Commit graph

13 commits

Author SHA1 Message Date
icenine451 66e7af978c Un-localize some extracted arrays used between functions. 2024-05-31 09:31:26 -04:00
icenine451 37f120119b Remove duplicate compression cleanup from CLI compression 2024-05-30 12:18:08 -04:00
icenine451 7fc79b49ea Extract game compression functions from Zenity for use in Godot 2024-05-30 12:17:28 -04:00
icenine451 2afcf2ead4 Move post-compression file cleanup to compress_game function to avoid repetition 2024-05-30 11:35:42 -04:00
Alex Meyer 5db5fcb407 make log output to stderr 2024-05-14 16:16:36 -04:00
Alex Meyer 15657f396c fix validate_for_chd check and unqouted log line 2024-05-14 13:26:52 -04:00
icenine451 9cb238a9df Update compression process logging 2024-04-08 09:34:21 -04:00
icenine451 32ebb6e686 Add post-compression file check before original deletion
Add ROM backup disclaimer to compression auto-cleanup
2024-04-02 09:53:35 -04:00
icenine451 fc6ebecf79 Add platform-specific compression commands 2024-03-19 15:04:01 -04:00
icenine451 b761fdd8d9 Revert CSO compression changes and prep for updated chdman 2024-03-19 14:53:23 -04:00
icenine451 6d5b9cda8b Move PSP compression to cso format
- User reports that CHD format breaks PSP games
- Suggested replacement 'maxcso' needs to be added to flatpak still
2024-02-27 09:09:05 -05:00
icenine451 a13d3f4bd2 Add per-system compression tool option 2024-02-22 14:48:43 -05:00
icenine451 17bef4b713 Break apart functions.sh
because finding stuff in 3000+ lines was ponderous
Add basic test to remap to Nintendo button layout
2023-05-12 16:26:09 -04:00