RetroDECK/tools/configurator/scripts/TabAbout.gd
MonkeyX 61d1aeb88b
Cooker merged with feat/godot (#948)
* Log file refactor

* Log full path?

* Ooops!

* Reftactored logging and threading

* URL

* Desktop Mode

* Hide logo

* Godot Configurator (#940)

* Feat/godot (#929)

* On branch cooker
 Changes to be committed:
	modified:   ../config/retrodeck/reference_lists/features.json
	modified:   configurator.sh
	modified:   configurator/TabContainer.gd
	modified:   configurator/assets/themes/accesible_theme.tres
	modified:   configurator/assets/themes/modern_theme.tres
	modified:   configurator/assets/themes/retro_theme.tres
	modified:   configurator/main.tscn
	modified:   configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Signal test

* s

* Oops Data Recovery

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Sliding Rekku

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/Rekku.gd
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn

* Using less tabs?

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Generic Save experiment
 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Let it flow

 On branch feat/godot
 Changes to be committed:
	new file:   .github/workflows/build-godot.yml
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* On branch feat/godot
 Changes to be committed:
	modified:   .github/workflows/build-godot.yml

* FLow 2.0

* Flow 2.1

* Flow 2.2

* Flow 2.3

* Flow 2.4

* Flow 2.5

* Flow 2.6

* Flow 2.7

* Flow 2.8

* Flow 2.9

* Flow 2.9

* Flow 2.91

* Flow 2.92

* Emualtor==System

* FFS revert!

* Progress on Cores at last!

* Progress on Cores at lastgit add .!

* Functions

* Bios change

* Removed need for BIOS tmp file for Godot

* Rotten the core!

* Push TEst

* fixed duplicate

* fixed duplicate

* Tidied Bios reading

* Rekku assistant

* Icons and System Tab work

* Generic buttons please

* Generic buttons pleases

* Generic buttons please2

* Rekku gets the saw

* Dialogues

* Fixed link to json file

* Feat/godot (#927)

* Tidied parameter code

* Tricky bios dialogue!

* Mini change

* Tidying icons

* And then there were 5!

* Time to Cook

* INITOOL: added

* SET_SETTING_VALUE: edited to use initool

* Revert "SET_SETTING_VALUE: edited to use initool"

This reverts commit b56916c2b0.

* Revert "INITOOL: added"

This reverts commit 127bcdb6cd.

* POST_UPDATE: update_rd_conf to include steam_sync

* INJECT_FRAMEWORK: added force args [skip ci]

* Progress buttons

* Reset!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

* Feedback changes and 16 bit icons

* Launch button change

* On branch feat/godot
 Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

* On branch feat/godot (#935)

Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

Co-authored-by: Rekku <rekku@retrodeck.net>

* Log file refactor

* Log full path?

* Ooops!

* Fix for functions wrapper (#937)

* On branch feat/godot
 Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

* Log file refactor

* Log full path?

* Ooops!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>

* POST_UPDATE: even on PR [skip ci]

* RETRODECK: You know? till now we never quit retrodeck in the end! [skip ci]

* FRAMEWORK: added the possibility to run a game from cli

* RUN_GAME: system name prettyfied

* RUN_GAME: added retroarch cores

* FEATURES: added more launch args

* RUN_GAME: fixed retroarch

* RUN_GAME: various fixes, time up

* FEATURES: fixed libetro with libretro [skip ci]

* RUN_GAME: emulator and system can now be passed as optional arguments

* Reftactored logging and threading

* URL

* Desktop Mode

* Hide logo

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

* Feat/godot (#942)

* Feat/godot (#929)

* On branch cooker
 Changes to be committed:
	modified:   ../config/retrodeck/reference_lists/features.json
	modified:   configurator.sh
	modified:   configurator/TabContainer.gd
	modified:   configurator/assets/themes/accesible_theme.tres
	modified:   configurator/assets/themes/modern_theme.tres
	modified:   configurator/assets/themes/retro_theme.tres
	modified:   configurator/main.tscn
	modified:   configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Signal test

* s

* Oops Data Recovery

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Sliding Rekku

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/Rekku.gd
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn

* Using less tabs?

 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Generic Save experiment
 On branch cooker
 Changes to be committed:
	modified:   tools/configurator/main.gd
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* Let it flow

 On branch feat/godot
 Changes to be committed:
	new file:   .github/workflows/build-godot.yml
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres

* On branch feat/godot
 Changes to be committed:
	modified:   .github/workflows/build-godot.yml

* FLow 2.0

* Flow 2.1

* Flow 2.2

* Flow 2.3

* Flow 2.4

* Flow 2.5

* Flow 2.6

* Flow 2.7

* Flow 2.8

* Flow 2.9

* Flow 2.9

* Flow 2.91

* Flow 2.92

* Emualtor==System

* FFS revert!

* Progress on Cores at last!

* Progress on Cores at lastgit add .!

* Functions

* Bios change

* Removed need for BIOS tmp file for Godot

* Rotten the core!

* Push TEst

* fixed duplicate

* fixed duplicate

* Tidied Bios reading

* Rekku assistant

* Icons and System Tab work

* Generic buttons please

* Generic buttons pleases

* Generic buttons please2

* Rekku gets the saw

* Dialogues

* Fixed link to json file

* Feat/godot (#927)

* Tidied parameter code

* Tricky bios dialogue!

* Mini change

* Tidying icons

* And then there were 5!

* Time to Cook

* INITOOL: added

* SET_SETTING_VALUE: edited to use initool

* Revert "SET_SETTING_VALUE: edited to use initool"

This reverts commit b56916c2b0.

* Revert "INITOOL: added"

This reverts commit 127bcdb6cd.

* POST_UPDATE: update_rd_conf to include steam_sync

* INJECT_FRAMEWORK: added force args [skip ci]

* Progress buttons

* Reset!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

* Feedback changes and 16 bit icons

* Launch button change

* On branch feat/godot
 Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

* On branch feat/godot (#935)

Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

Co-authored-by: Rekku <rekku@retrodeck.net>

* Log file refactor

* Log full path?

* Ooops!

* Fix for functions wrapper (#937)

* On branch feat/godot
 Changes to be committed:
	modified:   tools/configurator/main.tscn
	modified:   tools/configurator/res/pixel_ui_theme/RetroDECKTheme.tres
	modified:   tools/configurator/scripts/SystemTab.gd

* Log file refactor

* Log full path?

* Ooops!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>

* POST_UPDATE: even on PR [skip ci]

* RETRODECK: You know? till now we never quit retrodeck in the end! [skip ci]

* FRAMEWORK: added the possibility to run a game from cli

* RUN_GAME: system name prettyfied

* RUN_GAME: added retroarch cores

* FEATURES: added more launch args

* RUN_GAME: fixed retroarch

* RUN_GAME: various fixes, time up

* FEATURES: fixed libetro with libretro [skip ci]

* RUN_GAME: emulator and system can now be passed as optional arguments

* Reftactored logging and threading

* URL

* Desktop Mode

* Hide logo

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>

* Custom Buttons and firmware

* Gaming Mode?

* Settings

* Sounds

* Backup with progress

* Better buttons?

* cfg parser

* cfg parser update 1

* Beta Global setting

* Tidying Up

* What a state!

* Configs

* Font preferences

* Generic mulitples

* Reset Orange!

* Rage against the machine!

* What a state!

* State <> null

* State != null

* New State?

* Bored state

* Wine state

* Reset RD

* Gloabls TAB

* Pre merge

* Change to layout

* L and R chang. Fix faulty json

* META Rekku

* Dialogue or Dialog?

* Signals

* More Meta

* Fonts in all areas!

* More button fungit add .!

* Rekku says what about me!

---------

Co-authored-by: Rekku <rekku@retrodeck.net>
Co-authored-by: XargonWan <XargonWan@gmail.com>
2024-09-24 10:10:40 +01:00

59 lines
2.3 KiB
GDScript

extends MarginContainer
var rd_web_button:= Button.new()
var rd_changelog_button:= Button.new()
var rd_wiki_button:= Button.new()
var rd_credits_button:= Button.new()
var rd_donate_button:= Button.new()
var rd_contactus_button:= Button.new()
var rd_licenses_button:= Button.new()
var app_data:= AppData.new()
var button_array: Array = [rd_web_button, rd_changelog_button, rd_wiki_button, rd_credits_button, rd_donate_button, rd_contactus_button, rd_licenses_button]
var web_id: Array = ["rd_web", "rd_changelog", "rd_wiki", "rd_credits", "rd_donate", "rd_contactus", "rd_licenses"]
func _ready():
#tk_about = class_functions.import_csv_data("res://tk_about.txt")
app_data = data_handler.app_data
_connect_signals()
create_buttons()
func _connect_signals() -> void:
for i in button_array.size():
button_array[i].pressed.connect(_about_button_pressed.bind(web_id[i], button_array[i]))
func _about_button_pressed(id: String, button: Button) -> void:
var tmp_txt = button.text
if class_functions.desktop_mode != "gamescope":
class_functions.logger("i","Loading website for " + id)
class_functions.launch_help(button.get_meta("url"))
else:
button.text = "Help only in Desktop Mode"
await class_functions.wait(3.0)
button.text = tmp_txt
func create_buttons() -> void:
for i in button_array.size():
var button = button_array[i]
%GridContainer.add_child(button)
var id = web_id[i]
if id in app_data.about_links:
var web_data: Link = app_data.about_links[id]
_setup_button(button, web_data)
func _setup_button(button: Button, web_data: Link) -> void:
button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
button.size_flags_vertical = Control.SIZE_EXPAND_FILL
button.text = web_data.name
var vect2 = Vector2(200,100)
button.custom_minimum_size = vect2
#button.tooltip_text = web_data.description
button.icon = ResourceLoader.load(web_data.icon)
button.set_meta("url", web_data.url)
button.set_meta("description", web_data.description)
button.icon_alignment = HORIZONTAL_ALIGNMENT_LEFT
button.vertical_icon_alignment = VERTICAL_ALIGNMENT_CENTER
button.add_theme_constant_override("icon_max_width", 64)
button.icon_alignment = HORIZONTAL_ALIGNMENT_CENTER
button.alignment = HORIZONTAL_ALIGNMENT_CENTER
button.vertical_icon_alignment = VERTICAL_ALIGNMENT_TOP