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PRIMEHACK: updated and extended configs
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@ -2,37 +2,32 @@
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ArbitraryMipmapDetection = True
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ArbitraryMipmapDetection = True
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DisableCopyFilter = True
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DisableCopyFilter = True
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ForceTrueColor = True
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ForceTrueColor = True
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PostProcessingShader = (off)
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[Hacks]
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[Hacks]
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BBoxEnable = False
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BBoxEnable = False
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DeferEFBCopies = True
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DeferEFBCopies = True
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EFBEmulateFormatChanges = False
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EFBEmulateFormatChanges = False
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EFBScaledCopy = True
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EFBScaledCopy = True
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EFBToTextureEnable = True
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EFBToTextureEnable = True
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ImmediateXFBEnable = True
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SkipDuplicateXFBs = True
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SkipDuplicateXFBs = True
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XFBToTextureEnable = True
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XFBToTextureEnable = True
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EFBAccessEnable = True
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EFBAccessEnable = False
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ImmediateXFBEnable = False
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[PrimeHack Misc]
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AutoEFBMP = True
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Lock Camera in Motion Puzzles = True
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ReduceBloom = True
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ToggleArmRePosition = True
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[Settings]
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[Settings]
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AspectRatio = 1
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BackendMultithreading = True
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BackendMultithreading = True
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DumpBaseTextures = True
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DumpBaseTextures = True
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DumpMipTextures = True
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DumpMipTextures = True
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FastDepthCalc = True
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FastDepthCalc = True
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InternalResolution = 2
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InternalResolution = 2
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SaveTextureCacheToState = True
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SaveTextureCacheToState = True
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ShowFPS = False
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AspectRatio = 0
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SWDrawEnd = 100000
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SWDrawStart = 0
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wideScreenHack = False
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ShaderCompilationMode = 2
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WaitForShadersBeforeStarting = True
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WaitForShadersBeforeStarting = True
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MSAA = 0x00000001
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wideScreenHack = True
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SSAA = False
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CacheHiresTextures = True
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CacheHiresTextures = True
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HiresTextures = False
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HiresTextures = True
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EnableGPUTextureDecoding = True
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ShowSpeedColors = True
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EnableMods = False
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[Hardware]
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[Hardware]
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VSync = True
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VSync = True
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