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CONFIGURATOR: old workflows cleanup
This commit is contained in:
parent
6ecabb78d1
commit
8efbcc33e6
.github/workflows
102
.github/workflows/build-godot.yml
vendored
102
.github/workflows/build-godot.yml
vendored
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@ -1,102 +0,0 @@
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name: GoDot Configurator Build Debug
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run-name: Build Godot Configurator(DEBUG) for RetroDECK
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on:
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workflow_dispatch:
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inputs:
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job_target:
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description: 'Select the platform'
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required: true
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default: 'linux'
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type: choice
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options:
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- linux
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- windows
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- mac
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- all
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env:
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GODOT_VERSION: 4.3
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GODOT_PROJECT_LOCATION: tools/configurator/project.godot
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EXPORT_FOLDER_LINUX: bin/Linux
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EXPORT_FOLDER_WINDOWS: bin/Windows
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EXPORT_FOLDER_MAC: bin/macOS
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APPLICATION_NAME: godot_configurator
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jobs:
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linux-build:
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runs-on: ubuntu-latest
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container:
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image: archlinux:latest
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steps:
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- name: Set up variable
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run: |
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echo "DATE=$(date +'%Y-%m-%d')" >> $GITHUB_ENV
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echo "MAIN_FOLDER=$(pwd)" >> $GITHUB_ENV
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- name: Installing dependencies
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run: pacman -Syu --noconfirm git bash yasm python python-pip scons gcc diffutils make wget unzip tar mingw-w64
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- name: Checkout
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uses: actions/checkout@v4
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with:
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submodules: recursive
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- name: Prepare Godot
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run: |
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wget -q -O godot_linux.zip https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_linux.x86_64.zip
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unzip godot_linux.zip
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wget -q -O godot_export_templates.tpz https://github.com/godotengine/godot-builds/releases/download/${GODOT_VERSION}-stable/Godot_v${GODOT_VERSION}-stable_export_templates.tpz
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mkdir -p ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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unzip godot_export_templates.tpz -d ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable
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mv ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/templates/* ~/.local/share/godot/export_templates/${GODOT_VERSION}.stable/
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sed -i 's/config\/version=\"[^"]\*"/config\/version=\"${{ env.DATE }}-debug\"/' ${{ env.GODOT_PROJECT_LOCATION }}
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# DEBUG BUILDS
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# LINUX
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- name: Building debug Linux
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
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run: |
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mkdir -p ${{ env.EXPORT_FOLDER_LINUX }}
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./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "Linux/X11 64-bit" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME}}.x86_64
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chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.sh
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chmod +x ${{ env.EXPORT_FOLDER_LINUX }}/${{ env.APPLICATION_NAME }}.x86_64
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# TAR to keep permissions set above
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- name: Tar File
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
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run: tar cvf ${{ env.APPLICATION_NAME}}_linux_debug_${{ env.DATE}}.tar ${{ env.EXPORT_FOLDER_LINUX}}
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- name: Uploading GDExtension artifact debug
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if: ${{ github.event.inputs.job_target == 'linux' || github.event.inputs.job_target == 'all' }}
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
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path: ${{ env.APPLICATION_NAME }}_linux_debug_${{ env.DATE }}.tar
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# WINDOWS
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- name: Building debug Windows
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if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
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run: |
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mkdir -p ${{ env.EXPORT_FOLDER_WINDOWS }}
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./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "windows" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_WINDOWS }}/${{ env.APPLICATION_NAME}}.exe
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- name: Uploading GDExtension artifact debug
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if: ${{ github.event.inputs.job_target == 'windows' || github.event.inputs.job_target == 'all' }}
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.APPLICATION_NAME }}_windows_debug_${{ env.DATE }}
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path: ${{ env.EXPORT_FOLDER_WINDOWS }}/
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#MAC
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- name: Building debug macOS
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if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
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run: |
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mkdir -p ${{ env.EXPORT_FOLDER_MAC }}
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./Godot_v${GODOT_VERSION}-stable_linux.x86_64 --import ${{ env.GODOT_PROJECT_LOCATION }} --quiet --headless --export-debug "macOS" ${{ env.MAIN_FOLDER }}/${{ env.EXPORT_FOLDER_MAC}}/${{ env.APPLICATION_NAME}}.app
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- name: Uploading GDExtension artifact debug
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if: ${{ github.event.inputs.job_target == 'mac' || github.event.inputs.job_target == 'all' }}
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uses: actions/upload-artifact@v4
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with:
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name: ${{ env.APPLICATION_NAME }}_mac_debug_${{ env.DATE }}
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path: ${{ env.EXPORT_FOLDER_MAC }}/
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26
.github/workflows/godot.yml
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26
.github/workflows/godot.yml
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@ -1,26 +0,0 @@
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name: Building a mOnKeyX Project
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on:
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push:
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branches: [ feat/godot-uk ]
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pull_request:
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branches: [ feat/godot-uk ]
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workflow_dispatch:
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jobs:
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build:
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runs-on: ubuntu-latest
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steps:
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- uses: actions/checkout@v3
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- name : exportGame
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uses: firebelley/godot-export@v5.2.1
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with:
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godot_executable_download_url: https://download.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_linux.x86_64.zip
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godot_export_templates_download_url: https://download.tuxfamily.org/godotengine/4.2.2/Godot_v4.2.2-stable_export_templates.tpz
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relative_project_path: tools/rd-config-test/
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create_release: true
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env:
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GITHUB_TOKEN: ${{secrets.GITHUB_TOKEN}}
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