Extract game compression functions from Zenity for use in Godot

This commit is contained in:
icenine451 2024-05-30 12:17:28 -04:00
parent 2afcf2ead4
commit 7fc79b49ea
3 changed files with 67 additions and 48 deletions

View file

@ -119,6 +119,71 @@ validate_for_chd() {
fi fi
} }
find_compatible_games() {
# The function takes the following arguments, which alter what files are compressed:
# "everything" - Compresses all games found into their compatible formats
# "all" - Compresses a list of user-chosen files into their compatible formats
# "chd" or "zip" or "rvz" - Compresses a list of user-chosen files into the given format
if [[ -f "$godot_compression_compatible_games" ]]; then
rm -f "$godot_compression_compatible_games" # Godot data transfer temp files
fi
touch "$godot_compression_compatible_games"
local compressable_games_list=()
local all_compressable_games=()
local games_to_compress=()
local target_selection="$1"
if [[ "$1" == "everything" ]]; then
local compression_format="all"
else
local compression_format="$1"
fi
if [[ $compression_format == "all" ]]; then
local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d')
else
local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d')
fi
while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type
do
compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt")
if [[ ! -z $compression_candidates ]]; then
while IFS= read -r game
do
local compatible_compression_format=$(find_compatible_compression_format "$game")
if [[ $compression_format == "chd" ]]; then
if [[ $compatible_compression_format == "chd" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
fi
elif [[ $compression_format == "zip" ]]; then
if [[ $compatible_compression_format == "zip" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
fi
elif [[ $compression_format == "rvz" ]]; then
if [[ $compatible_compression_format == "rvz" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
fi
elif [[ $compression_format == "all" ]]; then
if [[ ! $compatible_compression_format == "none" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
echo "${game}"^"$compatible_compression_format" >> "$godot_compression_compatible_games"
fi
fi
done < <(printf '%s\n' "$compression_candidates")
fi
done < <(printf '%s\n' "$compressable_systems_list")
}
cli_compress_single_game() { cli_compress_single_game() {
# This function will compress a single file passed from the CLI arguments # This function will compress a single file passed from the CLI arguments
# USAGE: cli_compress_single_game $full_file_path # USAGE: cli_compress_single_game $full_file_path

View file

@ -54,6 +54,7 @@ pretty_system_names_reference_list="$emuconfigs/defaults/retrodeck/reference_lis
godot_bios_files_checked="/var/config/retrodeck/godot/godot_bios_files_checked.tmp" godot_bios_files_checked="/var/config/retrodeck/godot/godot_bios_files_checked.tmp"
godot_current_preset_settings="/var/config/retrodeck/godot/godot_current_preset_settings.tmp" godot_current_preset_settings="/var/config/retrodeck/godot/godot_current_preset_settings.tmp"
godot_compression_compatible_games="/var/config/retrodeck/godot/godot_compression_compatible_games.tmp"
# Config files for emulators with single config files # Config files for emulators with single config files

View file

@ -813,54 +813,7 @@ configurator_compress_single_game_dialog() {
configurator_compress_multiple_games_dialog() { configurator_compress_multiple_games_dialog() {
# This dialog will display any games it finds to be compressable, from the systems listed under each compression type in compression_targets.cfg # This dialog will display any games it finds to be compressable, from the systems listed under each compression type in compression_targets.cfg
local compressable_games_list=() find_compatible_games "$1"
local all_compressable_games=()
local games_to_compress=()
local target_selection="$1"
if [[ "$1" == "everything" ]]; then
local compression_format="all"
else
local compression_format="$1"
fi
if [[ $compression_format == "all" ]]; then
local compressable_systems_list=$(cat $compression_targets | sed '/^$/d' | sed '/^\[/d')
else
local compressable_systems_list=$(sed -n '/\['"$compression_format"'\]/, /\[/{ /\['"$compression_format"'\]/! { /\[/! p } }' $compression_targets | sed '/^$/d')
fi
while IFS= read -r system # Find and validate all games that are able to be compressed with this compression type
do
compression_candidates=$(find "$roms_folder/$system" -type f -not -iname "*.txt")
if [[ ! -z $compression_candidates ]]; then
while IFS= read -r game
do
local compatible_compression_format=$(find_compatible_compression_format "$game")
if [[ $compression_format == "chd" ]]; then
if [[ $compatible_compression_format == "chd" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
fi
elif [[ $compression_format == "zip" ]]; then
if [[ $compatible_compression_format == "zip" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
fi
elif [[ $compression_format == "rvz" ]]; then
if [[ $compatible_compression_format == "rvz" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
fi
elif [[ $compression_format == "all" ]]; then
if [[ ! $compatible_compression_format == "none" ]]; then
all_compressable_games=("${all_compressable_games[@]}" "$game")
compressable_games_list=("${compressable_games_list[@]}" "false" "${game#$roms_folder}" "$game")
fi
fi
done < <(printf '%s\n' "$compression_candidates")
fi
done < <(printf '%s\n' "$compressable_systems_list")
if [[ ! "$target_selection" == "everything" ]]; then # If the user chose to not auto-compress everything if [[ ! "$target_selection" == "everything" ]]; then # If the user chose to not auto-compress everything
choice=$(zenity \ choice=$(zenity \