("increment",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png"))
#%TabContainer.add_theme_icon_override("increment_highlight",ResourceLoader.load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0764.png"))
if class_functions.font_select !=3:
%TabContainer.add_theme_font_size_override("font_size", class_functions.font_tab_size)
elif class_functions.font_select == 3:
%TabContainer.add_theme_font_size_override("font_size", 15)
else:
%TabContainer.add_theme_font_size_override("font_size", class_functions.font_tab_size)
set_tab_title(0, " GLOBALS ")
set_tab_title(1, " SYSTEM ")
set_tab_title(2, " TOOLS ")
set_tab_title(3, " SETTINGS ")
set_tab_title(4, " ABOUT ")
set_tab_hidden(5, true)
set_tab_icon(0, ResourceLoader.load("res://assets/icons/pixelitos/128/map-globe.png"))
set_tab_icon_max_width(0,icon_width)
set_tab_icon(1, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-windows.png"))
set_tab_icon_max_width(1,icon_width)
set_tab_icon(2, ResourceLoader.load("res://assets/icons/pixelitos/128/utilities-system-monitor.png"))
set_tab_icon_max_width(2,icon_width)
set_tab_icon(3, ResourceLoader.load("res://assets/icons/pixelitos/128/preferences-system-session-services.png"))
set_tab_icon_max_width(3,icon_width)
set_tab_icon(4, ResourceLoader.load("res://assets/icons/pixelitos/128/help-about.png"))
set_tab_icon_max_width(4,icon_width)
connect_focus_signals(self)
%volume_effects_slider.value = class_functions.volume_effects
func connect_focus_signals(node):
for child in node.get_children():
if child is Button:
child.focus_entered.connect(_on_button_focus_entered.bind(child))
child.focus_exited.connect(_on_button_focus_exited.bind())
elif child is Control:
connect_focus_signals(child)
func _on_button_focus_exited() -> void:
%pop_rtl.visible = false
func _on_button_focus_entered(button: Button):
if button and class_functions.sound_effects:
%AudioStreamPlayer2D.volume_db = class_functions.volume_effects
%AudioStreamPlayer2D.play()
if button and class_functions.rekku_state == false and button.has_meta("description"):
%pop_rtl.visible = true
%pop_rtl.text = button.get_meta("description")
elif class_functions.rekku_state == false:
%pop_rtl.visible = true
%pop_rtl.text = "Hey, there's no description"
func _input(event):
if (event.is_action_pressed("next_tab")):
if current_tab == tcount:
current_tab = 0
else:
self.select_next_available()
focusFirstFocusableChild()
if (event.is_action_pressed("previous_tab")):
if current_tab == 0:
current_tab = tcount
else:
self.select_previous_available()
focusFirstFocusableChild()
func focusFirstFocusableChild():
var children = findElements(get_current_tab_control(), "Control")
for n: Control in children:
if (n.focus_mode == FOCUS_ALL):
n.grab_focus.call_deferred()
break
func findElements(node: Node, className: String, result: Array = []) -> Array:
if node.is_class(className):
result.push_back(node)
for child in node.get_children():
result = findElements(child, className, result)
return result

View file

@ -0,0 +1,40 @@
extends MarginContainer
func _ready():
_connect_signals()
func _process(delta: float) -> void:
if class_functions.current_button != null:
update_progress(delta, class_functions.current_progress)
func update_progress(delta: float, progress: ProgressBar) -> void:
if class_functions.press_time >= class_functions.PRESS_DURATION:
class_functions._do_complete(class_functions.current_button)
class_functions.is_state_pressed = false
#print ("Progress Bar: %s Button: %s" % [progress.name, current_button.name])
elif class_functions.is_state_pressed and class_functions.current_state == "mixed":
class_functions.press_time += delta
progress.value = class_functions.press_time / class_functions.PRESS_DURATION * 100.0
func _connect_signals():
%quick_resume_button.pressed.connect(class_functions.run_function.bind(%quick_resume_button, "quick_resume"))
%button_swap_button.button_down.connect(class_functions._do_action.bind(%button_swap_progress, %button_swap_button, class_functions.abxy_state))
%button_swap_button.button_up.connect(class_functions._on_button_released.bind(%button_swap_progress))
%button_swap_button.pressed.connect(class_functions.run_function.bind(%button_swap_button, "abxy_button_swap"))
%ask_to_exit_button.button_down.connect(class_functions._do_action.bind(%ask_to_exit_progress, %ask_to_exit_button, class_functions.ask_to_exit_state))
%ask_to_exit_button.button_up.connect(class_functions._on_button_released.bind(%ask_to_exit_progress))
%ask_to_exit_button.pressed.connect(class_functions.run_function.bind(%ask_to_exit_button, "ask_to_exit"))
%border_button.button_down.connect(class_functions._do_action.bind(%border_progress, %border_button, class_functions.border_state))
%border_button.button_up.connect(class_functions._on_button_released.bind(%border_progress))
%border_button.pressed.connect(class_functions.run_function.bind(%border_button, "borders"))
%widescreen_button.button_down.connect(class_functions._do_action.bind(%widescreen_progress, %widescreen_button, class_functions.widescreen_state))
%widescreen_button.button_up.connect(class_functions._on_button_released.bind(%widescreen_progress))
%widescreen_button.pressed.connect(class_functions.run_function.bind(%widescreen_button, "widescreen"))
%quick_rewind_button.button_down.connect(class_functions._do_action.bind(%quick_rewind_progress, %quick_rewind_button, class_functions.quick_rewind_state))
%quick_rewind_button.button_up.connect(class_functions._on_button_released.bind(%quick_rewind_progress))
%quick_rewind_button.pressed.connect(class_functions.run_function.bind(%quick_rewind_button, "rewind"))
%reset_retrodeck_button.button_down.connect(class_functions._do_action.bind(%reset_retrodeck_progress, %reset_retrodeck_button, "mixed"))
%reset_retrodeck_button.button_up.connect(class_functions._on_button_released.bind(%reset_retrodeck_progress))
%reset_all_emulators_button.button_down.connect(class_functions._do_action.bind(%reset_all_emulators_progress, %reset_all_emulators_button, "mixed"))
%reset_all_emulators_button.button_up.connect(class_functions._on_button_released.bind(%reset_all_emulators_progress))

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@ -0,0 +1,40 @@
extends Control
var ra_url = "https://retroachievements.org/dorequest.php?r=login&u=monkeyx&p=9LJX7**mie*9e4"
var cheevos_token: String
func _ready():
var http_request = HTTPRequest.new()
add_child(http_request)
_connect_signals()
http_request.request_completed.connect(self._on_request_completed)
http_request.request(ra_url)
func _connect_signals() -> void:
%sound_button.pressed.connect(class_functions.run_function.bind(%sound_button, "sound_effects"))
%update_notification_button.pressed.connect(class_functions.run_function.bind(%update_notification_button, "update_check"))
%volume_effects_slider.drag_ended.connect(class_functions.slider_function.bind(%volume_effects_slider))
#%cheevos_button.pressed.connect(cheevos.bind(%cheevos_button))
%cheevos_button.button_down.connect(class_functions._do_action.bind(%cheevos_progress, %cheevos_button, class_functions.cheevos_state))
%cheevos_button.button_up.connect(class_functions._on_button_released.bind(%cheevos_progress))
%cheevos_button.pressed.connect(class_functions.run_function.bind(%cheevos_button, "cheevos"))
func _on_request_completed(_result, response_code, _headers, body):
var response_text = JSON.parse_string(body.get_string_from_utf8())
print("Response Code: ", response_code)
print("Response Body: ", response_text)
print("Response Token: ", response_text.Token)
#print (_result,_headers)
cheevos_token = response_text.Token
if response_code == 200:
print("Request successful!")
else:
print("Request failed with code: ", response_code)
func cheevos(button: Button):
set_process_input(false)
$"../..".visible=false
await class_functions.run_thread_command(class_functions.wrapper_command,["change_preset_dialog", "cheevos"], false)
set_process_input(true)
$"../..".visible=true
print ("FIN?")

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@ -0,0 +1,124 @@
extends Control
var app_data := AppData.new()
var current_system := Emulator.new()
var press_time: float = 0.0
var is_reset_pressed: bool = false
var reset_result: Dictionary
@export var PRESS_DURATION: float = 3.0
func _ready():
app_data = data_handler.app_data
_connect_signals()
func _process(delta: float) -> void:
if is_reset_pressed:
press_time += delta
%reset_progress.value = press_time / PRESS_DURATION * 100.0
if press_time >= PRESS_DURATION:
_do_complete()
press_time = 0.0
is_reset_pressed = false
%reset_progress.value = 0.0
func _connect_signals() -> void:
#TODO make for loops for each function linked to button function call
# Change to follow hoe TabGlobals Works
%retroarch_button.pressed.connect(standard_buttons.bind(%retroarch_button,%system_gridcontainer, %action_gridcontainer))
%mame_button.pressed.connect(standard_buttons.bind(%mame_button,%system_gridcontainer, %action_gridcontainer))
%ruffle_button.pressed.connect(standard_buttons.bind(%ruffle_button,%system_gridcontainer, %action_gridcontainer))
%melonds_button.pressed.connect(standard_buttons.bind(%melonds_button,%system_gridcontainer, %action_gridcontainer))
%pcsx2_button.pressed.connect(standard_buttons.bind(%pcsx2_button,%system_gridcontainer, %action_gridcontainer))
%duckstation_button.pressed.connect(standard_buttons.bind(%duckstation_button,%system_gridcontainer, %action_gridcontainer))
%ppsspp_button.pressed.connect(standard_buttons.bind(%ppsspp_button,%system_gridcontainer, %action_gridcontainer))
%vita3k_button.pressed.connect(standard_buttons.bind(%vita3k_button,%system_gridcontainer, %action_gridcontainer))
%rpcs3_button.pressed.connect(standard_buttons.bind(%rpcs3_button,%system_gridcontainer, %action_gridcontainer))
%ryujinx_button.pressed.connect(standard_buttons.bind(%ryujinx_button,%system_gridcontainer, %action_gridcontainer))
%dolphin_button.pressed.connect(standard_buttons.bind(%dolphin_button,%system_gridcontainer, %action_gridcontainer))
%primehack_button.pressed.connect(standard_buttons.bind(%primehack_button,%system_gridcontainer, %action_gridcontainer))
%cemu_button.pressed.connect(standard_buttons.bind(%cemu_button,%system_gridcontainer, %action_gridcontainer))
%xemu_button.pressed.connect(standard_buttons.bind(%xemu_button,%system_gridcontainer, %action_gridcontainer))
%esde_button.pressed.connect(standard_buttons.bind(%esde_button,%system_gridcontainer, %action_gridcontainer))
%help_button.pressed.connect(_do_action.bind(%help_button))
#%launch_button.pressed.connect(_do_action.bind(%launch_button))
%launch_button.pressed.connect(_do_action.bind(%launch_button))
%reset_button.button_down.connect(_do_action.bind(%reset_button))
%reset_button.button_up.connect(_on_Button_released.bind(%reset_progress))
%rpcs3_firmware_button.pressed.connect(_do_action.bind(%rpcs3_firmware_button))
%vita3k_firmware_button.pressed.connect(_do_action.bind(%vita3k_firmware_button))
%retroarch_quick_resume_button.pressed.connect(class_functions.run_function.bind(%retroarch_quick_resume_button, "abxy_button_swap"))
func standard_buttons(button: Button, buttons_gridcontainer: GridContainer, hidden_gridcontainer: GridContainer) -> void:
current_system = app_data.emulators[button.text.to_lower()]
%reset_button.text="RESET"
match button.name:
"vita3k_button":
%vita3k_firmware_button.visible = true
"rpcs3_button":
%rpcs3_firmware_button.visible = true
"retroarch_button":
%retroarch_quick_resume_button.visible = true
_:
%vita3k_firmware_button.visible = false
%rpcs3_firmware_button.visible = false
%retroarch_quick_resume_button.visible = false
hidden_gridcontainer.visible = true
if button.toggle_mode == false:
for i in range(buttons_gridcontainer.get_child_count()):
var child = buttons_gridcontainer.get_child(i)
if child is Button and child != button:
child.visible=false
elif button.toggle_mode == true and hidden_gridcontainer.visible == true:
hidden_gridcontainer.visible = false
for i in range(buttons_gridcontainer.get_child_count()):
var child = buttons_gridcontainer.get_child(i)
if child is Button:
child.visible=true
child.toggle_mode = false
if hidden_gridcontainer.visible == true:
button.toggle_mode = true
func _on_Button_released(progress: ProgressBar) -> void:
is_reset_pressed = false
%reset_progress.visible = false
press_time = 0.0
progress.value = 0.0
func _do_action(button: Button) -> void:
var original_txt = button.text
match [button.name, current_system.name]:
["help_button", current_system.name]:
if class_functions.desktop_mode != "gamescope":
class_functions.logger("i", "Launching " + current_system.name + " Help")
class_functions.launch_help(current_system.url)
else:
button.text = "Help only works in Desktop Mode"
await class_functions.wait(3.0)
button.text = original_txt
["launch_button", current_system.name]:
class_functions.logger("i", "Launching " + current_system.name)
var launch = class_functions.execute_command(current_system.launch,[], false)
class_functions.logger("d", "Exit Code: " + str(launch["exit_code"]))
["reset_button", current_system.name]:
is_reset_pressed = true
%reset_progress.visible = true
["rpcs3_firmware_button", current_system.name]:
class_functions.logger("i", "Firmware install " + current_system.name)
var launch = class_functions.execute_command(class_functions.wrapper_command,["update_rpcs3_firmware"], false)
class_functions.logger("d", "Exit Code: " + str(launch["exit_code"]))
["vita3k_firmware_button", current_system.name]:
class_functions.logger("i", "Firmware install " + current_system.name)
var launch = class_functions.execute_command(class_functions.wrapper_command,["update_vita3k_firmware"], false)
class_functions.logger("d", "Exit Code: " + str(launch["exit_code"]))
func _do_complete() ->void:
if is_reset_pressed:
var tmp_txt = %reset_button.text
%reset_button.text = "RESETTING-NOW"
class_functions.logger("i", "Resetting " + current_system.name)
var parameters = ["prepare_component","reset",current_system.name]
reset_result = await class_functions.run_thread_command(class_functions.wrapper_command,parameters, false)
class_functions.logger("d", "Exit Code: " + str(reset_result["exit_code"]))
%reset_button.text = "RESET COMPLETED"
await class_functions.wait(3.0)
%reset_button.text = tmp_txt

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@ -0,0 +1,51 @@
extends Control
@onready var http_request: HTTPRequest = HTTPRequest.new()
func _ready():
add_child(http_request)
http_request.request_completed.connect(_on_request_completed)
_connect_signals()
%backup_user_button.text += " - " + class_functions.rdhome + "/backup"
func _connect_signals() -> void:
%check_conn_button.pressed.connect(check_internet_connection)
%backup_user_button.pressed.connect(run_function.bind(%backup_user_button, "Start User Backup"))
func run_function(button: Button, message: String) -> void:
class_functions.logger("d",message)
match button.name:
"backup_user_button":
_run_backup(button)
func _run_backup(button: Button) -> void:
var original_txt = button.text
%progress_bar_backup.visible = true
button.text = "Backup Running"
var parameters = ["backup_retrodeck_userdata"]
var run_result = await class_functions.run_thread_command(class_functions.wrapper_command, parameters, true)
if run_result["exit_code"] == 0:
button.text = "Backup Complete - " + class_functions.rdhome + "/backup"
class_functions.logger("d","User Backup Completed")
await class_functions.wait(3.0)
button.text = original_txt
%progress_bar_backup.visible = false
else:
button.text = "Backup Failed"
class_functions.logger("e","User Backup Failed. " + run_result["exit_code"])
%progress_bar_backup.visible = false
func check_internet_connection():
class_functions.logger("i","Check Internet Connection")
%check_conn_button.text = "CHECK CONNECTION"
http_request.request("https://retrodeck.net/")
func _on_request_completed(_result, response_code, _headers, _body):
if response_code == 200:
class_functions.logger("i","Internet Connection Succesful")
%check_conn_button.button_pressed = true
%check_conn_button.text += " - CONNECTED"
else:
class_functions.logger("d","Internet Connection Failed")
%check_conn_button.button_pressed = false
%check_conn_button.text += " - NOT CONNECTED: " + str(response_code)

View file

@ -1,40 +1,124 @@
class_name ClassFunctions class_name ClassFunctions
extends Control extends Control
var log_text = "gdc_" var log_result: Dictionary
var log_parameters: Array var log_parameters: Array
var wrapper_command: String = "/app/tools/retrodeck_function_wrapper.sh" const globals_sh_file_path: String = "/app/libexec/global.sh"
const wrapper_command: String = "/app/tools/retrodeck_function_wrapper.sh"
const config_file_path = "/var/config/retrodeck/retrodeck.cfg"
const json_file_path = "/var/config/retrodeck/retrodeck.json"
const esde_file_path = "/var/config/ES-DE/settings/es_settings.xml"
var desktop_mode: String = OS.get_environment("XDG_CURRENT_DESKTOP")
var rd_conf: String
var lockfile: String
var rdhome: String
var roms_folder: String
var saves_folder: String
var states_folder: String
var bios_folder: String
var rd_log: String var rd_log: String
var rd_log_folder: String var rd_log_folder: String
var rd_version: String var rd_version: String
var gc_version: String var gc_version: String
var sound_effects: bool
var volume_effects: int
var title: String
var quick_resume_status: bool
var update_check: bool
var abxy_state: String
var ask_to_exit_state: String
var border_state: String
var widescreen_state: String
var quick_rewind_state: String
var cheevos_state: String
var cheevos_hardcore_state: String
var font_select: int
var font_tab_size: int = 35
var font_size: int = 20
var locale: String
enum preset_list {abxy_button_swap, ask_to_exit, borders, widescreen, rewind, cheevos, cheevos_hardcore}
var button_list: Array = ["button_swap_button", "ask_to_exit_button", "border_button", "widescreen_button", "quick_rewind_button", "reset_retrodeck_button", "reset_all_emulators_button", "cheevos_button"]
signal update_global_signal
var rekku_state: bool = false
var press_time: float = 0.0
var is_state_pressed: bool = false
var PRESS_DURATION: float = 3.0
var current_button: Button = null
var current_progress: ProgressBar = null
var current_state: String = ""
func read_cfg() -> String: func _ready():
var title: String read_values_states()
var config_file_path = "/var/config/retrodeck/retrodeck.cfg"
var json_file_path = "/var/config/retrodeck/retrodeck.json" func read_values_states() -> void:
var config = data_handler.parse_config_to_json(config_file_path) var config = data_handler.parse_config_to_json(config_file_path)
data_handler.config_save_json(config, json_file_path) data_handler.config_save_json(config, json_file_path)
rd_log_folder = config["paths"]["logs_folder"] rd_log_folder = config["paths"]["logs_folder"]
rd_log = rd_log_folder + "/retrodeck.log" rd_log = rd_log_folder + "/retrodeck.log"
#rd_log = "/var/config/retrodeck/logs/retrodeck.log" rdhome = config["paths"]["rdhome"]
log_parameters = ["log", "i", log_text, rd_log] roms_folder = config["paths"]["roms_folder"]
saves_folder = config["paths"]["saves_folder"]
states_folder = config["paths"]["states_folder"]
bios_folder = config["paths"]["bios_folder"]
rd_version = config["version"] rd_version = config["version"]
rd_conf = extract_text(globals_sh_file_path, "rd_conf")
lockfile = extract_text(globals_sh_file_path, "lockfile")
locale = extract_text(esde_file_path, "esde")
gc_version = ProjectSettings.get_setting("application/config/version") gc_version = ProjectSettings.get_setting("application/config/version")
title = "\n " + rd_version + "\nConfigurator\n " + gc_version title = "\n " + rd_version + "\nConfigurator\n " + gc_version
print ("Make logging a function\nAlso add d,i,e,w: ", rd_log) quick_resume_status = config["quick_resume"]["retroarch"]
return title update_check = config["options"]["update_check"]
abxy_state = multi_state("abxy_button_swap", abxy_state)
ask_to_exit_state = multi_state("ask_to_exit", ask_to_exit_state)
border_state = multi_state("borders", border_state)
widescreen_state = multi_state("widescreen", widescreen_state)
quick_rewind_state = multi_state("rewind", quick_rewind_state)
sound_effects = config["options"]["sound_effects"]
volume_effects = int(config["options"]["volume_effects"])
font_select = int(config["options"]["font"])
cheevos_state = multi_state("cheevos", cheevos_state)
cheevos_hardcore_state = multi_state("cheevos_hardcore", cheevos_hardcore_state)
func logger() -> void: func multi_state(section: String, state: String) -> String:
pass var config_section:Dictionary = data_handler.get_elements_in_section(config_file_path, section)
var true_count: int = 0
var false_count: int = 0
for value in config_section.values():
if value == "true":
true_count += 1
else:
false_count += 1
if true_count == config_section.size():
state = "true"
elif false_count == config_section.size():
state = "false"
else:
state = "mixed"
return state
func logger(log_type: String, log_text: String) -> void:
# Type of log messages:
# log d - debug message: maybe in the future we can decide to hide them in main builds or if an option is toggled
# log i - normal informational message
# log w - waring: something is not expected but it's not a big deal
# log e - error: something broke
var log_header_text = "gdc_"
log_header_text+=log_text
log_parameters = ["log", log_type, log_header_text]
log_result = await run_thread_command(wrapper_command,log_parameters, false)
#log_result = await run_thread_command("find",["$HOME", "-name", "*.xml","-print"], false)
#print (log_result["exit_code"])
#print (log_result["output"])
func array_to_string(arr: Array) -> String: func array_to_string(arr: Array) -> String:
var text: String var text: String
for line in arr: for line in arr:
#text += line + "\n"
text = line.strip_edges() + "\n" text = line.strip_edges() + "\n"
return text return text
func wait (seconds: float) -> void:
await get_tree().create_timer(seconds).timeout
# TODO This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe # TODO This should be looked at again when GoDot 4.3 ships as has new OS.execute_with_pipe
func execute_command(command: String, parameters: Array, console: bool) -> Dictionary: func execute_command(command: String, parameters: Array, console: bool) -> Dictionary:
var result = {} var result = {}
@ -42,8 +126,6 @@ func execute_command(command: String, parameters: Array, console: bool) -> Dicti
var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc var exit_code = OS.execute(command, parameters, output, console) ## add if exit == 0 etc
result["output"] = array_to_string(output) result["output"] = array_to_string(output)
result["exit_code"] = exit_code result["exit_code"] = exit_code
#print (array_to_string(output))
#print (result["exit_code"])
return result return result
func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary: func run_command_in_thread(command: String, paramaters: Array, _console: bool) -> Dictionary:
@ -51,14 +133,12 @@ func run_command_in_thread(command: String, paramaters: Array, _console: bool) -
thread.start(execute_command.bind(command,paramaters,false)) thread.start(execute_command.bind(command,paramaters,false))
while thread.is_alive(): while thread.is_alive():
await get_tree().process_frame await get_tree().process_frame
var result = thread.wait_to_finish() return thread.wait_to_finish()
thread = null
return result func run_thread_command(command: String, parameters: Array, console: bool) -> Dictionary:
log_result = await run_command_in_thread(command, parameters, console)
func _threaded_command_execution(command: String, parameters: Array, console: bool) -> Dictionary: return log_result
var result = execute_command(command, parameters, console)
return result
func process_url_image(body) -> Texture: func process_url_image(body) -> Texture:
var image = Image.new() var image = Image.new()
image.load_png_from_buffer(body) image.load_png_from_buffer(body)
@ -66,6 +146,10 @@ func process_url_image(body) -> Texture:
return texture return texture
func launch_help(url: String) -> void: func launch_help(url: String) -> void:
#OS.unset_environment("LD_PRELOAD")
#OS.set_environment("XDG_CURRENT_DESKTOP", "KDE")
#var launch = class_functions.execute_command("xdg-open",[url], false)
#var launch = class_functions.execute_command("org.mozilla.firefox",[url], false)
OS.shell_open(url) OS.shell_open(url)
func import_csv_data(file_path: String) -> Dictionary: func import_csv_data(file_path: String) -> Dictionary:
@ -102,11 +186,11 @@ func import_text_file(file_path: String) -> String:
var content: String = "" var content: String = ""
var file = FileAccess.open(file_path, FileAccess.READ) var file = FileAccess.open(file_path, FileAccess.READ)
if file == null: if file == null:
print("Failed to open file") logger("e","Failed to open file %s" % file_path)
return content return content
while not file.eof_reached(): while not file.eof_reached():
content += file.get_line() + "\n" content += file.get_line() + "\n"
file.close #file.close
return content return content
func map_locale_id(current_locale: String) -> int: func map_locale_id(current_locale: String) -> int:
@ -127,3 +211,223 @@ func map_locale_id(current_locale: String) -> int:
"cn": "cn":
int_locale = 6 int_locale = 6
return int_locale return int_locale
func environment_data() -> void:
var env_result = execute_command("printenv",[], true)
var file = FileAccess.open(OS.get_environment("HOME") + "/sdenv.txt",FileAccess.WRITE)
if file != null:
file.store_string(env_result["output"])
file.close()
func display_json_data() -> void:
var app_data := AppData.new()
app_data = data_handler.app_data
#data_handler.add_emulator()
#data_handler.modify_emulator_test()
if app_data:
#var website_data: Link = app_data.about_links["rd_web"]
#print (website_data.name,"-",website_data.url,"-",website_data.description,"-",website_data.url)
##print (app_data.about_links["rd_web"]["name"])
#var core_data: Core = app_data.cores["gambatte_libetro"]
#print (core_data.name)
#for property: CoreProperty in core_data.properties:
#print("Cheevos: ", property.cheevos)
#print("Cheevos Hardcore: ", property.cheevos_hardcore)
#print("Quick Resume: ", property.quick_resume)
#print("Rewind: ", property.rewind)
#print("Borders: ", property.borders)
#print("Widescreen: ", property.widescreen)
#print("ABXY_button:", property.abxy_button)
for key in app_data.emulators.keys():
var emulator = app_data.emulators[key]
# Display the properties of each emulator
print("System Name: ", emulator.name)
#print("Description: ", emulator.description)
#print("System: ", emulator.systen)
#print("Help URL: ", emulator.url)
#print("Properties:")
for property: EmulatorProperty in emulator.properties:
#print("Cheevos: ", property.cheevos)
#print("Borders: ", property.borders)
print("ABXY_button:", property.abxy_button)
#print("multi_user_config_dir: ", property.multi_user_config_dir)
for key in app_data.cores.keys():
var core = app_data.cores[key]
print("Core Name: ", core.name)
#print("Description: ", core.description)
#print("Properties:")
for property: CoreProperty in core.properties:
#print("Cheevos: ", property.cheevos)
#print("Cheevos Hardcore: ", property.cheevos_hardcore)
#print("Quick Resume: ", property.quick_resume)
#print("Rewind: ", property.rewind)
#print("Borders: ", property.borders)
#print("Widescreen: ", property.widescreen)
print("ABXY_button:", property.abxy_button)
else:
print ("No emulators")
func slider_function(value: float, slide: HSlider) -> void:
volume_effects = int(slide.value)
data_handler.change_cfg_value(config_file_path, "volume_effects", "options", str(slide.value))
func run_function(button: Button, preset: String) -> void:
if button.button_pressed:
update_global(button, preset, true)
else:
update_global(button, preset, false)
func update_global(button: Button, preset: String, state: bool) -> void:
#TODO pass state as an object in future version
var result: Array
var config_section:Dictionary = data_handler.get_elements_in_section(config_file_path, preset)
match button.name:
"quick_resume_button", "retroarch_quick_resume_button":
quick_resume_status = state
result = data_handler.change_cfg_value(config_file_path, "retroarch", preset, str(state))
change_global(result, "build_preset_config", button, str(quick_resume_status))
"update_notification_button":
update_check = state
result = data_handler.change_cfg_value(config_file_path, preset, "options", str(state))
change_global(result, "build_preset_config", button, str(result))
"sound_button":
sound_effects = state
result = data_handler.change_cfg_value(config_file_path, preset, "options", str(state))
logger("i", "Enabled: %s" % (button.name))
update_global_signal.emit([button.name])
"button_swap_button":
if abxy_state != "mixed":
abxy_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, abxy_state)
"ask_to_exit_button":
if ask_to_exit_state != "mixed":
ask_to_exit_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, ask_to_exit_state)
"border_button":
if border_state != "mixed":
border_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, border_state)
if widescreen_state == "true" or widescreen_state == "mixed":
config_section = data_handler.get_elements_in_section(config_file_path, "widescreen")
widescreen_state = "false"
result = data_handler.change_all_cfg_values(config_file_path, config_section, "widescreen", widescreen_state)
change_global(result, "build_preset_config", button, widescreen_state)
"widescreen_button":
if widescreen_state != "mixed":
widescreen_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, widescreen_state)
if border_state == "true" or border_state == "mixed":
config_section = data_handler.get_elements_in_section(config_file_path, "borders")
border_state = "false"
result = data_handler.change_all_cfg_values(config_file_path, config_section, "borders", border_state)
change_global(result, "build_preset_config", button, border_state)
"quick_rewind_button":
if quick_rewind_state != "mixed":
quick_rewind_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, quick_rewind_state)
"cheevos_button":
if cheevos_state != "mixed":
cheevos_state = str(state)
result = data_handler.change_all_cfg_values(config_file_path, config_section, preset, str(state))
change_global(result, "build_preset_config", button, quick_rewind_state)
func change_global(parameters: Array, preset: String, button: Button, state: String) -> void:
#print (parameters)
match parameters[1]:
preset_list:
for system in parameters[0].keys():
var command_parameter: Array = [preset, system, parameters[1]]
logger("d", "Change Global: %s System: %s Preset %s " % command_parameter)
var result: Dictionary = await run_thread_command(wrapper_command, command_parameter, false)
logger("d", "Exit code: %s" % result["exit_code"])
_:
var command_parameter: Array = [preset, parameters]
logger("d", "Change Global: %s System: %s" % command_parameter)
var result: Dictionary = await run_thread_command(wrapper_command, command_parameter, false)
logger("d", "Exit code: %s" % result["exit_code"])
parameters.append(button)
parameters.append(state)
update_global_signal.emit(parameters)
func extract_text(file_path: String, extract: String) -> String:
var file = FileAccess.open(file_path, FileAccess.ModeFlags.READ)
var pattern: String
if file:
var regex = RegEx.new()
if extract != "esde":
pattern = extract + '="([^"]+)"'
else:
pattern = '<string name="ApplicationLanguage" value="([^"]+)" />'
regex.compile(pattern)
while not file.eof_reached():
var line: String = file.get_line().strip_edges()
var result: RegExMatch = regex.search(line)
if result:
return result.get_string(1)
file.close()
else:
logger("e", "Could not open file: %s" % file_path)
return ""
func _on_button_released(progress: ProgressBar) -> void:
is_state_pressed = false
progress.visible = false
press_time = 0.0
progress.value = 0.0
current_button = null
current_progress = null
current_state == null
func _do_action(progress: ProgressBar, button: Button, state: String) -> void:
match [class_functions.button_list]:
[class_functions.button_list]:
current_state = state
current_button = button
current_progress = progress
current_progress.visible = true
is_state_pressed = true
func _do_complete(button: Button) ->void:
#TODO use object for state
if is_state_pressed and button == current_button:
match button.name:
"button_swap_button":
class_functions.abxy_state = "false"
"ask_to_exit_button":
class_functions.ask_to_exit_state = "false"
"border_button":
class_functions.border_state = "false"
"widescreen_button":
class_functions.widescreen_state = "false"
"quick_rewind_button":
class_functions.quick_rewind_state = "false"
"cheevos_button":
class_functions.cheevos_state = "false"
"cheevos_hardcore_button":
class_functions.cheevos_hardcore_state = "false"
"reset_retrodeck_button":
var dir = DirAccess.open(class_functions.rd_conf.get_base_dir())
if dir is DirAccess:
dir.rename(class_functions.rd_conf,class_functions.rd_conf.get_base_dir() + "/retrodeck.bak")
dir.remove(class_functions.lockfile)
class_functions.change_global(["reset", "retrodeck"], "prepare_component", button, "")
button.text = "RESETTING-NOW"
await class_functions.wait(2.0)
button.text = "CONFIGURATOR WILL NOW CLOSE"
await class_functions.wait(1.0)
get_tree().quit()
"reset_all_emulators_button":
var tmp_txt = button.text
button.text = "RESETTING-NOW"
class_functions.change_global(["reset", "all"], "prepare_component", button, "")
await class_functions.wait(2.0)
button.text = "RESET COMPLETED"
await class_functions.wait(3.0)
button.text = tmp_txt
button.toggle_mode = true

View file

@ -1,6 +1,6 @@
extends PanelContainer extends PanelContainer
func _process(delta): func _process(_delta):
# TODO hack. Use state machine? # TODO hack. Use state machine?
if %action_gridcontainer.visible == true: if %action_gridcontainer.visible == true:
if Input.is_action_pressed("back_button"): if Input.is_action_pressed("back_button"):

View file

@ -34,7 +34,7 @@ func load_base_data() -> AppData:
var emulator = Emulator.new() var emulator = Emulator.new()
emulator.name = emulator_data["name"] emulator.name = emulator_data["name"]
emulator.description = emulator_data["description"] emulator.description = emulator_data["description"]
emulator.url = emulator_data["url"] #emulator.url = emulator_data["url"]
#emulator.system = emulator_data["system"] #emulator.system = emulator_data["system"]
emulator.launch = emulator_data["launch"] emulator.launch = emulator_data["launch"]
if emulator_data.has("properties"): if emulator_data.has("properties"):
@ -61,6 +61,7 @@ func load_base_data() -> AppData:
if core_data.has("properties"): if core_data.has("properties"):
for property_data in core_data["properties"]: for property_data in core_data["properties"]:
#print (core.name,"----",property_data) #print (core.name,"----",property_data)
# inherit from RetroArch
var property = CoreProperty.new() var property = CoreProperty.new()
property.cheevos = true property.cheevos = true
property.cheevos_hardcore = true property.cheevos_hardcore = true
@ -82,9 +83,9 @@ func load_base_data() -> AppData:
app_dict.cores = cores app_dict.cores = cores
return app_dict return app_dict
else: else:
print("Error parsing JSON") class_functions.logger("d","Error parsing JSON ")
else: else:
print("Error opening file") class_functions.logger("d","Error opening file: " + file)
get_tree().quit() get_tree().quit()
return null return null
@ -157,7 +158,6 @@ func save_base_data(app_dict: AppData):
file = FileAccess.open(data_file_path, FileAccess.WRITE) file = FileAccess.open(data_file_path, FileAccess.WRITE)
file.store_string(json_text) file.store_string(json_text)
file.close() file.close()
print("Data appended successfully")
# Function to modify an existing link # Function to modify an existing link
func modify_link(key: String, new_name: String, new_url: String, new_description: String): func modify_link(key: String, new_name: String, new_url: String, new_description: String):
@ -231,27 +231,22 @@ func parse_config_to_json(file_path: String) -> Dictionary:
var current_section = "" var current_section = ""
var file = FileAccess.open(file_path, FileAccess.READ) var file = FileAccess.open(file_path, FileAccess.READ)
if file == null: if file == null:
print("Failed to open file") class_functions.logger("e","Failed to open file: " + file_path)
return config return config
while not file.eof_reached(): while not file.eof_reached():
var line = file.get_line().strip_edges() var line = file.get_line().strip_edges()
if line.begins_with("[") and line.ends_with("]"): if line.begins_with("[") and line.ends_with("]"):
# Start a new section
current_section = line.substr(1, line.length() - 2) current_section = line.substr(1, line.length() - 2)
config[current_section] = {} config[current_section] = {}
elif line != "" and not line.begins_with("#"): elif line != "" and not line.begins_with("#"):
# Add key-value pair to the current section
var parts = line.split("=") var parts = line.split("=")
if parts.size() == 2: if parts.size() == 2:
var key = parts[0].strip_edges() var key = parts[0].strip_edges()
var value = parts[1].strip_edges() var value = parts[1].strip_edges()
# Convert value to proper type
if value == "true": if value == "true":
value = true value = true
elif value == "false": elif value == "false":
value = false value = false
if key == "version": if key == "version":
config[key] = value config[key] = value
else: else:
@ -271,4 +266,93 @@ func config_save_json(config: Dictionary, json_file_path: String) -> void:
file.store_string(json_string) file.store_string(json_string)
file.close() file.close()
else: else:
print("Failed to open JSON file for writing") class_functions.logger("e", "File not found: %s" % json_file_path)
func read_cfg_file(file_path: String) -> Array:
var lines: Array = []
var file: FileAccess = FileAccess.open(file_path, FileAccess.ModeFlags.READ)
if file:
while not file.eof_reached():
var line: String = file.get_line()
lines.append(line)
file.close()
else:
class_functions.logger("e", "File not found: %s" % file_path)
return lines
func write_cfg_file(file_path: String, lines: Array, changes: Dictionary) -> void:
var file: FileAccess = FileAccess.open(file_path, FileAccess.ModeFlags.WRITE)
var current_section: String = ""
var line_count: int = lines.size()
for i in line_count:
var line: String = lines[i]
var trimmed_line: String = line.strip_edges()
if trimmed_line.begins_with("[") and trimmed_line.ends_with("]"):
current_section = trimmed_line.trim_prefix("[").trim_suffix("]")# trimmed_line.trim_prefix("["].trim_suffix("]")
file.store_line(line)
elif "=" in trimmed_line and current_section in changes:
var parts: Array = trimmed_line.split("=", false)
if parts.size() == 2:
var key: String = parts[0].strip_edges()
var original_value: String = parts[1].strip_edges()
if key in changes[current_section]:
var new_value: String = changes[current_section][key]
if new_value != original_value:
file.store_line("%s=%s" % [key, new_value])
class_functions.logger("i", "Changed %s in section [%s] from %s to %s" % [key, current_section, original_value, new_value])
else:
file.store_line(line)
else:
file.store_line(line)
else:
file.store_line(line)
else:
file.store_line(line)
if i == line_count - 2:
break
file.close()
func change_cfg_value(file_path: String, system: String, section: String, new_value: String) -> Array:
var lines: Array = read_cfg_file(file_path)
var parameters: Array =[system, section]
var changes: Dictionary = {}
changes[section] = {system: new_value}
class_functions.logger("i", "Change: System: %s Section %s New Value: %s" % [system, section, new_value])
write_cfg_file(file_path, lines, changes)
return parameters
func change_all_cfg_values(file_path: String, systems: Dictionary, section: String, new_value: String) -> Array:
var lines: Array = read_cfg_file(file_path)
var parameters: Array =[systems, section]
var changes: Dictionary = {}
var current_section: String
for line in lines:
var trimmed_line: String = line.strip_edges()
if trimmed_line.begins_with("[") and trimmed_line.ends_with("]"):
current_section = trimmed_line.trim_prefix("[").trim_suffix("]")
if current_section == section:
changes[current_section] = {}
elif "=" in trimmed_line and current_section == section:
var parts: Array = trimmed_line.split("=", false)
if parts.size() >= 2:
var key: String = parts[0].strip_edges()
changes[section][key] = new_value
class_functions.logger("i", "Change: Systems: %s Section %s New Value: %s" % [systems, section, new_value])
write_cfg_file(file_path, lines, changes)
return parameters
func get_elements_in_section(file_path: String, section: String) -> Dictionary:
var lines: Array = read_cfg_file(file_path)
var elements: Dictionary = {}
var current_section: String = ""
for line in lines:
var trimmed_line: String = line.strip_edges()
if trimmed_line.begins_with("[") and trimmed_line.ends_with("]"):
current_section = trimmed_line.trim_prefix("[").trim_suffix("]")
elif "=" in trimmed_line and current_section == section:
var parts: Array = trimmed_line.split("=", false)
if parts.size() >= 2:
var key: String = parts[0].strip_edges()
var value: String = parts[1].strip_edges()
elements[key] = value
return elements

View file

@ -0,0 +1,13 @@
extends Label
@onready var helper_text_node = self
func _ready():
# Connect the signal that gets fired on every focus change
get_viewport().connect("gui_focus_changed", _on_focus_changed)
func _on_focus_changed(selected_element:Control) -> void:
if selected_element != null and selected_element.has_meta("rekku"):
#helper_text_node.text = selected_element.get_meta("rekku")
%pop_rtl.visible = true
%pop_rtl.text = selected_element.get_meta("rekku")

View file

@ -0,0 +1,253 @@
extends Control
@onready var bios_type:int
var custom_theme: Theme
var log_option: OptionButton
var tab_container: TabContainer
var anim_logo: AnimatedSprite2D
var a_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0042.png")
var b_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0043.png")
var l1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0797.png")
var r1_button_texture: Texture2D = load("res://assets/icons/kenney_input-prompts-pixel-16/Tiles/tile_0798.png")
var style_box_original: StyleBox = preload("res://assets/themes/default_theme.tres::StyleBoxFlat_0ahfc")
var font_size: int = 20
func _ready():
_get_nodes()
_connect_signals()
_play_main_animations()
_set_up_globals([])
custom_theme = get_tree().current_scene.custom_theme
$".".theme = custom_theme
if class_functions.locale == "automatic":
%locale_option.selected = class_functions.map_locale_id(OS.get_locale_language())
%rd_title.text += class_functions.title
class_functions.logger("i","Started Godot configurator")
#class_functions.display_json_data()
# set current startup tab to match IDE
tab_container.current_tab = 0
#add_child(class_functions) # Needed for threaded results Not need autoload?
var children = findElements(self, "Control")
for n: Control in children: #iterate the children
if (n.focus_mode == FOCUS_ALL):
n.mouse_entered.connect(_on_control_mouse_entered.bind(n)) #grab focus on mouse hover
if (n.is_class("BaseButton") and n.disabled == true): #if button-like control and disabled
n.self_modulate.a = 0.5 #make it half transparent
#combine_tkeys()
change_font(class_functions.font_select)
func _input(event):
if Input.is_action_pressed("quit1") and Input.is_action_pressed("quit2"):
_exit()
if Input.is_action_pressed("next_tab"):
%r1_button.texture_normal = %r1_button.texture_pressed
elif Input.is_action_pressed("previous_tab"):
%l1_button.texture_normal = %l1_button.texture_pressed
elif Input.is_action_pressed("back_button"):
%b_button.texture_normal = %b_button.texture_pressed
elif Input.is_action_pressed("action_button"):
%a_button.texture_normal = %a_button.texture_pressed
else:
%r1_button.texture_normal = r1_button_texture
%l1_button.texture_normal = l1_button_texture
%a_button.texture_normal = a_button_texture
%b_button.texture_normal = b_button_texture
if event.is_action_pressed("quit"):
_exit()
func _exit():
class_functions.logger("i","Exited Godot configurator")
get_tree().root.propagate_notification(NOTIFICATION_WM_CLOSE_REQUEST)
get_tree().quit()
func _get_nodes() -> void:
tab_container = get_node("%TabContainer")
anim_logo = get_node("%logo_animated")
log_option = get_node("%logs_button")
func _connect_signals() -> void:
#signal_theme_changed.connect(_conf_theme)
%font_optionbutton.item_selected.connect(change_font)
log_option.item_selected.connect(_load_log)
%borders_button.pressed.connect(_hide_show_buttons.bind(%borders_button,%borders_gridcontainer,%decorations_gridcontainer))
%button_layout.pressed.connect(_hide_show_buttons.bind(%button_layout,%borders_gridcontainer,%decorations_gridcontainer))
%decorations_save.pressed.connect(_hide_show_buttons.bind(%decorations_save,%decorations_save.get_parent(),null))
%decorations_button.pressed.connect(_hide_show_containers.bind(%decorations_button, %decorations_gridcontainer))
%systems_button.pressed.connect(_hide_show_containers.bind(%systems_button, %systems_gridcontainer))
class_functions.update_global_signal.connect(_set_up_globals)
func _load_log(index: int) -> void:
var log_content:String
match index:
1:
class_functions.logger("i","Loading RetroDeck log")
log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/retrodeck.log")
load_popup("RetroDeck Log", "res://components/popup.tscn", log_content)
2:
class_functions.logger("i","Loading ES-DE log")
log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/ES-DE/es_log.txt")
load_popup("ES-DE Log", "res://components/popup.tscn",log_content)
3:
class_functions.logger("i","Loading RetroArch log")
log_content = class_functions.import_text_file(class_functions.rd_log_folder +"/retroarch/logs/log.txt")
load_popup("Retroarch Log", "res://components/popup.tscn",log_content)
func _play_main_animations() -> void:
anim_logo.play()
func _hide_show_containers(button: Button, grid_container: GridContainer) -> void:
match button.name:
"decorations_button", "systems_button":
grid_container.visible = true
if button.toggle_mode:
button.toggle_mode=false
grid_container.visible = false
else:
button.toggle_mode=true
# TODO Pass GridContainer(might need 2?) as above
# TODO load existing settings or default to enable all
func _hide_show_buttons(button: Button, buttons_gridcontainer: GridContainer, hidden_gridcontainer: GridContainer) -> void:
match button.name:
"borders_button", "button_layout":
buttons_gridcontainer.visible = true
if button.toggle_mode == false:
for i in range(buttons_gridcontainer.get_child_count()):
var child = buttons_gridcontainer.get_child(i)
child.button_pressed=true
for i in range(hidden_gridcontainer.get_child_count()):
var child = hidden_gridcontainer.get_child(i)
if child is Button and child != button:
child.visible=false
elif button.toggle_mode == true and %borders_gridcontainer.visible == true:
buttons_gridcontainer.visible = false
#button.toggle_mode = false
for i in range(hidden_gridcontainer.get_child_count()):
var child = hidden_gridcontainer.get_child(i)
if child is Button:
child.visible=true
child.toggle_mode = false
button.toggle_mode = true
func findElements(node: Node, className: String, result: Array = []) -> Array:
if node.is_class(className):
result.push_back(node)
for child in node.get_children():
result = findElements(child, className, result)
return result
func _on_control_mouse_entered(control: Node):
control.grab_focus()
func load_popup(title:String, content_path:String, display_text: String):
var popup = load("res://components/popup.tscn").instantiate() as Control
popup.set_title(title)
popup.set_content(content_path)
popup.set_display_text(display_text)
$Background.add_child(popup)
func _on_bios_button_pressed():
_play_main_animations()
bios_type = 1
class_functions.logger("i","Bios Check")
load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
bios_type = 0
func _on_bios_button_expert_pressed():
_play_main_animations()
bios_type = 2
class_functions.logger("i","Advanced Bios Check")
load_popup("BIOS File Check", "res://components/bios_check/bios_popup_content.tscn","")
bios_type = 0
func _on_exit_button_pressed():
_play_main_animations()
_exit()
_exit()
#func _on_locale_selected(index):
#match index:
#0:
#TranslationServer.set_locale("en")
#_:
#TranslationServer.set_locale("en")
#combine_tkeys()
#func combine_tkeys(): #More as a test
#pass
#%cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON") # switched to access as a unique name as easier to refactor
#$Background/MarginContainer/TabContainer/TK_SYSTEM/ScrollContainer/VBoxContainer/HBoxContainer/GridContainer/cheats.text = tr("TK_CHEATS") + " " + tr("TK_SOON")
#%tate_mode.text = tr("TK_TATE") + " " + tr("TK_SOON")
#%hotkey_sound.text = tr("TK_HOTKEYSOUND") + " " + tr("TK_SOON")
#$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/cheevos_container/cheevos_advanced_container/cheevos_hardcore.text = tr("TK_CHEEVOSHARDCORE") + " " + tr("TK_SOON")
#$Background/MarginContainer/TabContainer/TK_NETWORK/ScrollContainer/VBoxContainer/data_mng_container/saves_sync.text = tr("TK_SAVESSYNC") + " " + tr("TK_SOON")
#$Background/MarginContainer/TabContainer/TK_CONFIGURATOR/ScrollContainer/VBoxContainer/system_container/easter_eggs.text = tr("TK_EASTEREGGS") + " " + tr("TK_SOON")
func _set_up_globals(state: Array) -> void:
#TODO on initial run pass array date?
#print (state)
%update_notification_button.button_pressed = class_functions.update_check
%quick_resume_button.button_pressed = class_functions.quick_resume_status
%retroarch_quick_resume_button.button_pressed = class_functions.quick_resume_status
%sound_button.button_pressed = class_functions.sound_effects
%volume_effects_slider.visible = class_functions.sound_effects
mixed_mode(%button_swap_button, class_functions.abxy_state)
mixed_mode(%ask_to_exit_button, class_functions.ask_to_exit_state)
mixed_mode(%border_button, class_functions.border_state)
mixed_mode(%widescreen_button, class_functions.widescreen_state)
mixed_mode(%quick_rewind_button, class_functions.quick_rewind_state)
mixed_mode(%cheevos_button, class_functions.cheevos_state)
if class_functions.cheevos_state == "true":
%cheevos_login_container.visible = true
else:
%cheevos_login_container.visible = false
func mixed_mode (button: Button, state: String) -> void:
match [class_functions.button_list]:
[class_functions.button_list]:
if state == "true":
button.button_pressed = true
button.add_theme_stylebox_override("normal", style_box_original)
elif state == "false":
button.button_pressed = false
button.add_theme_stylebox_override("normal", style_box_original)
elif state == "mixed":
mixed_status(button)
func mixed_status (button: Button) -> void:
button.button_pressed = false
button.toggle_mode = false
var style_box = StyleBoxFlat.new()
style_box.bg_color = Color(0.941, 0.502, 0, 1)
style_box.border_color = Color(0.102, 0.624, 1, 1)
style_box.border_blend = true
style_box.corner_radius_top_left = 25
style_box.corner_radius_top_right = 25
style_box.corner_radius_bottom_right = 25
style_box.corner_radius_bottom_left = 25
style_box.border_width_left = 15
style_box.border_width_top = 15
style_box.border_width_right = 15
style_box.border_width_bottom = 15
button.add_theme_stylebox_override("normal", style_box)
func change_font(index: int) -> void:
var font_file: FontFile
match index:
1:
font_file = load("res://assets/fonts/munro/munro.ttf")
%TabContainer.add_theme_font_size_override("font_size", class_functions.font_tab_size)
font_size = 30
2:
font_file = load("res://assets/fonts/akrobat/Akrobat-Regular.otf")
%TabContainer.add_theme_font_size_override("font_size", class_functions.font_tab_size)
font_size = 25
3:
font_file = load("res://assets/fonts/OpenDyslexic3/OpenDyslexic3-Regular.ttf")
%TabContainer.add_theme_font_size_override("font_size", 15)
font_size = 16
custom_theme = load("res://assets/themes/default_theme.tres")
custom_theme.set_font("font", "Control", font_file)
custom_theme.default_font_size = font_size
$".".theme = custom_theme
data_handler.change_cfg_value(class_functions.config_file_path, "font", "options", str(index))

View file

@ -0,0 +1,17 @@
extends Sprite2D
@export var rotation_speed: float = 45.0
@export var speed = 400
const SCALE_MIN = 0.01
const SCALE_MAX = 0.35
const SCALE_SPEED = 0.5
var scale_direction = 1.0
func _process(delta) -> void:
# Rotate the sprite
rotation_degrees += rotation_speed * delta
var new_scale = scale + Vector2(scale_direction, scale_direction) * SCALE_SPEED * delta
if new_scale.x < SCALE_MIN or new_scale.x > SCALE_MAX:
scale_direction *= -1 # Reverse direction if scale limit is reached
else:
scale = new_scale

View file

@ -1,94 +0,0 @@
extends MarginContainer
var rd_web_button := Button.new()
var rd_changelog_button := Button.new()
var rd_wiki_button := Button.new()
var rd_credits_button := Button.new()
var rd_donate_button := Button.new()
var rd_contactus_button := Button.new()
var rd_licenses_button := Button.new()
var app_data := AppData.new()
var bArray :Array = [rd_web_button,rd_changelog_button,rd_wiki_button,
rd_credits_button,rd_donate_button,rd_contactus_button,rd_licenses_button]
func _ready():
#tk_about = class_functions.import_csv_data("res://tk_about.txt")
_connect_signals()
create_buttons()
func _connect_signals() -> void:
rd_web_button.pressed.connect(_about_button_pressed.bind("rd_web", rd_web_button))
rd_changelog_button.pressed.connect(_about_button_pressed.bind("rd_changelog", rd_changelog_button))
rd_wiki_button.pressed.connect(_about_button_pressed.bind("rd_wiki",rd_wiki_button))
rd_credits_button.pressed.connect(_about_button_pressed.bind("rd_credits", rd_credits_button))
rd_donate_button.pressed.connect(_about_button_pressed.bind("rd_donate", rd_donate_button))
rd_contactus_button.pressed.connect(_about_button_pressed.bind("rd_contactus", rd_contactus_button))
rd_licenses_button.pressed.connect(_about_button_pressed.bind("rd_licenses", rd_licenses_button))
func _about_button_pressed(id: String, button: Button) -> void:
match id:
"rd_web", "rd_changelog", "rd_wiki", "rd_credits", "rd_donate", "rd_contactus", "rd_licenses":
class_functions.log_parameters[2] = class_functions.log_text + "Loading website for " + id
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
OS.shell_open(button.editor_description)
_:
class_functions.log_parameters[2] = class_functions.log_text + "Loading website - no matching ID found"
class_functions.execute_command(class_functions.wrapper_command,class_functions.log_parameters, false)
print ("Website ID/Link not found")
func create_buttons() -> void:
app_data = data_handler.app_data
for button in bArray:
%GridContainer.add_child(button)
for id in app_data.about_links:
var web_data: Link = app_data.about_links[id]
match id:
"rd_web":
rd_web_button.text = web_data.name
rd_web_button.tooltip_text = web_data.description
rd_web_button.icon = ResourceLoader.load(web_data.icon)
rd_web_button.editor_description = web_data.url
rd_web_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
rd_web_button.vertical_icon_alignment = VERTICAL_ALIGNMENT_TOP
"rd_changelog":
rd_changelog_button.text = web_data.name
rd_changelog_button.tooltip_text = web_data.description
rd_changelog_button.icon = ResourceLoader.load(web_data.icon)
rd_changelog_button.editor_description = web_data.url
rd_changelog_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
rd_changelog_button.vertical_icon_alignment = VERTICAL_ALIGNMENT_TOP
"rd_wiki":
rd_wiki_button.text = web_data.name
rd_wiki_button.tooltip_text = web_data.description
rd_wiki_button.icon = ResourceLoader.load(web_data.icon)
rd_wiki_button.editor_description = web_data.url
rd_wiki_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
rd_wiki_button.vertical_icon_alignment = VERTICAL_ALIGNMENT_TOP
"rd_credits":
rd_credits_button.text = web_data.name
rd_credits_button.tooltip_text = web_data.description
rd_credits_button.icon = ResourceLoader.load(web_data.icon)
rd_credits_button.editor_description = web_data.url
rd_credits_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
rd_credits_button.vertical_icon_alignment = VERTICAL_ALIGNMENT_TOP
"rd_donate":
rd_donate_button.text = web_data.name
rd_donate_button.tooltip_text = web_data.description
rd_donate_button.icon = ResourceLoader.load(web_data.icon)
rd_donate_button.editor_description = web_data.url
rd_donate_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
rd_donate_button.vertical_icon_alignment = VERTICAL_ALIGNMENT_TOP
"rd_contactus":
rd_contactus_button.text = web_data.name
rd_contactus_button.tooltip_text = web_data.description
rd_contactus_button.icon = ResourceLoader.load(web_data.icon)
rd_contactus_button.editor_description = web_data.url
rd_contactus_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
rd_contactus_button.vertical_icon_alignment = VERTICAL_ALIGNMENT_TOP
"rd_licenses":
rd_licenses_button.text = web_data.name
rd_licenses_button.tooltip_text = web_data.description
rd_licenses_button.icon = ResourceLoader.load(web_data.icon)
rd_licenses_button.editor_description = web_data.url
rd_licenses_button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
rd_licenses_button.vertical_icon_alignment = VERTICAL_ALIGNMENT_TOP

View file

@ -5,4 +5,4 @@ rd_wiki,https://retrodeck.readthedocs.io/en/latest/,Opens the RetroDECK Wiki in
rd_credits,https://retrodeck.readthedocs.io/en/latest/wiki_credits/donations-licenses/,Opens the RetroDECK Credits in your default browser rd_credits,https://retrodeck.readthedocs.io/en/latest/wiki_credits/donations-licenses/,Opens the RetroDECK Credits in your default browser
rd_donate,https://retrodeck.readthedocs.io/en/latest/wiki_credits/donations-licenses/,Opens Donations in your default browser rd_donate,https://retrodeck.readthedocs.io/en/latest/wiki_credits/donations-licenses/,Opens Donations in your default browser
rd_contactus,https://github.com/XargonWan/RetroDECK,Opens the RetroDECK contact us section in your default browser rd_contactus,https://github.com/XargonWan/RetroDECK,Opens the RetroDECK contact us section in your default browser
rd_licenses,https://retrodeck.readthedocs.io/en/latest/wiki_credits/donations-licenses/,Opens the RetroDECK licenses in your default browser rd_licenses,https://retrodeck.readthedocs.io/en/latest/wiki_credits/donations-licenses/,Opens the RetroDECK licenses in your default browser