* Table top mode
* Button Colour and tables columns
* Bob does regex
* Bob does regex2
* Updates from feedback
* Stuff
* Ensure funnction array being passed correctly
* Array to String needed afterall
* Cooker Test
* Test build
* Fixed Bios display issue
* Fixed dialogue logging
* Full Screen is back
* gGent Orange BIOS
* GDScript Logger POC
* Try to create log folder
* GDScript Logger POC (#956)
* GDScript Logger POC
* Try to create log folder
* Ensure all_systems array is empty every time build_preset_list_options() is run
- This prevents all_systems array from having multiple copies of all systems when run multiple times in the same session, which would cause make_preset_changes() to run build_preset_config() multiple times.
* logs2.0
* Parked up for the night
* Don't truncate the log file
* Timestamp, fix append
* Time for a break
* restore godot logger, default is still bash
* Added real milliseconds to log timestamp (thanks, monkeyx), typing fixes
* Time for a break
* Update godot.yml
* Update godot.yml
* Update godot.yml
* Update godot.yml
* Update godot.yml
* Update godot.yml
* Update godot.yml
* Translations with POT!
* Comment to test PR (#960)
Co-authored-by: Rekku <rekku@retrodeck.net>
---------
Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: WallK <wallykrasiy@gmail.com>
Co-authored-by: MonkeyX <tim@monkeyx.net>
Co-authored-by: icenine451 <benjamin.r.shelton@protonmail.com>
* SRM: adding Steam ROM Manager
* SRM: adding electron base
* Fixed SRM
Fixed launching script of SRM
* Updated for srm
* Standard config for srm
* Update with srm in place of boilr
* Update with srm in place of boilr
* Added steam-sync option
* PREPARE_COMPONENTS: removing spaces from steam rom manager
* SRM: adding it ot reset cli, boilr cleanup
* SRM: boilr cleanup [skip ci]
* Update and fixed script
* Modified steam sync works
* Update configurator.sh
* STEAM_SYNC: fixing gameslist location
* SRM: fixed path, whoops
* Added file for resetting the configuration
* Modified with external reset function
* Modified with external reset function
* Added msgbox during fav sync
* STEAM_SYNC: fixed some texts
* Modified if for remove everything if no favorite games
* Fixed removing the games when no favs
* STEAM_ROM_MANAGER: added to features.json
* STEAM_ROM_MANAGER: casing names descriptions
* Fixed some error
* Moved away the creation of .sync folder
* Uploaded standard exception
* Added reset userExceptions
* Revert missing entrypoint
* STEAM_SYNC_SH: checkpoint, addToSteam is working
* STEAM_SYNC_SH: fixed bad launcher filename generation
* STEAM_SYNC_SH: fixed game names, unified in a single function, code cleanup
* STEAM_SYNC_SH: removed deprecated commands [skip ci]
* STEAM_SYNC_SH: fixed launcher with correct command [skip ci]
* STEAM_SYNC_SH: added prepare_component [skip ci]
* STEAM_SYNC_SH: code cleanup [skip ci]
* STEAM_SYNC_SH: moved it on retrodeck quit instead of retrodeck start [skip ci]
* STEAM_SYNC_SH: updated userConfigurations.json [skip ci]
* STEAM_SYNC_SH: code cleanup
* Triggering build
* STEAM_SYNC: globalized steamsync_folder variable
* STEAM_SYNC: standardized script name
* STEAM_SYNC: fixing array
* STEAM_SYNC: fixing array -part2
* POST_UPDATE: enhanced for steam_rom_manager
* STEAM_SYNC: this variable is not correct here
* STEAM_SYNC: fixing configuration
* STEAM_SYNC: adding more sanitized games cases
* STEAM_SYNC: fix framwork was shutting down before steam_sync
* MANIFEST: fixed SRM wrapper to accept args
* STEAM_SYNC: fixing SRM preparation
* STEAM_SYNC: using run_game to build the launchers
* STEAM_SYNC: added system to run_game be sure
* STEAM_SYNC_SH: removed unused config file
* FEATURES: indentation fix
* PREPARE_COMPONENT: comments
* STEAM_SYNC_SH: general optimization and bugfixes
* STEAM_SYNC_SH: migrated launcher to the new run_game
* FEATURES: rebased from cooker
* FEATURES: fmt [skip ci]
* STEAM_SYNC: using new start command + cleanup
* STEAM_SYNC: migrated launches to .desktop files
* STEAM_SYNC: reverted .desktop files
* STEAM_SYNC: romed -s from launcher
* STEAM_SYNC: comments for calling quit function [skip ci]
* Create file only if does not exists + fixed syntax
* Added full shortcut clean
* Fixed check if file exists
* Added remove no fav game
* Fixed comment error and +x chmod
---------
Co-authored-by: Lx32 <loxenfabula@gmail.com>
- This prevents all_systems array from having multiple copies of all systems when run multiple times in the same session, which would cause make_preset_changes() to run build_preset_config() multiple times.