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HAHAHA/citra-texture-pack.md
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HAHAHA/citra-texture-pack.md
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# Citra - Texture Pack Guide
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The `~/retrodeck/texture_packs/citra/` represents the `/load/textures` folder in Citra.
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**Note:** <br>
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Some texture packs could made for a specific version or region of a game. Make sure you have the right game and textures for it.
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**Note:**<br>
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`TITLEID` is different for every game.
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## Enable Custom Textures
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* Open up Citra inside `RetroDECK Configurator` by pressing `Open Emulator` - `Citra`.
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* Press `Emulation` -> `Configure` -> `Graphics` -> `Use Custom Textures` and set it to `On`.
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## How do I add texture packs?
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**Requirements:** Texture pack files <br>
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**NOTE:** On the Steam Deck this could be easier to do in `Desktop Mode`.
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There are two ways of adding texture packs into Citra
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### From Citra
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1. Extract any texture files from compressed `.zip` or any other format to folders.
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2. Open up Citra inside `RetroDECK Configurator` by pressing `Open Emulator` - `Citra`.
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3. Right click on the game you want to add textures into.
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4. Click on `Open Custom Textures Location`.
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5. Paste the texture folders inside that directory, each folder is stored by the `TITLLEID` of the game.
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6. Quit Citra
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### From the texture folder directly
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1. Extract any texture pack files from compressed `.zip` or any other format into folders.
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2. Go into `~/retrodeck/texture_packs/citra/`. The folders are all named by `TITLEID`.
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3. Move textures into the right `~/retrodeck/texture_packs/citra/<TITLEID>` folder.
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Example:
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* You have a `.zip` file for a game that contains the `/load/textures/0000001000` folders.
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* All you need to do is take the TITLEID folder: `0000001000` and put it into `~/retrodeck/texture_packs/citra/`
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* So the end result looks like: `~/retrodeck/texture_packs/citra/0000001000`
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----------
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Related wiki article can be found here:
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https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/citra/citra-texture-pack
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The RetroDECK Team
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@ -1,28 +0,0 @@
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The ~/retrodeck/texture_packs/duckstaiton/ represents the /duckstation/textures/ folder in Duckstation.
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Note:
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Some texture packs could made for a specific version or region of a game. Make sure you have the right game and textures for it.
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Note:
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TITLEID is different for every game.
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Enable Custom Textures
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- Open up Duckstation inside RetroDECK Configurator by pressing Open Emulator - Duckstation.
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- Go to Settings -> Advanced -> Tweaks/Hacks
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- Enable VRAM Write Texture Replacement and set it to On.
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- Preload Texture Replacements and set it to On.
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How do I add texture packs?
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Requirements: Texture pack files
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NOTE: On the Steam Deck this could be easier to do in Desktop Mode.
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Texture folder directly
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- Extract any texture pack files from compressed .zip or any other format into folders.
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- Go into ~/retrodeck/texture_packs/duckstation/. The folders are all named by TITLEID.
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- Move textures into the right ~/retrodeck/texture_packs/duckstation/<TITLEID> folder.
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Related wiki article can be found here:
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https://github.com/XargonWan/RetroDECK/wiki/Duckstation%3A-Texture-Packs
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The RetroDECK Team
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@ -1,32 +0,0 @@
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RetroArch - NES - Mesen
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The texture_packs/RetroArch-Mesen/ represents /retroarch/system/HdPacks/ folder.
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Note:
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Some texture packs could made for a specific version or region of a game. Make sure you have the right game and textures for it.
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Enable Texture Packs in the Mesen core for certain games
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From the RetroArch Quick Menu
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- Go to Core Options -> Enable HD Packs set to On
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- Then save the current configuration for that game under Core Options -> Manage Core Options -> Save Game Options
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How do I add texture packs that can be used by the Mesen Core?
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NOTE: On the Steam Deck this could be easier to do in Desktop Mode.
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- All texture packs go into the texture_packs/RetroArch-Mesen/ folder.
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- The texture pack have to be extracted from .zip or other compressed format into a folder.
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- The name of the folder must be the same name as that of the rom file the texture pack is for.
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Example:
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You want apply a texture pack to a game called ScaryCastle USA.nes and you have downloaded the ScaryCastle TexturePACK HD.zip.
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- Extract the ScaryCastle TexturePACK HD.zip
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- Move the extracted ScaryCastle TexturePACK HD folder into texture_packs/RetroArch-Mesen/
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- Rename the ScaryCastle TexturePACK HD folder so it has the same name as the rom ScaryCastle USA without the .nes file extension.
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- Start up RetroDECK and select the ScaryCastle nes games.
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NOTE: On the Steam Deck go into GameMode first, then launch RetroDECK.
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Related wiki article can be found here:
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https://github.com/XargonWan/RetroDECK/wiki/RetroArch-Mesen%3A-Texture-Packs
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The RetroDECK Team
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RetroArch - N64 - Mupen64Plus-Next
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The directory 'texture_packs/RetroArch-Mupen64Plus/' corresponds to the '/retroarch/system/Mupen64plus/' folder.
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Please note that some texture packs may be designed for a specific version or region of the game. Ensure you have the correct ROM and textures for it.
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To enable Texture Packs in the Mupen64Plus-Next core for certain games, follow these steps:
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1. Open the RetroArch Quick Menu.
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2. Navigate to Core Options -> GLideN64.
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3. Set 'Use High-Res Textures', 'Cache Textures', 'Use High-Res Full Alpha Channel', and 'Use Hi-Res Storage' to On.
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4. Save the current configuration for that game under Core Options -> Manage Core Options -> Save Game Options.
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Optionally, you can set 'Use High-Res Texture Cache Compression' to On to compress uncompressed HD Textures into .hts files.
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To add texture packs that can be used by the Mupen64Plus-Next Core:
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Note: On the Steam Deck, this could be easier to do in Desktop Mode.
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1. All texture packs go into the 'texture_packs//RetroArch-Mupen64Plus/hires_texture/' or 'texture_packs/RetroArch-Mupen64Plus/cache/' folder.
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2. The texture pack must be extracted from .zip or other compressed format into a folder.
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For compressed textures stored in .hts files, place them in the 'texture_packs/RetroArch-Mupen64Plus/cache/' folder.
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For uncompressed textures stored in loose folders or files, place them in the 'texture_packs/RetroArch-Mupen64Plus/hires_texture/' folder.
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Related wiki article can be found here:
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https://github.com/XargonWan/RetroDECK/wiki/RetroArch-Mupen64Plus-Next%3A-Texture-Packs
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The RetroDECK Team
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PCSX2 - Playstation 2
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The directory '~/retrodeck/texture_packs/PCSX2/' corresponds to the '/PCSX2/textures/' folder in PCSX2.
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Please note that some texture packs may be designed for a specific version or region of a game. Ensure you have the correct game and textures for it.
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Also, keep in mind that 'TITLEID' is different for every game.
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To enable Custom Textures, follow these steps:
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1. Open up PCSX2 inside RetroDECK Configurator by pressing 'Open Emulator' - 'PCSX2'.
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2. Press 'Settings' -> 'Graphics'.
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3. Set 'Load Textures' and 'Async Texture Loading' to On.
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To add texture packs, you'll need the texture pack files. On the Steam Deck, this could be easier to do in Desktop Mode.
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For direct texture folder:
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1. Extract any texture pack files from compressed .zip or any other format into folders.
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2. Go into '~/retrodeck/texture_packs/PCSX2/'. The folders are all named by 'TITLEID'.
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3. Move textures into the correct '~/retrodeck/texture_packs/PCSX2/<TITLEID>' folder.
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Related wiki article can be found here:
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https://github.com/XargonWan/RetroDECK/wiki/PCSX2%3A-Texture-Packs
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The RetroDECK Team
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@ -1,26 +0,0 @@
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PPSSPP - PSP
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The directory '~/retrodeck/texture_packs/ppsspp/' corresponds to the '/PSP/TEXTURES/' folder in PPSSPP.
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Please note that some texture packs may be designed for a specific version or region of the game. Ensure you have the correct ROM and textures for it.
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Also, keep in mind that 'TITLEID' is different for every game.
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To enable Custom Textures, follow these steps:
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1. Open up PPSSPP inside RetroDECK Configurator by pressing 'Open Emulator' - 'PPSSPP'.
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2. Press 'Settings' -> 'Tools' -> 'Developer Tools'.
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3. Set 'Replace Textures' to On.
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To add texture packs, you'll need the texture pack files. On the Steam Deck, this could be easier to do in Desktop Mode.
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For adding textures:
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1. Extract any texture pack files from compressed .zip or any other format into folders.
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2. Go into '~/retrodeck/texture_packs/ppsspp/'. The folders are all named by 'TITLEID'.
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3. Paste the textures into the correct '~/retrodeck/texture_packs/ppsspp/<TITLEID>' folder.
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Related wiki article can be found here:
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https://github.com/XargonWan/RetroDECK/wiki/PPSSPP%3A-Texture-Packs
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The RetroDECK Team
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There are two ways of adding mods into Citra
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From Citra
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- Extract any mod from compressed .zip or any other format to folders.
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- Open up Citra inside RetroDECK Configurator by pressing Open Emulator - Citra.
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- Right click on the game you want to add mods into.
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- Click on Open Mods Location.
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- Paste the mod files inside that directory, each folder is stored by the TITLLEID of the game.
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- Quit Citra
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From the mod folder directly
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- Extract any mod files from compressed .zip or any other format into folders.
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- Go into ~/retrodeck/mods/citra/. The folders are all named by TITLEID.
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- Past the mods into the right ~/retrodeck/mods/yuzu/<TITLEID> folder.
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Related wiki article can be found here:
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https://github.com/XargonWan/RetroDECK/wiki/Citra%3A-Mods#citra---3ds
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The RetroDECK Team
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There is the possibility to provide custom emutlators provided by the user.
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At the moment the only one available is Yuzu.
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Place your custom Yuzu files (AppImage and such) in the custom/yuzu folder without any other subfolders, like in the example:
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retrodeck/customs/yuzu/yuzu*.AppImage
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WARNINGS on custom emulators:
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- Custom emulators are self managed: means that RetroDECK Team is not supporting nor troubleshooting them.
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- Custom emulators could potentially break other included emulators configs: use them at your own risk.
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- Remember to make the binary executable, otherwise they won't be launched.
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- Hotkeys might not be working if not configured by the users.
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Related wiki article can be found here:
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---
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The RetroDECK Team
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@ -1,19 +0,0 @@
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Prerequisites
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- Open up Dolphin inside RetroDECK Configurator by pressing Open Emulator - Dolphin.
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- Press Options -> Graphic Settings
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- Enable Graphics Mods and set it to On.
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Installation
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- Extract any mod files from compressed .zip or any other format into folders.
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- Go into mods folders, they contain folders that are all named by GAME_ID. ~/retrodeck/mods/dolphin/.
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- Move the mods into the right folder: ~/retrodeck/mods/dolphin/<GAME_ID>
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Notes:
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- The ~/retrodeck/mods/dolphin/ that represents the /load/GraphicMods folder.
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- Some texture packs could made for a specific version or region of a game. Make sure you have the right game and textures for it.
|
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- GAME_ID is different for every game.
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|
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Related wiki article can be found here:
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https://github.com/XargonWan/RetroDECK/wiki/Dolphin-and-Primehack%3A-Mods
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The RetroDECK Team
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@ -1,19 +0,0 @@
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Prerequisites
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- Open up Primehack inside RetroDECK Configurator by pressing Open Emulator - Primehack.
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- Press Options -> Graphic Settings
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- Enable Graphics Mods and set it to On.
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Installation
|
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- Extract any mod files from compressed .zip or any other format into folders.
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- Go into mods folders, they contain folders that are all named by GAME_ID. ~/retrodeck/mods/primehack/.
|
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- Move the mods into the right folder: ~/retrodeck/mods/primehack/<GAME_ID>
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|
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Notes:
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- The ~/retrodeck/mods/primehack/ that represents the /load/GraphicMods folder.
|
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- Some texture packs could made for a specific version or region of a game. Make sure you have the right game and textures for it.
|
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- GAME_ID is different for every game.
|
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|
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Related wiki article can be found here:
|
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https://github.com/XargonWan/RetroDECK/wiki/Dolphin-and-Primehack%3A-Mods
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The RetroDECK Team
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@ -1,22 +0,0 @@
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# Guide: Vita3K
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Please note that the PSVita support is still experimental and it will be available starting from RetroDECK 0.8.0b, and for the way Vita3K is actually working the automation is limited.
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In order to install a PSVita games is needed to:
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- Install a game opening the Vita3K emulator via Configurator, the supported formats are `pkg`, `zip`, `vpk`.
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- Upon installation the `zRIF` may be asked, it's different for each game, you can find it via web search by searching for example `WipEout 2048 (EU) zRIF`.
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- Install DLCs and patches in the same way.
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- Create an empty file in `retrodeck/roms/psvita/gamename.psvita`, please mind the `.psvita` extension.<br>
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For example: `roms/psvita/WipEout 2048 (EU).psvita.`
|
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- Edit the empty file adding the game `Title ID` (more below).
|
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- The game should appear in the game list after RetroDECK is re-opened or reloaded from the Utilities.
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## How to find a title ID
|
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It can be found inside the Vita3K GUI in the Title ID column, or found via web search.
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For example the game `WipEout 2048 (EU)` has an ID that is `PCSF00007`.
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So simply add `PCSF00007` to the `WipEout 2048 (EU).psvita` file and the setup for this game is complete.
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Related wiki article can be found here:
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||||
--
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The RetroDECK Team
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@ -1,25 +0,0 @@
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There are two ways of adding mods into Yuzu
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From Yuzu directly
|
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- Extract any mod files from compressed .zip or any other format to folders.
|
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- Open up Yuzu inside RetroDECK Configurator by pressing Open Emulator - Yuzu.
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- Right click on the game you want to add mods into.
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- Click on Open Mod Data Destination.
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- Paste the mod folders inside that directory.
|
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- Right clicking on the game and selecting Properties.
|
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- Enable the mods you want to enable by pressing the checkboxes in the Add-Ons tab and press OK.
|
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- Quit Yuzu
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||||
|
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From the mods/yuzu folder
|
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- Extract any mod files from compressed .zip or any other format into folders.
|
||||
- Go into ~/retrodeck/mods/yuzu/ and file the right folder for the game you want to add mods to. The folders are all named by TITLEID.
|
||||
- Move those folders into ~/retrodeck/mods/yuzu/<TITLEID>
|
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- Open up Yuzu inside RetroDECK Configurator by pressing Open Emulator - Yuzu.
|
||||
- Right clicking on the game and selecting Properties.
|
||||
- Enable the mods you want to enable by pressing the checkboxes in the Add-Ons tab and press OK.
|
||||
- Quit Yuzu
|
||||
|
||||
Related wiki article can be found here:
|
||||
https://github.com/XargonWan/RetroDECK/wiki/Yuzu%3A-Mods
|
||||
|
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The RetroDECK Team
|
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@ -1,26 +1,25 @@
|
|||
# The proper format of this file is
|
||||
# FILE NAME^DESTINATION
|
||||
# URL^DESTINATION
|
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# The destination can be an internal variable name like $roms_folder if needed
|
||||
# The FILE name can have spaces in it, but the DESTINATION cannot, even in variable form
|
||||
# The URL must not contin a / in the end, otherwise the script breaks
|
||||
# If the destination directory does not exist it will be created, so be aware to insert the correct path
|
||||
|
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# mods
|
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https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/citra/citra-texture-pack/^$mods_folder/Citra
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https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/citra/citra-texture-pack^$mods_folder/Citra
|
||||
https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/dolphin-primehack/dolphin-primehack-mod^$mods_folder/Dolphin
|
||||
https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/dolphin-primehack/dolphin-primehack-mod^$mods_folder/Primehack
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https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/yuzu/yuzu-mod^$mods_folder/Yuzu
|
||||
|
||||
# TODO: fi it's working populate this
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||||
# how-to-install-dolphin-mods.txt^$mods_folder/Dolphin
|
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# how-to-install-primehack-mods.txt^$mods_folder/Primehack
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# how-to-install-yuzu-mods.txt^$mods_folder/Yuzu
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#
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# # textures
|
||||
# how-to-install-Mesen-textures.txt^$texture_packs_folder/RetroArch-Mesen
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# how-to-install-PPSSPP-textures.txt^$texture_packs_folder/PPSSPP
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# how-to-install-PCSX2-textures.txt^$texture_packs_folder/PCSX2
|
||||
# how-to-install-Mupen64Plus-textures.txt^$texture_packs_folder/RetroArch-Mupen64Plus/cache
|
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# how-to-install-Mupen64Plus-textures.txt^$texture_packs_folder/RetroArch-Mupen64Plus/hires_texture
|
||||
# how-to-install-Duckstation-textures.txt^$texture_packs_folder/Duckstation
|
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#
|
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# # customs
|
||||
# how-to-install-custom-emulators.txt^$rdhome/customs
|
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#
|
||||
# # emulators
|
||||
# how-to-install-psvita-games.txt^$roms_folder/psvita
|
||||
# textures
|
||||
https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/retroarch/retroarch-mesen-texture-pack^$texture_packs_folder/RetroArch-Mesen
|
||||
https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/ppsspp/ppsspp-texture-pack^$texture_packs_folder/PPSSPP
|
||||
https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/pcsx2/pcsx2-texture-pack^$texture_packs_folder/PCSX2
|
||||
https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/retroarch/retroarch-mupen64plus-texture-pack^$texture_packs_folder/RetroArch-Mupen64Plus/cache
|
||||
https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/retroarch/retroarch-mupen64plus-texture-pack^$texture_packs_folder/RetroArch-Mupen64Plus/hires_texture
|
||||
https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/duckstation/duckstation-texture-pack^$texture_packs_folder/Duckstation
|
||||
|
||||
# customs
|
||||
# how-to-install-custom-emulators.txt^$rdhome/customs <- We don't have a wiki page for this
|
||||
|
||||
# emulators
|
||||
https://retrodeck.readthedocs.io/en/latest/wiki_emulator_guides/vita3k/vita3k-guide^$roms_folder/psvita
|
||||
|
|
|
@ -490,43 +490,52 @@ update_splashscreens() {
|
|||
|
||||
deploy_helper_files() {
|
||||
# This script will distribute helper documentation files throughout the filesystem according to the $helper_files_list
|
||||
# USAGE: deploy_helper_files <file_path>
|
||||
# USAGE: deploy_helper_files <helper_files_list>
|
||||
|
||||
local file_path=$1
|
||||
local wiki_link
|
||||
local destination_path
|
||||
local wiki_url="https://github.com/XargonWan/RetroDECK-Wiki"
|
||||
local link_content
|
||||
local wiki_path="/tmp/wiki"
|
||||
local helper_files_list=$1
|
||||
local article_url
|
||||
local helper_file_destination
|
||||
local wiki_repo="https://github.com/XargonWan/RetroDECK-Wiki"
|
||||
local wiki_local_clone="/tmp/wiki"
|
||||
|
||||
# Check if the file exists
|
||||
if [ ! -f "$file_path" ]; then
|
||||
echo "Error: File not found: $file_path"
|
||||
if [ ! -f "$helper_files_list" ]; then
|
||||
echo "Error: File not found: $helper_files_list"
|
||||
return 1
|
||||
fi
|
||||
|
||||
# Read parameters from the file
|
||||
IFS='^' read -r wiki_link destination_path < "$file_path"
|
||||
# Read parameters from the file, ignoring lines starting with '#', and skipping empty lines
|
||||
IFS='^' read -r article_url helper_file_destination _ < <(awk -F'#' '/./ && !/^#/ {gsub(/\/$/, "", $1); print $1}' "$helper_files_list")
|
||||
|
||||
# Substitute variables in helper_file_destination
|
||||
helper_file_destination=$(eval echo "$helper_file_destination")
|
||||
echo -e "Found link: $article_url\nDestination: $helper_file_destination"
|
||||
|
||||
# Check if the repository is already cloned
|
||||
if [ ! -d "$wiki_path" ]; then
|
||||
if [ ! -d "$wiki_local_clone" ]; then
|
||||
# Clone the repository
|
||||
git clone "$wiki_url" "$wiki_path"
|
||||
git clone "$wiki_repo" "$wiki_local_clone" --depth 1
|
||||
fi
|
||||
|
||||
# Change to the destination path and pull the latest changes
|
||||
cd "$wiki_path" || return
|
||||
cd "$wiki_local_clone"
|
||||
git pull origin main
|
||||
cd -
|
||||
|
||||
# Copy the wiki_link file to the destination path
|
||||
cp "$wiki_link" "$destination_path"
|
||||
# Check if article_url is not empty before copying
|
||||
if [ -n "$article_url" ]; then
|
||||
# Adjust the destination path based on the cloned directory structure
|
||||
local adjusted_helper_file_destination="$wiki_local_clone/wiki-rtd/docs/${article_url#https://retrodeck.readthedocs.io/en/latest/}.md"
|
||||
|
||||
# Append the link content to the end of the file
|
||||
link_content="Related wiki article can be found here:\n$wiki_link\n\nThe RetroDECK Team"
|
||||
echo -e "$link_content" >> "$destination_path"
|
||||
# Copy the article_url file to the adjusted destination path
|
||||
mkdir -p "$helper_file_destination"
|
||||
cp -fv "$adjusted_helper_file_destination" "$helper_file_destination/$(basename $adjusted_helper_file_destination)"
|
||||
|
||||
# Return to the original directory if needed
|
||||
cd - || return
|
||||
# Append the footer
|
||||
echo -e "\n\n----------\n\nRelated wiki article can be found here:\n$article_url\n\nThe RetroDECK Team" >> "$helper_file_destination/$(basename $adjusted_helper_file_destination)"
|
||||
else
|
||||
echo "Error: Empty article_url. Please check the format of the file specified by $helper_files_list."
|
||||
fi
|
||||
}
|
||||
|
||||
easter_eggs() {
|
||||
|
|
Loading…
Reference in a new issue